Kamil Ondrousek
/
HyperRossler
4D hyperchaotic rossler attractor
Diff: main.cpp
- Revision:
- 0:276aaf2f7d38
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Mon Apr 04 16:14:50 2011 +0000 @@ -0,0 +1,51 @@ +#include "TFT_4DGL.h" + +TFT_4DGL lcd(p9,p10,p11); + +int main() { + + int xp,yp; + + int n = WHITE; + + float x,y,z,w; + + float a = 0.25; + float b = 3; + float c = 0.5; + float d = 0.05; + + float dt = 0.005; + + float x1 = -10; + float y1 = -6; + float z1 = 0.1; + float w1 = 10; + + x = x1; + y = y1; + z = z1; + w = w1; + + while(1) + + { + + x = x1+(-y1-z1)*dt; + y = y1+(x1+(a*y1)+w1)*dt; + z = z1+(b+(x1*z1))*dt; + w = w1+(-(c*z1)+(d*w1))*dt; + + xp = (int)floor(3*x); + yp = (int)floor(2*y); + + lcd.pixel(135+yp,260+xp,n); + + x1 = x; + y1 = y; + z1 = z; + w1 = w; + + } + +} \ No newline at end of file