Henon map - Mod1 color

Committer:
JLS
Date:
Sun Jan 09 20:28:58 2011 +0000
Revision:
0:bec36392e39d

        

Who changed what in which revision?

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JLS 0:bec36392e39d 1 //
JLS 0:bec36392e39d 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:bec36392e39d 3 //
JLS 0:bec36392e39d 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:bec36392e39d 5 //
JLS 0:bec36392e39d 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:bec36392e39d 7 // it under the terms of the GNU General Public License as published by
JLS 0:bec36392e39d 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:bec36392e39d 9 // (at your option) any later version.
JLS 0:bec36392e39d 10 //
JLS 0:bec36392e39d 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:bec36392e39d 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:bec36392e39d 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:bec36392e39d 14 // GNU General Public License for more details.
JLS 0:bec36392e39d 15 //
JLS 0:bec36392e39d 16 // You should have received a copy of the GNU General Public License
JLS 0:bec36392e39d 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:bec36392e39d 18
JLS 0:bec36392e39d 19 #include "mbed.h"
JLS 0:bec36392e39d 20 #include "TFT_4DGL.h"
JLS 0:bec36392e39d 21
JLS 0:bec36392e39d 22 //******************************************************************************************************
JLS 0:bec36392e39d 23 void TFT_4DGL :: touch_mode(char mode) { // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
JLS 0:bec36392e39d 24
JLS 0:bec36392e39d 25 char command[2]= "";
JLS 0:bec36392e39d 26
JLS 0:bec36392e39d 27 command[0] = GETTOUCH;
JLS 0:bec36392e39d 28 command[1] = mode;
JLS 0:bec36392e39d 29
JLS 0:bec36392e39d 30 writeCOMMAND(command, 2);
JLS 0:bec36392e39d 31 }
JLS 0:bec36392e39d 32
JLS 0:bec36392e39d 33 //******************************************************************************************************
JLS 0:bec36392e39d 34 void TFT_4DGL :: get_touch(int *x, int *y) { // Get the touch coordinates
JLS 0:bec36392e39d 35
JLS 0:bec36392e39d 36 char command[2] = "";
JLS 0:bec36392e39d 37
JLS 0:bec36392e39d 38 command[0] = GETTOUCH;
JLS 0:bec36392e39d 39 command[1] = GETPOSITION;
JLS 0:bec36392e39d 40
JLS 0:bec36392e39d 41 getTOUCH(command, 2, x, y);
JLS 0:bec36392e39d 42 }
JLS 0:bec36392e39d 43
JLS 0:bec36392e39d 44 //******************************************************************************************************
JLS 0:bec36392e39d 45 int TFT_4DGL :: touch_status(void) { // Get the touch screen status
JLS 0:bec36392e39d 46
JLS 0:bec36392e39d 47 char command[2] = "";
JLS 0:bec36392e39d 48
JLS 0:bec36392e39d 49 command[0] = GETTOUCH;
JLS 0:bec36392e39d 50 command[1] = STATUS;
JLS 0:bec36392e39d 51
JLS 0:bec36392e39d 52 return getSTATUS(command, 2);
JLS 0:bec36392e39d 53 }
JLS 0:bec36392e39d 54
JLS 0:bec36392e39d 55
JLS 0:bec36392e39d 56 //******************************************************************************************************
JLS 0:bec36392e39d 57 void TFT_4DGL :: wait_touch(int delay) { // wait until touch within a delay in milliseconds
JLS 0:bec36392e39d 58
JLS 0:bec36392e39d 59 char command[3]= "";
JLS 0:bec36392e39d 60
JLS 0:bec36392e39d 61 command[0] = WAITTOUCH;
JLS 0:bec36392e39d 62
JLS 0:bec36392e39d 63 command[1] = (delay >> 8) & 0xFF;
JLS 0:bec36392e39d 64 command[2] = delay & 0xFF;
JLS 0:bec36392e39d 65
JLS 0:bec36392e39d 66 writeCOMMAND(command, 3);
JLS 0:bec36392e39d 67 }
JLS 0:bec36392e39d 68
JLS 0:bec36392e39d 69 //******************************************************************************************************
JLS 0:bec36392e39d 70 void TFT_4DGL :: set_touch(int x1, int y1 , int x2, int y2) { // define touch area
JLS 0:bec36392e39d 71
JLS 0:bec36392e39d 72 char command[9]= "";
JLS 0:bec36392e39d 73
JLS 0:bec36392e39d 74 command[0] = SETTOUCH;
JLS 0:bec36392e39d 75
JLS 0:bec36392e39d 76 command[1] = (x1 >> 8) & 0xFF;
JLS 0:bec36392e39d 77 command[2] = x1 & 0xFF;
JLS 0:bec36392e39d 78
JLS 0:bec36392e39d 79 command[3] = (y1 >> 8) & 0xFF;
JLS 0:bec36392e39d 80 command[4] = y1 & 0xFF;
JLS 0:bec36392e39d 81
JLS 0:bec36392e39d 82 command[5] = (x2 >> 8) & 0xFF;
JLS 0:bec36392e39d 83 command[6] = x2 & 0xFF;
JLS 0:bec36392e39d 84
JLS 0:bec36392e39d 85 command[7] = (y2 >> 8) & 0xFF;
JLS 0:bec36392e39d 86 command[8] = y2 & 0xFF;
JLS 0:bec36392e39d 87
JLS 0:bec36392e39d 88 writeCOMMAND(command, 9);
JLS 0:bec36392e39d 89 }
JLS 0:bec36392e39d 90
JLS 0:bec36392e39d 91 //******************************************************************************************************
JLS 0:bec36392e39d 92 // There is no way to have the uLCD-32PT trigger an interrupt when touched.
JLS 0:bec36392e39d 93 // This function polls the screen and waits for a touch to regiester
JLS 0:bec36392e39d 94 //******************************************************************************************************
JLS 0:bec36392e39d 95 void TFT_4DGL :: Pause_Until_Touch(int *x, int *y) { // Actually waits for a TouchScreen release!
JLS 0:bec36392e39d 96
JLS 0:bec36392e39d 97 char TouchStatus = 0; //Initalise the TouchStatus as 0 = no touch activity
JLS 0:bec36392e39d 98 char command[2] = "";
JLS 0:bec36392e39d 99
JLS 0:bec36392e39d 100 do{
JLS 0:bec36392e39d 101 TouchStatus = touch_status(); //Get the touchscreen status
JLS 0:bec36392e39d 102 wait(0.1);
JLS 0:bec36392e39d 103 }while (TouchStatus != 2);
JLS 0:bec36392e39d 104
JLS 0:bec36392e39d 105 command[0] = GETTOUCH;
JLS 0:bec36392e39d 106 command[1] = GETPOSITION;
JLS 0:bec36392e39d 107
JLS 0:bec36392e39d 108 getTOUCH(command, 2, x, y);
JLS 0:bec36392e39d 109 }