Gingerbreadman fractal map

Dependencies:   mbed

Committer:
JLS
Date:
Sun Dec 26 20:22:22 2010 +0000
Revision:
1:49e438c33468
update

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 1:49e438c33468 1 //
JLS 1:49e438c33468 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 1:49e438c33468 3 //
JLS 1:49e438c33468 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 1:49e438c33468 5 //
JLS 1:49e438c33468 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 1:49e438c33468 7 // it under the terms of the GNU General Public License as published by
JLS 1:49e438c33468 8 // the Free Software Foundation, either version 3 of the License, or
JLS 1:49e438c33468 9 // (at your option) any later version.
JLS 1:49e438c33468 10 //
JLS 1:49e438c33468 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 1:49e438c33468 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 1:49e438c33468 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 1:49e438c33468 14 // GNU General Public License for more details.
JLS 1:49e438c33468 15 //
JLS 1:49e438c33468 16 // You should have received a copy of the GNU General Public License
JLS 1:49e438c33468 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 1:49e438c33468 18
JLS 1:49e438c33468 19 #include "mbed.h"
JLS 1:49e438c33468 20 #include "TFT_4DGL.h"
JLS 1:49e438c33468 21
JLS 1:49e438c33468 22 //****************************************************************************************************
JLS 1:49e438c33468 23 void TFT_4DGL :: set_font(char mode) { // set font size
JLS 1:49e438c33468 24 char command[2]= "";
JLS 1:49e438c33468 25
JLS 1:49e438c33468 26 int w, h, fx = 8, fy = 8;
JLS 1:49e438c33468 27
JLS 1:49e438c33468 28 command[0] = SETFONT;
JLS 1:49e438c33468 29 command[1] = mode;
JLS 1:49e438c33468 30
JLS 1:49e438c33468 31 current_font = mode;
JLS 1:49e438c33468 32
JLS 1:49e438c33468 33 if (current_orientation == IS_PORTRAIT) {
JLS 1:49e438c33468 34 w = SIZE_X;
JLS 1:49e438c33468 35 h = SIZE_Y;
JLS 1:49e438c33468 36 } else {
JLS 1:49e438c33468 37 w = SIZE_Y;
JLS 1:49e438c33468 38 h = SIZE_X;
JLS 1:49e438c33468 39 }
JLS 1:49e438c33468 40
JLS 1:49e438c33468 41 switch (mode) {
JLS 1:49e438c33468 42 case FONT_5X7 :
JLS 1:49e438c33468 43 fx = 6;
JLS 1:49e438c33468 44 fy = 8;
JLS 1:49e438c33468 45 break;
JLS 1:49e438c33468 46 case FONT_8X8 :
JLS 1:49e438c33468 47 fx = 8;
JLS 1:49e438c33468 48 fy = 8;
JLS 1:49e438c33468 49 break;
JLS 1:49e438c33468 50 case FONT_8X12 :
JLS 1:49e438c33468 51 fx = 8;
JLS 1:49e438c33468 52 fy = 12;
JLS 1:49e438c33468 53 break;
JLS 1:49e438c33468 54 case FONT_12X16 :
JLS 1:49e438c33468 55 fx = 12;
JLS 1:49e438c33468 56 fy = 16;
JLS 1:49e438c33468 57 break;
JLS 1:49e438c33468 58 }
JLS 1:49e438c33468 59
JLS 1:49e438c33468 60 max_col = w / fx;
JLS 1:49e438c33468 61 max_row = h / fy;
JLS 1:49e438c33468 62
JLS 1:49e438c33468 63 writeCOMMAND(command, 2);
JLS 1:49e438c33468 64 }
JLS 1:49e438c33468 65
JLS 1:49e438c33468 66 //****************************************************************************************************
JLS 1:49e438c33468 67 void TFT_4DGL :: text_mode(char mode) { // set text mode
JLS 1:49e438c33468 68 char command[2]= "";
JLS 1:49e438c33468 69
JLS 1:49e438c33468 70 command[0] = TEXTMODE;
JLS 1:49e438c33468 71 command[1] = mode;
JLS 1:49e438c33468 72
JLS 1:49e438c33468 73 writeCOMMAND(command, 2);
JLS 1:49e438c33468 74 }
JLS 1:49e438c33468 75
JLS 1:49e438c33468 76 //****************************************************************************************************
JLS 1:49e438c33468 77 void TFT_4DGL :: text_char(char c, char col, char row, int color) { // draw a text char
JLS 1:49e438c33468 78 char command[6]= "";
JLS 1:49e438c33468 79
JLS 1:49e438c33468 80 command[0] = TEXTCHAR;
JLS 1:49e438c33468 81
JLS 1:49e438c33468 82 command[1] = c;
JLS 1:49e438c33468 83 command[2] = col;
JLS 1:49e438c33468 84 command[3] = row;
JLS 1:49e438c33468 85
JLS 1:49e438c33468 86 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 1:49e438c33468 87 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 1:49e438c33468 88 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 1:49e438c33468 89
JLS 1:49e438c33468 90 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 1:49e438c33468 91 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 1:49e438c33468 92
JLS 1:49e438c33468 93 writeCOMMAND(command, 8);
JLS 1:49e438c33468 94 }
JLS 1:49e438c33468 95
JLS 1:49e438c33468 96 //****************************************************************************************************
JLS 1:49e438c33468 97 void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) { // draw a graphic char
JLS 1:49e438c33468 98 char command[10]= "";
JLS 1:49e438c33468 99
JLS 1:49e438c33468 100 command[0] = GRAPHCHAR;
JLS 1:49e438c33468 101
JLS 1:49e438c33468 102 command[1] = c;
JLS 1:49e438c33468 103
JLS 1:49e438c33468 104 command[2] = (x >> 8) & 0xFF;
JLS 1:49e438c33468 105 command[3] = x & 0xFF;
JLS 1:49e438c33468 106
JLS 1:49e438c33468 107 command[4] = (y >> 8) & 0xFF;
JLS 1:49e438c33468 108 command[5] = y & 0xFF;
JLS 1:49e438c33468 109
JLS 1:49e438c33468 110 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 1:49e438c33468 111 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 1:49e438c33468 112 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 1:49e438c33468 113
JLS 1:49e438c33468 114 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 1:49e438c33468 115 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 1:49e438c33468 116
JLS 1:49e438c33468 117 command[8] = width;
JLS 1:49e438c33468 118
JLS 1:49e438c33468 119 command[9] = height;
JLS 1:49e438c33468 120
JLS 1:49e438c33468 121 writeCOMMAND(command, 10);
JLS 1:49e438c33468 122 }
JLS 1:49e438c33468 123
JLS 1:49e438c33468 124 //****************************************************************************************************
JLS 1:49e438c33468 125 void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) { // draw a text string
JLS 1:49e438c33468 126
JLS 1:49e438c33468 127 char command[1000]= "";
JLS 1:49e438c33468 128 int size = strlen(s);
JLS 1:49e438c33468 129 int i = 0;
JLS 1:49e438c33468 130
JLS 1:49e438c33468 131 command[0] = TEXTSTRING;
JLS 1:49e438c33468 132
JLS 1:49e438c33468 133 command[1] = col;
JLS 1:49e438c33468 134 command[2] = row;
JLS 1:49e438c33468 135
JLS 1:49e438c33468 136 command[3] = font;
JLS 1:49e438c33468 137
JLS 1:49e438c33468 138 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 1:49e438c33468 139 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 1:49e438c33468 140 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 1:49e438c33468 141
JLS 1:49e438c33468 142 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 1:49e438c33468 143 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 1:49e438c33468 144
JLS 1:49e438c33468 145 for (i=0; i<size; i++) command[6+i] = s[i];
JLS 1:49e438c33468 146
JLS 1:49e438c33468 147 command[6+size] = 0;
JLS 1:49e438c33468 148
JLS 1:49e438c33468 149 writeCOMMAND(command, 7 + size);
JLS 1:49e438c33468 150 }
JLS 1:49e438c33468 151
JLS 1:49e438c33468 152 //****************************************************************************************************
JLS 1:49e438c33468 153 void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) { // draw a text string
JLS 1:49e438c33468 154
JLS 1:49e438c33468 155 char command[1000]= "";
JLS 1:49e438c33468 156 int size = strlen(s);
JLS 1:49e438c33468 157 int i = 0;
JLS 1:49e438c33468 158
JLS 1:49e438c33468 159 command[0] = GRAPHSTRING;
JLS 1:49e438c33468 160
JLS 1:49e438c33468 161 command[1] = (x >> 8) & 0xFF;
JLS 1:49e438c33468 162 command[2] = x & 0xFF;
JLS 1:49e438c33468 163
JLS 1:49e438c33468 164 command[3] = (y >> 8) & 0xFF;
JLS 1:49e438c33468 165 command[4] = y & 0xFF;
JLS 1:49e438c33468 166
JLS 1:49e438c33468 167 command[5] = font;
JLS 1:49e438c33468 168
JLS 1:49e438c33468 169 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 1:49e438c33468 170 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 1:49e438c33468 171 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 1:49e438c33468 172
JLS 1:49e438c33468 173 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 1:49e438c33468 174 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 1:49e438c33468 175
JLS 1:49e438c33468 176 command[8] = width;
JLS 1:49e438c33468 177
JLS 1:49e438c33468 178 command[9] = height;
JLS 1:49e438c33468 179
JLS 1:49e438c33468 180 for (i=0; i<size; i++) command[10+i] = s[i];
JLS 1:49e438c33468 181
JLS 1:49e438c33468 182 command[10+size] = 0;
JLS 1:49e438c33468 183
JLS 1:49e438c33468 184 writeCOMMAND(command, 11 + size);
JLS 1:49e438c33468 185 }
JLS 1:49e438c33468 186
JLS 1:49e438c33468 187 //****************************************************************************************************
JLS 1:49e438c33468 188 void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) { // draw a text string
JLS 1:49e438c33468 189
JLS 1:49e438c33468 190 char command[1000]= "";
JLS 1:49e438c33468 191 int size = strlen(s);
JLS 1:49e438c33468 192 int i = 0, red5, green6, blue5;
JLS 1:49e438c33468 193
JLS 1:49e438c33468 194 command[0] = TEXTBUTTON;
JLS 1:49e438c33468 195
JLS 1:49e438c33468 196 command[1] = mode;
JLS 1:49e438c33468 197
JLS 1:49e438c33468 198 command[2] = (x >> 8) & 0xFF;
JLS 1:49e438c33468 199 command[3] = x & 0xFF;
JLS 1:49e438c33468 200
JLS 1:49e438c33468 201 command[4] = (y >> 8) & 0xFF;
JLS 1:49e438c33468 202 command[5] = y & 0xFF;
JLS 1:49e438c33468 203
JLS 1:49e438c33468 204 red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 1:49e438c33468 205 green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 1:49e438c33468 206 blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 1:49e438c33468 207
JLS 1:49e438c33468 208 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 1:49e438c33468 209 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 1:49e438c33468 210
JLS 1:49e438c33468 211 command[8] = font;
JLS 1:49e438c33468 212
JLS 1:49e438c33468 213 red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 1:49e438c33468 214 green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 1:49e438c33468 215 blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 1:49e438c33468 216
JLS 1:49e438c33468 217 command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 1:49e438c33468 218 command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 1:49e438c33468 219
JLS 1:49e438c33468 220 command[11] = width;
JLS 1:49e438c33468 221
JLS 1:49e438c33468 222 command[12] = height;
JLS 1:49e438c33468 223
JLS 1:49e438c33468 224 for (i=0; i<size; i++) command[13+i] = s[i];
JLS 1:49e438c33468 225
JLS 1:49e438c33468 226 command[13+size] = 0;
JLS 1:49e438c33468 227
JLS 1:49e438c33468 228 writeCOMMAND(command, 14 + size);
JLS 1:49e438c33468 229 }
JLS 1:49e438c33468 230
JLS 1:49e438c33468 231 //****************************************************************************************************
JLS 1:49e438c33468 232 void TFT_4DGL :: locate(char col, char row) { // place text curssor at col, row
JLS 1:49e438c33468 233 current_col = col;
JLS 1:49e438c33468 234 current_row = row;
JLS 1:49e438c33468 235 }
JLS 1:49e438c33468 236
JLS 1:49e438c33468 237 //****************************************************************************************************
JLS 1:49e438c33468 238 void TFT_4DGL :: color(int color) { // set text color
JLS 1:49e438c33468 239 current_color = color;
JLS 1:49e438c33468 240 }
JLS 1:49e438c33468 241
JLS 1:49e438c33468 242 //****************************************************************************************************
JLS 1:49e438c33468 243 void TFT_4DGL :: putc(char c) { // place char at current cursor position
JLS 1:49e438c33468 244
JLS 1:49e438c33468 245 text_char(c, current_col++, current_row, current_color);
JLS 1:49e438c33468 246
JLS 1:49e438c33468 247 if (current_col == max_col) {
JLS 1:49e438c33468 248 current_col = 0;
JLS 1:49e438c33468 249 current_row++;
JLS 1:49e438c33468 250 }
JLS 1:49e438c33468 251 if (current_row == max_row) {
JLS 1:49e438c33468 252 current_row = 0;
JLS 1:49e438c33468 253 }
JLS 1:49e438c33468 254 }
JLS 1:49e438c33468 255
JLS 1:49e438c33468 256 //****************************************************************************************************
JLS 1:49e438c33468 257 void TFT_4DGL :: puts(char *s) { // place string at current cursor position
JLS 1:49e438c33468 258
JLS 1:49e438c33468 259 text_string(s, current_col, current_row, current_font, current_color);
JLS 1:49e438c33468 260
JLS 1:49e438c33468 261 current_col += strlen(s);
JLS 1:49e438c33468 262
JLS 1:49e438c33468 263 if (current_col >= max_col) {
JLS 1:49e438c33468 264 current_row += current_col / max_col;
JLS 1:49e438c33468 265 current_col %= max_col;
JLS 1:49e438c33468 266 }
JLS 1:49e438c33468 267 if (current_row >= max_row) {
JLS 1:49e438c33468 268 current_row %= max_row;
JLS 1:49e438c33468 269 }
JLS 1:49e438c33468 270 }