Fractal-Dream chaotic map

Committer:
JLS
Date:
Mon Jan 17 21:44:09 2011 +0000
Revision:
0:e3b298a12eea

        

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JLS 0:e3b298a12eea 1 //
JLS 0:e3b298a12eea 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:e3b298a12eea 3 //
JLS 0:e3b298a12eea 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:e3b298a12eea 5 //
JLS 0:e3b298a12eea 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:e3b298a12eea 7 // it under the terms of the GNU General Public License as published by
JLS 0:e3b298a12eea 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:e3b298a12eea 9 // (at your option) any later version.
JLS 0:e3b298a12eea 10 //
JLS 0:e3b298a12eea 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:e3b298a12eea 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:e3b298a12eea 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:e3b298a12eea 14 // GNU General Public License for more details.
JLS 0:e3b298a12eea 15 //
JLS 0:e3b298a12eea 16 // You should have received a copy of the GNU General Public License
JLS 0:e3b298a12eea 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:e3b298a12eea 18
JLS 0:e3b298a12eea 19 #include "mbed.h"
JLS 0:e3b298a12eea 20 #include "TFT_4DGL.h"
JLS 0:e3b298a12eea 21
JLS 0:e3b298a12eea 22 //****************************************************************************************************
JLS 0:e3b298a12eea 23 void TFT_4DGL :: set_font(char mode) { // set font size
JLS 0:e3b298a12eea 24 char command[2]= "";
JLS 0:e3b298a12eea 25
JLS 0:e3b298a12eea 26 int w, h, fx = 8, fy = 8;
JLS 0:e3b298a12eea 27
JLS 0:e3b298a12eea 28 command[0] = SETFONT;
JLS 0:e3b298a12eea 29 command[1] = mode;
JLS 0:e3b298a12eea 30
JLS 0:e3b298a12eea 31 current_font = mode;
JLS 0:e3b298a12eea 32
JLS 0:e3b298a12eea 33 if (current_orientation == IS_PORTRAIT) {
JLS 0:e3b298a12eea 34 w = SIZE_X;
JLS 0:e3b298a12eea 35 h = SIZE_Y;
JLS 0:e3b298a12eea 36 } else {
JLS 0:e3b298a12eea 37 w = SIZE_Y;
JLS 0:e3b298a12eea 38 h = SIZE_X;
JLS 0:e3b298a12eea 39 }
JLS 0:e3b298a12eea 40
JLS 0:e3b298a12eea 41 switch (mode) {
JLS 0:e3b298a12eea 42 case FONT_5X7 :
JLS 0:e3b298a12eea 43 fx = 6;
JLS 0:e3b298a12eea 44 fy = 8;
JLS 0:e3b298a12eea 45 break;
JLS 0:e3b298a12eea 46 case FONT_8X8 :
JLS 0:e3b298a12eea 47 fx = 8;
JLS 0:e3b298a12eea 48 fy = 8;
JLS 0:e3b298a12eea 49 break;
JLS 0:e3b298a12eea 50 case FONT_8X12 :
JLS 0:e3b298a12eea 51 fx = 8;
JLS 0:e3b298a12eea 52 fy = 12;
JLS 0:e3b298a12eea 53 break;
JLS 0:e3b298a12eea 54 case FONT_12X16 :
JLS 0:e3b298a12eea 55 fx = 12;
JLS 0:e3b298a12eea 56 fy = 16;
JLS 0:e3b298a12eea 57 break;
JLS 0:e3b298a12eea 58 }
JLS 0:e3b298a12eea 59
JLS 0:e3b298a12eea 60 max_col = w / fx;
JLS 0:e3b298a12eea 61 max_row = h / fy;
JLS 0:e3b298a12eea 62
JLS 0:e3b298a12eea 63 writeCOMMAND(command, 2);
JLS 0:e3b298a12eea 64 }
JLS 0:e3b298a12eea 65
JLS 0:e3b298a12eea 66 //****************************************************************************************************
JLS 0:e3b298a12eea 67 void TFT_4DGL :: text_mode(char mode) { // set text mode
JLS 0:e3b298a12eea 68 char command[2]= "";
JLS 0:e3b298a12eea 69
JLS 0:e3b298a12eea 70 command[0] = TEXTMODE;
JLS 0:e3b298a12eea 71 command[1] = mode;
JLS 0:e3b298a12eea 72
JLS 0:e3b298a12eea 73 writeCOMMAND(command, 2);
JLS 0:e3b298a12eea 74 }
JLS 0:e3b298a12eea 75
JLS 0:e3b298a12eea 76 //****************************************************************************************************
JLS 0:e3b298a12eea 77 void TFT_4DGL :: text_char(char c, char col, char row, int color) { // draw a text char
JLS 0:e3b298a12eea 78 char command[6]= "";
JLS 0:e3b298a12eea 79
JLS 0:e3b298a12eea 80 command[0] = TEXTCHAR;
JLS 0:e3b298a12eea 81
JLS 0:e3b298a12eea 82 command[1] = c;
JLS 0:e3b298a12eea 83 command[2] = col;
JLS 0:e3b298a12eea 84 command[3] = row;
JLS 0:e3b298a12eea 85
JLS 0:e3b298a12eea 86 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:e3b298a12eea 87 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:e3b298a12eea 88 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:e3b298a12eea 89
JLS 0:e3b298a12eea 90 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:e3b298a12eea 91 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:e3b298a12eea 92
JLS 0:e3b298a12eea 93 writeCOMMAND(command, 8);
JLS 0:e3b298a12eea 94 }
JLS 0:e3b298a12eea 95
JLS 0:e3b298a12eea 96 //****************************************************************************************************
JLS 0:e3b298a12eea 97 void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) { // draw a graphic char
JLS 0:e3b298a12eea 98 char command[10]= "";
JLS 0:e3b298a12eea 99
JLS 0:e3b298a12eea 100 command[0] = GRAPHCHAR;
JLS 0:e3b298a12eea 101
JLS 0:e3b298a12eea 102 command[1] = c;
JLS 0:e3b298a12eea 103
JLS 0:e3b298a12eea 104 command[2] = (x >> 8) & 0xFF;
JLS 0:e3b298a12eea 105 command[3] = x & 0xFF;
JLS 0:e3b298a12eea 106
JLS 0:e3b298a12eea 107 command[4] = (y >> 8) & 0xFF;
JLS 0:e3b298a12eea 108 command[5] = y & 0xFF;
JLS 0:e3b298a12eea 109
JLS 0:e3b298a12eea 110 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:e3b298a12eea 111 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:e3b298a12eea 112 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:e3b298a12eea 113
JLS 0:e3b298a12eea 114 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:e3b298a12eea 115 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:e3b298a12eea 116
JLS 0:e3b298a12eea 117 command[8] = width;
JLS 0:e3b298a12eea 118
JLS 0:e3b298a12eea 119 command[9] = height;
JLS 0:e3b298a12eea 120
JLS 0:e3b298a12eea 121 writeCOMMAND(command, 10);
JLS 0:e3b298a12eea 122 }
JLS 0:e3b298a12eea 123
JLS 0:e3b298a12eea 124 //****************************************************************************************************
JLS 0:e3b298a12eea 125 void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) { // draw a text string
JLS 0:e3b298a12eea 126
JLS 0:e3b298a12eea 127 char command[1000]= "";
JLS 0:e3b298a12eea 128 int size = strlen(s);
JLS 0:e3b298a12eea 129 int i = 0;
JLS 0:e3b298a12eea 130
JLS 0:e3b298a12eea 131 command[0] = TEXTSTRING;
JLS 0:e3b298a12eea 132
JLS 0:e3b298a12eea 133 command[1] = col;
JLS 0:e3b298a12eea 134 command[2] = row;
JLS 0:e3b298a12eea 135
JLS 0:e3b298a12eea 136 command[3] = font;
JLS 0:e3b298a12eea 137
JLS 0:e3b298a12eea 138 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:e3b298a12eea 139 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:e3b298a12eea 140 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:e3b298a12eea 141
JLS 0:e3b298a12eea 142 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:e3b298a12eea 143 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:e3b298a12eea 144
JLS 0:e3b298a12eea 145 for (i=0; i<size; i++) command[6+i] = s[i];
JLS 0:e3b298a12eea 146
JLS 0:e3b298a12eea 147 command[6+size] = 0;
JLS 0:e3b298a12eea 148
JLS 0:e3b298a12eea 149 writeCOMMAND(command, 7 + size);
JLS 0:e3b298a12eea 150 }
JLS 0:e3b298a12eea 151
JLS 0:e3b298a12eea 152 //****************************************************************************************************
JLS 0:e3b298a12eea 153 void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) { // draw a text string
JLS 0:e3b298a12eea 154
JLS 0:e3b298a12eea 155 char command[1000]= "";
JLS 0:e3b298a12eea 156 int size = strlen(s);
JLS 0:e3b298a12eea 157 int i = 0;
JLS 0:e3b298a12eea 158
JLS 0:e3b298a12eea 159 command[0] = GRAPHSTRING;
JLS 0:e3b298a12eea 160
JLS 0:e3b298a12eea 161 command[1] = (x >> 8) & 0xFF;
JLS 0:e3b298a12eea 162 command[2] = x & 0xFF;
JLS 0:e3b298a12eea 163
JLS 0:e3b298a12eea 164 command[3] = (y >> 8) & 0xFF;
JLS 0:e3b298a12eea 165 command[4] = y & 0xFF;
JLS 0:e3b298a12eea 166
JLS 0:e3b298a12eea 167 command[5] = font;
JLS 0:e3b298a12eea 168
JLS 0:e3b298a12eea 169 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:e3b298a12eea 170 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:e3b298a12eea 171 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:e3b298a12eea 172
JLS 0:e3b298a12eea 173 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:e3b298a12eea 174 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:e3b298a12eea 175
JLS 0:e3b298a12eea 176 command[8] = width;
JLS 0:e3b298a12eea 177
JLS 0:e3b298a12eea 178 command[9] = height;
JLS 0:e3b298a12eea 179
JLS 0:e3b298a12eea 180 for (i=0; i<size; i++) command[10+i] = s[i];
JLS 0:e3b298a12eea 181
JLS 0:e3b298a12eea 182 command[10+size] = 0;
JLS 0:e3b298a12eea 183
JLS 0:e3b298a12eea 184 writeCOMMAND(command, 11 + size);
JLS 0:e3b298a12eea 185 }
JLS 0:e3b298a12eea 186
JLS 0:e3b298a12eea 187 //****************************************************************************************************
JLS 0:e3b298a12eea 188 void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) { // draw a text string
JLS 0:e3b298a12eea 189
JLS 0:e3b298a12eea 190 char command[1000]= "";
JLS 0:e3b298a12eea 191 int size = strlen(s);
JLS 0:e3b298a12eea 192 int i = 0, red5, green6, blue5;
JLS 0:e3b298a12eea 193
JLS 0:e3b298a12eea 194 command[0] = TEXTBUTTON;
JLS 0:e3b298a12eea 195
JLS 0:e3b298a12eea 196 command[1] = mode;
JLS 0:e3b298a12eea 197
JLS 0:e3b298a12eea 198 command[2] = (x >> 8) & 0xFF;
JLS 0:e3b298a12eea 199 command[3] = x & 0xFF;
JLS 0:e3b298a12eea 200
JLS 0:e3b298a12eea 201 command[4] = (y >> 8) & 0xFF;
JLS 0:e3b298a12eea 202 command[5] = y & 0xFF;
JLS 0:e3b298a12eea 203
JLS 0:e3b298a12eea 204 red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:e3b298a12eea 205 green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:e3b298a12eea 206 blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:e3b298a12eea 207
JLS 0:e3b298a12eea 208 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:e3b298a12eea 209 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:e3b298a12eea 210
JLS 0:e3b298a12eea 211 command[8] = font;
JLS 0:e3b298a12eea 212
JLS 0:e3b298a12eea 213 red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:e3b298a12eea 214 green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:e3b298a12eea 215 blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:e3b298a12eea 216
JLS 0:e3b298a12eea 217 command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:e3b298a12eea 218 command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:e3b298a12eea 219
JLS 0:e3b298a12eea 220 command[11] = width;
JLS 0:e3b298a12eea 221
JLS 0:e3b298a12eea 222 command[12] = height;
JLS 0:e3b298a12eea 223
JLS 0:e3b298a12eea 224 for (i=0; i<size; i++) command[13+i] = s[i];
JLS 0:e3b298a12eea 225
JLS 0:e3b298a12eea 226 command[13+size] = 0;
JLS 0:e3b298a12eea 227
JLS 0:e3b298a12eea 228 writeCOMMAND(command, 14 + size);
JLS 0:e3b298a12eea 229 }
JLS 0:e3b298a12eea 230
JLS 0:e3b298a12eea 231 //****************************************************************************************************
JLS 0:e3b298a12eea 232 void TFT_4DGL :: locate(char col, char row) { // place text curssor at col, row
JLS 0:e3b298a12eea 233 current_col = col;
JLS 0:e3b298a12eea 234 current_row = row;
JLS 0:e3b298a12eea 235 }
JLS 0:e3b298a12eea 236
JLS 0:e3b298a12eea 237 //****************************************************************************************************
JLS 0:e3b298a12eea 238 void TFT_4DGL :: color(int color) { // set text color
JLS 0:e3b298a12eea 239 current_color = color;
JLS 0:e3b298a12eea 240 }
JLS 0:e3b298a12eea 241
JLS 0:e3b298a12eea 242 //****************************************************************************************************
JLS 0:e3b298a12eea 243 void TFT_4DGL :: putc(char c) { // place char at current cursor position
JLS 0:e3b298a12eea 244
JLS 0:e3b298a12eea 245 text_char(c, current_col++, current_row, current_color);
JLS 0:e3b298a12eea 246
JLS 0:e3b298a12eea 247 if (current_col == max_col) {
JLS 0:e3b298a12eea 248 current_col = 0;
JLS 0:e3b298a12eea 249 current_row++;
JLS 0:e3b298a12eea 250 }
JLS 0:e3b298a12eea 251 if (current_row == max_row) {
JLS 0:e3b298a12eea 252 current_row = 0;
JLS 0:e3b298a12eea 253 }
JLS 0:e3b298a12eea 254 }
JLS 0:e3b298a12eea 255
JLS 0:e3b298a12eea 256 //****************************************************************************************************
JLS 0:e3b298a12eea 257 void TFT_4DGL :: puts(char *s) { // place string at current cursor position
JLS 0:e3b298a12eea 258
JLS 0:e3b298a12eea 259 text_string(s, current_col, current_row, current_font, current_color);
JLS 0:e3b298a12eea 260
JLS 0:e3b298a12eea 261 current_col += strlen(s);
JLS 0:e3b298a12eea 262
JLS 0:e3b298a12eea 263 if (current_col >= max_col) {
JLS 0:e3b298a12eea 264 current_row += current_col / max_col;
JLS 0:e3b298a12eea 265 current_col %= max_col;
JLS 0:e3b298a12eea 266 }
JLS 0:e3b298a12eea 267 if (current_row >= max_row) {
JLS 0:e3b298a12eea 268 current_row %= max_row;
JLS 0:e3b298a12eea 269 }
JLS 0:e3b298a12eea 270 }