Kamil Ondrousek / Mbed 2 deprecated Duffing
Committer:
JLS
Date:
Sun Dec 26 20:28:40 2010 +0000
Revision:
1:be9de147b3d1
update

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JLS 1:be9de147b3d1 1 //
JLS 1:be9de147b3d1 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 1:be9de147b3d1 3 //
JLS 1:be9de147b3d1 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 1:be9de147b3d1 5 //
JLS 1:be9de147b3d1 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 1:be9de147b3d1 7 // it under the terms of the GNU General Public License as published by
JLS 1:be9de147b3d1 8 // the Free Software Foundation, either version 3 of the License, or
JLS 1:be9de147b3d1 9 // (at your option) any later version.
JLS 1:be9de147b3d1 10 //
JLS 1:be9de147b3d1 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 1:be9de147b3d1 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 1:be9de147b3d1 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 1:be9de147b3d1 14 // GNU General Public License for more details.
JLS 1:be9de147b3d1 15 //
JLS 1:be9de147b3d1 16 // You should have received a copy of the GNU General Public License
JLS 1:be9de147b3d1 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 1:be9de147b3d1 18
JLS 1:be9de147b3d1 19 #include "mbed.h"
JLS 1:be9de147b3d1 20
JLS 1:be9de147b3d1 21 #ifndef DEBUGMODE
JLS 1:be9de147b3d1 22 //#define DEBUGMODE 1
JLS 1:be9de147b3d1 23 #endif
JLS 1:be9de147b3d1 24
JLS 1:be9de147b3d1 25 // Common WAIT value in millisecond
JLS 1:be9de147b3d1 26 #define TEMPO 1
JLS 1:be9de147b3d1 27
JLS 1:be9de147b3d1 28 // 4DGL Functions values
JLS 1:be9de147b3d1 29 #define AUTOBAUD '\x55'
JLS 1:be9de147b3d1 30 #define CLS '\x45'
JLS 1:be9de147b3d1 31 #define BAUDRATE '\x51'
JLS 1:be9de147b3d1 32 #define VERSION '\x56'
JLS 1:be9de147b3d1 33 #define BCKGDCOLOR '\x42'
JLS 1:be9de147b3d1 34 #define DISPCONTROL '\x59'
JLS 1:be9de147b3d1 35 #define SETVOLUME '\x76'
JLS 1:be9de147b3d1 36 #define CIRCLE '\x43'
JLS 1:be9de147b3d1 37 #define TRIANGLE '\x47'
JLS 1:be9de147b3d1 38 #define LINE '\x4C'
JLS 1:be9de147b3d1 39 #define RECTANGLE '\x72'
JLS 1:be9de147b3d1 40 #define ELLIPSE '\x65'
JLS 1:be9de147b3d1 41 #define PIXEL '\x50'
JLS 1:be9de147b3d1 42 #define READPIXEL '\x52'
JLS 1:be9de147b3d1 43 #define SCREENCOPY '\x63'
JLS 1:be9de147b3d1 44 #define PENSIZE '\x70'
JLS 1:be9de147b3d1 45 #define SETFONT '\x46'
JLS 1:be9de147b3d1 46 #define TEXTMODE '\x4F'
JLS 1:be9de147b3d1 47 #define TEXTCHAR '\x54'
JLS 1:be9de147b3d1 48 #define GRAPHCHAR '\x74'
JLS 1:be9de147b3d1 49 #define TEXTSTRING '\x73'
JLS 1:be9de147b3d1 50 #define GRAPHSTRING '\x53'
JLS 1:be9de147b3d1 51 #define TEXTBUTTON '\x62'
JLS 1:be9de147b3d1 52 #define GETTOUCH '\x6F'
JLS 1:be9de147b3d1 53 #define WAITTOUCH '\x77'
JLS 1:be9de147b3d1 54 #define SETTOUCH '\x75'
JLS 1:be9de147b3d1 55
JLS 1:be9de147b3d1 56
JLS 1:be9de147b3d1 57 // Screen answers
JLS 1:be9de147b3d1 58 #define ACK '\x06'
JLS 1:be9de147b3d1 59 #define NAK '\x15'
JLS 1:be9de147b3d1 60
JLS 1:be9de147b3d1 61 // Screen states
JLS 1:be9de147b3d1 62 #define OFF '\x00'
JLS 1:be9de147b3d1 63 #define ON '\x01'
JLS 1:be9de147b3d1 64
JLS 1:be9de147b3d1 65 // Graphics modes
JLS 1:be9de147b3d1 66 #define SOLID '\x00'
JLS 1:be9de147b3d1 67 #define WIREFRAME '\x01'
JLS 1:be9de147b3d1 68
JLS 1:be9de147b3d1 69 // Text modes
JLS 1:be9de147b3d1 70 #define TRANSPARENT '\x00'
JLS 1:be9de147b3d1 71 #define OPAQUE '\x01'
JLS 1:be9de147b3d1 72
JLS 1:be9de147b3d1 73 // Fonts Sizes
JLS 1:be9de147b3d1 74 #define FONT_5X7 '\x00'
JLS 1:be9de147b3d1 75 #define FONT_8X8 '\x01'
JLS 1:be9de147b3d1 76 #define FONT_8X12 '\x02'
JLS 1:be9de147b3d1 77 #define FONT_12X16 '\x03'
JLS 1:be9de147b3d1 78
JLS 1:be9de147b3d1 79 // Touch Values
JLS 1:be9de147b3d1 80 #define WAIT '\x00'
JLS 1:be9de147b3d1 81 #define PRESS '\x01'
JLS 1:be9de147b3d1 82 #define RELEASE '\x02'
JLS 1:be9de147b3d1 83 #define MOVE '\x03'
JLS 1:be9de147b3d1 84 #define STATUS '\x04'
JLS 1:be9de147b3d1 85 #define GETPOSITION '\x05'
JLS 1:be9de147b3d1 86
JLS 1:be9de147b3d1 87 // Data speed
JLS 1:be9de147b3d1 88 #define BAUD_110 '\x00'
JLS 1:be9de147b3d1 89 #define BAUD_300 '\x01'
JLS 1:be9de147b3d1 90 #define BAUD_600 '\x02'
JLS 1:be9de147b3d1 91 #define BAUD_1200 '\x03'
JLS 1:be9de147b3d1 92 #define BAUD_2400 '\x04'
JLS 1:be9de147b3d1 93 #define BAUD_4800 '\x05'
JLS 1:be9de147b3d1 94 #define BAUD_9600 '\x06'
JLS 1:be9de147b3d1 95 #define BAUD_14400 '\x07'
JLS 1:be9de147b3d1 96 #define BAUD_19200 '\x09'
JLS 1:be9de147b3d1 97 #define BAUD_31250 '\x09'
JLS 1:be9de147b3d1 98 #define BAUD_38400 '\x0A'
JLS 1:be9de147b3d1 99 #define BAUD_56000 '\x0B'
JLS 1:be9de147b3d1 100 #define BAUD_57600 '\x0C'
JLS 1:be9de147b3d1 101 #define BAUD_115200 '\x0D'
JLS 1:be9de147b3d1 102 #define BAUD_128000 '\x0E'
JLS 1:be9de147b3d1 103 #define BAUD_256000 '\x0F'
JLS 1:be9de147b3d1 104
JLS 1:be9de147b3d1 105 // Defined Colors
JLS 1:be9de147b3d1 106 #define WHITE 0xFFFFFF
JLS 1:be9de147b3d1 107 #define BLACK 0x000000
JLS 1:be9de147b3d1 108 //#define RED 0xFF0000
JLS 1:be9de147b3d1 109 #define GREEN 0x00FF00
JLS 1:be9de147b3d1 110 //#define BLUE 0x0000FF
JLS 1:be9de147b3d1 111 #define LGREY 0xBFBFBF
JLS 1:be9de147b3d1 112 #define DGREY 0x5F5F5F
JLS 1:be9de147b3d1 113
JLS 1:be9de147b3d1 114 #define BLACK 0x000000 // Black 1
JLS 1:be9de147b3d1 115 #define CYAN 0x00ffff // Cyan 2
JLS 1:be9de147b3d1 116 #define RED 0xff0000 // Red 3
JLS 1:be9de147b3d1 117 #define DGREEN 0x00923f // Dark green 4
JLS 1:be9de147b3d1 118 #define ORANGE 0xffb400 // Orange 5
JLS 1:be9de147b3d1 119 #define GREY 0x969696 // Grey 6
JLS 1:be9de147b3d1 120 #define PINK 0xeea8a8 // Pink 7
JLS 1:be9de147b3d1 121 #define BROWN 0x996633 // Brown 8
JLS 1:be9de147b3d1 122 #define LGREEN 0x80ff80 // Light green 9
JLS 1:be9de147b3d1 123 #define BLUE 0x0000ff // Blue 10
JLS 1:be9de147b3d1 124 #define MAGENTA 0xff00ff // Magenta 11
JLS 1:be9de147b3d1 125 #define YELLOW 0xdddd00 // Yellow 12
JLS 1:be9de147b3d1 126
JLS 1:be9de147b3d1 127 // Mode data
JLS 1:be9de147b3d1 128 #define BACKLIGHT '\x00'
JLS 1:be9de147b3d1 129 #define DISPLAY '\x01'
JLS 1:be9de147b3d1 130 #define CONTRAST '\x02'
JLS 1:be9de147b3d1 131 #define POWER '\x03'
JLS 1:be9de147b3d1 132 #define ORIENTATION '\x04'
JLS 1:be9de147b3d1 133 #define TOUCH_CTRL '\x05'
JLS 1:be9de147b3d1 134 #define IMAGE_FORMAT '\x06'
JLS 1:be9de147b3d1 135 #define PROTECT_FAT '\x08'
JLS 1:be9de147b3d1 136
JLS 1:be9de147b3d1 137 // change this to your specific screen (newer versions) if needed
JLS 1:be9de147b3d1 138 // Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
JLS 1:be9de147b3d1 139 #define SIZE_X 240
JLS 1:be9de147b3d1 140 #define SIZE_Y 320
JLS 1:be9de147b3d1 141
JLS 1:be9de147b3d1 142 #define IS_LANDSCAPE 0
JLS 1:be9de147b3d1 143 #define IS_PORTRAIT 1
JLS 1:be9de147b3d1 144
JLS 1:be9de147b3d1 145 // Screen orientation
JLS 1:be9de147b3d1 146 #define LANDSCAPE '\x01'
JLS 1:be9de147b3d1 147 #define LANDSCAPE_R '\x02'
JLS 1:be9de147b3d1 148 #define PORTRAIT '\x03'
JLS 1:be9de147b3d1 149 #define PORTRAIT_R '\x04'
JLS 1:be9de147b3d1 150
JLS 1:be9de147b3d1 151 // Parameters
JLS 1:be9de147b3d1 152 #define ENABLE '\x00'
JLS 1:be9de147b3d1 153 #define DISABLE '\x01'
JLS 1:be9de147b3d1 154 #define RESET '\x02'
JLS 1:be9de147b3d1 155
JLS 1:be9de147b3d1 156 #define NEW '\x00'
JLS 1:be9de147b3d1 157 #define OLD '\x01'
JLS 1:be9de147b3d1 158
JLS 1:be9de147b3d1 159 #define DOWN '\x00'
JLS 1:be9de147b3d1 160 #define UP '\x01'
JLS 1:be9de147b3d1 161
JLS 1:be9de147b3d1 162 #define PROTECT '\x00'
JLS 1:be9de147b3d1 163 #define UNPROTECT '\x02'
JLS 1:be9de147b3d1 164
JLS 1:be9de147b3d1 165 //**************************************************************************
JLS 1:be9de147b3d1 166 class TFT_4DGL {
JLS 1:be9de147b3d1 167
JLS 1:be9de147b3d1 168 public :
JLS 1:be9de147b3d1 169
JLS 1:be9de147b3d1 170 TFT_4DGL(PinName tx, PinName rx, PinName rst);
JLS 1:be9de147b3d1 171
JLS 1:be9de147b3d1 172 // General Commands
JLS 1:be9de147b3d1 173 void cls();
JLS 1:be9de147b3d1 174 void reset();
JLS 1:be9de147b3d1 175 void autobaud();
JLS 1:be9de147b3d1 176 void baudrate(long);
JLS 1:be9de147b3d1 177 void background_color(int);
JLS 1:be9de147b3d1 178 void display_control(char, char);
JLS 1:be9de147b3d1 179 void set_volume(char);
JLS 1:be9de147b3d1 180
JLS 1:be9de147b3d1 181 // Graphics Commands
JLS 1:be9de147b3d1 182 void circle(int, int, int, int);
JLS 1:be9de147b3d1 183 void triangle(int, int, int, int, int, int, int);
JLS 1:be9de147b3d1 184 void line(int, int, int, int, int);
JLS 1:be9de147b3d1 185 void rectangle(int, int, int, int, int);
JLS 1:be9de147b3d1 186 void ellipse(int, int, int, int, int);
JLS 1:be9de147b3d1 187 void pixel(int, int, int);
JLS 1:be9de147b3d1 188 int read_pixel(int, int);
JLS 1:be9de147b3d1 189 void screen_copy(int, int, int, int, int, int);
JLS 1:be9de147b3d1 190 void pen_size(char);
JLS 1:be9de147b3d1 191 void SD_Card_Wav(char[]);
JLS 1:be9de147b3d1 192 void Set_Volume(char);
JLS 1:be9de147b3d1 193 void uSD_FAT_Image(char[], int, int, long);
JLS 1:be9de147b3d1 194 void uSD_Image(int, int, long);
JLS 1:be9de147b3d1 195 void uSD_Video(int, int, long);
JLS 1:be9de147b3d1 196
JLS 1:be9de147b3d1 197 // Texts Commands
JLS 1:be9de147b3d1 198 void set_font(char);
JLS 1:be9de147b3d1 199 void text_mode(char);
JLS 1:be9de147b3d1 200 void text_char(char, char, char, int);
JLS 1:be9de147b3d1 201 void graphic_char(char, int, int, int, char, char);
JLS 1:be9de147b3d1 202 void text_string(char *, char, char, char, int);
JLS 1:be9de147b3d1 203 void graphic_string(char *, int, int, char, int, char, char);
JLS 1:be9de147b3d1 204 void text_button(char *, char, int, int, int, char, int, char, char);
JLS 1:be9de147b3d1 205
JLS 1:be9de147b3d1 206 void locate(char, char);
JLS 1:be9de147b3d1 207 void color(int);
JLS 1:be9de147b3d1 208 void putc(char);
JLS 1:be9de147b3d1 209 void puts(char *);
JLS 1:be9de147b3d1 210
JLS 1:be9de147b3d1 211 // Touch Command
JLS 1:be9de147b3d1 212 void touch_mode(char);
JLS 1:be9de147b3d1 213 void get_touch(int *, int *);
JLS 1:be9de147b3d1 214 void wait_touch(int);
JLS 1:be9de147b3d1 215 void set_touch(int, int, int, int);
JLS 1:be9de147b3d1 216 int touch_status(void);
JLS 1:be9de147b3d1 217 void Pause_Until_Touch(int *, int *);
JLS 1:be9de147b3d1 218
JLS 1:be9de147b3d1 219 // Screen Data
JLS 1:be9de147b3d1 220 int type;
JLS 1:be9de147b3d1 221 int revision;
JLS 1:be9de147b3d1 222 int firmware;
JLS 1:be9de147b3d1 223 int reserved1;
JLS 1:be9de147b3d1 224 int reserved2;
JLS 1:be9de147b3d1 225
JLS 1:be9de147b3d1 226 // Text data
JLS 1:be9de147b3d1 227 char current_col;
JLS 1:be9de147b3d1 228 char current_row;
JLS 1:be9de147b3d1 229 int current_color;
JLS 1:be9de147b3d1 230 char current_font;
JLS 1:be9de147b3d1 231 char current_orientation;
JLS 1:be9de147b3d1 232 char max_col;
JLS 1:be9de147b3d1 233 char max_row;
JLS 1:be9de147b3d1 234
JLS 1:be9de147b3d1 235 protected :
JLS 1:be9de147b3d1 236
JLS 1:be9de147b3d1 237 Serial _cmd;
JLS 1:be9de147b3d1 238 DigitalOut _rst;
JLS 1:be9de147b3d1 239
JLS 1:be9de147b3d1 240 void freeBUFFER (void);
JLS 1:be9de147b3d1 241 void writeBYTE (char);
JLS 1:be9de147b3d1 242 int writeCOMMAND(char *, int);
JLS 1:be9de147b3d1 243 int readVERSION (char *, int);
JLS 1:be9de147b3d1 244 void getTOUCH (char *, int, int *,int *);
JLS 1:be9de147b3d1 245 int getSTATUS (char *, int);
JLS 1:be9de147b3d1 246 void version (void);
JLS 1:be9de147b3d1 247 };
JLS 1:be9de147b3d1 248
JLS 1:be9de147b3d1 249 typedef unsigned char BYTE;