Kamil Ondrousek / Mbed 2 deprecated Chua

Dependencies:   mbed

Committer:
JLS
Date:
Sun Dec 26 19:18:09 2010 +0000
Revision:
1:2dcd2355ae5e
updated

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 1:2dcd2355ae5e 1 //
JLS 1:2dcd2355ae5e 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 1:2dcd2355ae5e 3 //
JLS 1:2dcd2355ae5e 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 1:2dcd2355ae5e 5 //
JLS 1:2dcd2355ae5e 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 1:2dcd2355ae5e 7 // it under the terms of the GNU General Public License as published by
JLS 1:2dcd2355ae5e 8 // the Free Software Foundation, either version 3 of the License, or
JLS 1:2dcd2355ae5e 9 // (at your option) any later version.
JLS 1:2dcd2355ae5e 10 //
JLS 1:2dcd2355ae5e 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 1:2dcd2355ae5e 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 1:2dcd2355ae5e 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 1:2dcd2355ae5e 14 // GNU General Public License for more details.
JLS 1:2dcd2355ae5e 15 //
JLS 1:2dcd2355ae5e 16 // You should have received a copy of the GNU General Public License
JLS 1:2dcd2355ae5e 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 1:2dcd2355ae5e 18
JLS 1:2dcd2355ae5e 19 #include "mbed.h"
JLS 1:2dcd2355ae5e 20 #include "TFT_4DGL.h"
JLS 1:2dcd2355ae5e 21
JLS 1:2dcd2355ae5e 22 //******************************************************************************************************
JLS 1:2dcd2355ae5e 23 void TFT_4DGL :: touch_mode(char mode) { // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
JLS 1:2dcd2355ae5e 24
JLS 1:2dcd2355ae5e 25 char command[2]= "";
JLS 1:2dcd2355ae5e 26
JLS 1:2dcd2355ae5e 27 command[0] = GETTOUCH;
JLS 1:2dcd2355ae5e 28 command[1] = mode;
JLS 1:2dcd2355ae5e 29
JLS 1:2dcd2355ae5e 30 writeCOMMAND(command, 2);
JLS 1:2dcd2355ae5e 31 }
JLS 1:2dcd2355ae5e 32
JLS 1:2dcd2355ae5e 33 //******************************************************************************************************
JLS 1:2dcd2355ae5e 34 void TFT_4DGL :: get_touch(int *x, int *y) { // Get the touch coordinates
JLS 1:2dcd2355ae5e 35
JLS 1:2dcd2355ae5e 36 char command[2] = "";
JLS 1:2dcd2355ae5e 37
JLS 1:2dcd2355ae5e 38 command[0] = GETTOUCH;
JLS 1:2dcd2355ae5e 39 command[1] = GETPOSITION;
JLS 1:2dcd2355ae5e 40
JLS 1:2dcd2355ae5e 41 getTOUCH(command, 2, x, y);
JLS 1:2dcd2355ae5e 42 }
JLS 1:2dcd2355ae5e 43
JLS 1:2dcd2355ae5e 44 //******************************************************************************************************
JLS 1:2dcd2355ae5e 45 int TFT_4DGL :: touch_status(void) { // Get the touch screen status
JLS 1:2dcd2355ae5e 46
JLS 1:2dcd2355ae5e 47 char command[2] = "";
JLS 1:2dcd2355ae5e 48
JLS 1:2dcd2355ae5e 49 command[0] = GETTOUCH;
JLS 1:2dcd2355ae5e 50 command[1] = STATUS;
JLS 1:2dcd2355ae5e 51
JLS 1:2dcd2355ae5e 52 return getSTATUS(command, 2);
JLS 1:2dcd2355ae5e 53 }
JLS 1:2dcd2355ae5e 54
JLS 1:2dcd2355ae5e 55
JLS 1:2dcd2355ae5e 56 //******************************************************************************************************
JLS 1:2dcd2355ae5e 57 void TFT_4DGL :: wait_touch(int delay) { // wait until touch within a delay in milliseconds
JLS 1:2dcd2355ae5e 58
JLS 1:2dcd2355ae5e 59 char command[3]= "";
JLS 1:2dcd2355ae5e 60
JLS 1:2dcd2355ae5e 61 command[0] = WAITTOUCH;
JLS 1:2dcd2355ae5e 62
JLS 1:2dcd2355ae5e 63 command[1] = (delay >> 8) & 0xFF;
JLS 1:2dcd2355ae5e 64 command[2] = delay & 0xFF;
JLS 1:2dcd2355ae5e 65
JLS 1:2dcd2355ae5e 66 writeCOMMAND(command, 3);
JLS 1:2dcd2355ae5e 67 }
JLS 1:2dcd2355ae5e 68
JLS 1:2dcd2355ae5e 69 //******************************************************************************************************
JLS 1:2dcd2355ae5e 70 void TFT_4DGL :: set_touch(int x1, int y1 , int x2, int y2) { // define touch area
JLS 1:2dcd2355ae5e 71
JLS 1:2dcd2355ae5e 72 char command[9]= "";
JLS 1:2dcd2355ae5e 73
JLS 1:2dcd2355ae5e 74 command[0] = SETTOUCH;
JLS 1:2dcd2355ae5e 75
JLS 1:2dcd2355ae5e 76 command[1] = (x1 >> 8) & 0xFF;
JLS 1:2dcd2355ae5e 77 command[2] = x1 & 0xFF;
JLS 1:2dcd2355ae5e 78
JLS 1:2dcd2355ae5e 79 command[3] = (y1 >> 8) & 0xFF;
JLS 1:2dcd2355ae5e 80 command[4] = y1 & 0xFF;
JLS 1:2dcd2355ae5e 81
JLS 1:2dcd2355ae5e 82 command[5] = (x2 >> 8) & 0xFF;
JLS 1:2dcd2355ae5e 83 command[6] = x2 & 0xFF;
JLS 1:2dcd2355ae5e 84
JLS 1:2dcd2355ae5e 85 command[7] = (y2 >> 8) & 0xFF;
JLS 1:2dcd2355ae5e 86 command[8] = y2 & 0xFF;
JLS 1:2dcd2355ae5e 87
JLS 1:2dcd2355ae5e 88 writeCOMMAND(command, 9);
JLS 1:2dcd2355ae5e 89 }
JLS 1:2dcd2355ae5e 90
JLS 1:2dcd2355ae5e 91 //******************************************************************************************************
JLS 1:2dcd2355ae5e 92 // There is no way to have the uLCD-32PT trigger an interrupt when touched.
JLS 1:2dcd2355ae5e 93 // This function polls the screen and waits for a touch to regiester
JLS 1:2dcd2355ae5e 94 //******************************************************************************************************
JLS 1:2dcd2355ae5e 95 void TFT_4DGL :: Pause_Until_Touch(int *x, int *y) { // Actually waits for a TouchScreen release!
JLS 1:2dcd2355ae5e 96
JLS 1:2dcd2355ae5e 97 char TouchStatus = 0; //Initalise the TouchStatus as 0 = no touch activity
JLS 1:2dcd2355ae5e 98 char command[2] = "";
JLS 1:2dcd2355ae5e 99
JLS 1:2dcd2355ae5e 100 do{
JLS 1:2dcd2355ae5e 101 TouchStatus = touch_status(); //Get the touchscreen status
JLS 1:2dcd2355ae5e 102 wait(0.1);
JLS 1:2dcd2355ae5e 103 }while (TouchStatus != 2);
JLS 1:2dcd2355ae5e 104
JLS 1:2dcd2355ae5e 105 command[0] = GETTOUCH;
JLS 1:2dcd2355ae5e 106 command[1] = GETPOSITION;
JLS 1:2dcd2355ae5e 107
JLS 1:2dcd2355ae5e 108 getTOUCH(command, 2, x, y);
JLS 1:2dcd2355ae5e 109 }