Three-pin 640x400 VGA Console Mode

Dependents:   projet_AWA_testVGA2

Revision:
4:3f0bd68a4dda
Parent:
3:ab761080df98
diff -r ab761080df98 -r 3f0bd68a4dda vga640x400.c
--- a/vga640x400.c	Wed Aug 10 11:24:28 2011 +0000
+++ b/vga640x400.c	Wed Aug 10 11:31:23 2011 +0000
@@ -35,15 +35,9 @@
  
 // -----------------------------------------------------------------------------------
 
-unsigned char text_buffer[80*25];   ///< 80x25 screen buffer, i.e. 25 lines of 80 characters.
-unsigned char *font;                ///< Pointer to the user supplied font.
-                                    ///< Each character is 8 pixels wide and 16 pixels high.
-                                    ///< The font consists of 16 groups of 256 bytes.
-                                    ///< i.e. 256 times the first byte of each character, then
-                                    ///< 256 times second byte of each character, and so on.
-                                    ///< This differs from the most common way bitmap fonts are
-                                    ///< ordered, so you have to preprocess your font data first.
-                                    
+unsigned char text_buffer[80*25];
+unsigned char *font;
+
 static unsigned line_counter;
 static unsigned char scanline0[100], scanline1[100];    // 100*8=800 color clocks
 static unsigned char *curline = scanline1+20;
@@ -257,13 +251,6 @@
 
 // -----------------------------------------------------------------------------------
 
-/** Initialize the VGA signal
- *
- * This function should be the very first thing you call, before doing anything else.
- * It turns off all peripherals, sets the main clock to 100MHz (instead of the 96MHz default of the mbed)
- * and switches on PWM, I2S and DMA.
- */
-
 void init_vga(void) {
     fl_power_off_all_peripherals();