
My ELEC2645 Project Zhou Jingyuan 200986046
Dependencies: ZhouJingyuan mbed
main.cpp
- Committer:
- Iverson66
- Date:
- 2016-05-05
- Revision:
- 0:c5868f162227
File content as of revision 0:c5868f162227:
#include "main.h" //headfile // VCC,SCE,RST,D/C,MOSI,SCLK,LED N5110 lcd (PTE26 , PTA0 , PTC4 , PTD0 , PTD2 , PTD1 , PTC3); // connected the LED to the K64F board DigitalIn button(PTB18); // pin of the button connection DigitalIn joystickbutton(PTB11); // pin of the joystickbutton connection AnalogIn xPot(PTB2); //pin of the joystick x point connection AnalogIn yPot(PTB3); //pin of the joystick y point connection // timer to regularly read the joystick Ticker pollJoystick; // Serial for debug Serial pc(USBTX,USBRX); // create enumerated type (0,1,2,3 etc. for direction) // could be extended for diagonals etc. enum DirectionName { UP, DOWN, LEFT, RIGHT, CENTRE, UNKNOWN }; // struct for Joystick typedef struct JoyStick Joystick; struct JoyStick { float x; // current x value float x0; // 'centred' x value float y; // current y value float y0; // 'centred' y value int button; // button state (assume pull-down used, so 1 = pressed, 0 = unpressed) DirectionName direction; // current direction }; // create struct variable Joystick joystick; int main() { button.mode(PullDown); //let the button pressed equal to one joystickbutton.mode(PullDown); //let the joystickbutton pressed equal to one lcd.init(); // these are default settings so not strictly needed lcd.normalMode(); // normal colour mode lcd.setBrightness(0.5); // put LED backlight on 50% lcd.printString("get the ball",0,0); //write the string on the screen lcd.refresh(); //Refresh display wait(1.0); //set the disappear time is 1s lcd.clear(); // clear display lcd.setBrightness(1.0); // put LED backlight on 50% illustration (); // function call int t=3; //initial constant to quit the loop do { lcd.drawRect(0,0,84,48,2); //draw rectangle picture lcd.drawRect(0,0,10,48,1); lcd.refresh(); wait(0.5); //0.5s to disappear lcd.clear(); if(button) //check the button is pressed or not { lcd.clear(); lcd.printString("Skip",0,0); //write the string which will lose in 1s lcd.refresh(); wait(1.0); lcd.clear(); break; //get out of the loop } moving (); //function call t--; //t=t-1 }while(t>=0); //when t=-1 jump outof the loop //write string lost in 1s lcd.printString("Warning:",0,0); lcd.printString("The practice",0,0); lcd.printString("is finished",0,2); lcd.refresh(); wait(1.0); lcd.clear(); while (1) { srand(time(NULL)); //let the value achieved changes each time int u = rand()%(2-1+1)+1; //get random value between 1 and 2 //draw the picture disappears in 0.5s lcd.drawRect(0,0,84,48,2); lcd.drawRect(0,0,10,48,1); lcd.refresh(); wait(0.5); lcd.clear(); moving2(); //function call if(r==0) //get global constant r { if (q>=10) //use the if statement to judge the statement { if(u==1) { lcd.clear(); lcd.printString("Hold joystick",0,2); wait(2.0); lcd.clear(); if (joystickbutton) // check the joystickbutton is pressed or not q=q-5; //if it is ture, the global constant will reduce five each time } } else if (q<10) //check the value of q { lcd.clear(); lcd.printString("Congratulation",0,2); //write string lcd.refresh(); break; //jump out of the loop } } else { lcd.clear(); lcd.printString("lose the game",0,2); //write string lcd.refresh(); break; //jump out of the loop } } } // the function to show the basic information of the game void illustration () { //show how to control the people lcd.printString("joystick to",0,0); lcd.printString("control people",0,1); //draw circle and draw line to built a people lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); wait(3.0); lcd.clear(); //show the way to win lcd.printString("Use hand to",0,0); lcd.printString("get the ball",0,1); lcd.drawCircle(20,23,2,1); lcd.drawCircle(25,27,1,1); lcd.drawCircle(40,27,1,1); lcd.drawLine(20,25,20,30,1); lcd.drawLine(20,27,23,27,1); lcd.drawLine(20,30,18,32,1); lcd.drawLine(20,30,22,32,1); lcd.refresh(); wait(3.0); lcd.clear(); //show the condition of the failure lcd.printString("if the ball",0,0); lcd.printString("touch the wall",0,1); lcd.printString("will lose",0,2); lcd.drawRect(0,30,10,20,1); lcd.drawCircle(15,40,1,1); lcd.refresh(); wait(3.0); lcd.clear(); //get into the game lcd.printString("practice",0,0); lcd.printString("Hold button",0,1); lcd.printString("to skip",0,3); lcd.refresh(); wait(2.0); lcd.clear(); } // use function to find the randon value of the ball x coordinate from 70 to 80 int setpointx (int x1) { srand(time(NULL)); x1 = rand()%(80-70+1)+70; return x1; //return an integer to transfer the value to the other function } // use function to find the randon value of the enemy y coordinate from 15 to 30 int setpointy (int y1) { srand(time(NULL)); y1 = rand()%(30-15+1)+15; return y1; //return an integer to transfer the value to the other function } void moving () { //get the value of the x coordinate and y coordinate of the ball point int a,b; int a1=setpointx(a); int b1=setpointy(b); calibrateJoystick(); // get centred values of joystick pollJoystick.attach(&updateJoystick,0.5); // read joystick 10 times per second while(1){ //draw picture lcd.drawRect(0,0,84,48,2); lcd.drawRect(0,0,10,48,1); lcd.drawCircle(a1,b1,1,1); if (printFlag) { // if flag set, clear flag and print joystick values to serial port printFlag = 0; pc.printf("x = %f y = %f button = %d ",joystick.x,joystick.y,joystick.button); // check joystick direction if (joystick.direction == UP) { if(y>10) //use the if statement to make the border of the people moving { //delete the old picture lcd.drawCircle(x,y,2,2); lcd.drawLine(x,y+2,x,y+7,2); lcd.drawLine(x,y+4,x+3,y+4,2); lcd.drawLine(x,y+7,x-2,y+9,2); lcd.drawLine(x,y+7,x+2,y+9,2); // get the new picture y=y-1; //change he value of the y coordinate lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } else { // out of the border, just stay lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } if (joystick.direction == DOWN) { //the same use of the first one:joystick.direction == UP if(y<40) { lcd.drawCircle(x,y,2,2); lcd.drawLine(x,y+2,x,y+7,2); lcd.drawLine(x,y+4,x+3,y+4,2); lcd.drawLine(x,y+7,x-2,y+9,2); lcd.drawLine(x,y+7,x+2,y+9,2); y=y+1; lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } else { lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } if (joystick.direction == LEFT) {//the same use of the first one:joystick.direction == UP if(x<60) { lcd.drawCircle(x,y,2,2); lcd.drawLine(x,y+2,x,y+7,2); lcd.drawLine(x,y+4,x+3,y+4,2); lcd.drawLine(x,y+7,x-2,y+9,2); lcd.drawLine(x,y+7,x+2,y+9,2); x=x+1; lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } else { lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } if (joystick.direction == RIGHT) {//the same use of the first one:joystick.direction == UP if(x>q+5) { lcd.drawCircle(x,y,2,2); lcd.drawLine(x,y+2,x,y+7,2); lcd.drawLine(x,y+4,x+3,y+4,2); lcd.drawLine(x,y+7,x-2,y+9,2); lcd.drawLine(x,y+7,x+2,y+9,2); x=x-1; lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } else { lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } if (joystick.direction == CENTRE) {//no changing while the direction in centre, so just stay lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } if (joystick.direction == UNKNOWN) {//no changing while the direction unknown, so just stay lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } //use if-else if statement to recognise the different situation if ((a1>=10)&&((a1!=x+3)||(b1!=y+4))) {//if the ball don't touch, then keep moving lcd.drawCircle(a1,b1,1,2); a1--; } else if ((a1==x+3) && (b1==y+4) && (a1>=10)) { // if the ball touch the people hand,stop moving and lcd.clear(); // get out of the loop, and get a new ball break; } else if (a1<=10) { // if the ball touch the block, then show sentence to tell the player and lcd.clear(); // get out of the loop, and get a new ball lcd.printString("lose the game",0,0); lcd.refresh(); wait(2.0); break; } wait(0.5); } } void moving2 () { //same use of the function moving int a,b; int a1=setpointx(a); int b1=setpointy(b); calibrateJoystick(); // get centred values of joystick pollJoystick.attach(&updateJoystick,0.5); // read joystick 10 times per second while(1) { lcd.drawRect(0,0,84,48,2); lcd.drawRect(0,0,q,48,1); lcd.drawLine(50,0,50,48,1); lcd.drawCircle(a1,b1,1,1); lcd.refresh(); if (printFlag) { // if flag set, clear flag and print joystick values to serial port printFlag = 0; pc.printf("x = %f y = %f button = %d ",joystick.x,joystick.y,joystick.button); // check joystick direction if (joystick.direction == UP) // the same way to draw the prople and the principle of the people moving { if(y>10) { lcd.drawCircle(x,y,2,2); lcd.drawLine(x,y+2,x,y+7,2); lcd.drawLine(x,y+4,x+3,y+4,2); lcd.drawLine(x,y+7,x-2,y+9,2); lcd.drawLine(x,y+7,x+2,y+9,2); y=y-1; lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } else { lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } if (joystick.direction == DOWN) { // same as the function moving if(y<40) { lcd.drawCircle(x,y,2,2); lcd.drawLine(x,y+2,x,y+7,2); lcd.drawLine(x,y+4,x+3,y+4,2); lcd.drawLine(x,y+7,x-2,y+9,2); lcd.drawLine(x,y+7,x+2,y+9,2); y=y+1; lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } else { lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } if (joystick.direction == LEFT) { if(x<75) { // same as the function moving lcd.drawCircle(x,y,2,2); lcd.drawLine(x,y+2,x,y+7,2); lcd.drawLine(x,y+4,x+3,y+4,2); lcd.drawLine(x,y+7,x-2,y+9,2); lcd.drawLine(x,y+7,x+2,y+9,2); x=x+1; lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } else { lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } if (joystick.direction == RIGHT) { if(x>50) { // same as the function moving lcd.drawCircle(x,y,2,2); lcd.drawLine(x,y+2,x,y+7,2); lcd.drawLine(x,y+4,x+3,y+4,2); lcd.drawLine(x,y+7,x-2,y+9,2); lcd.drawLine(x,y+7,x+2,y+9,2); x=x-1; lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } else { lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } if (joystick.direction == CENTRE) { // same as the function moving lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } if (joystick.direction == UNKNOWN) { // same as the function moving lcd.drawCircle(x,y,2,1); lcd.drawLine(x,y+2,x,y+7,1); lcd.drawLine(x,y+4,x+3,y+4,1); lcd.drawLine(x,y+7,x-2,y+9,1); lcd.drawLine(x,y+7,x+2,y+9,1); lcd.refresh(); } } if ((a1>50)&&((a1!=x+3)||(b1!=y+4))) {// same as the function moving lcd.drawCircle(a1,b1,1,2); a1--; } else if ((a1==x+3) && (b1==y+4) && (a1>=10)) { // same as the function moving lcd.clear(); break; } else if (a1<=50) { lcd.clear(); r=1; // set global constant r=1 to jump the while(1) loop in the int main function wait(2.0); break; } wait(0.5); } } // read default positions of the joystick to calibrate later readings void calibrateJoystick() { // must not move during calibration joystick.x0 = xPot; // initial positions in the range 0.0 to 1.0 (0.5 if centred exactly) joystick.y0 = yPot; } void updateJoystick() { // read current joystick values relative to calibrated values (in range -0.5 to 0.5, 0.0 is centred) joystick.x = xPot - joystick.x0; joystick.y = yPot - joystick.y0; // read button state joystick.button = button; // calculate direction depending on x,y values // tolerance allows a little lee-way in case joystick not exactly in the stated direction if ( fabs(joystick.y) < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = CENTRE; } else if ( joystick.y > DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = UP; } else if ( joystick.y < DIRECTION_TOLERANCE && fabs(joystick.x) < DIRECTION_TOLERANCE) { joystick.direction = DOWN; } else if ( joystick.x > DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = RIGHT; } else if ( joystick.x < DIRECTION_TOLERANCE && fabs(joystick.y) < DIRECTION_TOLERANCE) { joystick.direction = LEFT; } else { joystick.direction = UNKNOWN; } // set flag for printing printFlag = 1; }