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Map/map.cpp
- Committer:
- IceTeam
- Date:
- 2016-05-04
- Revision:
- 54:be4ea8da9057
- Parent:
- 51:98f8a6ccb6ae
- Child:
- 55:dfeee9e5c0af
File content as of revision 54:be4ea8da9057:
#include "map.h" map::map (Odometry* nodo) : Codo(nodo) { } void map::Build (int couleur, int formation) { addObs(obsCarr (800, 100, 100, 15)); addObs(obsCarr (2200, 100, 100, 15)); addObs(obsCarr (1500, 750, 1100, 15)); addObs(obsCarr (1500, 1050, 20, 300)); if (start_type == MAP_RIGHTSIDE) { addObs(obsCarr (0, 2000, 250, 150)); // Coté haut droite addObs(obsCarr (200, 2000, 200, 50)); addObs(obsCarr (3000, 2000, 250, 150)); // Coté bas droite addObs(obsCarr (2800, 2000, 200, 50)); addObs(obsCarr (200, 2000-450, 40, 40)); // Coquillages du haut droit addObs(obsCarr (200, 2000-750, 40, 40)); addObs(obsCarr (900, 2000-550, 40, 40)); addObs(obsCarr (1200, 2000-350, 40, 40)); // Coquillages du milieu/haut addObs(obsCarr (1500, 2000-550, 40, 40)); addObs(obsCarr (1500, 2000-350, 40, 40)); addObs(obsCarr (3000-900, 2000-550, 40, 40)); addObs(obsCarr (3000-1200, 2000-350, 40, 40)); addObs(obsCarr (3000-200, 2000-450, 40, 40)); // Coquillages du bas droite addObs(obsCarr (3000-200, 2000-750, 40, 40)); } else { addObs(obsCarr (1250, 1000, 220, 220)); addObs(obsCarr (1500, 750, 220, 220)); addObs(obsCarr (1500, 1250, 220, 220)); } } void map::addObs (obsCarr nobs) { obs.push_back (nobs); } void map::FindWay (float depX, float depY, float arrX, float arrY) { point depart(depX, depY); point arrivee(arrX, arrY); FindWay(depart, arrivee); } void map::FindWay (point dep, point arr) { //logger.printf("On a cherche un chemin\n\r"); nVector<pointParcours> open; nVector<pointParcours> close; points4 tmp; bool val[4] = {true,true,true,true}; int os = obs.size (); int i, j; bool ended=false; // On teste tous les points ajoutes dans l'open list pour savoir s'il y a intersection avec un obstacle. Ended passe à true quand aucun ne coupe un obstacle. endedParc = false; path.clear(); pointParcours depP (dep, NULL, arr); int indTMP1=0; // Le point actuel int PointEnding = 0; open.push_back (depP); while (!ended && !open.empty ()) { for (i = 0; i < open.size (); ++i) { if (open[i].getP2 () < open[indTMP1].getP2 ()) indTMP1 = i; } close.push_first (open[indTMP1]); open.erase (indTMP1); indTMP1 = 0; ended = true; for (i = 0; i < os; ++i) { if (obs[i].getCroisement (close[indTMP1].getX (), close[indTMP1].getY (), arr)) { ended = false; tmp = obs[i].getPoints (); // On vérifie si le point croise un obstacle for (j = 0; j < os; ++j) if (obs[j].getCroisement (tmp.p0, close[indTMP1])) val[0] = false; // On vérifie si le point existe déjà dans la liste ouverte for (j = 0; j < open.size (); ++j) { if (open[j] == tmp.p0) val[0] = false; } // On vérifie si le point existe déjà dans la liste fermée for (j = 0; j < close.size (); ++j) { if (close[j] == tmp.p0) val[0] = false; } if (val[0]) { open.push_back (pointParcours (tmp.p0, &close[indTMP1], arr)); } // On repete l'operation pour le second point for (j = 0; j < os; ++j) if (obs[j].getCroisement (tmp.p1, close[indTMP1])) val[1] = false; for (j = 0; j < open.size (); ++j) { if (open[j] == tmp.p1) val[1] = false; } for (j = 0; j < close.size (); ++j) { if (close[j] == tmp.p1) val[1] = false; } if (val[1]) { open.push_back (pointParcours (tmp.p1, &close[indTMP1], arr)); } // On répète l'opération pour le troisième point for (j = 0; j < os; ++j) if (obs[j].getCroisement (tmp.p2, close[indTMP1])) val[2] = false; for (j = 0; j < open.size (); ++j) { if (open[j] == tmp.p2) val[2] = false; } for (j = 0; j < close.size (); ++j) { if (close[j] == tmp.p2) val[2] = false; } if (val[2]) { open.push_back (pointParcours (tmp.p2, &close[indTMP1], arr)); } // On répète l'opération pour le quatrieme point for (j = 0; j < os; ++j) if (obs[j].getCroisement (tmp.p3, close[indTMP1])) val[3] = false; for (j = 0; j < open.size (); ++j) { if (open[j] == tmp.p3) val[3] = false; } for (j = 0; j < close.size (); ++j) { if (close[j] == tmp.p3) val[3] = false; } if (val[3]) { open.push_back (pointParcours (tmp.p3, &close[indTMP1], arr)); } val[0] = true; val[1] = true; val[2] = true; val[3] = true; } } } /* L'algorithme n'est pas bon. Je devrais prendre ici le plus court chemin vers l'arrivée pour ceux qui ne sont pas bloqués, et pas un aléatoire ... */ if (ended) { pointParcours* pente; pente = &close[0]; while (pente != NULL) { path.push_first (*pente); pente = pente->getPere (); } path.push_back (pointParcours(arr, NULL, arr)); path.erase(0); endedParc = true; /* if (path.size() > 1) path.erase(0);*/ } } void map::Execute(float XObjectif, float YObjectif) { logger.printf("Findway %f-%f -> %f-%f\n\r", Codo->getX(), Codo->getY(), XObjectif, YObjectif); FindWay (Codo->getX(), Codo->getY(), XObjectif, YObjectif); if (endedParc) { //logger.printf("\n\r"); for (int i = 0; i < path.size (); i++) { logger.printf("Goto %d/%d [%f, %f]... \n\r", i, path.size()-1, path[i].getX(), path[i].getY()); //the = (float) atan2((double) (p[i].gety() - odo.getY()), (double) (p[i].getx() - odo.getX())); Codo->GotoXY((double)path[i].getX(), (double)path[i].getY()); logger.printf("Goto Fini\n\r"); } //logger.printf("Chemin fini !\n\r"); } else { logger.printf("Chemin pas trouve ...\n\r"); } endedParc = false; }