Henry Triff
/
ELEC2645_Project_el18ht
Game
Graphics/Graphics.cpp
- Committer:
- HenryWTriff
- Date:
- 2020-05-22
- Revision:
- 27:7e230a7891f8
- Parent:
- 26:f1d3b7e31091
File content as of revision 27:7e230a7891f8:
#include "Graphics.h" Graphics::Graphics() { } Graphics::~Graphics() { } //----------- // SPRITES //----------- #include "Sprites.h" //-------------------------- // MAIN GRAPHICS FUNCTION //-------------------------- // This is the main function for the graphics. // It is a LARGE function but it reduces the clutter in main.cpp // This is run once every frame. void Graphics::Draw_Map(Point_2D translation, int angle, float squish, float horizon_factor, Line_2D *Track_Lines, Line_2D *Track_Dotted_Lines, Line_2D *Track_Walls, Sprite_2D *Track_Sprites, Triangle_2D *Track_Boost_Plates, Map_Data map_info, int car_type, Point_2D ghost_position, N5110 &LCD) { //Variable declaration enum cars {Basic, Offroad, Drifter, Sportscar, Racecar, Stupid}; Line_2D Track_Lines_Transformed[map_info.number_of_track_lines]; Line_2D Track_Dotted_Lines_Transformed[map_info.number_of_dotted_lines]; Point_2D Transformed_Sprites[map_info.number_of_sprites]; Line_2D Transformed_Walls[map_info.number_of_walls]; Point_2D Transformed_Ghost; //Transforms the points of the track lines for(int i = 0; i < map_info.number_of_track_lines; i++) { //Iterates through the given track array Track_Lines_Transformed[i] = Track_Lines[i]; //Translation Track_Lines_Transformed[i].from = Translate_Point(Track_Lines_Transformed[i].from, Round(translation.x), Round(translation.y)); Track_Lines_Transformed[i].to = Translate_Point(Track_Lines_Transformed[i].to, Round(translation.x), Round(translation.y)); //Rotation Track_Lines_Transformed[i].from = Rotate_Point(Track_Lines_Transformed[i].from, angle); Track_Lines_Transformed[i].to = Rotate_Point(Track_Lines_Transformed[i].to, angle); //Horizon Track_Lines_Transformed[i].from = Horizon_Point(Track_Lines_Transformed[i].from, horizon_factor); Track_Lines_Transformed[i].to = Horizon_Point(Track_Lines_Transformed[i].to, horizon_factor); //Squish Track_Lines_Transformed[i].from = Squish_Point(Track_Lines_Transformed[i].from, squish); Track_Lines_Transformed[i].to = Squish_Point(Track_Lines_Transformed[i].to, squish); } //Transforms the points of the dotted lines on the track for(int i = 0; i < map_info.number_of_dotted_lines; i++) { //Iterates through the given dotted lines array Track_Dotted_Lines_Transformed[i] = Track_Dotted_Lines[i]; //Translation Track_Dotted_Lines_Transformed[i].from = Translate_Point(Track_Dotted_Lines_Transformed[i].from, Round(translation.x), Round(translation.y)); Track_Dotted_Lines_Transformed[i].to = Translate_Point(Track_Dotted_Lines_Transformed[i].to, Round(translation.x), Round(translation.y)); //Rotation Track_Dotted_Lines_Transformed[i].from = Rotate_Point(Track_Dotted_Lines_Transformed[i].from, angle); Track_Dotted_Lines_Transformed[i].to = Rotate_Point(Track_Dotted_Lines_Transformed[i].to, angle); //Horizon Track_Dotted_Lines_Transformed[i].from = Horizon_Point(Track_Dotted_Lines_Transformed[i].from, horizon_factor); Track_Dotted_Lines_Transformed[i].to = Horizon_Point(Track_Dotted_Lines_Transformed[i].to, horizon_factor); //Squish Track_Dotted_Lines_Transformed[i].from = Squish_Point(Track_Dotted_Lines_Transformed[i].from, squish); Track_Dotted_Lines_Transformed[i].to = Squish_Point(Track_Dotted_Lines_Transformed[i].to, squish); } //Transforms the points of the start flags for(int i = 0; i < map_info.number_of_sprites; i++) { //Iterates through the given flags array Transformed_Sprites[i].x = Track_Sprites[i].x; Transformed_Sprites[i].y = Track_Sprites[i].y; //Translation Transformed_Sprites[i] = Translate_Point(Transformed_Sprites[i], Round(translation.x), Round(translation.y)); //Rotation Transformed_Sprites[i] = Rotate_Point(Transformed_Sprites[i], angle); //Horizon Transformed_Sprites[i] = Horizon_Point(Transformed_Sprites[i], horizon_factor); //Squish Transformed_Sprites[i] = Squish_Point(Transformed_Sprites[i], squish); } //Transforms the points of the walls for(int i = 0; i < map_info.number_of_walls; i++) { //Iterates throught the given walls array Transformed_Walls[i] = Track_Walls[i]; //Translation Transformed_Walls[i].from = Translate_Point(Transformed_Walls[i].from, Round(translation.x), Round(translation.y)); Transformed_Walls[i].to = Translate_Point(Transformed_Walls[i].to, Round(translation.x), Round(translation.y)); //Rotation Transformed_Walls[i].from = Rotate_Point(Transformed_Walls[i].from, angle); Transformed_Walls[i].to = Rotate_Point(Transformed_Walls[i].to, angle); //Horizon Transformed_Walls[i].from = Horizon_Point(Transformed_Walls[i].from, horizon_factor); Transformed_Walls[i].to = Horizon_Point(Transformed_Walls[i].to, horizon_factor); //Squish Transformed_Walls[i].from = Squish_Point(Transformed_Walls[i].from, squish); Transformed_Walls[i].to = Squish_Point(Transformed_Walls[i].to, squish); } //Transforms the points of the ghost position Transformed_Ghost = ghost_position; //Translation Transformed_Ghost = Translate_Point(Transformed_Ghost, Round(translation.x), Round(translation.y)); //Rotation Transformed_Ghost = Rotate_Point(Transformed_Ghost, angle); //Horizon Transformed_Ghost = Horizon_Point(Transformed_Ghost, horizon_factor); //Squish Transformed_Ghost = Squish_Point(Transformed_Ghost, squish); Transformed_Ghost.x = Transformed_Ghost.x + 4; //Draws the track lines for(int i = 0; i < map_info.number_of_track_lines; i++) { //Iterates through each line Graphics_Draw_Line(Track_Lines_Transformed[i].from, Track_Lines_Transformed[i].to, true, LCD); } //Draws the dotted lines for(int i = 0; i < map_info.number_of_dotted_lines; i++) { //Iterates through each line Graphics_Draw_Line(Track_Dotted_Lines_Transformed[i].from, Track_Dotted_Lines_Transformed[i].to,false, LCD); } //Draws the boost plates for(int i = 0; i < map_info.number_of_boost_plates; i++) { //Iterates through each plate Graphics_Draw_Boost_Plate(Track_Boost_Plates[i], translation, angle, squish, LCD); } //Draws the ghost Graphics_Draw_Sprite(Transformed_Ghost, 8, 8, (int *)ghost, LCD); //Draws the walls for(int i = 0; i < map_info.number_of_walls; i++) { Graphics_Draw_Wall(Transformed_Walls[i].from, Transformed_Walls[i].to,4, LCD); } //Draws the flags for(int i = 0; i < map_info.number_of_sprites; i++) { //Iterates through each flag if(Track_Sprites[i].type == Flag) { Graphics_Draw_Sprite(Transformed_Sprites[i], 8, 8, (int *)flag, LCD); } else if(Track_Sprites[i].type == Helicopter) { Graphics_Draw_Sprite(Transformed_Sprites[i], 48, 24, (int *)helicopter, LCD); } else if(Track_Sprites[i].type == People_Cheering) { Graphics_Draw_Sprite(Transformed_Sprites[i], 8, 12, (int *)person_cheering, LCD); } else if(Track_Sprites[i].type == People_Standing_1) { Graphics_Draw_Sprite(Transformed_Sprites[i], 6, 12, (int *)person_standing_1, LCD); } else if(Track_Sprites[i].type == People_Standing_2) { Graphics_Draw_Sprite(Transformed_Sprites[i], 6, 12, (int *)person_standing_2, LCD); } } //Draws the players car Point_2D car_position = {0,0}; if(car_type == Stupid) { Graphics_Draw_Sprite(car_position,8,8,(int *)stupid_car, LCD); } else if(car_type == Racecar) { Graphics_Draw_Sprite(car_position,8,8,(int *)race_car, LCD); } else if(car_type == Sportscar) { Graphics_Draw_Sprite(car_position,8,8,(int *)sports_car, LCD); } else if(car_type == Drifter) { Graphics_Draw_Sprite(car_position,8,8,(int *)drifter_car, LCD); } else if(car_type == Offroad) { Graphics_Draw_Sprite(car_position,8,8,(int *)offroad_car, LCD); } else { Graphics_Draw_Sprite(car_position,8,8,(int *)basic_car, LCD); } } //-------------- // START LOGO //-------------- void Graphics::Draw_Logo(N5110 &LCD) //Draw the game logo { LCD.clear(); LCD.drawSprite(0,0,48,84,(int *)logo); LCD.refresh(); wait(1); } //------------------- // SCREEN SETTINGS //------------------- void Graphics::Change_Contrast(N5110 &LCD, Gamepad &Device) //Sets the contrast with a greater level of precision { LCD.setContrast((0.35 + 0.2 * Device.read_pot1())); } //--------------------------- // RACE START / END SCREEN //--------------------------- //START void Graphics::Start_Sequence(int state, N5110 &LCD) //Display the countdown numbers before the race starts { Point_2D count_down_position = {0,8}; if(state == 3) { Graphics_Draw_Sprite(count_down_position, 17, 17, (int *) count_down_3, LCD); } else if(state == 2) { Graphics_Draw_Sprite(count_down_position, 17, 17, (int *) count_down_2, LCD); } else if(state == 1) { Graphics_Draw_Sprite(count_down_position, 17, 17, (int *) count_down_1, LCD); } else if(state == 0) { Graphics_Draw_Sprite(count_down_position, 18, 18, (int *) count_down_0, LCD); } } //FINISH void Graphics::Finish(N5110 &LCD) //When the race is over draw the cup symbol { Point_2D finish_position = {0,8}; Graphics_Draw_Sprite(finish_position, 16, 16, (int *) cup, LCD); } //-------------------- // DRAW LAP COUNTER //-------------------- void Graphics::Draw_Laps(int laps, N5110 &LCD) //Prints the lab counter in the bottom left corner { if(laps == 1) { LCD.printString("1",0,5); } else if (laps == 2) { LCD.printString("2",0,5); } else if (laps == 3) { LCD.printString("3",0,5); } else if (laps == 4) { LCD.printString("4",0,5); } else if (laps == 5) { LCD.printString("5",0,5); } } //------------------- // DRAW RACE CLOCK //------------------- void Graphics::Draw_Time(bool finished, Time time, N5110 &LCD) //Displays the lap time { if(finished == false) { //If the race is over, Print the time in the middle of the screen char min[1]; sprintf(min, "%i", time.mins); //Converts min integer to char LCD.printString(min,47,5); //Prints the min char on the screen LCD.printString(":",52,5); if(time.secs < 10) { //If the number of seconds is less than 10 LCD.printString("0",57,5); //Draw a 0 char sec[1]; sprintf(sec, "%i", time.secs); //Converts sec integer to char LCD.printString(sec,63,5); //Prints the sec char on the screen } else { char sec[2]; sprintf(sec, "%i", time.secs); //Converts sec integer to char LCD.printString(sec,57,5); //Prints the sec char on the screen } LCD.printString(".",68,5); char mili[2]; sprintf(mili, "%i", time.milis); //Convers mili integer to char LCD.printString(mili,73,5); //Prints the mili char on the screen } else { //If the race is still ongoing char min[1]; sprintf(min, "%i", time.mins); //Convers min integer to char LCD.printString(min,23,0); //Prints the min char on the screen LCD.printString(":",28,0); if(time.secs < 10) { //If the number of seconds is less than 10 LCD.printString("0",33,0); //Draw a 0 char sec[1]; sprintf(sec, "%i", time.secs); //Convers sec integer to char LCD.printString(sec,39,0); //Prints the sec char on the screen } else { char sec[2]; sprintf(sec, "%i", time.secs); //Convers sec integer to char LCD.printString(sec,33,0); //Prints the sec char on the screen } LCD.printString(".",44,0); char mili[2]; sprintf(mili, "%i", time.milis); //Convers mili integer to char LCD.printString(mili,49,0); //Prints the mili char on the screen } } //------------------- // TRANSFORMATIONS //------------------- //ROTATE Point_2D Graphics::Rotate_Point(Point_2D point, float angle) //Rotates all points around the origin { angle = (angle * PI)/180; //The angle given in degrees is changed into radian form float x_rotated = point.x * cos(angle) - point.y * sin(angle); //X-points are rotated about the origin float y_rotated = point.y * cos(angle) + point.x * sin(angle); //Y-points are rotated about the origin return {x_rotated, y_rotated}; } //TRANSLATE Point_2D Graphics::Translate_Point(Point_2D point, int translate_x, int translate_y) //Translates all point by a given translationg { float x_translated = point.x - translate_x; //Translates the x-points float y_translated = point.y - translate_y; //Translates the y-points return {x_translated, y_translated}; } //HORIZONED Point_2D Graphics::Horizon_Point(Point_2D point, float horizon_factor) //Makes all points look like they are following the horizon { float x_horizoned; if(point.x > 0) { x_horizoned = point.x - point.y * horizon_factor; } else { x_horizoned = point.x + point.y * horizon_factor; } return {x_horizoned, point.y}; } //SQUISH //To get the 3D perspective, the y-coordinate is reduced by a factor Point_2D Graphics::Squish_Point(Point_2D point, float squish) //Squishes all y-coordinates by a factor { float x_squish = point.x; //The x-coordinate remains the same float y_squish = point.y * squish; //The y-coordinate is reduced return {x_squish, y_squish}; } //-------- // MATH //-------- //ROUNDING FLOATING POINT NUMBERS int Graphics::Round(float number) //Simple function that rounds floating point numbers { int number_int = (number * 10); //The number is multiplied by 10 int remainder = number_int % 10; //The remainder when dividing by 10 is calculated if(remainder < 5) { //If the number is less than 5 return ((number_int - remainder) / 10); //Round down } else { return ((number_int + (10 - remainder)) / 10); //Round up } } //CALCULATING THE GRADIENT OF A LINE float Graphics::Gradient(Point_2D from, Point_2D to) //Calculates the gradient of the line between two points { float change_in_y = to.y - from.y; //Calculates the change in the y-values of the two points float change_in_x = to.x - from.x; //Calculates the change in the x-values of the two points float gradient = change_in_y / change_in_x; //Calculates the gradient by doing dy/dx if(gradient < 0.001 && gradient > -0.001) { //If the gradient is aproximately 0 return 0; //Return zero } else { return gradient; //Else return the gradient } } //CHECKING IF A GRADIENT IS VERY LARGE bool Graphics::Gradient_Check_Infinate(Point_2D from, Point_2D to) //Checks to see if the gradient is vertical { float change_in_x = to.x - from.x; //Calculates the change in the x-value if(change_in_x < 0.001 && change_in_x > -0.001) { //If the change in x value is very small return true; } else { return false; } } //------------- // DRAW LINE //------------- void Graphics::Graphics_Draw_Line(Point_2D from, Point_2D to, bool solid, N5110 &LCD) //Draw a line between two points on only the portion of the screen { if( Gradient_Check_Infinate(from, to) == false ) { //Checking to see if the line is vertical //Initialising variables Point_2D plot_x_from = {0,0}; Point_2D plot_x_to = {0,0}; Point_2D plot_y_from = {0,0}; Point_2D plot_y_to = {0,0}; float gradient = Gradient(from, to); // Calculating the gradient float y_intercept = (from.y - gradient * from.x); // Calulating the y intercept y - mx = c float x_intercept = (from.x - from.y / gradient); // Calculating the x intercept x - y/m = d if(gradient <= 1 && gradient >= -1) { //Reordering 'from' and 'to' so that the for loops below can use ++ if(to.x < from.x) { plot_x_from = to; plot_x_to = from; } else { plot_x_from = from; plot_x_to = to; } if(solid == true) { //If the line is solid or dotted for(int x = Round(plot_x_from.x); x <= Round(plot_x_to.x); x++) { //Iterating through the x points int y = -(Round((gradient * x) + y_intercept)); //Calculating the value of y for each x point Point_2D plot_x = {x+42, y+36}; //Assigning them to a Plot_2D variable and transforming so the centre of the screen is 0,0 if(plot_x.x <= 84 && plot_x.x >= 0 && plot_x.y <=48 && plot_x.y >= 0) { //Checking to see if the point is on the screen LCD.setPixel(plot_x.x, plot_x.y, true); //Plotting the points } } } else { for(int x = Round(plot_x_from.x); x <= Round(plot_x_to.x); x+=2) { //Iterating through the x points int y = -(Round((gradient * x) + y_intercept)); //Calculating the value of y for each x point Point_2D plot_x = {x+42, y+36}; //Assigning them to a Plot_2D variable and transforming so the centre of the screen is 0,0 if(plot_x.x <= 84 && plot_x.x >= 0 && plot_x.y <=48 && plot_x.y >= 0) { //Checking to see if the point is on the screen LCD.setPixel(plot_x.x, plot_x.y, true); //Plotting the points } } } } else { //Reordering 'from' and 'to' so that the for loops below can use ++ if(to.y < from.y) { plot_y_from = to; plot_y_to = from; } else { plot_y_from = from; plot_y_to = to; } if(solid == true) { //If the line is solid or dotted for(int y = Round(plot_y_from.y); y <= Round(plot_y_to.y); y++) { //Iterating through the Y points int x = Round((y / gradient) + x_intercept); //Calculating the value of x for every y point Point_2D plot_y = {x+42, (-y)+36}; //Assigning them to a Plot_2D variable and transforming so the centre of the screen is 0,0 if(plot_y.x <= 84 && plot_y.x >= 0 && plot_y.y <=48 && plot_y.y >= 0) { //Checking to see if the point is on the screen LCD.setPixel(plot_y.x, plot_y.y, true); //Plotting the points } } } else { for(int y = Round(plot_y_from.y); y <= Round(plot_y_to.y); y+=2) { //Iterating through the Y points int x = Round((y / gradient) + x_intercept); //Calculating the value of x for every y point Point_2D plot_y = {x+42, (-y)+36}; //Assigning them to a Plot_2D variable and transforming so the centre of the screen is 0,0 if(plot_y.x <= 84 && plot_y.x >= 0 && plot_y.y <=48 && plot_y.y >= 0) { //Checking to see if the point is on the screen LCD.setPixel(plot_y.x, plot_y.y, true); //Plotting the points } } } } } else { Point_2D plot_y_from = {0,0}; Point_2D plot_y_to = {0,0}; //Reordering from and to so that the for loops below can use ++ if(to.y < from.y) { plot_y_from = to; plot_y_to = from; } else { plot_y_from = from; plot_y_to = to; } float x_intercept = from.x; //Calculating the x_intercept if(solid == true) { //If the line is solid or dotted for(int y = plot_y_from.y; y <= plot_y_to.y; y++) { Point_2D plot_y = {x_intercept+42, (-y)+36}; //Assigning them to a Plot_2D variable and transforming so the centre of the screen is 0,0 LCD.setPixel(plot_y.x, plot_y.y, true); //Plotting the points } } else { for(int y = plot_y_from.y; y <= plot_y_to.y; y+=2) { Point_2D plot_y = {x_intercept+42, (-y)+36}; //Assigning them to a Plot_2D variable and transforming so the centre of the screen is 0,0 LCD.setPixel(plot_y.x, plot_y.y, true); //Plotting the points } } } } //--------------- // DRAW SPRITE //--------------- void Graphics::Graphics_Draw_Sprite(Point_2D point, int x_size, int y_size, int *sprite, N5110 &LCD) //Similar to N5110 drawSprite function but mine uses the origin as poin 0,0 and allows for transparent pixels { Point_2D zeroed_point = {Round(point.x) + 42 - (x_size / 2), Round(-point.y) + 36 - y_size}; for (int i = 0; i < y_size; i++) { for (int j = 0 ; j < x_size ; j++) { int pixel = *((sprite+i*x_size)+j); if(pixel == 1 || pixel == 0) { int x = zeroed_point.x+j; int y = zeroed_point.y+i; if(x <= 84 && x >= 0 && y <= 48 && y >= 0) { //If the point is on the screen LCD.setPixel(x,y, pixel); } } } } } //------------- // DRAW WALL //------------- void Graphics::Graphics_Draw_Wall(Point_2D from, Point_2D to, int height, N5110 &LCD) //Draw a line between two points on only the portion of the screen { if(Gradient_Check_Infinate(from, to) == 0) { //Checking to see if the line is vertical //Declaring points Point_2D plot_x_from = {0,0}; Point_2D plot_x_to = {0,0}; Point_2D plot_y_from = {0,0}; Point_2D plot_y_to = {0,0}; float gradient = Gradient(from, to); // Calculating the gradient float y_intercept = (from.y - gradient * from.x); // Calulating the y intercept y - mx = c float x_intercept = (from.x - from.y / gradient); // Calculating the x intercept x - y/m = d if(gradient <= 1 && gradient >= -1) { //Reordering 'from' and 'to' so that the for loops below can use ++ if(to.x < from.x) { plot_x_from = to; plot_x_to = from; } else { plot_x_from = from; plot_x_to = to; } for(int x = Round(plot_x_from.x); x <= Round(plot_x_to.x); x++) { //Iterating through the x points int y = -(Round((gradient * x) + y_intercept)); //Calculating the value of y for each x point Point_2D plot_x = {x+42, y+36}; //Assigning them to a Plot_2D variable and transforming so the centre of the screen is 0,0 if(plot_x.x <= 84 && plot_x.x >= 0 && plot_x.y <=48 && plot_x.y >= 0) { //Checking to see if the point is on the screen for(int y_add = 0; y_add < height; y_add++) { //To differentiate it from a line, 'heigh' number of pixels above the line are also drawn. This gives the impression of height LCD.setPixel(plot_x.x, plot_x.y - y_add, true); //Plotting the point } } } } else { //Reordering 'from' and 'to' so that the for loops can use ++ if(to.y < from.y) { plot_y_from = to; plot_y_to = from; } else { plot_y_from = from; plot_y_to = to; } for(int y = Round(plot_y_from.y); y <= Round(plot_y_to.y); y++) { //Iterating through the Y points int x = Round((y / gradient) + x_intercept); //Calculating the value of x for every y point Point_2D plot_y = {x+42, (-y)+36}; //Assigning them to a Plot_2D variable and transforming so the centre of the screen is 0,0 if(plot_y.x <= 84 && plot_y.x >= 0 && plot_y.y <=48 && plot_y.y >= 0) { //Checking to see if the point is on the screen for(int y_add = 0; y_add < height; y_add++) { //To differentiate it from a line, 'heigh' number of pixels above the line are also drawn. This gives the impression of height LCD.setPixel(plot_y.x, plot_y.y - y_add, true); //Plotting the point } } } } } else { //Declaring and initialising points Point_2D plot_y_from = {0,0}; Point_2D plot_y_to = {0,0}; //Reordering from and to so that the for loops below can use ++ if(to.y < from.y) { plot_y_from = to; plot_y_to = from; } else { plot_y_from = from; plot_y_to = to; } float x_intercept = from.x; //Calculating the x_intercept for(int y = plot_y_from.y; y <= plot_y_to.y; y++) { Point_2D plot_y = {x_intercept+42, (-y)+36}; //Assigning them to a Plot_2D variable and transforming so the centre of the screen is 0,0 for(int y_add = 0; y_add < height; y_add++) { //To differentiate it from a line, 'heigh' number of pixels above the line are also drawn. This gives the impression of height LCD.setPixel(plot_y.x, plot_y.y - y_add, true); //Plotting the point } } } } //-------------------- // DRAW BOOST PLATE //-------------------- void Graphics::Graphics_Draw_Boost_Plate(Triangle_2D boost_plate, Point_2D translation, int angle, float squish, N5110 &LCD) //Draws a boost plate on the track { //Using the given coordinates, calculates the points of all corners of the boost plate Point_2D boost_plate_TL = boost_plate.TL; Point_2D boost_plate_TR = {boost_plate.BR.x, boost_plate.TL.y}; Point_2D boost_plate_BL = {boost_plate.TL.x, boost_plate.BR.y}; Point_2D boost_plate_BR = boost_plate.BR; Point_2D boost_plate_mid; //The coordinate of the point of the arrow of the boost plate //The type defines the direction the plate is facing, e.g. Noth, South, East, West if(boost_plate.Type == 1) { //Calculates the coordinate of the point of the arrow drawn on the boost plate boost_plate_mid.x = boost_plate_BR.x; boost_plate_mid.y = (((boost_plate_TL.y - boost_plate_BR.y) / 2) + boost_plate_BR.y); } else if(boost_plate.Type == 2) { //Calculates the coordinate of the point of the arrow drawn on the boost plate boost_plate_mid.x = (((boost_plate_BR.x - boost_plate_TL.x) / 2) + boost_plate_TL.x); boost_plate_mid.y = boost_plate_BR.y; } else if(boost_plate.Type == 3) { //Calculates the coordinate of the point of the arrow drawn on the boost plate boost_plate_mid.x = boost_plate_TL.x; boost_plate_mid.y = (((boost_plate_TL.y - boost_plate_BR.y) / 2) + boost_plate_BR.y); } else if(boost_plate.Type == 4) { //Calculates the coordinate of the point of the arrow drawn on the boost plate boost_plate_mid.x = (((boost_plate_BR.x - boost_plate_TL.x) / 2) + boost_plate_TL.x); boost_plate_mid.y = boost_plate_TL.y; } //Translation boost_plate_TL = Translate_Point(boost_plate_TL, Round(translation.x), Round(translation.y)); boost_plate_TR = Translate_Point(boost_plate_TR, Round(translation.x), Round(translation.y)); boost_plate_BL = Translate_Point(boost_plate_BL, Round(translation.x), Round(translation.y)); boost_plate_BR = Translate_Point(boost_plate_BR, Round(translation.x), Round(translation.y)); boost_plate_mid = Translate_Point(boost_plate_mid, Round(translation.x), Round(translation.y)); //Rotation boost_plate_TL = Rotate_Point(boost_plate_TL, angle); boost_plate_TR = Rotate_Point(boost_plate_TR, angle); boost_plate_BL = Rotate_Point(boost_plate_BL, angle); boost_plate_BR = Rotate_Point(boost_plate_BR, angle); boost_plate_mid = Rotate_Point(boost_plate_mid, angle); //Squish boost_plate_TL = Squish_Point(boost_plate_TL, squish); boost_plate_TR = Squish_Point(boost_plate_TR, squish); boost_plate_BL = Squish_Point(boost_plate_BL, squish); boost_plate_BR = Squish_Point(boost_plate_BR, squish); boost_plate_mid = Squish_Point(boost_plate_mid, squish); //Draws the square edge of the boost plate Graphics_Draw_Line(boost_plate_TL, boost_plate_TR, true, LCD); Graphics_Draw_Line(boost_plate_TR, boost_plate_BR, true, LCD); Graphics_Draw_Line(boost_plate_BR, boost_plate_BL, true, LCD); Graphics_Draw_Line(boost_plate_BL, boost_plate_TL, true, LCD); //For each type of boost plate draw the arrow if(boost_plate.Type == 1) { Graphics_Draw_Line(boost_plate_TL, boost_plate_mid, true, LCD); Graphics_Draw_Line(boost_plate_BL, boost_plate_mid, true, LCD); } else if(boost_plate.Type == 2) { Graphics_Draw_Line(boost_plate_TL, boost_plate_mid, true, LCD); Graphics_Draw_Line(boost_plate_BL, boost_plate_mid, true, LCD); } else if(boost_plate.Type == 3) { Graphics_Draw_Line(boost_plate_TR, boost_plate_mid, true, LCD); Graphics_Draw_Line(boost_plate_BR, boost_plate_mid, true, LCD); } else if(boost_plate.Type == 4) { Graphics_Draw_Line(boost_plate_TR, boost_plate_mid, true, LCD); Graphics_Draw_Line(boost_plate_BR, boost_plate_mid, true, LCD); } }