Dependencies:   mbed

Revision:
26:f1d3b7e31091
Parent:
25:31761087a83f
--- a/Graphics/Graphics.cpp	Wed Apr 29 10:53:21 2020 +0000
+++ b/Graphics/Graphics.cpp	Fri May 22 16:27:56 2020 +0000
@@ -12,249 +12,7 @@
 //  SPRITES
 //-----------
 
-int logo[48][84] = {
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-    {0,0,1,1,1,1,1,1,0,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-    {0,0,0,0,1,1,1,1,0,0,0,0,0,0,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-    {0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0},
-    {0,0,0,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}
-};
-
-int flag[8][8] = {
-    {4,1,1,1,1,1,1,1},
-    {4,1,1,0,1,0,1,1},
-    {4,1,0,1,0,1,1,1},
-    {4,1,1,0,1,0,1,1},
-    {4,1,1,1,1,1,1,1},
-    {4,4,4,4,4,4,1,1},
-    {4,4,4,4,4,4,1,1},
-    {4,4,4,4,4,4,1,1},
-};
-
-//CARS
-
-int basic_car[8][8] = {
-    {4,4,4,4,4,4,4,4},
-    {4,4,4,4,4,4,4,4},
-    {4,4,1,1,1,1,4,4},
-    {4,1,0,0,0,0,1,4},
-    {4,1,0,0,0,0,1,4},
-    {1,0,0,0,0,0,0,1},
-    {1,1,1,1,1,1,1,1},
-    {1,1,4,4,4,4,1,1},
-
-};
-
-int offroad_car[8][8] = {
-    {4,4,4,4,4,4,4,4},
-    {4,1,1,1,1,1,1,4},
-    {4,1,0,1,1,0,1,4},
-    {4,1,1,0,0,1,1,4},
-    {4,1,1,0,0,1,1,4},
-    {1,1,0,1,1,0,1,1},
-    {1,1,1,1,1,1,1,1},
-    {1,1,4,4,4,4,1,1}
-};
-
-int drifter_car[8][8] = {
-    {4,4,4,4,4,4,4,4},
-    {1,1,4,4,4,4,1,1},
-    {4,4,1,1,1,1,4,4},
-    {4,1,0,0,0,0,1,4},
-    {4,1,0,0,0,0,1,4},
-    {1,4,1,1,1,1,4,1},
-    {1,1,1,1,1,1,1,1},
-    {1,4,4,4,4,4,4,1},
-
-};
-
-int sports_car[8][8] = {
-    {4,4,4,4,4,4,4,4},
-    {4,4,4,4,4,4,4,4},
-    {4,4,4,4,4,4,4,4},
-    {1,1,4,4,4,4,1,1},
-    {4,4,1,1,1,1,4,4},
-    {4,1,0,0,0,0,1,4},
-    {1,1,1,1,1,1,1,1},
-    {1,1,4,4,4,4,1,1},
-
-};
-
-int race_car[8][8] = {
-    {4,4,4,4,4,4,4,4},
-    {4,4,4,4,4,4,4,4},
-    {4,1,1,1,1,1,1,4},
-    {4,4,4,1,1,4,4,4},
-    {4,4,4,1,1,4,4,4},
-    {1,4,1,1,1,1,4,1},
-    {1,1,1,0,0,1,1,1},
-    {1,4,1,1,1,1,4,1},
-};
-
-int stupid_car[8][8] = {
-    {4,4,4,4,4,4,4,4},
-    {4,4,4,1,1,4,4,4},
-    {4,4,1,0,0,1,4,4},
-    {4,1,1,0,0,1,1,4},
-    {1,0,1,1,1,1,0,1},
-    {1,0,0,0,0,0,0,1},
-    {4,1,1,1,1,1,1,4},
-    {4,4,4,4,4,4,4,4}
-};
-
-int ghost[8][8] = {
-    {0,0,4,4,4,4,0,0},
-    {0,1,0,4,4,0,1,0},
-    {4,0,1,0,0,1,0,4},
-    {4,4,0,1,1,0,4,4},
-    {4,4,0,1,1,0,4,4},
-    {4,0,1,0,0,1,0,4},
-    {0,1,0,4,4,0,1,0},
-    {0,0,4,4,4,4,0,0},
-};
-
-int count_down_3[17][17] = {
-    {4,4,4,4,0,0,0,0,0,0,0,4,4,4,4,4,4},
-    {4,4,4,0,1,1,1,1,1,1,1,0,4,4,4,4,4},
-    {4,4,0,1,1,1,1,1,1,1,1,1,0,4,4,4,4},
-    {4,0,1,1,1,1,1,1,1,1,1,1,1,0,4,4,4},
-    {4,0,1,1,1,1,0,0,0,0,1,1,1,1,0,4,4},
-    {4,0,1,1,1,0,4,4,4,4,0,1,1,1,0,4,4},
-    {4,0,1,1,1,0,4,4,0,0,1,1,1,1,0,4,4},
-    {4,4,0,0,0,4,4,0,1,1,1,1,1,0,4,4,4},
-    {4,4,4,4,4,4,4,0,1,1,1,1,0,4,4,4,4},
-    {4,4,0,0,0,4,4,0,1,1,1,1,1,0,4,4,4},
-    {4,0,1,1,1,0,4,4,0,0,1,1,1,1,0,4,4},
-    {4,0,1,1,1,0,4,4,4,4,0,1,1,1,0,4,4},
-    {4,0,1,1,1,1,0,0,0,0,1,1,1,1,0,4,4},
-    {4,4,0,1,1,1,1,1,1,1,1,1,1,0,4,4,4},
-    {4,4,4,0,1,1,1,1,1,1,1,1,0,4,4,4,4},
-    {4,4,4,4,0,1,1,1,1,1,1,0,4,4,4,4,4},
-    {4,4,4,4,4,0,0,0,0,0,0,4,4,4,4,4,4}
-};
-
-int count_down_2[17][17] = {
-    {4,4,4,4,4,0,0,0,0,0,0,4,4,4,4,4,4},
-    {4,4,4,4,0,1,1,1,1,1,1,0,4,4,4,4,4},
-    {4,4,4,0,1,1,1,1,1,1,1,1,0,4,4,4,4},
-    {4,4,0,1,1,1,1,1,1,1,1,1,1,0,4,4,4},
-    {4,0,1,1,1,1,0,0,0,0,1,1,1,1,0,4,4},
-    {4,0,1,1,1,0,4,4,4,0,1,1,1,1,0,4,4},
-    {4,0,1,1,1,0,4,4,0,1,1,1,1,1,0,4,4},
-    {4,4,0,0,0,4,4,0,1,1,1,1,1,0,4,4,4},
-    {4,4,4,4,4,4,0,1,1,1,1,1,0,4,4,4,4},
-    {4,4,4,4,4,0,1,1,1,1,1,0,4,4,4,4,4},
-    {4,4,4,4,0,1,1,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,0,1,1,1,1,1,0,4,4,4,4,4,4,4},
-    {4,4,0,1,1,1,1,1,0,0,0,0,0,0,4,4,4},
-    {4,0,1,1,1,1,1,1,1,1,1,1,1,1,0,4,4},
-    {4,0,1,1,1,1,1,1,1,1,1,1,1,1,0,4,4},
-    {4,0,1,1,1,1,1,1,1,1,1,1,1,1,0,4,4},
-    {4,4,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4}
-};
-
-int count_down_1[17][17] = {
-    {4,4,4,4,4,4,4,0,0,0,4,4,4,4,4,4,4},
-    {4,4,4,4,4,4,0,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,4,0,1,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,0,1,1,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,0,1,1,1,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,0,1,1,1,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,0,1,1,1,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,0,0,0,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,4,4,0,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,4,4,0,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,4,4,0,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,4,4,0,1,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,0,0,1,1,1,1,1,0,0,4,4,4,4},
-    {4,4,4,0,1,1,1,1,1,1,1,1,1,0,4,4,4},
-    {4,4,4,0,1,1,1,1,1,1,1,1,1,0,4,4,4},
-    {4,4,4,0,1,1,1,1,1,1,1,1,1,0,4,4,4},
-    {4,4,4,4,0,0,0,0,0,0,0,0,0,4,4,4,4}
-};
-
-int count_down_0[18][18] = {
-    {4,4,4,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4},
-    {4,4,0,1,1,1,1,0,4,4,4,4,4,4,4,4,4,4},
-    {4,0,1,1,1,1,1,0,4,4,4,4,4,4,4,4,4,4},
-    {0,1,1,1,0,0,0,4,4,4,4,4,4,4,4,4,4,4},
-    {0,1,1,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4},
-    {0,1,1,0,0,1,1,1,1,0,4,4,4,4,4,4,4,4},
-    {0,1,1,0,0,1,1,1,1,0,4,0,0,0,0,4,4,4},
-    {0,1,1,0,0,0,0,1,1,0,0,1,1,1,1,0,4,4},
-    {0,1,1,1,0,0,1,1,1,0,1,1,1,1,1,1,0,4},
-    {4,0,1,1,1,1,1,1,0,1,1,1,0,0,1,1,1,0},
-    {4,4,0,1,1,1,1,0,0,1,1,0,0,0,0,1,1,0},
-    {4,4,4,0,0,0,0,4,0,1,1,0,0,0,0,1,1,0},
-    {4,4,4,4,4,4,4,4,0,1,1,0,0,0,0,1,1,0},
-    {4,4,4,4,4,4,4,4,0,1,1,0,0,0,0,1,1,0},
-    {4,4,4,4,4,4,4,4,0,1,1,1,0,0,1,1,1,0},
-    {4,4,4,4,4,4,4,4,4,0,1,1,1,1,1,1,0,4},
-    {4,4,4,4,4,4,4,4,4,4,0,1,1,1,1,0,4,4},
-    {4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,4,4,4},
-};
-
-int cup[16][16] = {
-    {4,4,4,4,4,0,0,0,0,0,0,4,4,4,4,4},
-    {4,0,0,0,0,1,1,1,1,1,1,0,0,0,0,4},
-    {0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0},
-    {0,1,0,0,0,1,1,0,1,1,1,0,0,0,1,0},
-    {0,1,0,0,0,1,1,0,0,1,1,0,0,0,1,0},
-    {4,0,1,0,0,1,1,0,0,1,1,0,0,1,0,4},
-    {4,0,1,0,0,1,1,0,0,1,1,0,0,1,0,4},
-    {4,4,0,1,0,1,1,0,0,1,1,0,1,0,4,4},
-    {4,4,0,1,0,1,1,1,0,1,1,0,1,0,4,4},
-    {4,4,4,0,1,1,1,1,1,1,1,1,0,4,4,4},
-    {4,4,4,4,0,0,1,1,1,1,0,0,4,4,4,4},
-    {4,4,4,4,4,4,0,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,4,4,0,1,1,0,4,4,4,4,4,4},
-    {4,4,4,4,4,0,1,1,1,1,0,4,4,4,4,4},
-    {4,4,4,4,0,1,1,1,1,1,1,0,4,4,4,4},
-    {4,4,4,4,4,0,0,0,0,0,0,4,4,4,4,4},
-};
+#include "Sprites.h"
 
 //--------------------------
 //  MAIN GRAPHICS FUNCTION
@@ -263,13 +21,13 @@
 // It is a LARGE function but it reduces the clutter in main.cpp
 // This is run once every frame.
 
-void Graphics::Draw_Map(Point_2D translation, int angle, float squish, float horizon_factor, Line_2D *Track_Lines, Line_2D *Track_Dotted_Lines, Line_2D *Track_Walls, Point_2D *Track_Flags, Triangle_2D *Track_Boost_Plates, Map_Data map_info, int car_type, Point_2D ghost_position, N5110 &LCD)
+void Graphics::Draw_Map(Point_2D translation, int angle, float squish, float horizon_factor, Line_2D *Track_Lines, Line_2D *Track_Dotted_Lines, Line_2D *Track_Walls, Sprite_2D *Track_Sprites, Triangle_2D *Track_Boost_Plates, Map_Data map_info, int car_type, Point_2D ghost_position, N5110 &LCD)
 {
     //Variable declaration
     enum cars {Basic, Offroad, Drifter, Sportscar, Racecar, Stupid};
     Line_2D Track_Lines_Transformed[map_info.number_of_track_lines];
     Line_2D Track_Dotted_Lines_Transformed[map_info.number_of_dotted_lines];
-    Point_2D Transformed_Flags[map_info.number_of_flags];
+    Point_2D Transformed_Sprites[map_info.number_of_sprites];
     Line_2D Transformed_Walls[map_info.number_of_walls];
     Point_2D Transformed_Ghost;
 
@@ -308,16 +66,17 @@
     }
 
     //Transforms the points of the start flags
-    for(int i = 0; i < map_info.number_of_flags; i++) { //Iterates through the given flags array
-        Transformed_Flags[i] = Track_Flags[i];
+    for(int i = 0; i < map_info.number_of_sprites; i++) { //Iterates through the given flags array
+        Transformed_Sprites[i].x = Track_Sprites[i].x;
+        Transformed_Sprites[i].y = Track_Sprites[i].y;
         //Translation
-        Transformed_Flags[i] = Translate_Point(Transformed_Flags[i], Round(translation.x), Round(translation.y));
+        Transformed_Sprites[i] = Translate_Point(Transformed_Sprites[i], Round(translation.x), Round(translation.y));
         //Rotation
-        Transformed_Flags[i] = Rotate_Point(Transformed_Flags[i], angle);
+        Transformed_Sprites[i] = Rotate_Point(Transformed_Sprites[i], angle);
         //Horizon
-        Transformed_Flags[i] = Horizon_Point(Transformed_Flags[i], horizon_factor);
+        Transformed_Sprites[i] = Horizon_Point(Transformed_Sprites[i], horizon_factor);
         //Squish
-        Transformed_Flags[i] = Squish_Point(Transformed_Flags[i], squish);
+        Transformed_Sprites[i] = Squish_Point(Transformed_Sprites[i], squish);
     }
 
     //Transforms the points of the  walls
@@ -364,11 +123,6 @@
         Graphics_Draw_Boost_Plate(Track_Boost_Plates[i], translation, angle, squish, LCD);
     }
 
-    //Draws the flags
-    for(int i = 0; i < map_info.number_of_flags; i++) { //Iterates through each flag
-        Graphics_Draw_Sprite(Transformed_Flags[i], 8, 8, (int *)flag, LCD);
-    }
-
     //Draws the ghost
     Graphics_Draw_Sprite(Transformed_Ghost, 8, 8, (int *)ghost, LCD);
 
@@ -376,9 +130,24 @@
     for(int i = 0; i < map_info.number_of_walls; i++) {
         Graphics_Draw_Wall(Transformed_Walls[i].from, Transformed_Walls[i].to,4, LCD);
     }
+    
+    //Draws the flags
+    for(int i = 0; i < map_info.number_of_sprites; i++) { //Iterates through each flag
+        if(Track_Sprites[i].type == Flag) {
+            Graphics_Draw_Sprite(Transformed_Sprites[i], 8, 8, (int *)flag, LCD);
+        } else if(Track_Sprites[i].type == Helicopter) {
+            Graphics_Draw_Sprite(Transformed_Sprites[i], 48, 24, (int *)helicopter, LCD);
+        } else if(Track_Sprites[i].type == People_Cheering) {
+            Graphics_Draw_Sprite(Transformed_Sprites[i], 8, 12, (int *)person_cheering, LCD);
+        } else if(Track_Sprites[i].type == People_Standing_1) {
+            Graphics_Draw_Sprite(Transformed_Sprites[i], 6, 12, (int *)person_standing_1, LCD);
+        } else if(Track_Sprites[i].type == People_Standing_2) {
+            Graphics_Draw_Sprite(Transformed_Sprites[i], 6, 12, (int *)person_standing_2, LCD);
+        }
+    }
 
     //Draws the players car
-    Point_2D car_position = {4,0};
+    Point_2D car_position = {0,0};
     if(car_type == Stupid) {
         Graphics_Draw_Sprite(car_position,8,8,(int *)stupid_car, LCD);
     } else if(car_type == Racecar) {
@@ -422,7 +191,7 @@
 //START
 void Graphics::Start_Sequence(int state, N5110 &LCD) //Display the countdown numbers before the race starts
 {
-    Point_2D count_down_position = {8,8};
+    Point_2D count_down_position = {0,8};
     if(state == 3) {
         Graphics_Draw_Sprite(count_down_position, 17, 17, (int *) count_down_3, LCD);
     } else if(state == 2) {
@@ -438,7 +207,7 @@
 //FINISH
 void Graphics::Finish(N5110 &LCD) //When the race is over draw the cup symbol
 {
-    Point_2D finish_position = {8,8};
+    Point_2D finish_position = {0,8};
     Graphics_Draw_Sprite(finish_position, 16, 16, (int *) cup, LCD);
 }
 
@@ -701,14 +470,15 @@
 
 void Graphics::Graphics_Draw_Sprite(Point_2D point, int x_size, int y_size, int *sprite, N5110 &LCD) //Similar to N5110 drawSprite function but mine uses the origin as poin 0,0 and allows for transparent pixels
 {
-    Point_2D zeroed_point = {Round(point.x) + 42 - x_size, Round(-point.y) + 36 - y_size};
-    if(zeroed_point.x <= 84 && zeroed_point.x >= 0 && zeroed_point.y <= 48 && zeroed_point.y >= 0) { //If the point is on the screen
-        for(int y = 0; y < y_size; y++) { //Iterates through y-points
-            for(int x = 0; x < x_size; x++) { //Iterates through x-points
-                if(*((sprite + y*y_size)+x) == 1) { //If the sprite has a 1 at that point then set that pixel to black
-                    LCD.setPixel((zeroed_point.x + x), (zeroed_point.y + y), true);
-                } else if(*((sprite + y*y_size)+x) == 0) { //If the sprite has a 0 at that point then set that pixel to white
-                    LCD.setPixel((zeroed_point.x + x), (zeroed_point.y + y), false);
+    Point_2D zeroed_point = {Round(point.x) + 42 - (x_size / 2), Round(-point.y) + 36 - y_size};
+    for (int i = 0; i < y_size; i++) {
+        for (int j = 0 ; j < x_size ; j++) {
+            int pixel = *((sprite+i*x_size)+j);
+            if(pixel == 1 || pixel == 0) {
+                int x = zeroed_point.x+j;
+                int y = zeroed_point.y+i;
+                if(x <= 84 && x >= 0 && y <= 48 && y >= 0) { //If the point is on the screen
+                    LCD.setPixel(x,y, pixel);
                 }
             }
         }