Alle functies van de motoren werken
Dependencies: MODSERIAL QEI mbed
Fork of worknotjet by
main.cpp@8:8a3ab396853f, 2016-10-21 (annotated)
- Committer:
- Frostworks
- Date:
- Fri Oct 21 12:40:43 2016 +0000
- Revision:
- 8:8a3ab396853f
- Parent:
- 7:c7bdeee1bbac
De motoren voldoen in functie
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Frostworks | 0:2b420376e01d | 1 | #include "mbed.h" |
Frostworks | 0:2b420376e01d | 2 | #include "MODSERIAL.h" |
Frostworks | 6:4e4df2f6157e | 3 | #include "QEI.h" |
Frostworks | 0:2b420376e01d | 4 | |
Frostworks | 8:8a3ab396853f | 5 | DigitalOut led_g(LED_GREEN); |
Frostworks | 8:8a3ab396853f | 6 | DigitalOut led_b(LED_BLUE); |
Frostworks | 8:8a3ab396853f | 7 | DigitalOut led_r(LED_RED); |
Frostworks | 6:4e4df2f6157e | 8 | |
Frostworks | 6:4e4df2f6157e | 9 | DigitalOut M1_Rotate(D2); // voltage only base rotation |
Frostworks | 1:833c73834749 | 10 | PwmOut M1_Speed(D3); // voltage only base rotation |
Frostworks | 1:833c73834749 | 11 | |
Frostworks | 6:4e4df2f6157e | 12 | MODSERIAL pc(USBTX, USBRX); |
Frostworks | 6:4e4df2f6157e | 13 | |
Frostworks | 6:4e4df2f6157e | 14 | //QEI wheel(PinName channelA, PinName channelB, PinName index, int pulsesPerRev, Encoding encoding=X2_ENCODING) |
Frostworks | 6:4e4df2f6157e | 15 | QEI motor2(D10,D11,NC,8400,QEI::X4_ENCODING); |
Frostworks | 6:4e4df2f6157e | 16 | QEI motor3(D12,D13,NC,8400,QEI::X4_ENCODING); |
Frostworks | 6:4e4df2f6157e | 17 | |
Frostworks | 6:4e4df2f6157e | 18 | DigitalOut M2_Rotate(D4); // encoder side pot 2 translation |
Frostworks | 1:833c73834749 | 19 | PwmOut M2_Speed(D5); // encoder side pot 2 translation |
Frostworks | 1:833c73834749 | 20 | |
Frostworks | 6:4e4df2f6157e | 21 | DigitalOut M3_Rotate(D7); // encoder side pot 1 spatel rotation |
Frostworks | 1:833c73834749 | 22 | PwmOut M3_Speed(D6); // encoder side pot 1 spatel rotation |
Frostworks | 0:2b420376e01d | 23 | |
Frostworks | 2:4fb733fffd1f | 24 | DigitalIn links(SW3); |
Frostworks | 2:4fb733fffd1f | 25 | DigitalIn rechts(SW2); |
Frostworks | 0:2b420376e01d | 26 | //DigitalOut M2_rotate(D6); |
Frostworks | 0:2b420376e01d | 27 | //PwmOut M2_Speed(D7); |
Frostworks | 0:2b420376e01d | 28 | |
Frostworks | 1:833c73834749 | 29 | AnalogIn pot1(A4); // pot 1 motor 1 |
Frostworks | 1:833c73834749 | 30 | AnalogIn pot2(A3); // pot 2 motor 3 |
Frostworks | 1:833c73834749 | 31 | |
Frostworks | 3:dfb4b8d37bab | 32 | bool draairechts; |
Frostworks | 3:dfb4b8d37bab | 33 | bool draailinks; |
Frostworks | 6:4e4df2f6157e | 34 | bool turn = 0; |
Frostworks | 5:353ed56417a2 | 35 | float waiter = 0.1; |
Frostworks | 8:8a3ab396853f | 36 | float afstand = 200; |
Frostworks | 6:4e4df2f6157e | 37 | float translation = 0; |
Frostworks | 7:c7bdeee1bbac | 38 | float degrees3 = 0; |
Frostworks | 7:c7bdeee1bbac | 39 | |
Frostworks | 7:c7bdeee1bbac | 40 | float Puls_degree = (8400/360); |
Frostworks | 7:c7bdeee1bbac | 41 | float wheel1 = 16; |
Frostworks | 7:c7bdeee1bbac | 42 | float wheel2 = 31; |
Frostworks | 7:c7bdeee1bbac | 43 | float wheel3 = 41; |
Frostworks | 7:c7bdeee1bbac | 44 | float overbrenging = ((wheel2/wheel1)*(wheel3/wheel1)); |
Frostworks | 7:c7bdeee1bbac | 45 | float pi = 3.14159265359; |
Frostworks | 7:c7bdeee1bbac | 46 | |
Frostworks | 3:dfb4b8d37bab | 47 | void GetDirections() |
Frostworks | 3:dfb4b8d37bab | 48 | { |
Frostworks | 5:353ed56417a2 | 49 | pc.baud(115200); |
Frostworks | 6:4e4df2f6157e | 50 | if ((rechts == 0) && (links == 0) && (turn == 0)) { |
Frostworks | 5:353ed56417a2 | 51 | draailinks = 0; |
Frostworks | 5:353ed56417a2 | 52 | draairechts = 0; |
Frostworks | 6:4e4df2f6157e | 53 | turn = 1; |
Frostworks | 5:353ed56417a2 | 54 | pc.printf("begin de actie \n \r "); |
Frostworks | 5:353ed56417a2 | 55 | wait(waiter); |
Frostworks | 5:353ed56417a2 | 56 | |
Frostworks | 6:4e4df2f6157e | 57 | } else if ((rechts == 0) && (links == 0) && (turn == 1)) { |
Frostworks | 5:353ed56417a2 | 58 | draailinks = 0; |
Frostworks | 5:353ed56417a2 | 59 | draairechts = 0; |
Frostworks | 6:4e4df2f6157e | 60 | turn = 0; |
Frostworks | 5:353ed56417a2 | 61 | pc.printf("breek de actie af \n \r "); |
Frostworks | 5:353ed56417a2 | 62 | wait(waiter); |
Frostworks | 6:4e4df2f6157e | 63 | } else if ((rechts == 1) && (links == 1)&& (turn == 0)) { |
Frostworks | 5:353ed56417a2 | 64 | |
Frostworks | 6:4e4df2f6157e | 65 | } else if ((rechts == 1) && (draailinks == 0)&& (turn == 0)) { |
Frostworks | 5:353ed56417a2 | 66 | /* if the right button is pressed and the motor isn't rotating to the left, |
Frostworks | 5:353ed56417a2 | 67 | then start rotating to the right etc*/ |
Frostworks | 3:dfb4b8d37bab | 68 | draairechts = !draairechts; |
Frostworks | 5:353ed56417a2 | 69 | pc.printf("draai naar rechts \n \r "); |
Frostworks | 5:353ed56417a2 | 70 | wait(waiter); |
Frostworks | 6:4e4df2f6157e | 71 | } else if ((rechts == 1) && (draailinks == 1)&& (turn == 0)) { |
Frostworks | 3:dfb4b8d37bab | 72 | draailinks = 0; |
Frostworks | 4:7b8bf798bb72 | 73 | draairechts = !draairechts; |
Frostworks | 5:353ed56417a2 | 74 | pc.printf("draai naar rechts na links \n \r "); |
Frostworks | 5:353ed56417a2 | 75 | wait(waiter); |
Frostworks | 6:4e4df2f6157e | 76 | } else if ((links == 1) && (draairechts == 0)&& (turn == 0)) { |
Frostworks | 4:7b8bf798bb72 | 77 | draailinks = !draailinks; |
Frostworks | 5:353ed56417a2 | 78 | pc.printf("draai naar links \n \r "); |
Frostworks | 5:353ed56417a2 | 79 | wait(waiter); |
Frostworks | 6:4e4df2f6157e | 80 | } else if ((links == 1) && (draairechts == 1) && (turn == 0)) { |
Frostworks | 3:dfb4b8d37bab | 81 | draairechts = 0; |
Frostworks | 3:dfb4b8d37bab | 82 | draailinks = !draailinks; |
Frostworks | 5:353ed56417a2 | 83 | pc.printf("draai naar links na rechts \n \r "); |
Frostworks | 5:353ed56417a2 | 84 | wait(waiter); |
Frostworks | 3:dfb4b8d37bab | 85 | } |
Frostworks | 5:353ed56417a2 | 86 | wait(2*waiter); |
Frostworks | 3:dfb4b8d37bab | 87 | } |
Frostworks | 6:4e4df2f6157e | 88 | |
Frostworks | 7:c7bdeee1bbac | 89 | float GetPositionM2() |
Frostworks | 7:c7bdeee1bbac | 90 | { |
Frostworks | 7:c7bdeee1bbac | 91 | float pulses2 = motor2.getPulses(); |
Frostworks | 7:c7bdeee1bbac | 92 | float degrees2 = (pulses2/Puls_degree); |
Frostworks | 7:c7bdeee1bbac | 93 | float radians2 = (degrees2/360)*2*pi; |
Frostworks | 7:c7bdeee1bbac | 94 | float translation = ((radians2/overbrenging)*32.25); |
Frostworks | 7:c7bdeee1bbac | 95 | |
Frostworks | 7:c7bdeee1bbac | 96 | return translation; |
Frostworks | 7:c7bdeee1bbac | 97 | } |
Frostworks | 7:c7bdeee1bbac | 98 | float GetRotationM3() |
Frostworks | 6:4e4df2f6157e | 99 | { |
Frostworks | 7:c7bdeee1bbac | 100 | float pulses3 = motor3.getPulses(); |
Frostworks | 7:c7bdeee1bbac | 101 | float degrees3 = (pulses3/Puls_degree); |
Frostworks | 7:c7bdeee1bbac | 102 | float radians3 = (degrees3/360)*2*pi; |
Frostworks | 7:c7bdeee1bbac | 103 | |
Frostworks | 7:c7bdeee1bbac | 104 | return degrees3; |
Frostworks | 7:c7bdeee1bbac | 105 | } |
Frostworks | 7:c7bdeee1bbac | 106 | void GoBack() |
Frostworks | 7:c7bdeee1bbac | 107 | { |
Frostworks | 7:c7bdeee1bbac | 108 | while (GetPositionM2() > 0) { |
Frostworks | 8:8a3ab396853f | 109 | M3_Speed = 0; |
Frostworks | 8:8a3ab396853f | 110 | M2_Speed = 1; |
Frostworks | 7:c7bdeee1bbac | 111 | M2_Rotate = 0; |
Frostworks | 7:c7bdeee1bbac | 112 | pc.printf("rotation %f translation %f \n \r ", GetRotationM3(), GetPositionM2()); |
Frostworks | 8:8a3ab396853f | 113 | led_r = 0; |
Frostworks | 7:c7bdeee1bbac | 114 | } |
Frostworks | 7:c7bdeee1bbac | 115 | M2_Speed = 0; |
Frostworks | 6:4e4df2f6157e | 116 | |
Frostworks | 6:4e4df2f6157e | 117 | |
Frostworks | 8:8a3ab396853f | 118 | while (GetRotationM3() > 0) { |
Frostworks | 7:c7bdeee1bbac | 119 | M3_Rotate = 1; |
Frostworks | 7:c7bdeee1bbac | 120 | M3_Speed = 0.2; |
Frostworks | 8:8a3ab396853f | 121 | led_r = 1; |
Frostworks | 8:8a3ab396853f | 122 | led_b = 0; |
Frostworks | 8:8a3ab396853f | 123 | pc.printf("rotation %f translation %f \n \r ", GetRotationM3(), GetPositionM2()); |
Frostworks | 8:8a3ab396853f | 124 | |
Frostworks | 7:c7bdeee1bbac | 125 | } |
Frostworks | 8:8a3ab396853f | 126 | M3_Speed = 0; |
Frostworks | 7:c7bdeee1bbac | 127 | |
Frostworks | 8:8a3ab396853f | 128 | turn = 0; |
Frostworks | 7:c7bdeee1bbac | 129 | |
Frostworks | 8:8a3ab396853f | 130 | |
Frostworks | 6:4e4df2f6157e | 131 | } |
Frostworks | 6:4e4df2f6157e | 132 | void Burgerflip() |
Frostworks | 6:4e4df2f6157e | 133 | { |
Frostworks | 7:c7bdeee1bbac | 134 | if (GetPositionM2() > afstand) { |
Frostworks | 7:c7bdeee1bbac | 135 | M3_Speed = 0.2; |
Frostworks | 7:c7bdeee1bbac | 136 | M3_Rotate = 0; |
Frostworks | 7:c7bdeee1bbac | 137 | M2_Speed = 0; |
Frostworks | 7:c7bdeee1bbac | 138 | } else if (GetPositionM2() < afstand) { |
Frostworks | 8:8a3ab396853f | 139 | M2_Speed = 1; |
Frostworks | 7:c7bdeee1bbac | 140 | M2_Rotate = 1; |
Frostworks | 8:8a3ab396853f | 141 | |
Frostworks | 7:c7bdeee1bbac | 142 | } |
Frostworks | 8:8a3ab396853f | 143 | if (GetRotationM3() > 150) { |
Frostworks | 7:c7bdeee1bbac | 144 | GoBack(); |
Frostworks | 7:c7bdeee1bbac | 145 | } |
Frostworks | 7:c7bdeee1bbac | 146 | } |
Frostworks | 6:4e4df2f6157e | 147 | |
Frostworks | 0:2b420376e01d | 148 | int main() |
Frostworks | 0:2b420376e01d | 149 | { |
Frostworks | 8:8a3ab396853f | 150 | led_g = 1; |
Frostworks | 8:8a3ab396853f | 151 | led_b = 1; |
Frostworks | 8:8a3ab396853f | 152 | led_r = 1; |
Frostworks | 8:8a3ab396853f | 153 | |
Frostworks | 6:4e4df2f6157e | 154 | while (true) { |
Frostworks | 8:8a3ab396853f | 155 | |
Frostworks | 6:4e4df2f6157e | 156 | GetDirections(); |
Frostworks | 6:4e4df2f6157e | 157 | if (draairechts == true) { |
Frostworks | 7:c7bdeee1bbac | 158 | M1_Speed = 0.2; |
Frostworks | 6:4e4df2f6157e | 159 | M1_Rotate = 0; |
Frostworks | 6:4e4df2f6157e | 160 | } else if (draailinks == true) { |
Frostworks | 7:c7bdeee1bbac | 161 | M1_Speed = 0.2; |
Frostworks | 6:4e4df2f6157e | 162 | M1_Rotate = 1; |
Frostworks | 6:4e4df2f6157e | 163 | } else if (turn == 1) { |
Frostworks | 6:4e4df2f6157e | 164 | /*M2_Speed = 0.5; |
Frostworks | 6:4e4df2f6157e | 165 | M2_Rotate = 1; |
Frostworks | 6:4e4df2f6157e | 166 | M3_Speed = 0.5; |
Frostworks | 6:4e4df2f6157e | 167 | M3_Rotate = 1;*/ |
Frostworks | 6:4e4df2f6157e | 168 | Burgerflip(); |
Frostworks | 6:4e4df2f6157e | 169 | } else if (turn == 0) { |
Frostworks | 6:4e4df2f6157e | 170 | M2_Speed = 0; |
Frostworks | 6:4e4df2f6157e | 171 | M3_Speed = 0; |
Frostworks | 6:4e4df2f6157e | 172 | } |
Frostworks | 6:4e4df2f6157e | 173 | if ((draailinks == false) && (draairechts == false)) { |
Frostworks | 6:4e4df2f6157e | 174 | M1_Speed = 0; |
Frostworks | 6:4e4df2f6157e | 175 | } |
Frostworks | 7:c7bdeee1bbac | 176 | pc.printf("rotation %f translation %f \n \r ", GetRotationM3(), GetPositionM2()); |
Frostworks | 6:4e4df2f6157e | 177 | /* pulses = 8400 */ |
Frostworks | 6:4e4df2f6157e | 178 | } |
Frostworks | 6:4e4df2f6157e | 179 | } |
Frostworks | 6:4e4df2f6157e | 180 | /* |
Frostworks | 3:dfb4b8d37bab | 181 | float GetReferenceVelocity() { |
Frostworks | 3:dfb4b8d37bab | 182 | // Returns reference velocity in rad/s. |
Frostworks | 3:dfb4b8d37bab | 183 | // Positive value means clockwise rotation. |
Frostworks | 3:dfb4b8d37bab | 184 | const float maxVelocity=8.4; // in rad/s of course! float referenceVelocity; // in rad/s |
Frostworks | 3:dfb4b8d37bab | 185 | if (a) { |
Frostworks | 3:dfb4b8d37bab | 186 | // Clockwise rotation |
Frostworks | 3:dfb4b8d37bab | 187 | referenceVelocity = potMeterIn * maxVelocity; |
Frostworks | 3:dfb4b8d37bab | 188 | |
Frostworks | 3:dfb4b8d37bab | 189 | } else { |
Frostworks | 3:dfb4b8d37bab | 190 | // Counterclockwise rotation |
Frostworks | 3:dfb4b8d37bab | 191 | referenceVelocity = -1*potMeterIn * maxVelocity; |
Frostworks | 3:dfb4b8d37bab | 192 | |
Frostworks | 3:dfb4b8d37bab | 193 | } |
Frostworks | 3:dfb4b8d37bab | 194 | return referenceVelocity; |
Frostworks | 2:4fb733fffd1f | 195 | } |
Frostworks | 2:4fb733fffd1f | 196 | |
Frostworks | 3:dfb4b8d37bab | 197 | void SetMotor1(float motorValue) { |
Frostworks | 3:dfb4b8d37bab | 198 | // Given -1<=motorValue<=1, this sets the PWM and direction |
Frostworks | 3:dfb4b8d37bab | 199 | // bits for motor 1. Positive value makes motor rotating |
Frostworks | 3:dfb4b8d37bab | 200 | // clockwise. motorValues outside range are truncated to |
Frostworks | 3:dfb4b8d37bab | 201 | // within range |
Frostworks | 3:dfb4b8d37bab | 202 | if (motorValue >=0) { |
Frostworks | 3:dfb4b8d37bab | 203 | motor1DirectionPin=1; |
Frostworks | 3:dfb4b8d37bab | 204 | } else { |
Frostworks | 3:dfb4b8d37bab | 205 | motor1DirectionPin=0; |
Frostworks | 3:dfb4b8d37bab | 206 | } |
Frostworks | 3:dfb4b8d37bab | 207 | if (fabs(motorValue)>1) { |
Frostworks | 3:dfb4b8d37bab | 208 | motor1MagnitudePin = 1; |
Frostworks | 3:dfb4b8d37bab | 209 | } else { |
Frostworks | 3:dfb4b8d37bab | 210 | motor1MagnitudePin = fabs(motorValue); |
Frostworks | 3:dfb4b8d37bab | 211 | } |
Frostworks | 2:4fb733fffd1f | 212 | } |
Frostworks | 2:4fb733fffd1f | 213 | |
Frostworks | 3:dfb4b8d37bab | 214 | void SetMotor2(float motorValue) { |
Frostworks | 3:dfb4b8d37bab | 215 | // Given -1<=motorValue<=1, this sets the PWM and direction |
Frostworks | 3:dfb4b8d37bab | 216 | // bits for motor 1. Positive value makes motor rotating |
Frostworks | 3:dfb4b8d37bab | 217 | // clockwise. motorValues outside range are truncated to |
Frostworks | 3:dfb4b8d37bab | 218 | // within range |
Frostworks | 3:dfb4b8d37bab | 219 | if (motorValue >=0) { |
Frostworks | 3:dfb4b8d37bab | 220 | motor2DirectionPin=1; |
Frostworks | 3:dfb4b8d37bab | 221 | } else { |
Frostworks | 3:dfb4b8d37bab | 222 | motor2DirectionPin=0; |
Frostworks | 3:dfb4b8d37bab | 223 | } |
Frostworks | 3:dfb4b8d37bab | 224 | if (fabs(motorValue)>1) { |
Frostworks | 3:dfb4b8d37bab | 225 | motor2MagnitudePin = 1; |
Frostworks | 3:dfb4b8d37bab | 226 | } else { |
Frostworks | 3:dfb4b8d37bab | 227 | motor2MagnitudePin = fabs(motorValue); |
Frostworks | 3:dfb4b8d37bab | 228 | } |
Frostworks | 2:4fb733fffd1f | 229 | } |
Frostworks | 3:dfb4b8d37bab | 230 | |
Frostworks | 3:dfb4b8d37bab | 231 | void SetMotor3(float motorValue) { |
Frostworks | 3:dfb4b8d37bab | 232 | // Given -1<=motorValue<=1, this sets the PWM and direction |
Frostworks | 3:dfb4b8d37bab | 233 | // bits for motor 1. Positive value makes motor rotating |
Frostworks | 3:dfb4b8d37bab | 234 | // clockwise. motorValues outside range are truncated to |
Frostworks | 3:dfb4b8d37bab | 235 | // within range |
Frostworks | 3:dfb4b8d37bab | 236 | if (motorValue >=0) { |
Frostworks | 3:dfb4b8d37bab | 237 | motor3DirectionPin=1; |
Frostworks | 3:dfb4b8d37bab | 238 | } else { |
Frostworks | 3:dfb4b8d37bab | 239 | motor3DirectionPin=0; |
Frostworks | 3:dfb4b8d37bab | 240 | } |
Frostworks | 3:dfb4b8d37bab | 241 | if (fabs(motorValue)>1) { |
Frostworks | 3:dfb4b8d37bab | 242 | motor3MagnitudePin = 1; |
Frostworks | 3:dfb4b8d37bab | 243 | } else { |
Frostworks | 3:dfb4b8d37bab | 244 | motor3MagnitudePin = fabs(motorValue); |
Frostworks | 3:dfb4b8d37bab | 245 | } |
Frostworks | 3:dfb4b8d37bab | 246 | } |
Frostworks | 6:4e4df2f6157e | 247 | */ |