Demo to control 4 LEDs

Dependencies:   BSP_DISCO_F469NI mbed

Revision:
1:a6d179a9ffbb
Parent:
0:e06404fdff2f
--- a/Widgets/Switch.h	Wed Oct 11 22:26:45 2017 +0000
+++ b/Widgets/Switch.h	Tue Oct 31 14:39:54 2017 +0000
@@ -24,25 +24,35 @@
 class Switch : public Widget
 {
     public:
+        /* Fade Widget's color when pressed */
         static const uint32_t FADEMASK = 0xFF666666;
         static const uint16_t DIMX = (Button::DIMX) * 2 + 4;
         static const uint16_t DIMY = Button::DIMY;
         
-        Switch(uint16_t x, uint16_t y, color_t clr, void (fOne) (), void (fTwo) ()) :
+        /* Initial state of Switch is "OFF" */
+        Switch(const uint16_t x, const uint16_t y, const color_t clr, 
+            void (*fOne) (), void (*fTwo) ()) :
             Widget(x, y, DIMX, DIMY, clr), b1(x, y, clr & FADEMASK, "ON"), 
             b2(x + Button::DIMX + 4, y, clr, "OFF"), funcOne(fOne), funcTwo(fTwo), 
-            state(false) {}
+            fBool(NULL), state(false) {}
+        Switch(const uint16_t x, const uint16_t y, const color_t clr, 
+            void (*func) (bool)) :
+            Widget(x, y, DIMX, DIMY, clr), b1(x, y, clr & FADEMASK, "ON"),
+            b2(x + Button::DIMX + 4, y, clr, "OFF"), funcOne(NULL), funcTwo(NULL),
+            fBool(func), state(false) {}
             
-        virtual ~Switch() {funcTwo();}
+        virtual ~Switch();
         virtual void draw(color_t clr);
         virtual uint16_t update();
         
     private:
+        /* Switch consists of two Buttons */
         Button b1;
         Button b2;
         
         void (*funcOne) ();
         void (*funcTwo) ();
+        void (*fBool) (bool);
         
         bool state;
 };