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Diff: COMPONENTS/LinkedList/LinkedList.cpp
- Revision:
- 26:271d2d510f6c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/COMPONENTS/LinkedList/LinkedList.cpp Tue Sep 18 19:41:38 2018 +0000
@@ -0,0 +1,195 @@
+/**
+ * @file LinkedList.cpp
+ * @brief Core Utility - Templated Linked List class
+ * @author sam grove
+ * @version 1.0
+ * @see
+ *
+ * Copyright (c) 2013
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "LinkedList.h" // api wrapper
+
+template<class retT>
+LinkedList<retT>::LinkedList()
+{
+ // clear the member
+ _head = 0;
+
+ return;
+}
+
+template<class retT>
+LinkedList<retT>::~LinkedList()
+{
+ // free any memory that is on the heap
+ while(remove(1) != NULL);
+
+ return;
+}
+
+template<class retT>
+retT *LinkedList<retT>::push(void *data)
+{
+ retT *new_node = new retT [1];
+ // make sure the new object was allocated
+ if (0 == new_node)
+ {
+ error("Memory allocation failed\n");
+ }
+ // update the next item in the list to the current head
+ new_node->next = _head;
+ // store the address to the linked datatype
+ new_node->data = data;
+ _head = new_node;
+
+ return _head;
+}
+
+//template<class retT>
+//retT *LinkedList<retT>::insert(void *data, uint32_t loc)
+//{
+// retT *new_node = new retT [1];
+// // make sure the new object was allocated
+// if (0 == new_node)
+// {
+// error("Memory allocation failed\n");
+// }
+// retT *current = _head->next;
+// retT *prev = _head;
+// // move to the item we want to insert
+// for (uint32_t i=1; i!=(loc-1); i++)
+// {
+// prev = current;
+// current = current->next;
+// }
+// // store the address to the linked datatype
+// new_node->data = data;
+// // clear the next pointer
+// new_node->next = 0;
+// // update the list and store the new stuff
+// prev->next = new_node;
+// new_node->next = current;
+// // store the address to the linked datatype
+// _head->data = data;
+//
+// return prev->next;
+//}
+
+template<class retT>
+retT *LinkedList<retT>::append(void *data)
+{
+ retT *current = _head;
+ retT *new_node = new retT [1];
+ // make sure the new object was allocated
+ if (0 == new_node)
+ {
+ error("Memory allocation failed\n");
+ }
+ // store the address to the linked datatype
+ new_node->data = data;
+ // clear the next pointer
+ new_node->next = 0;
+ // check for an empty list
+ if (0 == current)
+ {
+ _head = new_node;
+ return _head;
+ }
+ else
+ {
+ // look for the end of the list
+ while (current->next != 0)
+ {
+ current = current->next;
+ }
+ // and then add the new item to the list
+ current->next = new_node;
+ }
+
+ return current->next;
+}
+
+template<class retT>
+retT *LinkedList<retT>::remove(uint32_t loc)
+{
+ retT *current = _head;
+ retT *prev = 0;
+ // make sure we have an item to remove
+ if ((loc <= length()) && (loc > 0))
+ {
+ // move to the item we want to delete
+ if (1 == loc)
+ {
+ _head = current->next;
+ delete [] current;
+ }
+ else
+ {
+ for (uint32_t i=2; i<=loc; ++i)
+ {
+ prev = current;
+ current = current->next;
+ }
+ // store the item + 1 to replace what we are deleting
+ prev->next = current->next;
+ delete [] current;
+ }
+ }
+
+ return _head;
+}
+
+template<class retT>
+retT *LinkedList<retT>::pop(uint32_t loc)
+{
+ retT *current = _head;
+ // make sure we have something in the location
+ if ((loc > length()) || (loc == 0))
+ {
+ return 0;
+ }
+ // and if so jump down the list
+ for (uint32_t i=2; i<=loc; ++i)
+ {
+ current = current->next;
+ }
+
+ return current;
+}
+
+template<class retT>
+uint32_t LinkedList<retT>::length(void)
+{
+ int32_t count = 0;
+ retT *current = _head;
+ //loop until the end of the list is found
+ while (current != 0)
+ {
+ ++count;
+ current = current->next;
+ }
+
+ return count;
+}
+
+// pre-define the type for the linker
+template class LinkedList<node>;
+
+
+
+
+
+
