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Diff: TextLCD_20X4.cpp
- Revision:
- 1:c5f7996b1035
- Parent:
- 0:f84245f91a5a
--- a/TextLCD_20X4.cpp Fri May 14 21:19:39 2010 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,170 +0,0 @@ -/* mbed TextLCD Library - * Copyright (c) 2007-2009 sford - * Released under the MIT License: http://mbed.org/license/mit - * - * TODO: Needs serious rework/neatening up! - */ - -/* - * 2010/05/14 modified for 20X4 LCD by ym1784 - */ - -#include "TextLCD_20X4.h" - -#include "mbed.h" -#include "error.h" - -using namespace mbed; - -/* - * useful info found at http://www.a-netz.de/lcd.en.php - * - * - * Initialization - * ============== - * - * After attaching the supply voltage/after a reset, the display needs to be brought in to a defined state - * - * - wait approximately 15 ms so the display is ready to execute commands - * - Execute the command 0x30 ("Display Settings") three times (wait 1,64ms after each command, the busy flag cannot be queried now). - * - The display is in 8 bit mode, so if you have only connected 4 data pins you should only transmit the higher nibble of each command. - * - If you want to use the 4 bit mode, now you can execute the command to switch over to this mode now. - * - Execute the "clear display" command - * - * Timing - * ====== - * - * Nearly all commands transmitted to the display need 40us for execution. - * Exceptions are the commands "Clear Display and Reset" and "Set Cursor to Start Position" - * These commands need 1.64ms for execution. These timings are valid for all displays working with an - * internal clock of 250kHz. But I do not know any displays that use other frequencies. Any time you - * can use the busy flag to test if the display is ready to accept the next command. - * - * _e is kept high apart from calling clock - * _rw is kept 0 (write) apart from actions that uyse it differently - * -> on this program, the _rw is not used ... ym1784 - * _rs is set by the data/command writes - */ - -TextLCD_20X4::TextLCD_20X4(PinName rs, PinName e, PinName d0, PinName d1, - PinName d2, PinName d3, int columns, int rows) : _rs(rs), _e(e), _d(d0, d1, d2, d3), - _columns(columns), _rows(rows) { - - _rows = 4; - _columns = 20; - // Mon, 27 Apr 2009 23:32:34 +0200 - // Kevin Konradt: - // When using a LCD with 1 row x 16 characters - // instead of 2x16, try changing _columns to 8. - // (display seems to split the 16 characters into - // 2 virtual rows with 8 characters each.) - // - // 2010/05/14 ym1784 - // This program is only for 4 rows x 20 characters specific - -// _rw = 0; // on this program, the _rw is not used ... ym1784 - _e = 1; - _rs = 0; // command mode - - // Should theoretically wait 15ms, but most things will be powered up pre-reset - // so i'll disable that for the minute. If implemented, could wait 15ms post reset - // instead - wait(0.015); // for safety ... ym1784 - - // send "Display Settings" 3 times (Only top nibble of 0x30 as we've got 4-bit bus) - for(int i=0; i<3; i++) { - writeNibble(0x3); - wait(0.00164); // this command takes 1.64ms, so wait for it - } - writeNibble(0x2); // 4-bit mode - - writeCommand(0x28); // Function set 001 BW N F - - - writeCommand(0x0C); - writeCommand(0x6); // Cursor Direction and Display Shift : 0000 01 CD S (CD 0-left, 1-right S(hift) 0-no, 1-yes - - cls(); -} - -int TextLCD_20X4::_putc(int value) { - if(value == '\n') { - newline(); - } else { - writeData(value); - } - return value; -} - -int TextLCD_20X4::_getc() { - return 0; -} - -void TextLCD_20X4::newline() { - _column = 0; - _row++; - if(_row >= _rows) { - _row = 0; - } - locate(_column, _row); -} - -void TextLCD_20X4::locate(int column, int row) { - if(column < 0 || column >= _columns || row < 0 || row >= _rows) { - error("locate(%d,%d) out of range on %dx%d display", column, row, _columns, _rows); - return; - } - _row = row; - _column = column; -// modified for 20X4 LCD - switch (_row) { - case (0) : address = 0x80 + _column; - break; - case (1) : address = 0xc0 + _column; - break; - case (2) : address = 0x94 + _column; - break; - case (3) : address = 0xd4 + _column; - break; - } // switch - writeCommand(address); -} - -void TextLCD_20X4::cls() { - writeCommand(0x01); // Clear Display - wait(0.00164f); // This command takes 1.64 ms -// locate(0, 0); // We don't have to do this here -} - -void TextLCD_20X4::reset() { - cls(); -} - -void TextLCD_20X4::clock() { - wait(0.000040f); - _e = 0; - wait(0.000040f); // most instructions take 40us - _e = 1; -} - -void TextLCD_20X4::writeNibble(int value) { - _d = value; - clock(); -} - -void TextLCD_20X4::writeByte(int value) { - writeNibble(value >> 4); - writeNibble(value >> 0); -} - -void TextLCD_20X4::writeCommand(int command) { - _rs = 0; - writeByte(command); -} - -void TextLCD_20X4::writeData(int data) { - _rs = 1; - writeByte(data); - _column++; - if(_column >= _columns) { - newline(); - } -}