a easy way to control stepper
Dependents: Ex_stepper Example_for_learning_easy
Diff: stepper.cpp
- Revision:
- 0:7caa07ab8d77
- Child:
- 1:9a7c41e82ca5
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/stepper.cpp Fri Sep 07 13:52:14 2018 +0000 @@ -0,0 +1,34 @@ +#include "stepper.h" + + +const int unit_xy = 100; //单位长度(xy移动一格)对应unit_xy转 大约10cm/3圈/9600step 约96mm/9600step=0.1mm/10step +const int unit_x = 103; //单位长度(xy移动一格)对应unit_x转 大约10cm/3圈/9600step 约96mm/9600step=0.1mm/10step +const int unit_y = 103; //单位长度(xy移动一格)对应unit_y转 大约10cm/3圈/9600step 约96mm/9600step=0.1mm/10step + +float now_x = 0, now_y = 0; + +void rotate(Stepper stepper, double period, int pix) //id= 0--x,1--y pix=3200为一圈 +{ + double half_period = period / 2.0; + if (pix >= 0) { + stepper.dir = 1; + } + else { + pix = -pix; + stepper.dir = 0; + } + for (int i = 0; i < pix; i++) { + stepper.step = 1; + wait(step_halfperiod); + stepper.step = 0; + wait(step_halfperiod); + } +} + +void moveTo(Stepper xStepper, Stepper yStepper, double period, float x, float y) +{ + rotate(xStepper, (x - now_x)*unit_xy); + rotate(yStepper, (y - now_y)*unit_xy); + now_x = x; + now_y = y; +}