Li Ruofan 201199450
Dependencies: mbed Gamepad Joystick
shot/shot.h
- Committer:
- DannyLee
- Date:
- 2020-05-15
- Revision:
- 6:cbd9e1f26a10
- Parent:
- 3:cf9fead9c3f4
- Child:
- 8:b4a2954dd74f
File content as of revision 6:cbd9e1f26a10:
#ifndef BULLET_H #define BULLET_H #include "mbed.h" #include "N5110.h" #include "Joystick.h" #include "Bitmap.h" /** Bullet Class @brief Library for one of the objects bullet of star war, University of Leeds @author Huang Xinjie @date May 2019 */ class Bullet{ public: /** Constructor */ Bullet(); /** Destructor */ ~Bullet(); /** Initialize the position and the size of the bullet * @param the value of horizontal position x (int) * @param the value of vertical position x (int) * @param the number of columns of bullet image (int) * @param the number of rows of bullet image (int) */ void init(int x,int y,int sizeX,int sizeY); /** draw the image of the bullet * @param lcd (N5110) */ void draw(N5110 &lcd); //draw the bullet /** Update the position of the bullet */ void update(); /** get the position of bullet in the lcd * @return the current postion of bullet */ Vector2D getPos(); private: int _x; int _y; int _width; int _height; }; #endif