Li Ruofan 201199450

Dependencies:   mbed Gamepad Joystick

Revision:
5:e3a9f0548922
Child:
6:cbd9e1f26a10
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/homepage/homepage.h	Fri May 15 19:57:40 2020 +0000
@@ -0,0 +1,75 @@
+#ifndef Menu_H
+#define Menu_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Joystick.h"
+#include "Bitmap.h"
+#include "Sound.h"
+/** Homepage Class
+@brief Library for different pages in the screen of mbed, University of Leeds
+@author Li Ruofan
+@date May 2020
+*/
+class Homepage{
+
+public:
+    /** Constructor */
+    Homepage();
+    /** Destructor */
+    ~Homepage();
+    /** The welcome functions including lcd,leds and sound 
+     * @param lcd (N5110)
+     * @param stream of output bits to control leds (Busout)
+     * @param the welcome song (Sound)
+     */
+    void welcome(N5110 &lcd,BusOut &output,Bgm &bgm);
+    
+    /** The over functions including lcd and leds
+     * @param lcd (N5110)
+     * @param a stream of output bits to control leds (Busout)
+     */   
+    void over(N5110 &lcd,BusOut &output);
+    
+    /** The over functions including lcd and leds
+     * @param lcd (N5110)
+     * @param the button A (InterruptIn)
+     * @param the button B (InterruptIn)
+     * @param the start button (InterruptIn)
+     */  
+    void homepage(N5110 &lcd,InterruptIn &buttonA,InterruptIn &buttonB, InterruptIn &start, int *score,int n);
+    
+    /** The rangking lists
+     * @param lcd (N5110)
+     * @param the vector of scores in the history (int)
+     * @param the size of score vector (int)
+     */    
+   
+    void displayCurScore(N5110 &lcd,int score);
+    
+    /** Draw images including a plane, a bullet and an enemy in the welcome page
+     * @param lcd (N5110)
+     * @param the value of score (int)
+     */    
+    void drawEverything(N5110 &lcd);
+    
+    
+    /** Display rules of the game 
+     * @param lcd (N5110)
+     * @param the button B (InterruptIn)
+     */ 
+    void rules(N5110 &lcd,InterruptIn &buttonA,InterruptIn &buttonB);
+    
+    
+    /**Play again the game when score > 10
+     * Back when score <=10
+     * @param lcd (N5110)
+     * @param total score in one game (int)
+     * @param the button X (InterruptIn)
+     * @param the button Y (InterruptIn)
+     * @return the score that need to be added to the previous one
+     */     
+    int again(N5110 &lcd,int score,InterruptIn &buttonX,InterruptIn &buttonY);
+private:
+};
+#endif
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