Li Ruofan 201199450

Dependencies:   mbed Gamepad Joystick

Committer:
DannyLee
Date:
Fri May 15 19:57:40 2020 +0000
Revision:
5:e3a9f0548922
Child:
6:cbd9e1f26a10
need to debug

Who changed what in which revision?

UserRevisionLine numberNew contents of line
DannyLee 5:e3a9f0548922 1 #include "homepage.h"
DannyLee 5:e3a9f0548922 2
DannyLee 5:e3a9f0548922 3 Homepage::homepage(){
DannyLee 5:e3a9f0548922 4 mode = 0;
DannyLee 5:e3a9f0548922 5 }
DannyLee 5:e3a9f0548922 6
DannyLee 5:e3a9f0548922 7 Homepage::~homepage()
DannyLee 5:e3a9f0548922 8 {}
DannyLee 5:e3a9f0548922 9
DannyLee 5:e3a9f0548922 10 void Homepage::welcome(N5110 &lcd,BusOut &output,Sound &sound)
DannyLee 5:e3a9f0548922 11 {
DannyLee 5:e3a9f0548922 12 //show "Spaceship"
DannyLee 5:e3a9f0548922 13 lcd.printString(" Spaceship ",0,1);
DannyLee 5:e3a9f0548922 14 lcd.refresh();
DannyLee 5:e3a9f0548922 15 drawEverything(lcd);
DannyLee 5:e3a9f0548922 16 lcd.refresh();
DannyLee 5:e3a9f0548922 17 output=0b000000;
DannyLee 5:e3a9f0548922 18
DannyLee 5:e3a9f0548922 19 //welcome bgm
DannyLee 5:e3a9f0548922 20 bgm.welcome();
DannyLee 5:e3a9f0548922 21 output=0b111111;
DannyLee 5:e3a9f0548922 22 lcd.clear();
DannyLee 5:e3a9f0548922 23 }
DannyLee 5:e3a9f0548922 24 void Homepage::over(N5110 &lcd,BusOut &output)
DannyLee 5:e3a9f0548922 25 {
DannyLee 5:e3a9f0548922 26 //show game over
DannyLee 5:e3a9f0548922 27 lcd.printString(" Game Over! ",0,1);
DannyLee 5:e3a9f0548922 28 lcd.printString(" Press Start ",0,4);
DannyLee 5:e3a9f0548922 29 lcd.refresh();
DannyLee 5:e3a9f0548922 30 wait(1.0f);
DannyLee 5:e3a9f0548922 31 output=0b000000;
DannyLee 5:e3a9f0548922 32 wait(1.0f);
DannyLee 5:e3a9f0548922 33 output=0b111111;
DannyLee 5:e3a9f0548922 34 lcd.clear();
DannyLee 5:e3a9f0548922 35 }
DannyLee 5:e3a9f0548922 36 void Homepage::homepage(N5110 &lcd,InterruptIn &buttonA, InterruptIn &start,int *score,int n)
DannyLee 5:e3a9f0548922 37 {
DannyLee 5:e3a9f0548922 38 //show Homepage and check the pressed button
DannyLee 5:e3a9f0548922 39 lcd.refresh();
DannyLee 5:e3a9f0548922 40 while(1){
DannyLee 5:e3a9f0548922 41
DannyLee 5:e3a9f0548922 42 lcd.printString(" Press Start to start ",0,0);
DannyLee 5:e3a9f0548922 43 lcd.printString(" A Rules",0,4);
DannyLee 5:e3a9f0548922 44 lcd.refresh();
DannyLee 5:e3a9f0548922 45
DannyLee 5:e3a9f0548922 46 if(buttonA){
DannyLee 5:e3a9f0548922 47 wait(0.3f);
DannyLee 5:e3a9f0548922 48 lcd.clear();
DannyLee 5:e3a9f0548922 49 //show the game rule
DannyLee 5:e3a9f0548922 50 rules(lcd,buttonA);
DannyLee 5:e3a9f0548922 51 }else if(start){
DannyLee 5:e3a9f0548922 52 lcd.clear(); //start the game
DannyLee 5:e3a9f0548922 53 break;
DannyLee 5:e3a9f0548922 54 }
DannyLee 5:e3a9f0548922 55 }
DannyLee 5:e3a9f0548922 56
DannyLee 5:e3a9f0548922 57 }
DannyLee 5:e3a9f0548922 58
DannyLee 5:e3a9f0548922 59
DannyLee 5:e3a9f0548922 60 void homepage::displayCurScore(N5110 &lcd,int score){
DannyLee 5:e3a9f0548922 61 char buffer[4];
DannyLee 5:e3a9f0548922 62 sprintf(buffer,"%d",score);
DannyLee 5:e3a9f0548922 63 lcd.printString(buffer,0,0);
DannyLee 5:e3a9f0548922 64 }
DannyLee 5:e3a9f0548922 65 void homepage::drawEverything(N5110 &lcd){
DannyLee 5:e3a9f0548922 66
DannyLee 5:e3a9f0548922 67 int Spaceship[15][10] = {
DannyLee 5:e3a9f0548922 68 0,0,0,0,0,0,0,0,0,0,
DannyLee 5:e3a9f0548922 69 0,0,0,0,1,1,0,0,0,0,
DannyLee 5:e3a9f0548922 70 0,0,0,0,1,1,0,0,0,0,
DannyLee 5:e3a9f0548922 71 0,0,1,1,0,0,1,1,0,0,
DannyLee 5:e3a9f0548922 72 0,1,1,1,1,1,1,1,1,0,
DannyLee 5:e3a9f0548922 73 0,1,1,1,1,1,1,1,1,0,
DannyLee 5:e3a9f0548922 74 1,1,1,1,1,1,1,1,1,1,
DannyLee 5:e3a9f0548922 75 1,1,1,1,1,1,1,1,1,1,
DannyLee 5:e3a9f0548922 76 1,1,1,1,1,1,1,1,1,1,
DannyLee 5:e3a9f0548922 77 1,1,1,1,1,1,1,1,1,1,
DannyLee 5:e3a9f0548922 78 1,1,1,1,1,1,1,1,1,1,
DannyLee 5:e3a9f0548922 79 1,1,1,1,0,0,1,1,1,1,
DannyLee 5:e3a9f0548922 80 0,1,1,1,0,0,1,1,1,0,
DannyLee 5:e3a9f0548922 81 0,0,1,1,0,0,1,1,0,0,
DannyLee 5:e3a9f0548922 82 0,0,0,1,1,1,1,0,0,0,
DannyLee 5:e3a9f0548922 83 0,0,0,0,0,0,0,0,0,0,
DannyLee 5:e3a9f0548922 84 //draw spaceship
DannyLee 5:e3a9f0548922 85 Bitmap sprite2(_Spaceship, 10, 10);
DannyLee 5:e3a9f0548922 86 sprite2.render(lcd, 9, 28);
DannyLee 5:e3a9f0548922 87 }
DannyLee 5:e3a9f0548922 88 void homepage::rules(N5110 &lcd,InterruptIn &buttonA) {
DannyLee 5:e3a9f0548922 89 //show game rules
DannyLee 5:e3a9f0548922 90 while(1) {
DannyLee 5:e3a9f0548922 91 lcd.clear();
DannyLee 5:e3a9f0548922 92 lcd.printString("press X to fire",0,0);
DannyLee 5:e3a9f0548922 93 lcd.printString("use Joystick to move",0,1);
DannyLee 5:e3a9f0548922 94 lcd.printString("You need to destroy UFO",0,2);
DannyLee 5:e3a9f0548922 95 lcd.printString("Don't let a UFO come near you",0,3);
DannyLee 5:e3a9f0548922 96 lcd.printString("Press B to go back",0,5);
DannyLee 5:e3a9f0548922 97 lcd.refresh();
DannyLee 5:e3a9f0548922 98 if(buttonB) {
DannyLee 5:e3a9f0548922 99 lcd.clear();
DannyLee 5:e3a9f0548922 100 wait(0.5f);
DannyLee 5:e3a9f0548922 101 return;
DannyLee 5:e3a9f0548922 102 }
DannyLee 5:e3a9f0548922 103 }
DannyLee 5:e3a9f0548922 104 }
DannyLee 5:e3a9f0548922 105 int homepage::again(N5110 &lcd,int score,InterruptIn &buttonX,InterruptIn &buttonY){
DannyLee 5:e3a9f0548922 106
DannyLee 5:e3a9f0548922 107 lcd.clear();
DannyLee 5:e3a9f0548922 108 while(1){
DannyLee 5:e3a9f0548922 109 if(score>10){
DannyLee 5:e3a9f0548922 110 //score > 10 means player have enough scores to pay for continue playing
DannyLee 5:e3a9f0548922 111 lcd.printString("Play Again?",0,0);
DannyLee 5:e3a9f0548922 112 lcd.printString("Price: 10",0,2);
DannyLee 5:e3a9f0548922 113 lcd.printString("X Yes",0,3);
DannyLee 5:e3a9f0548922 114 lcd.printString("Y No",0,4);
DannyLee 5:e3a9f0548922 115 lcd.refresh();
DannyLee 5:e3a9f0548922 116 if(buttonX){
DannyLee 5:e3a9f0548922 117 wait(0.5f);
DannyLee 5:e3a9f0548922 118 lcd.clear();
DannyLee 5:e3a9f0548922 119 return -10;
DannyLee 5:e3a9f0548922 120 }else if(buttonY){
DannyLee 5:e3a9f0548922 121 wait(0.5f);
DannyLee 5:e3a9f0548922 122 lcd.clear();
DannyLee 5:e3a9f0548922 123 return 0;
DannyLee 5:e3a9f0548922 124 }
DannyLee 5:e3a9f0548922 125 }else{
DannyLee 5:e3a9f0548922 126 // player doesn't have enough scores , so game over directly
DannyLee 5:e3a9f0548922 127 lcd.printString("Fail!",0,1);
DannyLee 5:e3a9f0548922 128 lcd.printString("Press Y return",0,2);
DannyLee 5:e3a9f0548922 129 lcd.refresh();
DannyLee 5:e3a9f0548922 130 if(buttonY){
DannyLee 5:e3a9f0548922 131 wait(0.5f);
DannyLee 5:e3a9f0548922 132 lcd.clear();
DannyLee 5:e3a9f0548922 133 return 0;
DannyLee 5:e3a9f0548922 134 }
DannyLee 5:e3a9f0548922 135 }
DannyLee 5:e3a9f0548922 136 }
DannyLee 5:e3a9f0548922 137
DannyLee 5:e3a9f0548922 138 }