Li Ruofan 201199450
Dependencies: mbed Gamepad Joystick
UFO/UFO.cpp@3:cf9fead9c3f4, 2020-05-14 (annotated)
- Committer:
- DannyLee
- Date:
- Thu May 14 13:12:28 2020 +0000
- Revision:
- 3:cf9fead9c3f4
- Child:
- 5:e3a9f0548922
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Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
DannyLee | 3:cf9fead9c3f4 | 1 | #include "UFO.h" |
DannyLee | 3:cf9fead9c3f4 | 2 | |
DannyLee | 3:cf9fead9c3f4 | 3 | UFO::UFO(int level) |
DannyLee | 3:cf9fead9c3f4 | 4 | { |
DannyLee | 3:cf9fead9c3f4 | 5 | //The blood of UFO changes with the difficulty of value |
DannyLee | 3:cf9fead9c3f4 | 6 | //when level=0, blood=1; when level=1, blood=2 |
DannyLee | 3:cf9fead9c3f4 | 7 | if(level == 0) |
DannyLee | 3:cf9fead9c3f4 | 8 | _blood = 1; |
DannyLee | 3:cf9fead9c3f4 | 9 | else if(level == 1) |
DannyLee | 3:cf9fead9c3f4 | 10 | _blood = 2; |
DannyLee | 3:cf9fead9c3f4 | 11 | } |
DannyLee | 3:cf9fead9c3f4 | 12 | UFO::~UFO() |
DannyLee | 3:cf9fead9c3f4 | 13 | { |
DannyLee | 3:cf9fead9c3f4 | 14 | |
DannyLee | 3:cf9fead9c3f4 | 15 | } |
DannyLee | 3:cf9fead9c3f4 | 16 | |
DannyLee | 3:cf9fead9c3f4 | 17 | void UFO::init(int sizeX,int sizeY, int speed){ |
DannyLee | 3:cf9fead9c3f4 | 18 | |
DannyLee | 3:cf9fead9c3f4 | 19 | _sizeX = sizeX; |
DannyLee | 3:cf9fead9c3f4 | 20 | _sizeY = sizeY; // define the size of UFO |
DannyLee | 3:cf9fead9c3f4 | 21 | _x = rand() % (WIDTH - _sizeX); |
DannyLee | 3:cf9fead9c3f4 | 22 | _y = HEIGHT - 1; //UFO drops from top to bottom |
DannyLee | 3:cf9fead9c3f4 | 23 | _velocity.x = 0; |
DannyLee | 3:cf9fead9c3f4 | 24 | _velocity.y = speed; // define the initial value of velocity |
DannyLee | 3:cf9fead9c3f4 | 25 | srand(time(NULL)); // randomly define the the initial position on the top |
DannyLee | 3:cf9fead9c3f4 | 26 | |
DannyLee | 3:cf9fead9c3f4 | 27 | } |
DannyLee | 3:cf9fead9c3f4 | 28 | |
DannyLee | 3:cf9fead9c3f4 | 29 | Vector2D UFO::getPos() |
DannyLee | 3:cf9fead9c3f4 | 30 | { |
DannyLee | 3:cf9fead9c3f4 | 31 | Vector2D p = {_x,_y}; |
DannyLee | 3:cf9fead9c3f4 | 32 | return p; |
DannyLee | 3:cf9fead9c3f4 | 33 | } |
DannyLee | 3:cf9fead9c3f4 | 34 | void UFO::update() |
DannyLee | 3:cf9fead9c3f4 | 35 | { |
DannyLee | 3:cf9fead9c3f4 | 36 | _y+=_speed; |
DannyLee | 3:cf9fead9c3f4 | 37 | } |
DannyLee | 3:cf9fead9c3f4 | 38 | void UFO::setBlood(int get_shot){ |
DannyLee | 3:cf9fead9c3f4 | 39 | _blood -= get_shot; //One drop of blood per shot |
DannyLee | 3:cf9fead9c3f4 | 40 | } |
DannyLee | 3:cf9fead9c3f4 | 41 | void UFO::draw(N5110 &lcd,int level) |
DannyLee | 3:cf9fead9c3f4 | 42 | { |
DannyLee | 3:cf9fead9c3f4 | 43 | //different ufo shapes for each level |
DannyLee | 3:cf9fead9c3f4 | 44 | int UFOEasy[5][12] = { |
DannyLee | 3:cf9fead9c3f4 | 45 | 1,1,1,1,1,1,1,1,1,1,1,1 , |
DannyLee | 3:cf9fead9c3f4 | 46 | 1,1,1,0,0,0,0,0,0,1,1,1 , |
DannyLee | 3:cf9fead9c3f4 | 47 | 1,1,1,0,0,0,0,0,0,1,1,1 , |
DannyLee | 3:cf9fead9c3f4 | 48 | 1,1,1,0,0,0,0,0,0,1,1,1 , |
DannyLee | 3:cf9fead9c3f4 | 49 | 1,1,1,1,1,1,1,1,1,1,1,1 }; |
DannyLee | 3:cf9fead9c3f4 | 50 | int UFOHard[5][10] = { |
DannyLee | 3:cf9fead9c3f4 | 51 | 0,1,1,1,1,1,1,1,1,0 , |
DannyLee | 3:cf9fead9c3f4 | 52 | 1,1,0,0,1,1,0,0,1,1 , |
DannyLee | 3:cf9fead9c3f4 | 53 | 0,1,1,1,1,1,1,1,1,0 , |
DannyLee | 3:cf9fead9c3f4 | 54 | 1,1,0,0,1,1,0,0,1,1 , |
DannyLee | 3:cf9fead9c3f4 | 55 | 0,1,1,1,1,1,1,1,1,0 }; |
DannyLee | 3:cf9fead9c3f4 | 56 | |
DannyLee | 3:cf9fead9c3f4 | 57 | if(level == 0){ |
DannyLee | 3:cf9fead9c3f4 | 58 | lcd.drawSprite(lcd, _x,_y,_height,_width,(int)Spaceship);// Specify rows and columns in sprite |
DannyLee | 3:cf9fead9c3f4 | 59 | // We can render the bitmap wherever we want on the screen |
DannyLee | 3:cf9fead9c3f4 | 60 | sprite.render(lcd, _x, _y); // x and y locations for rendering |
DannyLee | 3:cf9fead9c3f4 | 61 | }else if(level == 1){ |
DannyLee | 3:cf9fead9c3f4 | 62 | Bitmap sprite(UFONormal, _sizeY, _sizeX); // Specify rows and columns in sprite |
DannyLee | 3:cf9fead9c3f4 | 63 | // We can render the bitmap wherever we want on the screen |
DannyLee | 3:cf9fead9c3f4 | 64 | sprite.render(lcd, _x, _y); // x and y locations for rendering |
DannyLee | 3:cf9fead9c3f4 | 65 | } |
DannyLee | 3:cf9fead9c3f4 | 66 | |
DannyLee | 3:cf9fead9c3f4 | 67 | } |
DannyLee | 3:cf9fead9c3f4 | 68 | int UFO::getBlood(){ |
DannyLee | 3:cf9fead9c3f4 | 69 | return _blood; |
DannyLee | 3:cf9fead9c3f4 | 70 | } |
DannyLee | 3:cf9fead9c3f4 | 71 | void UFO::setSpeed(int speed){ |
DannyLee | 3:cf9fead9c3f4 | 72 | _speed = speed; |
DannyLee | 3:cf9fead9c3f4 | 73 | } |
DannyLee | 3:cf9fead9c3f4 | 74 | int UFO::getSpeed(){ |
DannyLee | 3:cf9fead9c3f4 | 75 | return _speed; |
DannyLee | 3:cf9fead9c3f4 | 76 | } |