Li Ruofan 201199450

Dependencies:   mbed Gamepad Joystick

Committer:
DannyLee
Date:
Sat May 16 17:26:10 2020 +0000
Revision:
8:b4a2954dd74f
Parent:
6:cbd9e1f26a10
Debugging

Who changed what in which revision?

UserRevisionLine numberNew contents of line
DannyLee 8:b4a2954dd74f 1 #ifndef Shot_H
DannyLee 8:b4a2954dd74f 2 #define Shot_H
DannyLee 3:cf9fead9c3f4 3
DannyLee 3:cf9fead9c3f4 4 #include "mbed.h"
DannyLee 3:cf9fead9c3f4 5 #include "N5110.h"
DannyLee 3:cf9fead9c3f4 6 #include "Joystick.h"
DannyLee 3:cf9fead9c3f4 7 #include "Bitmap.h"
DannyLee 8:b4a2954dd74f 8 /** Shot Class
DannyLee 8:b4a2954dd74f 9 @brief Library for one of the objects Shot of spaceship, University of Leeds
DannyLee 8:b4a2954dd74f 10 @author Li Ruofan
DannyLee 8:b4a2954dd74f 11 @date May 2020
DannyLee 3:cf9fead9c3f4 12 */
DannyLee 3:cf9fead9c3f4 13
DannyLee 8:b4a2954dd74f 14 class Shot{
DannyLee 3:cf9fead9c3f4 15
DannyLee 3:cf9fead9c3f4 16 public:
DannyLee 3:cf9fead9c3f4 17 /** Constructor */
DannyLee 8:b4a2954dd74f 18 Shot();
DannyLee 3:cf9fead9c3f4 19
DannyLee 3:cf9fead9c3f4 20 /** Destructor */
DannyLee 8:b4a2954dd74f 21 ~Shot();
DannyLee 3:cf9fead9c3f4 22
DannyLee 8:b4a2954dd74f 23 /** Initialize the position and the size of the Shot
DannyLee 3:cf9fead9c3f4 24 * @param the value of horizontal position x (int)
DannyLee 3:cf9fead9c3f4 25 * @param the value of vertical position x (int)
DannyLee 8:b4a2954dd74f 26 * @param the number of columns of Shot image (int)
DannyLee 8:b4a2954dd74f 27 * @param the number of rows of Shot image (int)
DannyLee 3:cf9fead9c3f4 28 */
DannyLee 3:cf9fead9c3f4 29 void init(int x,int y,int sizeX,int sizeY);
DannyLee 3:cf9fead9c3f4 30
DannyLee 8:b4a2954dd74f 31 /** draw the image of the Shot
DannyLee 3:cf9fead9c3f4 32 * @param lcd (N5110)
DannyLee 3:cf9fead9c3f4 33 */
DannyLee 8:b4a2954dd74f 34 void draw(N5110 &lcd); //draw the Shot
DannyLee 3:cf9fead9c3f4 35
DannyLee 8:b4a2954dd74f 36 /** Update the position of the Shot */
DannyLee 3:cf9fead9c3f4 37 void update();
DannyLee 3:cf9fead9c3f4 38
DannyLee 8:b4a2954dd74f 39 /** get the position of Shot in the lcd
DannyLee 8:b4a2954dd74f 40 * @return the current postion of Shot
DannyLee 3:cf9fead9c3f4 41 */
DannyLee 3:cf9fead9c3f4 42 Vector2D getPos();
DannyLee 3:cf9fead9c3f4 43 private:
DannyLee 3:cf9fead9c3f4 44 int _x;
DannyLee 3:cf9fead9c3f4 45 int _y;
DannyLee 3:cf9fead9c3f4 46 int _width;
DannyLee 3:cf9fead9c3f4 47 int _height;
DannyLee 3:cf9fead9c3f4 48 };
DannyLee 3:cf9fead9c3f4 49 #endif