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demo.cpp
- Committer:
- CaptainR
- Date:
- 2016-09-08
- Revision:
- 0:a5ef6bc3c2e8
- Child:
- 2:81eaaa491a02
File content as of revision 0:a5ef6bc3c2e8:
#include "mbed.h" #include "Picaso_4DGL-32PTU.h" #define SHORT_WAIT 500 #define LONG_WAIT 2000 //************************************************************************** // Demo program that goes through graphics based functions //************************************************************************** void TFT_4DGL :: graphicsDemo() { cls(); screenOrientation(1); // set orientation to landscape puts("This is the Graphics functions demo"); wait_ms(LONG_WAIT); cls(); puts("\nLets change all the "); textFgColor(PURPLE_MSB, PURPLE_LSB); puts("PURPLE"); textFgColor(YELLOW_MSB, YELLOW_LSB); puts(" bits to yellow"); textFgColor(GREEN_MSB, GREEN_LSB); // set color back to green wait_ms(LONG_WAIT); changeColor(PURPLE_MSB, PURPLE_LSB, YELLOW_MSB, YELLOW_LSB); wait_ms(LONG_WAIT); cls(); puts("Lets draw some shapes:"); wait_ms(LONG_WAIT); cls(); drawCircle(100, 100, 20, RED_MSB, RED_LSB); } //************************************************************************** // Demo program that goes through main functions //************************************************************************** void TFT_4DGL :: mainDemo() { cls(); puts("This is the main functions demo"); wait_ms(LONG_WAIT); cls(); puts("\nBaudrates:"); wait_ms(LONG_WAIT); cls(); baudrate(4800); puts("\n4800"); wait_ms(SHORT_WAIT); cls(); baudrate(9600); puts("\n9600"); wait_ms(SHORT_WAIT); cls(); baudrate(14400); puts("\n14400"); wait_ms(SHORT_WAIT); cls(); baudrate(19200); puts("\n19200"); wait_ms(SHORT_WAIT); cls(); baudrate(38400); puts("\n38400"); wait_ms(SHORT_WAIT); cls(); baudrate(56000); puts("\n56000"); wait_ms(SHORT_WAIT); cls(); baudrate(57600); puts("\n57600"); wait_ms(SHORT_WAIT); cls(); baudrate(115200); puts("\n115200"); wait_ms(SHORT_WAIT); cls(); baudrate(9600); puts("\nSet back to 9600"); wait_ms(LONG_WAIT); cls(); puts("\nOrientation:"); wait_ms(LONG_WAIT); cls(); screenOrientation(1); puts("landscape"); wait_ms(SHORT_WAIT); cls(); screenOrientation(2); puts("landscape rewersed"); wait_ms(SHORT_WAIT); cls(); screenOrientation(3); puts("portrait"); wait_ms(SHORT_WAIT); cls(); screenOrientation(4); puts("portrait rewersed"); wait_ms(LONG_WAIT); screenOrientation(1); // set back screen to landscape cls(); } //************************************************************************** // Demo program that goes through text based functions //************************************************************************** void TFT_4DGL :: textDemo() { cls(); screenOrientation(1); // set screen to landscape puts("This is the Text functions demo"); wait_ms(LONG_WAIT); cls(); puts("\nText attributes:"); wait_ms(LONG_WAIT); //cls(); puts("\n\n"); textAttributes(16); puts("\nBOLD"); wait_ms(SHORT_WAIT); textAttributes(16 + 32); puts("\nBOLD & ITALIC"); wait_ms(SHORT_WAIT); textAttributes(16 + 32 + 64); puts("\nBOLD & ITALIC & INVERSE"); wait_ms(SHORT_WAIT); textAttributes(16 + 32 + 64 + 128); puts("\nBOLD & ITALIC & INVERSE & UNDERLINE"); wait_ms(LONG_WAIT); textAttributes(0); // set everything back to normal cls(); puts("\nText modes:"); wait_ms(LONG_WAIT); cls(); textBold(1); puts("\nBOLD:"); wait_ms(SHORT_WAIT); textBold(0); textInverse(1); puts("\nINVERSE:"); wait_ms(SHORT_WAIT); textInverse(0); textItalic(1); puts("\nITALIC:"); wait_ms(SHORT_WAIT); textItalic(0); textUnderline(1); puts("\nUNDERLINE:"); wait_ms(SHORT_WAIT); textUnderline(0); wait_ms(LONG_WAIT); cls(); puts("\nText gaps:"); wait_ms(LONG_WAIT); cls(); if (textXGap(0) == 1) puts("\nX gap: 0"); wait_ms(SHORT_WAIT); if (textXGap(1) == 1) puts("\nX gap: 1"); wait_ms(SHORT_WAIT); if (textXGap(2) == 1) puts("\nX gap: 2"); wait_ms(SHORT_WAIT); if (textXGap(3) == 1) puts("\nX gap: 3"); wait_ms(SHORT_WAIT); if (textXGap(4) == 1) puts("\nX gap: 4"); wait_ms(SHORT_WAIT); if (textXGap(5) == 1) puts("\nX gap: 5"); wait_ms(SHORT_WAIT); if (textXGap(6) == 1) puts("\nX gap: 6"); wait_ms(SHORT_WAIT); puts("\n"); textXGap(0); if (textYGap(0) == 1) puts("\nY gap: 0"); wait_ms(SHORT_WAIT); if (textYGap(1) == 1) puts("\nY gap: 1"); wait_ms(SHORT_WAIT); if (textYGap(2) == 1) puts("\nY gap: 2"); wait_ms(SHORT_WAIT); if (textYGap(3) == 1) puts("\nY gap: 3"); wait_ms(SHORT_WAIT); if (textYGap(4) == 1) puts("\nY gap: 4"); wait_ms(SHORT_WAIT); if (textYGap(5) == 1) puts("\nY gap: 5"); wait_ms(SHORT_WAIT); if (textYGap(6) == 1) puts("\nY gap: 6"); wait_ms(LONG_WAIT); textYGap(0); cls(); puts("Text width:"); wait_ms(LONG_WAIT); if (textWidth(1) == 1) puts("\nWidth: 1"); wait_ms(SHORT_WAIT); if (textWidth(2) == 1) puts("\nWidth: 2"); wait_ms(SHORT_WAIT); if (textWidth(3) == 1) puts("\nWidth: 3"); wait_ms(SHORT_WAIT); if (textWidth(4) == 1) puts("\nWidth: 4"); wait_ms(SHORT_WAIT); textWidth(1); puts("\nText height:"); wait_ms(LONG_WAIT); //cls(); if (textHeight(1) == 1) puts("\nHeight: 1"); wait_ms(SHORT_WAIT); if (textHeight(2) == 1) puts("\nHeight: 2"); wait_ms(SHORT_WAIT); if (textHeight(3) == 1) puts("\nHeight: 3"); wait_ms(SHORT_WAIT); if (textHeight(4) == 1) puts("\nHeight: 4"); wait_ms(LONG_WAIT); textHeight(1); cls(); puts("Fonts:"); wait_ms(LONG_WAIT); cls(); setFont(1); puts("\nThis is Font 1"); wait_ms(SHORT_WAIT); setFont(2); puts("\nThis is Font 2"); wait_ms(SHORT_WAIT); setFont(3); puts("\nThis is Font 3"); wait_ms(LONG_WAIT); cls(); screenOrientation(3); puts("\nText Background colors:"); wait_ms(LONG_WAIT); cls(); textBgColor(BLACK_MSB, BLACK_LSB); puts("\nBG color = BLACK"); wait_ms(SHORT_WAIT); textBgColor(NAVY_MSB, NAVY_LSB); puts("\nBG color = NAVY"); wait_ms(SHORT_WAIT); textFgColor(BLACK_MSB, BLACK_LSB); textBgColor(DGREEN_MSB, DGREEN_LSB); puts("\nBG color = DARK GREEN"); wait_ms(SHORT_WAIT); textBgColor(DCYAN_MSB, DCYAN_LSB); puts("\nBG color = DARK CYAN"); wait_ms(SHORT_WAIT); textBgColor(PURPLE_MSB, PURPLE_LSB); puts("\nBG color = PURPLE"); wait_ms(SHORT_WAIT); textBgColor(OLIVE_MSB, OLIVE_LSB); puts("\nBG color = OLIVE"); wait_ms(SHORT_WAIT); textBgColor(GREY_MSB, GREY_LSB); puts("\nBG color = GREY"); wait_ms(SHORT_WAIT); textBgColor(BLUE_MSB, BLUE_LSB); puts("\nBG color = BLUE"); wait_ms(SHORT_WAIT); textBgColor(GREEN_MSB, GREEN_LSB); puts("\nBG color = GREEN"); wait_ms(SHORT_WAIT); textBgColor(RED_MSB, RED_LSB); puts("\nBG color = RED"); wait_ms(SHORT_WAIT); textBgColor(YELLOW_MSB, YELLOW_LSB); puts("\nBG color = YELLOW"); wait_ms(SHORT_WAIT); textBgColor(G_YELLOW_MSB, G_YELLOW_LSB); puts("\nBG color = GREEN YELLOW"); wait_ms(SHORT_WAIT); textBgColor(WHITE_MSB, WHITE_LSB); puts("\nBG color = WHITE"); wait_ms(SHORT_WAIT); textBgColor(ORANGE_MSB, ORANGE_LSB); puts("\nBG color = ORANGE"); wait_ms(SHORT_WAIT); textBgColor(PINK_MSB, PINK_LSB); puts("\nBG color = PINK"); wait_ms(SHORT_WAIT); textBgColor(VIOLET_MSB, VIOLET_LSB); puts("\nBG color = VIOLET"); wait_ms(SHORT_WAIT); textBgColor(AQUA_MSB, AQUA_LSB); puts("\nBG color = AQUA"); wait_ms(SHORT_WAIT); textBgColor(CREAM_MSB, CREAM_LSB); puts("\nBG color = CREAM"); wait_ms(LONG_WAIT); textBgColor(BLACK_MSB, BLACK_LSB); // set color back textFgColor(GREEN_MSB, GREEN_LSB); // set color back cls(); puts("Lets try moving cursor..."); wait_ms(LONG_WAIT); cls(); if (moveCursor(5, 5) == 1) puts("+"); wait_ms(SHORT_WAIT); if (moveCursor(10, 10) == 1) puts("+"); wait_ms(SHORT_WAIT); screenOrientation(4); if (moveCursor(50, 50) == 1) puts("+"); wait_ms(SHORT_WAIT); if (moveCursor(19, 29) == 1) puts("+"); wait_ms(LONG_WAIT); cls(); screenOrientation(3); puts("\nText Foreground colors:"); wait_ms(LONG_WAIT); cls(); textBgColor(WHITE_MSB, WHITE_LSB); textFgColor(BLACK_MSB, BLACK_LSB); puts("\nFG color = BLACK"); textBgColor(BLACK_MSB, BLACK_LSB); wait_ms(SHORT_WAIT); textFgColor(NAVY_MSB, NAVY_LSB); puts("\nFG color = NAVY"); wait_ms(SHORT_WAIT); textFgColor(DGREEN_MSB, DGREEN_LSB); puts("\nFG color = DARK GREEN"); wait_ms(SHORT_WAIT); textFgColor(DCYAN_MSB, DCYAN_LSB); puts("\nFG color = DARK CYAN"); wait_ms(SHORT_WAIT); textFgColor(PURPLE_MSB, PURPLE_LSB); puts("\nFG color = PURPLE"); wait_ms(SHORT_WAIT); textFgColor(OLIVE_MSB, OLIVE_LSB); puts("\nFG color = OLIVE"); wait_ms(SHORT_WAIT); textFgColor(GREY_MSB, GREY_LSB); puts("\nFG color = GREY"); wait_ms(SHORT_WAIT); textFgColor(BLUE_MSB, BLUE_LSB); puts("\nFG color = BLUE"); wait_ms(SHORT_WAIT); textFgColor(GREEN_MSB, GREEN_LSB); puts("\nFG color = GREEN"); wait_ms(SHORT_WAIT); textFgColor(RED_MSB, RED_LSB); puts("\nFG color = RED"); wait_ms(SHORT_WAIT); textFgColor(YELLOW_MSB, YELLOW_LSB); puts("\nFG color = YELLOW"); wait_ms(SHORT_WAIT); textFgColor(G_YELLOW_MSB, G_YELLOW_LSB); puts("\nFG color = GREEN YELLOW"); wait_ms(SHORT_WAIT); textFgColor(WHITE_MSB, WHITE_LSB); puts("\nFG color = WHITE"); wait_ms(SHORT_WAIT); textFgColor(ORANGE_MSB, ORANGE_LSB); puts("\nFG color = ORANGE"); wait_ms(SHORT_WAIT); textFgColor(PINK_MSB, PINK_LSB); puts("\nFG color = PINK"); wait_ms(SHORT_WAIT); textFgColor(VIOLET_MSB, VIOLET_LSB); puts("\nFG color = VIOLET"); wait_ms(SHORT_WAIT); textFgColor(AQUA_MSB, AQUA_LSB); puts("\nFG color = AQUA"); wait_ms(SHORT_WAIT); textFgColor(CREAM_MSB, CREAM_LSB); puts("\nFG color = CREAM"); wait_ms(SHORT_WAIT); textFgColor(GREEN_MSB, GREEN_LSB); // set color back }