
Mejora la lectura de un pulsador disminuyendo el debounce que se genera al precionarlo.
main.cpp
- Committer:
- CCastrop1012
- Date:
- 2021-09-03
- Revision:
- 0:1220be6b963d
File content as of revision 0:1220be6b963d:
#include "mbed.h" DigitalOut led1(LED1); InterruptIn button1(USER_BUTTON); volatile bool button1_pressed = false; // Used in the main loop volatile bool button1_enabled = true; // Used for debouncing Timeout button1_timeout; // Used for debouncing // Enables button when bouncing is over void button1_enabled_cb(void) { button1_enabled = true; } // ISR handling button pressed event void button1_onpressed_cb(void) { if (button1_enabled) { // Disabled while the button is bouncing button1_enabled = false; button1_pressed = true; // To be read by the main loop button1_timeout.attach(callback(button1_enabled_cb), 0.3); // Debounce time 300 ms } } int main() { //button1.mode(PullUp); // Activate pull-up button1.fall(callback(button1_onpressed_cb)); // Attach ISR to handle button press event int idx = 0; // Just for printf below while(1) { if (button1_pressed) { // Set when button is pressed button1_pressed = false; printf("Button pressed %d\n", idx++); led1 = !led1; } } }