Allan Brignoli
/
Rome2_P6
gugus
TaskMove.cpp
- Committer:
- Brignall
- Date:
- 2018-05-18
- Revision:
- 0:1a0321f1ffbc
File content as of revision 0:1a0321f1ffbc:
/* * TaskMove.cpp * Copyright (c) 2018, ZHAW * All rights reserved. */ #include <cmath> #include "TaskMove.h" using namespace std; const float TaskMove::DEFAULT_DURATION = 3600.0f; /** * Creates a task object that moves the robot with given velocities. * @param conroller a reference to the controller object of the robot. * @param translationalVelocity the translational velocity, given in [m/s]. * @param rotationalVelocity the rotational velocity, given in [rad/s]. */ TaskMove::TaskMove(Controller& controller, float translationalVelocity, float rotationalVelocity) : controller(controller) { this->translationalVelocity = translationalVelocity; this->rotationalVelocity = rotationalVelocity; this->duration = DEFAULT_DURATION; time = 0.0f; } /** * Creates a task object that moves the robot with given velocities. * @param conroller a reference to the controller object of the robot. * @param translationalVelocity the translational velocity, given in [m/s]. * @param rotationalVelocity the rotational velocity, given in [rad/s]. * @param duration the duration to move the robot, given in [s]. */ TaskMove::TaskMove(Controller& controller, float translationalVelocity, float rotationalVelocity, float duration) : controller(controller) { this->translationalVelocity = translationalVelocity; this->rotationalVelocity = rotationalVelocity; this->duration = duration; time = 0.0f; } /** * Deletes the task object. */ TaskMove::~TaskMove() {} /** * This method is called periodically by a task sequencer. * @param period the period of the task sequencer, given in [s]. * @return the status of this task, i.e. RUNNING or DONE. */ int TaskMove::run(float period) { time += period; if (time < duration) { controller.setTranslationalVelocity(translationalVelocity); controller.setRotationalVelocity(rotationalVelocity); return RUNNING; } else { controller.setTranslationalVelocity(0.0f); controller.setRotationalVelocity(0.0f); return DONE; } }