gugus

Dependencies:   mbed

StateMachine.cpp

Committer:
Brignall
Date:
2018-05-18
Revision:
0:1a0321f1ffbc

File content as of revision 0:1a0321f1ffbc:

/*
 * StateMachine.cpp
 * Copyright (c) 2018, ZHAW
 * All rights reserved.
 */

#include <cmath>
#include "StateMachine.h"

using namespace std;

const float StateMachine::PERIOD = 0.01f;                   // period of task in [s]
const float StateMachine::DISTANCE_THRESHOLD = 0.2f;        // minimum allowed distance to obstacle in [m]
const float StateMachine::TRANSLATIONAL_VELOCITY = 0.3f;    // translational velocity in [m/s]
const float StateMachine::ROTATIONAL_VELOCITY = 1.0f;       // rotational velocity in [rad/s]

/**
 * Creates and initializes a state machine object.
 */
StateMachine::StateMachine(Controller& controller, DigitalOut& enableMotorDriver, DigitalOut& led0, DigitalOut& led1, DigitalOut& led2, DigitalOut& led3, DigitalOut& led4, DigitalOut& led5, DigitalIn& button, IRSensor& irSensor0, IRSensor& irSensor1, IRSensor& irSensor2, IRSensor& irSensor3, IRSensor& irSensor4, IRSensor& irSensor5) : controller(controller), enableMotorDriver(enableMotorDriver), led0(led0), led1(led1), led2(led2), led3(led3), led4(led4), led5(led5), button(button), irSensor0(irSensor0), irSensor1(irSensor1), irSensor2(irSensor2), irSensor3(irSensor3), irSensor4(irSensor4), irSensor5(irSensor5) {
    
    enableMotorDriver = 0;
    state = ROBOT_OFF;
    buttonNow = button;
    buttonBefore = buttonNow;
    taskList.clear();
    
    ticker.attach(callback(this, &StateMachine::run), PERIOD);
}

/**
 * Deletes the state machine object and releases all allocated resources.
 */
StateMachine::~StateMachine() {
    
    ticker.detach();
}

/**
 * Gets the actual state of this state machine.
 * @return the actual state as an int constant.
 */
int StateMachine::getState() {
    
    return state;
}

/**
 * This method is called periodically by the ticker object and implements the
 * logic of the state machine.
 */
void StateMachine::run() {
    
    // set the leds based on distance measurements
    /*
    led0 = irSensor0 < DISTANCE_THRESHOLD;
    led1 = irSensor1 < DISTANCE_THRESHOLD;
    led2 = irSensor2 < DISTANCE_THRESHOLD;
    led3 = irSensor3 < DISTANCE_THRESHOLD;
    led4 = irSensor4 < DISTANCE_THRESHOLD;
    led5 = irSensor5 < DISTANCE_THRESHOLD;
    */
    // implementation of the state machine
    
    switch (state) {
        
        case ROBOT_OFF:
            
            buttonNow = button;
            
            if (buttonNow && !buttonBefore) {   // detect button rising edge
                
                enableMotorDriver = 1;
                
                taskList.push_back(new TaskWait(controller, 0.5f));
                taskList.push_back(new TaskMoveToWaypoint(controller, 1.0f, 0.0f, 0.2f));
                taskList.push_back(new TaskMoveToWaypoint(controller, 1.0f, 1.0f, 0.2f));
                taskList.push_back(new TaskMoveToWaypoint(controller, 0.0f, 1.0f, 0.2f));
                taskList.push_back(new TaskMoveTo(controller, 0.0f, 0.0f, -1.5f, 0.2f, 0.1f));
                
                state = PROCESSING_TASKS;
            }
            
            buttonBefore = buttonNow;
            
            break;
            
        case PROCESSING_TASKS:
            
            buttonNow = button;
            
            if (buttonNow && !buttonBefore) {   // detect button rising edge
                
                controller.setTranslationalVelocity(0.0f);
                controller.setRotationalVelocity(0.0f);
                
                state = SLOWING_DOWN;
                /*
            } else if ((irSensor0 < DISTANCE_THRESHOLD) || (irSensor1 < DISTANCE_THRESHOLD)) {
                
                controller.setTranslationalVelocity(0.0f);
                controller.setRotationalVelocity(ROTATIONAL_VELOCITY);
                
                state = TURN_LEFT;
                
            } else if (irSensor5 < DISTANCE_THRESHOLD) {
                
                controller.setTranslationalVelocity(0.0f);
                controller.setRotationalVelocity(-ROTATIONAL_VELOCITY);
                
                state = TURN_RIGHT;
                */
            } else if (taskList.size() > 0) {
                
                Task* task = taskList.front();
                int result = task->run(PERIOD);
                if (result == Task::DONE) {
                    taskList.pop_front();
                    delete task;
                }
                
            } else {
                
                controller.setTranslationalVelocity(0.0f);
                controller.setRotationalVelocity(0.0f);
                
                state = SLOWING_DOWN;
            }
            
            buttonBefore = buttonNow;
            
            break;
            
        case TURN_LEFT:
            
            buttonNow = button;
            
            if (buttonNow && !buttonBefore) {   // detect button rising edge
                
                controller.setTranslationalVelocity(0.0f);
                controller.setRotationalVelocity(0.0f);
                
                state = SLOWING_DOWN;
                
            } else if ((irSensor0 > DISTANCE_THRESHOLD) && (irSensor1 > DISTANCE_THRESHOLD) && (irSensor5 > DISTANCE_THRESHOLD)) {
                
                state = PROCESSING_TASKS;
            }
            
            buttonBefore = buttonNow;
            
            break;
            
        case TURN_RIGHT:
            
            buttonNow = button;
            
            if (buttonNow && !buttonBefore) {   // detect button rising edge
                
                controller.setTranslationalVelocity(0.0f);
                controller.setRotationalVelocity(0.0f);
                
                state = SLOWING_DOWN;
                
            } else if ((irSensor0 > DISTANCE_THRESHOLD) && (irSensor1 > DISTANCE_THRESHOLD) && (irSensor5 > DISTANCE_THRESHOLD)) {
                
                state = PROCESSING_TASKS;
            }
            
            buttonBefore = buttonNow;
            
            break;
            
        case SLOWING_DOWN:
            
            if ((fabs(controller.getActualTranslationalVelocity()) < 0.01f) && (fabs(controller.getActualRotationalVelocity()) < 0.01f)) {
                
                enableMotorDriver = 0;
                
                while (taskList.size() > 0) {
                    delete taskList.front();
                    taskList.pop_front();
                }
                
                state = ROBOT_OFF;
            }
            
            break;
            
        default:
            
            state = ROBOT_OFF;
    }
}