Forked LEDMatrix and added horizontal scrolling
Fork of LEDMatrix by
Diff: LEDMatrix.h
- Revision:
- 2:cd2da920cf98
- Parent:
- 1:79cf2e115449
- Child:
- 3:1e06e89bc0c9
--- a/LEDMatrix.h Mon Jan 11 21:05:53 2016 +0000 +++ b/LEDMatrix.h Thu Jan 14 12:57:59 2016 +0000 @@ -24,19 +24,25 @@ #include "mbed.h" -class LEDMatrix { +const int LED_MATRIX_LEDS_HORIZONTALLY = 32; +const int LED_MATRIX_LEDS_VERTICALLY = 16; +const int LED_MATRIX_MAX_LINES = 16; + +class LEDMatrix +{ public: + LEDMatrix(PinName pinA, PinName pinB, PinName pinC, PinName pinD, PinName pinOE, PinName pinR1, PinName pinSTB, PinName pinCLK); /** * set the display's display buffer and number, the buffer's size must be not less than 512 * number / 8 bytes - * @param displaybuf display buffer + * @param pDisplayBuf display buffer * @param number panels' number */ - void begin(uint8_t *displaybuf, uint16_t width, uint16_t height); + void begin(uint8_t *pDisplayBuf, uint16_t width, uint16_t height, uint16_t scrollWidth, uint16_t numLines, int charSeparation = 1); /** - * draw a point + * draw a point - origin is like a graph with 0,0 at the lower-left corner * @param x x * @param y y * @param pixel 0: led off, >0: led on @@ -44,7 +50,7 @@ void drawPoint(uint16_t x, uint16_t y, uint8_t pixel); /** - * draw a rect + * draw a rect - origin is like a graph with 0,0 at the lower-left corner * @param (x1, y1) top-left position * @param (x2, y2) bottom-right position, not included in the rect * @param pixel 0: rect off, >0: rect on @@ -60,35 +66,49 @@ void drawImage(uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2, uint8_t *image); /** - * Set screen buffer to zero - */ - void clear(); - - /** * turn off 1/16 leds and turn on another 1/16 leds */ void scan(); - void reverse(); + void invertColour(); - uint8_t isReversed(); + uint8_t isInvertedColour(); void on(); void off(); - void scrollLeft(); - void scrollReset(); - void scrollToPos(int pos); + // Passing lineIdx == -1 to the following functions resets all lines + // Lines are numbered starting at 0 + void clear(int lineIdx = -1); + void scroll(int lineIdx, bool scrollLeft); + void scrollReset(int lineIdx = -1); + void scrollToPos(int lineIdx, int pos); + void setupScroll(int lineIdx, int scrollWidth, int scrollInc); + uint8_t reverseBits(uint8_t b); + int displayChar(int xPos, int yPos, char ch); + int displayLargeDigit(int curX, int curY, char ch); + int displayLine(int lineIdx, const char* line); + + // Called frequently and regularly to handle effects like scrolling + void serviceEffects(); + private: + bool getRowsToWorkOn(int lineIdx, int &startRow, int &numRows); DigitalOut a, b, c, d, oe, r1, stb, clk; - uint8_t *displaybuf; + uint8_t *_pDisplayBuf; uint16_t width; uint16_t height; + uint16_t dispBufWidth; + uint16_t numLines; uint8_t mask; - uint8_t state; - int _horizontalScrollPos; + bool _isEnabled; + int _hScrollPos[LED_MATRIX_LEDS_VERTICALLY]; + int _hScrollWidth[LED_MATRIX_LEDS_VERTICALLY]; + bool _isBusy; + int _charSeparation; + int _lineScrollInc[LED_MATRIX_MAX_LINES]; }; #endif