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Fork of Smoothie by
libs/Config.cpp
- Committer:
- scachat
- Date:
- 2012-07-31
- Revision:
- 0:31e91bb0ef3c
- Child:
- 2:1df0b61d3b5a
File content as of revision 0:31e91bb0ef3c:
/*
This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl).
Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
*/
using namespace std;
#include <vector>
#include <string>
#include "libs/Kernel.h"
#include "Config.h"
#include "ConfigValue.h"
#include "ConfigSource.h"
#include "ConfigCache.h"
#include "libs/nuts_bolts.h"
#include "libs/utils.h"
#include "libs/SerialMessage.h"
#include "libs/ConfigSources/FileConfigSource.h"
Config::Config(){
this->config_cache_loaded = false;
// Config source for */config files
this->config_sources.push_back( new FileConfigSource("/local/config", LOCAL_CONFIGSOURCE_CHECKSUM) );
//this->config_sources.push_back( new FileConfigSource("/sd/config", SD_CONFIGSOURCE_CHECKSUM ) );
// Pre-load the config cache
this->config_cache_load();
}
void Config::on_module_loaded(){}
void Config::on_console_line_received( void* argument ){}
void Config::set_string( string setting, string value ){
ConfigValue* cv = new ConfigValue;
cv->found = true;
cv->check_sums = get_checksums(setting);
cv->value = value;
this->config_cache.replace_or_push_back(cv);
this->kernel->call_event(ON_CONFIG_RELOAD);
}
void Config::get_module_list(vector<uint16_t>* list, uint16_t family){
for( int i=1; i<this->config_cache.size(); i++){
ConfigValue* value = this->config_cache.at(i);
if( value->check_sums.size() == 3 && value->check_sums.at(2) == 29545 && value->check_sums.at(0) == family ){
// We found a module enable for this family, add it's number
list->push_back(value->check_sums.at(1));
}
}
}
// Command to load config cache into buffer for multiple reads during init
void Config::config_cache_load(){
this->config_cache_clear();
// First element is a special empty ConfigValue for values not found
ConfigValue* result = new ConfigValue;
this->config_cache.push_back(result);
// For each ConfigSource in our stack
for( unsigned int i = 0; i < this->config_sources.size(); i++ ){
ConfigSource* source = this->config_sources[i];
source->transfer_values_to_cache(&this->config_cache);
}
this->config_cache_loaded = true;
}
// Command to clear the config cache after init
void Config::config_cache_clear(){
while( ! this->config_cache.empty() ){
delete this->config_cache.back();
this->config_cache.pop_back();
}
this->config_cache_loaded = false;
}
ConfigValue* Config::value(uint16_t check_sum_a, uint16_t check_sum_b, uint16_t check_sum_c ){
vector<uint16_t> check_sums;
check_sums.push_back(check_sum_a);
check_sums.push_back(check_sum_b);
check_sums.push_back(check_sum_c);
return this->value(check_sums);
}
ConfigValue* Config::value(uint16_t check_sum_a, uint16_t check_sum_b){
vector<uint16_t> check_sums;
check_sums.push_back(check_sum_a);
check_sums.push_back(check_sum_b);
return this->value(check_sums);
}
ConfigValue* Config::value(uint16_t check_sum){
vector<uint16_t> check_sums;
check_sums.push_back(check_sum);
return this->value(check_sums);
}
// Get a value from the configuration as a string
// Because we don't like to waste space in Flash with lengthy config parameter names, we take a checksum instead so that the name does not have to be stored
// See get_checksum
ConfigValue* Config::value(vector<uint16_t> check_sums){
ConfigValue* result = this->config_cache[0];
//if( this->has_config_file() == false ){
// return result;
//}
// Check if the config is cached, and load it temporarily if it isn't
bool cache_preloaded = this->config_cache_loaded;
if( !cache_preloaded ){ this->config_cache_load(); }
for( int i=1; i<this->config_cache.size(); i++){
// If this line matches the checksum
bool match = true;
for( unsigned int j = 0; j < check_sums.size(); j++ ){
uint16_t checksum_node = check_sums[j];
//printf("%u(%s) against %u\r\n", get_checksum(key_node), key_node.c_str(), checksum_node);
if(this->config_cache[i]->check_sums[j] != checksum_node ){
match = false;
break;
}
}
if( match == false ){
//printf("continue\r\n");
continue;
}
result = this->config_cache[i];
break;
}
if( !cache_preloaded ){
this->config_cache_clear();
}
return result;
}
