Michael Spencer / Smoothie

Dependencies:   mbed

Fork of Smoothie by Stéphane Cachat

Revision:
2:1df0b61d3b5a
Parent:
0:31e91bb0ef3c
--- a/modules/robot/Stepper.cpp	Sat Mar 01 02:37:29 2014 +0000
+++ b/modules/robot/Stepper.cpp	Fri Feb 28 18:52:52 2014 -0800
@@ -1,243 +1,309 @@
-/*  
-      This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl) with additions from Sungeun K. Jeon (https://github.com/chamnit/grbl)
-      Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
-      Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
-      You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>. 
-*/
-
-#include "libs/Module.h"
-#include "libs/Kernel.h"
-#include "Stepper.h"
-#include "Planner.h"
-#include "Player.h"
-#include <vector>
-using namespace std;
-#include "libs/nuts_bolts.h"
-
-Stepper* stepper;
-
-Stepper::Stepper(){
-    this->current_block = NULL;
-    this->step_events_completed = 0; 
-    this->divider = 0;
-    this->paused = false;
-}
-
-//Called when the module has just been loaded
-void Stepper::on_module_loaded(){
-    stepper = this;
-    this->register_for_event(ON_BLOCK_BEGIN);
-    this->register_for_event(ON_BLOCK_END);
-    this->register_for_event(ON_GCODE_EXECUTE);
-    this->register_for_event(ON_PLAY);
-    this->register_for_event(ON_PAUSE);
- 
-    // Get onfiguration
-    this->on_config_reload(this); 
-
-    // Acceleration ticker
-    //this->kernel->slow_ticker->set_frequency(this->acceleration_ticks_per_second/10);
-    this->kernel->slow_ticker->attach( this->acceleration_ticks_per_second, this, &Stepper::trapezoid_generator_tick );
-
-    // Initiate main_interrupt timer and step reset timer
-    this->kernel->step_ticker->attach( this, &Stepper::main_interrupt );   
-    this->kernel->step_ticker->reset_attach( this, &Stepper::reset_step_pins );
-
-}
-
-// Get configuration from the config file
-void Stepper::on_config_reload(void* argument){
-    
-    this->microseconds_per_step_pulse   =  this->kernel->config->value(microseconds_per_step_pulse_checksum  )->by_default(5     )->as_number();
-    this->acceleration_ticks_per_second =  this->kernel->config->value(acceleration_ticks_per_second_checksum)->by_default(100   )->as_number();
-    this->minimum_steps_per_minute      =  this->kernel->config->value(minimum_steps_per_minute_checksum     )->by_default(1200  )->as_number();
-    this->base_stepping_frequency       =  this->kernel->config->value(base_stepping_frequency_checksum      )->by_default(100000)->as_number();
-    this->alpha_step_pin                =  this->kernel->config->value(alpha_step_pin_checksum               )->by_default("1.21"     )->as_pin()->as_output();
-    this->beta_step_pin                 =  this->kernel->config->value(beta_step_pin_checksum                )->by_default("1.23"     )->as_pin()->as_output();
-    this->gamma_step_pin                =  this->kernel->config->value(gamma_step_pin_checksum               )->by_default("1.22!"    )->as_pin()->as_output();
-    this->alpha_dir_pin                 =  this->kernel->config->value(alpha_dir_pin_checksum                )->by_default("1.18"     )->as_pin()->as_output();
-    this->beta_dir_pin                  =  this->kernel->config->value(beta_dir_pin_checksum                 )->by_default("1.20"     )->as_pin()->as_output();
-    this->gamma_dir_pin                 =  this->kernel->config->value(gamma_dir_pin_checksum                )->by_default("1.19"     )->as_pin()->as_output();
-    this->alpha_en_pin                  =  this->kernel->config->value(alpha_en_pin_checksum                 )->by_default("0.4"      )->as_pin()->as_output()->as_open_drain();
-    this->beta_en_pin                   =  this->kernel->config->value(beta_en_pin_checksum                  )->by_default("0.10"     )->as_pin()->as_output()->as_open_drain();
-    this->gamma_en_pin                  =  this->kernel->config->value(gamma_en_pin_checksum                 )->by_default("0.19"     )->as_pin()->as_output()->as_open_drain();
-
-
-    // TODO : This is supposed to be done by gcodes
-    this->alpha_en_pin->set(0);
-    this->beta_en_pin->set(0);
-    this->gamma_en_pin->set(0);
-
-
-    // Set the Timer interval for Match Register 1, 
-    this->kernel->step_ticker->set_reset_delay( this->microseconds_per_step_pulse / 1000000 );
-    this->kernel->step_ticker->set_frequency( this->base_stepping_frequency );
-}
-
-// When the play/pause button is set to pause, or a module calls the ON_PAUSE event
-void Stepper::on_pause(void* argument){
-    this->paused = true;
-}
-
-// When the play/pause button is set to play, or a module calls the ON_PLAY event
-void Stepper::on_play(void* argument){
-    // TODO: Re-compute the whole queue for a cold-start
-    this->paused = false;
-}
-
-void Stepper::on_gcode_execute(void* argument){
-    Gcode* gcode = static_cast<Gcode*>(argument);
-
-    if( gcode->has_letter('M')){
-        int code = (int) gcode->get_value('M');
-        if( code == 84 ){
-            this->alpha_en_pin->set(0);
-            this->beta_en_pin->set(0);
-            this->gamma_en_pin->set(0);
-        }
-    }
-}
-
-// A new block is popped from the queue
-void Stepper::on_block_begin(void* argument){
-    Block* block  = static_cast<Block*>(argument);
-
-    // The stepper does not care about 0-blocks
-    if( block->millimeters == 0.0 ){ return; }
-    
-    // Mark the new block as of interrest to us
-    block->take();
-   
-    // Setup
-    for( int stpr=ALPHA_STEPPER; stpr<=GAMMA_STEPPER; stpr++){ this->counters[stpr] = 0; this->stepped[stpr] = 0; } 
-    this->step_events_completed = 0; 
-
-    this->current_block = block;
-    
-    // This is just to save computing power and not do it every step 
-    this->update_offsets();
-    
-    // Setup acceleration for this block 
-    this->trapezoid_generator_reset();
-
-}
-
-// Current block is discarded
-void Stepper::on_block_end(void* argument){
-    Block* block  = static_cast<Block*>(argument);
-    this->current_block = NULL; //stfu !
-}
-
-// "The Stepper Driver Interrupt" - This timer interrupt is the workhorse of Smoothie. It is executed at the rate set with
-// config_step_timer. It pops blocks from the block_buffer and executes them by pulsing the stepper pins appropriately.
-inline uint32_t Stepper::main_interrupt(uint32_t dummy){
-    if( this->paused ){ return 0; } 
-
-    // Step dir pins first, then step pinse, stepper drivers like to know the direction before the step signal comes in
-    this->alpha_dir_pin->set(  ( this->out_bits >> 0  ) & 1 );
-    this->beta_dir_pin->set(   ( this->out_bits >> 1  ) & 1 );
-    this->gamma_dir_pin->set(  ( this->out_bits >> 2  ) & 1 );
-    this->alpha_step_pin->set( ( this->out_bits >> 3  ) & 1 );
-    this->beta_step_pin->set(  ( this->out_bits >> 4  ) & 1 );
-    this->gamma_step_pin->set( ( this->out_bits >> 5  ) & 1 );
-
-    if( this->current_block != NULL ){
-        // Set bits for direction and steps 
-        this->out_bits = this->current_block->direction_bits;
-        for( int stpr=ALPHA_STEPPER; stpr<=GAMMA_STEPPER; stpr++){ 
-            this->counters[stpr] += this->counter_increment; 
-            if( this->counters[stpr] > this->offsets[stpr] && this->stepped[stpr] < this->current_block->steps[stpr] ){
-                this->counters[stpr] -= this->offsets[stpr] ;
-                this->stepped[stpr]++;
-                this->out_bits |= (1 << (stpr+3) );
-            } 
-        } 
-        // If current block is finished, reset pointer
-        this->step_events_completed += this->counter_increment;
-        if( this->step_events_completed >= this->current_block->steps_event_count<<16 ){ 
-            if( this->stepped[ALPHA_STEPPER] == this->current_block->steps[ALPHA_STEPPER] && this->stepped[BETA_STEPPER] == this->current_block->steps[BETA_STEPPER] && this->stepped[GAMMA_STEPPER] == this->current_block->steps[GAMMA_STEPPER] ){ 
-                if( this->current_block != NULL ){
-                    this->current_block->release(); 
-                }
-            }
-        }
-    }else{
-        this->out_bits = 0;
-    }
-
-}
-
-// We compute this here instead of each time in the interrupt
-void Stepper::update_offsets(){
-    for( int stpr=ALPHA_STEPPER; stpr<=GAMMA_STEPPER; stpr++){ 
-        this->offsets[stpr] = (int)floor((float)((float)(1<<16)*(float)((float)this->current_block->steps_event_count / (float)this->current_block->steps[stpr]))); 
-    }
-}
-
-// This is called ACCELERATION_TICKS_PER_SECOND times per second by the step_event
-// interrupt. It can be assumed that the trapezoid-generator-parameters and the
-// current_block stays untouched by outside handlers for the duration of this function call.
-uint32_t Stepper::trapezoid_generator_tick( uint32_t dummy ) {
-    if(this->current_block && !this->trapezoid_generator_busy && !this->paused ) {
-          if(this->step_events_completed < this->current_block->accelerate_until<<16) {
-              this->trapezoid_adjusted_rate += this->current_block->rate_delta;
-              if (this->trapezoid_adjusted_rate > this->current_block->nominal_rate ) {
-                  this->trapezoid_adjusted_rate = this->current_block->nominal_rate;
-              }
-              this->set_step_events_per_minute(this->trapezoid_adjusted_rate);
-          } else if (this->step_events_completed >= this->current_block->decelerate_after<<16) {
-              // NOTE: We will only reduce speed if the result will be > 0. This catches small
-              // rounding errors that might leave steps hanging after the last trapezoid tick.
-              if (this->trapezoid_adjusted_rate > double(this->current_block->rate_delta) * 1.5) {
-                  this->trapezoid_adjusted_rate -= this->current_block->rate_delta;
-              }else{
-                  this->trapezoid_adjusted_rate = double(this->current_block->rate_delta) * 1.5; 
-                  //this->trapezoid_adjusted_rate = floor(double(this->trapezoid_adjusted_rate / 2 ));
-                  //this->kernel->serial->printf("over!\r\n");
-              }
-              if (this->trapezoid_adjusted_rate < this->current_block->final_rate ) {
-                  this->trapezoid_adjusted_rate = this->current_block->final_rate;
-              }
-              this->set_step_events_per_minute(this->trapezoid_adjusted_rate);
-          } else {
-              // Make sure we cruise at exactly nominal rate
-              if (this->trapezoid_adjusted_rate != this->current_block->nominal_rate) {
-                  this->trapezoid_adjusted_rate = this->current_block->nominal_rate;
-                  this->set_step_events_per_minute(this->trapezoid_adjusted_rate);
-              }
-          }
-    }
-}
-
-// Initializes the trapezoid generator from the current block. Called whenever a new
-// block begins.
-void Stepper::trapezoid_generator_reset(){
-    this->trapezoid_adjusted_rate = this->current_block->initial_rate;
-    this->trapezoid_tick_cycle_counter = 0;
-    // Because this can be called directly from the main loop, it could be interrupted by the acceleration ticker, and that would be bad, so we use a flag
-    this->trapezoid_generator_busy = true;
-    this->set_step_events_per_minute(this->trapezoid_adjusted_rate); 
-    this->trapezoid_generator_busy = false;
-}
-
-void Stepper::set_step_events_per_minute( double steps_per_minute ){
-
-    // We do not step slower than this 
-    steps_per_minute = max(steps_per_minute, this->minimum_steps_per_minute);
-
-    // The speed factor is the factor by which we must multiply the minimal step frequency to reach the maximum step frequency
-    // The higher, the smoother the movement will be, but the closer the maximum and minimum frequencies are, the smaller the factor is
-    // speed_factor = base_stepping_frequency / steps_per_second
-    // counter_increment = 1 / speed_factor ( 1 is 1<<16 because we do fixed point )
-    this->counter_increment = int(floor(double(1<<16)/double(this->base_stepping_frequency / (steps_per_minute/60L))));
-
-    this->kernel->call_event(ON_SPEED_CHANGE, this);
-
-}
-
-uint32_t Stepper::reset_step_pins(uint32_t dummy){
-    this->alpha_step_pin->set(0);
-    this->beta_step_pin->set(0); 
-    this->gamma_step_pin->set(0);
-
-}
+/*
+      This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl) with additions from Sungeun K. Jeon (https://github.com/chamnit/grbl)
+      Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
+      Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+      You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Stepper.h"
+
+#include "libs/Module.h"
+#include "libs/Kernel.h"
+#include "Planner.h"
+#include "Conveyor.h"
+#include "StepperMotor.h"
+
+#include <vector>
+using namespace std;
+
+#include "libs/nuts_bolts.h"
+#include "libs/Hook.h"
+
+#include <mri.h>
+
+
+// The stepper reacts to blocks that have XYZ movement to transform them into actual stepper motor moves
+// TODO: This does accel, accel should be in StepperMotor
+
+Stepper* stepper;
+uint32_t previous_step_count;
+uint32_t skipped_speed_updates;
+uint32_t speed_ticks_counter;
+
+Stepper::Stepper(){
+    this->current_block = NULL;
+    this->paused = false;
+    this->trapezoid_generator_busy = false;
+    this->force_speed_update = false;
+    skipped_speed_updates = 0;
+}
+
+//Called when the module has just been loaded
+void Stepper::on_module_loaded(){
+    stepper = this;
+    register_for_event(ON_CONFIG_RELOAD);
+    this->register_for_event(ON_BLOCK_BEGIN);
+    this->register_for_event(ON_BLOCK_END);
+    this->register_for_event(ON_GCODE_EXECUTE);
+    this->register_for_event(ON_GCODE_RECEIVED);
+    this->register_for_event(ON_PLAY);
+    this->register_for_event(ON_PAUSE);
+
+    // Get onfiguration
+    this->on_config_reload(this);
+
+    // Acceleration ticker
+    this->acceleration_tick_hook = THEKERNEL->slow_ticker->attach( this->acceleration_ticks_per_second, this, &Stepper::trapezoid_generator_tick );
+
+    // Attach to the end_of_move stepper event
+    THEKERNEL->robot->alpha_stepper_motor->attach(this, &Stepper::stepper_motor_finished_move );
+    THEKERNEL->robot->beta_stepper_motor->attach( this, &Stepper::stepper_motor_finished_move );
+    THEKERNEL->robot->gamma_stepper_motor->attach(this, &Stepper::stepper_motor_finished_move );
+}
+
+// Get configuration from the config file
+void Stepper::on_config_reload(void* argument){
+
+    this->acceleration_ticks_per_second =  THEKERNEL->config->value(acceleration_ticks_per_second_checksum)->by_default(100   )->as_number();
+    this->minimum_steps_per_second      =  THEKERNEL->config->value(minimum_steps_per_minute_checksum     )->by_default(3000  )->as_number() / 60.0F;
+
+    // Steppers start off by default
+    this->turn_enable_pins_off();
+}
+
+// When the play/pause button is set to pause, or a module calls the ON_PAUSE event
+void Stepper::on_pause(void* argument){
+    this->paused = true;
+    THEKERNEL->robot->alpha_stepper_motor->pause();
+    THEKERNEL->robot->beta_stepper_motor->pause();
+    THEKERNEL->robot->gamma_stepper_motor->pause();
+}
+
+// When the play/pause button is set to play, or a module calls the ON_PLAY event
+void Stepper::on_play(void* argument){
+    // TODO: Re-compute the whole queue for a cold-start
+    this->paused = false;
+    THEKERNEL->robot->alpha_stepper_motor->unpause();
+    THEKERNEL->robot->beta_stepper_motor->unpause();
+    THEKERNEL->robot->gamma_stepper_motor->unpause();
+}
+
+void Stepper::on_gcode_received(void* argument){
+    Gcode* gcode = static_cast<Gcode*>(argument);
+    // Attach gcodes to the last block for on_gcode_execute
+    if( gcode->has_m && (gcode->m == 84 || gcode->m == 17 || gcode->m == 18 )) {
+        THEKERNEL->conveyor->append_gcode(gcode);
+    }
+}
+
+// React to enable/disable gcodes
+void Stepper::on_gcode_execute(void* argument){
+    Gcode* gcode = static_cast<Gcode*>(argument);
+
+    if( gcode->has_m){
+        if( gcode->m == 17 ){
+            this->turn_enable_pins_on();
+        }
+        if( (gcode->m == 84 || gcode->m == 18) && !gcode->has_letter('E') ){
+            this->turn_enable_pins_off();
+        }
+    }
+}
+
+// Enable steppers
+void Stepper::turn_enable_pins_on(){
+    for (StepperMotor* m : THEKERNEL->robot->actuators)
+        m->enable(true);
+    this->enable_pins_status = true;
+}
+
+// Disable steppers
+void Stepper::turn_enable_pins_off(){
+    for (StepperMotor* m : THEKERNEL->robot->actuators)
+        m->enable(false);
+    this->enable_pins_status = false;
+}
+
+// A new block is popped from the queue
+void Stepper::on_block_begin(void* argument){
+    Block* block  = static_cast<Block*>(argument);
+
+    // The stepper does not care about 0-blocks
+    if( block->millimeters == 0.0F ){ return; }
+
+    // Mark the new block as of interrest to us
+    if( block->steps[ALPHA_STEPPER] > 0 || block->steps[BETA_STEPPER] > 0 || block->steps[GAMMA_STEPPER] > 0 ){
+        block->take();
+    }else{
+        return;
+    }
+
+    // We can't move with the enable pins off
+    if( this->enable_pins_status == false ){
+        this->turn_enable_pins_on();
+    }
+
+    // Setup : instruct stepper motors to move
+    if( block->steps[ALPHA_STEPPER] > 0 ){ THEKERNEL->robot->alpha_stepper_motor->move( ( block->direction_bits >> 0  ) & 1 , block->steps[ALPHA_STEPPER] ); }
+    if( block->steps[BETA_STEPPER ] > 0 ){ THEKERNEL->robot->beta_stepper_motor->move(  ( block->direction_bits >> 1  ) & 1 , block->steps[BETA_STEPPER ] ); }
+    if( block->steps[GAMMA_STEPPER] > 0 ){ THEKERNEL->robot->gamma_stepper_motor->move( ( block->direction_bits >> 2  ) & 1 , block->steps[GAMMA_STEPPER] ); }
+
+    this->current_block = block;
+
+    // Setup acceleration for this block
+    this->trapezoid_generator_reset();
+
+    // Find the stepper with the more steps, it's the one the speed calculations will want to follow
+    this->main_stepper = THEKERNEL->robot->alpha_stepper_motor;
+    if( THEKERNEL->robot->beta_stepper_motor->steps_to_move > this->main_stepper->steps_to_move ){ this->main_stepper = THEKERNEL->robot->beta_stepper_motor; }
+    if( THEKERNEL->robot->gamma_stepper_motor->steps_to_move > this->main_stepper->steps_to_move ){ this->main_stepper = THEKERNEL->robot->gamma_stepper_motor; }
+
+    // Set the initial speed for this move
+    this->trapezoid_generator_tick(0);
+
+    // Synchronise the acceleration curve with the stepping
+    this->synchronize_acceleration(0);
+
+}
+
+// Current block is discarded
+void Stepper::on_block_end(void* argument){
+    this->current_block = NULL; //stfu !
+}
+
+// When a stepper motor has finished it's assigned movement
+uint32_t Stepper::stepper_motor_finished_move(uint32_t dummy){
+
+    // We care only if none is still moving
+    if( THEKERNEL->robot->alpha_stepper_motor->moving || THEKERNEL->robot->beta_stepper_motor->moving || THEKERNEL->robot->gamma_stepper_motor->moving ){ return 0; }
+
+    // This block is finished, release it
+    if( this->current_block != NULL ){
+        this->current_block->release();
+    }
+
+    return 0;
+}
+
+
+// This is called ACCELERATION_TICKS_PER_SECOND times per second by the step_event
+// interrupt. It can be assumed that the trapezoid-generator-parameters and the
+// current_block stays untouched by outside handlers for the duration of this function call.
+uint32_t Stepper::trapezoid_generator_tick( uint32_t dummy ) {
+
+    // Do not do the accel math for nothing
+    if(this->current_block && !this->paused && this->main_stepper->moving ) {
+
+        // Store this here because we use it a lot down there
+        uint32_t current_steps_completed = this->main_stepper->stepped;
+
+        // Do not accel, just set the value
+        if( this->force_speed_update ){
+          this->force_speed_update = false;
+          this->set_step_events_per_second(this->trapezoid_adjusted_rate);
+          return 0;
+        }
+
+        // If we are accelerating
+        if(current_steps_completed <= this->current_block->accelerate_until + 1) {
+            // Increase speed
+            this->trapezoid_adjusted_rate += this->current_block->rate_delta;
+              if (this->trapezoid_adjusted_rate > this->current_block->nominal_rate ) {
+                  this->trapezoid_adjusted_rate = this->current_block->nominal_rate;
+              }
+              this->set_step_events_per_second(this->trapezoid_adjusted_rate);
+
+        // If we are decelerating
+        }else if (current_steps_completed > this->current_block->decelerate_after) {
+             // Reduce speed
+             // NOTE: We will only reduce speed if the result will be > 0. This catches small
+              // rounding errors that might leave steps hanging after the last trapezoid tick.
+              if(this->trapezoid_adjusted_rate > this->current_block->rate_delta * 1.5F) {
+                  this->trapezoid_adjusted_rate -= this->current_block->rate_delta;
+              }else{
+                  this->trapezoid_adjusted_rate = this->current_block->rate_delta * 1.5F;
+              }
+              if(this->trapezoid_adjusted_rate < this->current_block->final_rate ) {
+                  this->trapezoid_adjusted_rate = this->current_block->final_rate;
+              }
+              this->set_step_events_per_second(this->trapezoid_adjusted_rate);
+
+        // If we are cruising
+        }else {
+              // Make sure we cruise at exactly nominal rate
+              if (this->trapezoid_adjusted_rate != this->current_block->nominal_rate) {
+                  this->trapezoid_adjusted_rate = this->current_block->nominal_rate;
+                  this->set_step_events_per_second(this->trapezoid_adjusted_rate);
+              }
+          }
+    }
+
+    return 0;
+}
+
+
+
+// Initializes the trapezoid generator from the current block. Called whenever a new
+// block begins.
+inline void Stepper::trapezoid_generator_reset(){
+    this->trapezoid_adjusted_rate = this->current_block->initial_rate;
+    this->force_speed_update = true;
+    this->trapezoid_tick_cycle_counter = 0;
+    previous_step_count = 0;
+    skipped_speed_updates = 0;
+    speed_ticks_counter = 0;
+}
+
+// Update the speed for all steppers
+void Stepper::set_step_events_per_second( float steps_per_second )
+{
+    // We do not step slower than this
+    //steps_per_second = max(steps_per_second, this->minimum_steps_per_second);
+    if( steps_per_second < this->minimum_steps_per_second ){
+        steps_per_second = this->minimum_steps_per_second;
+    }
+
+    // Instruct the stepper motors
+    if( THEKERNEL->robot->alpha_stepper_motor->moving ){ THEKERNEL->robot->alpha_stepper_motor->set_speed( steps_per_second * ( (float)this->current_block->steps[ALPHA_STEPPER] / (float)this->current_block->steps_event_count ) ); }
+    if( THEKERNEL->robot->beta_stepper_motor->moving  ){ THEKERNEL->robot->beta_stepper_motor->set_speed(  steps_per_second * ( (float)this->current_block->steps[BETA_STEPPER ] / (float)this->current_block->steps_event_count ) ); }
+    if( THEKERNEL->robot->gamma_stepper_motor->moving ){ THEKERNEL->robot->gamma_stepper_motor->set_speed( steps_per_second * ( (float)this->current_block->steps[GAMMA_STEPPER] / (float)this->current_block->steps_event_count ) ); }
+
+    // Other modules might want to know the speed changed
+    THEKERNEL->call_event(ON_SPEED_CHANGE, this);
+
+}
+
+// This function has the role of making sure acceleration and deceleration curves have their
+// rhythm synchronized. The accel/decel must start at the same moment as the speed update routine
+// This is caller in "step just occured" or "block just began" ( step Timer ) context, so we need to be fast.
+// All we do is reset the other timer so that it does what we want
+uint32_t Stepper::synchronize_acceleration(uint32_t dummy){
+
+    // No move was done, this is called from on_block_begin
+    // This means we setup the accel timer in a way where it gets called right after
+    // we exit this step interrupt, and so that it is then in synch with
+    if( this->main_stepper->stepped == 0 ){
+        // Whatever happens, we must call the accel interrupt asap
+        // Because it will set the initial rate
+        // We also want to synchronize in case we start accelerating or decelerating now
+
+        // Accel interrupt must happen asap
+        NVIC_SetPendingIRQ(TIMER2_IRQn);
+        // Synchronize both counters
+        LPC_TIM2->TC = LPC_TIM0->TC;
+
+        // If we start decelerating after this, we must ask the actuator to warn us
+        // so we can do what we do in the "else" bellow
+        if( this->current_block->decelerate_after > 0 && this->current_block->decelerate_after < this->main_stepper->steps_to_move ){
+            this->main_stepper->attach_signal_step(this->current_block->decelerate_after, this, &Stepper::synchronize_acceleration);
+        }
+    }else{
+        // If we are called not at the first steps, this means we are beginning deceleration
+        NVIC_SetPendingIRQ(TIMER2_IRQn);
+        // Synchronize both counters
+        LPC_TIM2->TC = LPC_TIM0->TC;
+    }
+
+    return 0;
+}
+