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Diff: LaosMotion/LaosMotion.cpp
- Revision:
- 1:f5ac63519541
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/LaosMotion/LaosMotion.cpp Wed Mar 05 06:14:02 2014 -0800
@@ -0,0 +1,475 @@
+/**
+ * LaosMotion.cpp
+ * Motion Controll functions for Laos system
+ *
+ * Copyright (c) 2011 Peter Brier
+ *
+ * This file is part of the LaOS project (see: http://laoslaser.org)
+ *spe
+ * LaOS is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * LaOS is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with LaOS. If not, see <http://www.gnu.org/licenses/>.
+ *
+ *
+ *
+ */
+#include "global.h"
+#include "LaosMotion.h"
+#include "planner.h"
+#include "stepper.h"
+#include "pins.h"
+
+// #define DO_MOTION_TEST 1
+
+// status leds
+extern DigitalOut led1,led2,led3,led4;
+
+// Inputs;
+DigitalIn xhome(p8);
+DigitalIn yhome(p17);
+DigitalIn zmin(p15);
+DigitalIn zmax(p16);
+
+// motors
+DigitalOut enable(p7);
+DigitalOut xdir(p23);
+DigitalOut xstep(p24);
+DigitalOut ydir(p25);
+DigitalOut ystep(p26);
+DigitalOut zdir(p27);
+DigitalOut zstep(p28);
+DigitalOut estep(p29); // NOK: CAN, (TODO)
+DigitalOut edir(p30); // NOK: CAN, (TODO)
+
+
+// laser
+PwmOut pwm(p22); // O1: PWM (Yellow)
+DigitalOut laser_enable(p21); // O2: enable laser
+DigitalOut o3(p6); // 03: NC
+DigitalOut *laser = NULL; // O4: (p5) LaserON (White)
+
+// Analog in/out (cover sensor) + NC
+DigitalIn cover(p19);
+
+
+// globals
+int step=0, command=0;
+int mark_speed = 100; // 100 [mm/sec]
+
+// next planner action to enqueue
+tActionRequest action;
+
+// position offsets
+static int ofsx=0, ofsy=0, ofsz=0;
+
+// Command interpreter
+int param=0, val=0;
+
+// Bitmap buffer
+#define BITMAP_PIXELS (8192)
+#define BITMAP_SIZE (BITMAP_PIXELS/32)
+unsigned long bitmap[BITMAP_SIZE];
+unsigned long bitmap_width=0; // nr of pixels
+unsigned long bitmap_size=0; // nr of bytes
+unsigned char bitmap_bpp=1, bitmap_enable=0;
+
+/**
+*** LaosMotion() Constructor
+*** Make new motion object
+**/
+LaosMotion::LaosMotion()
+{
+#if DO_MOTION_TEST
+ tActionRequest act[2];
+ int i=0;
+ Timer t;
+#endif
+ pwm.period(1.0 / cfg->pwmfreq);
+ pwm = cfg->pwmmin/100.0;
+ if ( laser == NULL ) laser = new DigitalOut(LASER_PIN);
+ *laser = LASEROFF;
+
+ mark_speed = cfg->speed;
+ //start.mode(PullUp);
+ xhome.mode(PullUp);
+ yhome.mode(PullUp);
+ isHome = false;
+ plan_init();
+ st_init();
+ reset();
+ mark_speed = cfg->speed;
+ action.param = 0;
+ action.target.x = action.target.y = action.target.z = action.target.e =0;
+ action.target.feed_rate = 60*mark_speed;
+
+#if DO_MOTION_TEST
+ t.start();
+ act[0].ActionType = act[1].ActionType = AT_MOVE;
+ act[0].target.feed_rate = 60 * 100;
+ act[1].target.feed_rate = 60 * 200;
+ act[0].target.x = act[0].target.y = act[0].target.z = act[0].target.e = 0;
+ act[1].target.x = act[1].target.y = act[1].target.z = act[1].target.e = 100;
+ act[1].target.y = 200;
+ while(1)
+ {
+ while( plan_queue_full() ) led3 = !led3;
+ led1 = 1;
+ i++;
+ if ( i )
+ printf("%d PING...\n", t.read_ms());
+ else
+ printf("%d PONG...\n", t.read_ms());
+ if ( i > 1 || i<0) i = 0;
+ plan_buffer_line (&act[i]);
+ led1 = 0;
+ }
+#endif
+
+}
+
+
+/**
+***Destructor
+**/
+LaosMotion::~LaosMotion()
+{
+
+}
+
+
+/**
+*** reset()
+*** reset the state
+**/
+void LaosMotion::reset()
+{
+ #ifdef READ_FILE_DEBUG
+ printf("LaosMotion::reset()\n");
+ #endif
+ xstep = xdir = ystep = ydir = zstep = zdir = step = command = 0;
+ ofsx = ofsy = ofsz = 0;
+ *laser = LASEROFF;
+ enable = cfg->enable;
+ cover.mode(PullUp);
+}
+
+
+
+/**
+*** ready()
+*** ready to receive new commands
+**/
+int LaosMotion::ready()
+{
+ return !plan_queue_full();
+}
+
+
+/**
+*** queue()
+*** return nr of items in the queue (0 is empty)
+**/
+int LaosMotion::queue()
+{
+ return plan_queue_items();
+}
+
+
+
+
+/**
+*** MoveTo()
+**/
+void LaosMotion::moveTo(int x, int y, int z)
+{
+ action.target.x = ofsx + x/1000.0;
+ action.target.y = ofsy + y/1000.0;
+ action.target.z = ofsz + z/1000.0;
+ action.ActionType = AT_MOVE;
+ action.target.feed_rate = 60.0 * cfg->speed;
+ plan_buffer_line(&action);
+ //printf("To buffer: %d, %d, %d\n", x, y, z);
+}
+
+/**
+*** MoveTo() width specific speed (%)
+**/
+void LaosMotion::moveTo(int x, int y, int z, int speed)
+{
+ action.target.x = ofsx + x/1000.0;
+ action.target.y = ofsy + y/1000.0;
+ action.target.z = ofsz + z/1000.0;
+ action.ActionType = AT_MOVE;
+ action.target.feed_rate = (speed * 60.0 * cfg->speed) / 100;
+ plan_buffer_line(&action);
+ //printf("To buffer: %d, %d, %d, %d\n", x, y,z,speed);
+}
+
+/**
+*** write()
+*** Write command and parameters to motion controller
+*** Parse all the integers found in the simplecode file per integer
+**/
+void LaosMotion::write(int i)
+{
+ static int x=0,y=0,z=0,power=10000;
+ //if ( plan_queue_empty() )
+ //printf("Empty\n");
+
+
+ #ifdef READ_FILE_DEBUG_VERBOSE
+ printf(">%i (command: %i, step: %i)\n",i,command,step);
+ #endif
+
+ if ( step == 0 )
+ {
+ command = i;
+ step++;
+ }
+ else
+ {
+ switch( command )
+ {
+ case 0: // move x,y (laser off)
+ case 1: // line x,y (laser on)
+ switch ( step )
+ {
+ case 1:
+ action.target.x = i/1000.0;
+ break;
+ case 2:
+ action.target.y = i/1000.0;;
+ step=0;
+ action.target.z = 0;
+ action.param = power;
+ action.ActionType = (command ? AT_LASER : AT_MOVE);
+ if ( bitmap_enable && action.ActionType == AT_LASER)
+ {
+ action.ActionType = AT_BITMAP;
+ bitmap_enable = 0;
+ }
+ switch ( action.ActionType )
+ {
+ case AT_MOVE: action.target.feed_rate = 60 * cfg->speed; break;
+ case AT_LASER: action.target.feed_rate = 60 * mark_speed; break;
+ case AT_BITMAP: action.target.feed_rate = 60 * cfg->xspeed; break;
+ }
+
+ if ( action.ActionType == AT_BITMAP )
+ {
+ while ( queue() );// printf("-"); // wait for queue to empty
+ plan_set_accel(cfg->xaccel);
+ plan_buffer_line(&action);
+ while ( queue() ); // printf("*"); // wait for queue to empty
+ plan_set_accel(cfg->accel);
+ }
+ else
+ plan_buffer_line(&action);
+
+ break;
+ }
+ break;
+ case 2: // move z
+ switch(step)
+ {
+ case 1:
+ step = 0;
+ z = action.target.z;
+ action.param = power;
+ action.ActionType = AT_MOVE;
+ action.target.feed_rate = 60.0 * cfg->speed;
+ plan_buffer_line(&action);
+ break;
+ }
+ break;
+ case 4: // set x,y,z (absolute)
+ switch ( step )
+ {
+ case 1:
+ x = i;
+ break;
+ case 2:
+ y = i;
+ break;
+ case 3:
+ z = i;
+ setPosition(x,y,z);
+ step=0;
+ break;
+ }
+ break;
+ case 5: // nop
+ step = 0;
+ break;
+ case 7: // set index,value
+ switch ( step )
+ {
+ case 1:
+ param = i;
+ break;
+ case 2:
+ val = i;
+ step = 0;
+ switch( param )
+ {
+ case 100:
+ if ( val < 1 ) val = 1;
+ if ( val > 9999 ) val = 10000;
+ mark_speed = val * cfg->speed / 10000;
+ #ifdef READ_FILE_DEBUG
+ printf("> speed: %i\n",mark_speed);
+ #endif
+ break;
+ case 101:
+ power = val;
+ #ifdef READ_FILE_DEBUG
+ printf("> power: %i\n",power);
+ #endif
+ break;
+ }
+ break;
+ }
+ break;
+ case 9: // Store bitmap mark data format: 9 <bpp> <width> <data-0> <data-1> ... <data-n>
+ if ( step == 1 )
+ {
+ bitmap_bpp = i;
+ }
+ else if ( step == 2 )
+ {
+ // if ( queue() ) printf("Queue not empty... wait...\n\r");
+ while ( queue() );// printf("+"); // wait for queue to empty
+ bitmap_width = i;
+ bitmap_enable = 1;
+ bitmap_size = (bitmap_bpp * bitmap_width) / 32;
+ if ( (bitmap_bpp * bitmap_width) % 32 ) // padd to next 32-bit
+ bitmap_size++;
+ // printf("\n\rBitmap: read %d dwords\n\r", bitmap_size);
+
+ }
+ else if ( step > 2 )// copy data
+ {
+ bitmap[ (step-3) % BITMAP_SIZE ] = i;
+ // printf("[%ld] = %ld\n", (step-3) % BITMAP_SIZE, i);
+ if ( step-2 == bitmap_size ) // last dword received
+ {
+ step = 0;
+ // printf("Bitmap: received %d dwords\n\r", bitmap_size);
+ }
+ }
+ break;
+ default: // I do not understand: stop motion
+ step = 0;
+ break;
+ }
+ if ( step )
+ step++;
+ }
+}
+
+
+/**
+*** Return true if start button is pressed
+**/
+bool LaosMotion::isStart()
+{
+ return cover;
+}
+
+
+/**
+*** Hard set the absolute position
+*** Warning: only call when the motion is not busy!
+**/
+void LaosMotion::setPosition(int x, int y, int z)
+{
+ plan_set_current_position_xyz(x/1000.0,y/1000.0,z/1000.0);
+ ofsx = ofsy = ofsz = 0;
+}
+
+/**
+*** get the absolute position
+**/
+void LaosMotion::getPosition(int *x, int *y, int *z)
+{
+ float xx,yy,zz;
+ plan_get_current_position_xyz(&xx, &yy, &zz);
+ *x = xx * 1000;
+ *y = yy * 1000;
+ *z = zz * 1000;
+}
+
+
+
+/**
+*** set the origin to this absolute position
+*** set to (0,0,0) to reset the orgin back to its original position.
+*** Note: Make sure you only call this at stand-still (motion queue is empty), otherwise strange things may happen
+**/
+void LaosMotion::setOrigin(int x, int y, int z)
+{
+ ofsx = x;
+ ofsy = y;
+ ofsz = z;
+}
+
+
+
+
+/**
+*** Home the axis, stop when both home switches are pressed
+**/
+void LaosMotion::home(int x, int y, int z)
+{
+ int i=0;
+ printf("Homing %d,%d, with speed %d\n", x, y, cfg->homespeed);
+ xdir = cfg->xhomedir;
+ ydir = cfg->yhomedir;
+ zdir = cfg->zhomedir;
+ led1 = 0;
+ isHome = false;
+ printf("Home Z...\n\r");
+ if (cfg->autozhome) {
+ printf("Homing %d with speed %d\n", z, cfg->zhomespeed);
+ while ((zmin ^ cfg->zpol) && (zmax ^ cfg->zpol)) {
+ zstep = 0;
+ wait(cfg->zhomespeed/1E6);
+ zstep = 1;
+ wait(cfg->zhomespeed/1E6);
+ }
+ }
+ printf("Home XY...\n\r");
+ while ( 1 )
+ {
+ xstep = ystep = 0;
+ wait(cfg->homespeed/1E6);
+ xstep = xhome ^ cfg->xpol;
+ ystep = yhome ^ cfg->ypol;
+ wait(cfg->homespeed/1E6);
+
+ led2 = !xhome;
+ led3 = !yhome;
+ led4 = ((i++) & 0x10000);
+ if ( !(xhome ^ cfg->xpol) && !(yhome ^ cfg->ypol) )
+ {
+ setPosition(x,y,z);
+ moveTo(x,y,z);
+ isHome = true;
+ printf("Home done.\n\r");
+ return;
+ }
+ }
+
+}
+
+
+