Simple Vector Library 1.5 http://www.cs.cmu.edu/~ajw/doc/svl.html
Transform.h
- Committer:
- BartJanssens
- Date:
- 2016-01-04
- Revision:
- 0:785cff1e5a7c
File content as of revision 0:785cff1e5a7c:
/* File: Transform.h Function: Provides transformation constructors. Author(s): Andrew Willmott Copyright: (c) 1995-2001, Andrew Willmott */ #ifndef __SVL_TRANSFORM__ #define __SVL_TRANSFORM__ inline Mat2 Rot2(Real theta) { Mat2 result; result.MakeRot(theta); return(result); } inline Mat2 Scale2(const Vec2 &s) { Mat2 result; result.MakeScale(s); return(result); } inline Mat3 Rot3(const Vec3 &axis, Real theta) { Mat3 result; result.MakeRot(axis, theta); return(result); } inline Mat3 Rot3(const Vec4 &q) { Mat3 result; result.MakeRot(q); return(result); } inline Mat3 Scale3(const Vec3 &s) { Mat3 result; result.MakeScale(s); return(result); } inline Mat3 HRot3(Real theta) { Mat3 result; result.MakeHRot(theta); return(result); } inline Mat3 HScale3(const Vec2 &s) { Mat3 result; result.MakeHScale(s); return(result); } inline Mat3 HTrans3(const Vec2 &t) { Mat3 result; result.MakeHTrans(t); return(result); } inline Mat4 HRot4(const Vec3 &axis, Real theta) { Mat4 result; result.MakeHRot(axis, theta); return(result); } inline Mat4 HRot4(const Vec4 &q) { Mat4 result; result.MakeHRot(q); return(result); } inline Mat4 HScale4(const Vec3 &s) { Mat4 result; result.MakeHScale(s); return(result); } inline Mat4 HTrans4(const Vec3 &t) { Mat4 result; result.MakeHTrans(t); return(result); } #endif