Simple Vector Library 1.5 http://www.cs.cmu.edu/~ajw/doc/svl.html
Diff: Transform.h
- Revision:
- 0:785cff1e5a7c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Transform.h Mon Jan 04 15:19:10 2016 +0000 @@ -0,0 +1,41 @@ +/* + File: Transform.h + + Function: Provides transformation constructors. + + Author(s): Andrew Willmott + + Copyright: (c) 1995-2001, Andrew Willmott +*/ + +#ifndef __SVL_TRANSFORM__ +#define __SVL_TRANSFORM__ + +inline Mat2 Rot2(Real theta) + { Mat2 result; result.MakeRot(theta); return(result); } +inline Mat2 Scale2(const Vec2 &s) + { Mat2 result; result.MakeScale(s); return(result); } + +inline Mat3 Rot3(const Vec3 &axis, Real theta) + { Mat3 result; result.MakeRot(axis, theta); return(result); } +inline Mat3 Rot3(const Vec4 &q) + { Mat3 result; result.MakeRot(q); return(result); } +inline Mat3 Scale3(const Vec3 &s) + { Mat3 result; result.MakeScale(s); return(result); } +inline Mat3 HRot3(Real theta) + { Mat3 result; result.MakeHRot(theta); return(result); } +inline Mat3 HScale3(const Vec2 &s) + { Mat3 result; result.MakeHScale(s); return(result); } +inline Mat3 HTrans3(const Vec2 &t) + { Mat3 result; result.MakeHTrans(t); return(result); } + +inline Mat4 HRot4(const Vec3 &axis, Real theta) + { Mat4 result; result.MakeHRot(axis, theta); return(result); } +inline Mat4 HRot4(const Vec4 &q) + { Mat4 result; result.MakeHRot(q); return(result); } +inline Mat4 HScale4(const Vec3 &s) + { Mat4 result; result.MakeHScale(s); return(result); } +inline Mat4 HTrans4(const Vec3 &t) + { Mat4 result; result.MakeHTrans(t); return(result); } + +#endif