Based on Peter Barrett\'s work on BlueUSB, I added support for the PS3 Sixaxis controller (both USB and Bluetooth). When connecting a Sixaxis via USB, it will be paired with the (hardcoded) MAC address of my Bluetooth dongle.
Dependents: PS3_BlueUSB_downstate
Socket.h
00001 /* 00002 Copyright (c) 2010 Peter Barrett 00003 00004 Permission is hereby granted, free of charge, to any person obtaining a copy 00005 of this software and associated documentation files (the "Software"), to deal 00006 in the Software without restriction, including without limitation the rights 00007 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 00008 copies of the Software, and to permit persons to whom the Software is 00009 furnished to do so, subject to the following conditions: 00010 00011 The above copyright notice and this permission notice shall be included in 00012 all copies or substantial portions of the Software. 00013 00014 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 00015 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00016 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 00017 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 00018 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 00019 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 00020 THE SOFTWARE. 00021 */ 00022 00023 /* 00024 Tue Apr 26 2011 Bart Janssens: added a socket listener 00025 */ 00026 00027 #ifndef SOCKET_H_INCLUDED 00028 #define SOCKET_H_INCLUDED 00029 00030 #define SOCKET_HCI 1 00031 #define SOCKET_L2CAP 2 00032 #define SOCKET_RFCOM 3 00033 00034 typedef struct 00035 { 00036 u8 AddressSpecific[0]; // BDADDR,psm etc 00037 } SocketAddrHdr; 00038 00039 00040 00041 enum SocketState 00042 { 00043 SocketState_Unknown, 00044 SocketState_Opening, 00045 SocketState_Open, 00046 SocketState_Closing, 00047 SocketState_Closed, 00048 SocketState_Listen, 00049 SocketState_Accept 00050 }; 00051 00052 typedef void (*SocketCallback)(int socket, SocketState state, const u8* data, int len, void* userData); 00053 00054 class SocketListener 00055 { 00056 public: 00057 int ID; 00058 int Type; 00059 int port; 00060 SocketCallback Callback; 00061 void* userData; 00062 }; 00063 00064 //=========================================================================== 00065 //=========================================================================== 00066 // Don't need to look at or use anything below this line: 00067 // Internal representation of socket 00068 00069 class SocketHandler; 00070 class SocketInternal 00071 { 00072 public: 00073 00074 u8 ID; 00075 u8 State; 00076 u8 Type; 00077 u8 B0; 00078 int port; 00079 SocketCallback Callback; 00080 void* userData; 00081 u8 Data[0]; // Extra socket data starts here 00082 00083 void Recv(const u8* data, int len) 00084 { 00085 Callback(ID,(SocketState)State,data,len,userData); 00086 } 00087 00088 void SetState(SocketState state) 00089 { 00090 State = state; 00091 Callback(ID,(SocketState)State,0,0,userData); 00092 } 00093 }; 00094 00095 class SocketHandler 00096 { 00097 public: 00098 virtual int Open(SocketInternal* sock, SocketAddrHdr* addr) = 0; 00099 virtual int Create(SocketInternal* sock, SocketAddrHdr* addr) = 0; 00100 virtual int Send(SocketInternal* sock, const u8* data, int len) = 0; 00101 virtual int Close(SocketInternal* sock) = 0; 00102 virtual int Accept(SocketInternal* sock, SocketAddrHdr* addr) = 0; 00103 }; 00104 00105 int RegisterSocketHandler(int type, SocketHandler* handler); 00106 SocketInternal* GetSocketInternal(int socket); 00107 00108 int Socket_Open(int type, SocketAddrHdr* addr, SocketCallback callback, void* userData); // Open a socket 00109 int Socket_Listen(int type, int port,SocketCallback callback, void* userData); 00110 int Socket_InUse(int type, int port); 00111 int Socket_Accept(int socket, SocketCallback callback, void* userData); 00112 SocketInternal* Socket_Create(int type,SocketAddrHdr* addr, int port); 00113 int Socket_Send(int socket, const u8* data, int len); 00114 int Socket_State(int socket); 00115 int Socket_Close(int socket); 00116 00117 #define ERR_SOCKET_TYPE_NOT_FOUND -200 00118 #define ERR_SOCKET_NOT_FOUND -201 00119 #define ERR_SOCKET_NONE_LEFT -202 00120 #define ERR_SOCKET_IN_USE -203 00121 00122 #endif // SOCKET_H_INCLUDED
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