![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
Based on Peter Barrett\'s work on BlueUSB, I added support for the PS3 Sixaxis controller (both USB and Bluetooth). When connecting a Sixaxis via USB, it will be paired with the (hardcoded) MAC address of my Bluetooth dongle.
Dependents: PS3_BlueUSB_downstate
Diff: Socket.h
- Revision:
- 0:99a111b75cb4
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Socket.h Tue Apr 26 16:09:17 2011 +0000 @@ -0,0 +1,122 @@ +/* +Copyright (c) 2010 Peter Barrett + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in +all copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN +THE SOFTWARE. +*/ + +/* +Tue Apr 26 2011 Bart Janssens: added a socket listener +*/ + +#ifndef SOCKET_H_INCLUDED +#define SOCKET_H_INCLUDED + +#define SOCKET_HCI 1 +#define SOCKET_L2CAP 2 +#define SOCKET_RFCOM 3 + +typedef struct +{ + u8 AddressSpecific[0]; // BDADDR,psm etc +} SocketAddrHdr; + + + +enum SocketState +{ + SocketState_Unknown, + SocketState_Opening, + SocketState_Open, + SocketState_Closing, + SocketState_Closed, + SocketState_Listen, + SocketState_Accept +}; + +typedef void (*SocketCallback)(int socket, SocketState state, const u8* data, int len, void* userData); + +class SocketListener +{ + public: + int ID; + int Type; + int port; + SocketCallback Callback; + void* userData; +}; + +//=========================================================================== +//=========================================================================== +// Don't need to look at or use anything below this line: +// Internal representation of socket + +class SocketHandler; +class SocketInternal +{ + public: + + u8 ID; + u8 State; + u8 Type; + u8 B0; + int port; + SocketCallback Callback; + void* userData; + u8 Data[0]; // Extra socket data starts here + + void Recv(const u8* data, int len) + { + Callback(ID,(SocketState)State,data,len,userData); + } + + void SetState(SocketState state) + { + State = state; + Callback(ID,(SocketState)State,0,0,userData); + } +}; + +class SocketHandler +{ + public: + virtual int Open(SocketInternal* sock, SocketAddrHdr* addr) = 0; + virtual int Create(SocketInternal* sock, SocketAddrHdr* addr) = 0; + virtual int Send(SocketInternal* sock, const u8* data, int len) = 0; + virtual int Close(SocketInternal* sock) = 0; + virtual int Accept(SocketInternal* sock, SocketAddrHdr* addr) = 0; +}; + +int RegisterSocketHandler(int type, SocketHandler* handler); +SocketInternal* GetSocketInternal(int socket); + +int Socket_Open(int type, SocketAddrHdr* addr, SocketCallback callback, void* userData); // Open a socket +int Socket_Listen(int type, int port,SocketCallback callback, void* userData); +int Socket_InUse(int type, int port); +int Socket_Accept(int socket, SocketCallback callback, void* userData); +SocketInternal* Socket_Create(int type,SocketAddrHdr* addr, int port); +int Socket_Send(int socket, const u8* data, int len); +int Socket_State(int socket); +int Socket_Close(int socket); + +#define ERR_SOCKET_TYPE_NOT_FOUND -200 +#define ERR_SOCKET_NOT_FOUND -201 +#define ERR_SOCKET_NONE_LEFT -202 +#define ERR_SOCKET_IN_USE -203 + +#endif // SOCKET_H_INCLUDED