Simple RPG Library
RPG.cpp
- Committer:
- canderson199
- Date:
- 2012-10-12
- Revision:
- 0:4a7e5f6a59a4
- Child:
- 2:02a5238c3a47
File content as of revision 0:4a7e5f6a59a4:
/** * ============================================================================= * Rotary Pulse Generator class (Version 0.0.1) * ============================================================================= * Copyright (c) 2012 Christopher Anderson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. * ============================================================================= */ #include "RPG.h" #include "mbed.h" /** * Constructor(Channel A input pin, Channel B input pin, Pushbutton input pin) */ RPG::RPG(PinName pA, PinName pB, PinName pPB) : chRPG(pA, pB), PB(pPB) { chRPG.input(); chRPG.mode(PullUp); PB.mode(PullUp); wait_us(10); RPGO = chRPG; } /** *Destructor */ RPG::~RPG() {} /** *reads and debounces push button returns bool result */ bool RPG::pb() { int check = PB; wait_us(5); if((!check) && !PB) { return true; } else return false; } /** *Determines direction of rotation returns: *1 for clockwise *-1 for counter-clockwise *0 for no rotation */ int RPG::dir() { int dir = 0; RPGO = chRPG; wait(.005); RPGN = chRPG; if(RPGN != RPGO) { if((RPGN & 1) != (RPGO >> 1)) dir = 1; else dir = -1; } else dir = 0; RPGO = RPGN; return dir; }