Platform library for RETRO
Display.cpp@0:6f26c31d8573, 2015-03-01 (annotated)
- Committer:
- Architect
- Date:
- Sun Mar 01 05:29:45 2015 +0000
- Revision:
- 0:6f26c31d8573
RetroPlatform Library for RETRO gaming system
Who changed what in which revision?
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Architect | 0:6f26c31d8573 | 1 | /* |
Architect | 0:6f26c31d8573 | 2 | * (C) Copyright 2015 Valentin Ivanov. All rights reserved. |
Architect | 0:6f26c31d8573 | 3 | * |
Architect | 0:6f26c31d8573 | 4 | * This file is part of the RetroPlatform Library |
Architect | 0:6f26c31d8573 | 5 | * |
Architect | 0:6f26c31d8573 | 6 | * The RetroPlatform Library is free software: you can redistribute it and/or modify |
Architect | 0:6f26c31d8573 | 7 | * it under the terms of the GNU Lesser General Public License as published by |
Architect | 0:6f26c31d8573 | 8 | * the Free Software Foundation, either version 3 of the License, or |
Architect | 0:6f26c31d8573 | 9 | * (at your option) any later version. |
Architect | 0:6f26c31d8573 | 10 | * |
Architect | 0:6f26c31d8573 | 11 | * This program is distributed in the hope that it will be useful, |
Architect | 0:6f26c31d8573 | 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
Architect | 0:6f26c31d8573 | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
Architect | 0:6f26c31d8573 | 14 | * GNU Lesser General Public License for more details. |
Architect | 0:6f26c31d8573 | 15 | * |
Architect | 0:6f26c31d8573 | 16 | * You should have received a copy of the GNU Lesser General Public License |
Architect | 0:6f26c31d8573 | 17 | * along with this program. If not, see <http://www.gnu.org/licenses/> |
Architect | 0:6f26c31d8573 | 18 | * |
Architect | 0:6f26c31d8573 | 19 | * This library is inspired by Gamebuino Library (http://gamebuino.com) |
Architect | 0:6f26c31d8573 | 20 | * from Aurélien Rodot. |
Architect | 0:6f26c31d8573 | 21 | */ |
Architect | 0:6f26c31d8573 | 22 | #include "mbed.h" |
Architect | 0:6f26c31d8573 | 23 | #include "Display.h" |
Architect | 0:6f26c31d8573 | 24 | |
Architect | 0:6f26c31d8573 | 25 | Display::Display( PinName backlightPin, PinName resetPin, PinName dsPin, |
Architect | 0:6f26c31d8573 | 26 | PinName mosiPin, PinName misoPin, PinName clkPin, PinName csPin, PanelColorFilter colorFilter ) |
Architect | 0:6f26c31d8573 | 27 | : LCD_ST7735(backlightPin, resetPin, dsPin, mosiPin, misoPin, clkPin, csPin, colorFilter ) |
Architect | 0:6f26c31d8573 | 28 | { |
Architect | 0:6f26c31d8573 | 29 | } |
Architect | 0:6f26c31d8573 | 30 | |
Architect | 0:6f26c31d8573 | 31 | |
Architect | 0:6f26c31d8573 | 32 | void Display::drawBitmapIndexed(uint8_t x, uint8_t y, const uint8_t *pbmp) |
Architect | 0:6f26c31d8573 | 33 | { |
Architect | 0:6f26c31d8573 | 34 | drawBitmapIndexed(x, y, pbmp[0], pbmp[1], pbmp+2); |
Architect | 0:6f26c31d8573 | 35 | } |
Architect | 0:6f26c31d8573 | 36 | |
Architect | 0:6f26c31d8573 | 37 | void Display::drawBitmapIndexed(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *pbmp) |
Architect | 0:6f26c31d8573 | 38 | { |
Architect | 0:6f26c31d8573 | 39 | clip(x, y, w, h); |
Architect | 0:6f26c31d8573 | 40 | int bytes = w * h / 8; |
Architect | 0:6f26c31d8573 | 41 | beginBatchCommand(CMD_RAMWR); |
Architect | 0:6f26c31d8573 | 42 | |
Architect | 0:6f26c31d8573 | 43 | while(bytes--) { |
Architect | 0:6f26c31d8573 | 44 | // writeBatchData(_pPalette[*pbmp>>7&0x1]); |
Architect | 0:6f26c31d8573 | 45 | // writeBatchData(_pPalette[*pbmp>>6&0x1]); |
Architect | 0:6f26c31d8573 | 46 | // writeBatchData(_pPalette[*pbmp>>5&0x1]); |
Architect | 0:6f26c31d8573 | 47 | // writeBatchData(_pPalette[*pbmp>>4&0x1]); |
Architect | 0:6f26c31d8573 | 48 | // writeBatchData(_pPalette[*pbmp>>3&0x1]); |
Architect | 0:6f26c31d8573 | 49 | // writeBatchData(_pPalette[*pbmp>>2&0x1]); |
Architect | 0:6f26c31d8573 | 50 | // writeBatchData(_pPalette[*pbmp>>1&0x1]); |
Architect | 0:6f26c31d8573 | 51 | // writeBatchData(_pPalette[(*pbmp++)&0x1]); |
Architect | 0:6f26c31d8573 | 52 | } |
Architect | 0:6f26c31d8573 | 53 | endBatchCommand(); |
Architect | 0:6f26c31d8573 | 54 | } |
Architect | 0:6f26c31d8573 | 55 | |
Architect | 0:6f26c31d8573 | 56 | void Display::drawBitmapIndexed(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *pbmp, const uint16_t *palette, bool mirrored) |
Architect | 0:6f26c31d8573 | 57 | { |
Architect | 0:6f26c31d8573 | 58 | clip(x, y, w, h); |
Architect | 0:6f26c31d8573 | 59 | int pixels = w * h; |
Architect | 0:6f26c31d8573 | 60 | beginBatchCommand(CMD_RAMWR); |
Architect | 0:6f26c31d8573 | 61 | |
Architect | 0:6f26c31d8573 | 62 | if( mirrored ) { |
Architect | 0:6f26c31d8573 | 63 | for( int iy =0; iy < h; iy++ ) { |
Architect | 0:6f26c31d8573 | 64 | const uint8_t * p = pbmp + (w>>1)*iy + (w>>1)-1; |
Architect | 0:6f26c31d8573 | 65 | for( int ix =0; ix < w; ) { |
Architect | 0:6f26c31d8573 | 66 | writeBatchData(palette[(*p)&0x0F]); |
Architect | 0:6f26c31d8573 | 67 | writeBatchData(palette[((*p)>>4)&0x0F]); |
Architect | 0:6f26c31d8573 | 68 | ix+=2; |
Architect | 0:6f26c31d8573 | 69 | p--; |
Architect | 0:6f26c31d8573 | 70 | } |
Architect | 0:6f26c31d8573 | 71 | } |
Architect | 0:6f26c31d8573 | 72 | } else { |
Architect | 0:6f26c31d8573 | 73 | while(pixels) { |
Architect | 0:6f26c31d8573 | 74 | writeBatchData(palette[((*pbmp)>>4)&0x0F]); |
Architect | 0:6f26c31d8573 | 75 | writeBatchData(palette[(*pbmp)&0x0F]); |
Architect | 0:6f26c31d8573 | 76 | pixels-=2; |
Architect | 0:6f26c31d8573 | 77 | pbmp++; |
Architect | 0:6f26c31d8573 | 78 | } |
Architect | 0:6f26c31d8573 | 79 | } |
Architect | 0:6f26c31d8573 | 80 | endBatchCommand(); |
Architect | 0:6f26c31d8573 | 81 | } |
Architect | 0:6f26c31d8573 | 82 | |
Architect | 0:6f26c31d8573 | 83 | //void Display::drawBitmapTransparent(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *pbmp, const uint16_t *palette, uint8_t color, bool mirrored ) |
Architect | 0:6f26c31d8573 | 84 | //{ |
Architect | 0:6f26c31d8573 | 85 | // clip(x, y, w, h); |
Architect | 0:6f26c31d8573 | 86 | // int pixels = w * h; |
Architect | 0:6f26c31d8573 | 87 | // beginBatchCommand(CMD_RAMWR); |
Architect | 0:6f26c31d8573 | 88 | // |
Architect | 0:6f26c31d8573 | 89 | // if( mirrored ) { |
Architect | 0:6f26c31d8573 | 90 | // for( int iy =0; iy < h; iy++ ) { |
Architect | 0:6f26c31d8573 | 91 | // const uint8_t * p = pbmp + w*iy + w-1; |
Architect | 0:6f26c31d8573 | 92 | // for( int ix =0; ix < w; ix++ ) { |
Architect | 0:6f26c31d8573 | 93 | // { |
Architect | 0:6f26c31d8573 | 94 | // writeBatchData(palette[*p--]); |
Architect | 0:6f26c31d8573 | 95 | // } |
Architect | 0:6f26c31d8573 | 96 | // } |
Architect | 0:6f26c31d8573 | 97 | // } |
Architect | 0:6f26c31d8573 | 98 | // } else { |
Architect | 0:6f26c31d8573 | 99 | // while(pixels--) { |
Architect | 0:6f26c31d8573 | 100 | // writeBatchData(palette[*pbmp++]); |
Architect | 0:6f26c31d8573 | 101 | // } |
Architect | 0:6f26c31d8573 | 102 | // } |
Architect | 0:6f26c31d8573 | 103 | // endBatchCommand(); |
Architect | 0:6f26c31d8573 | 104 | //} |
Architect | 0:6f26c31d8573 | 105 | |
Architect | 0:6f26c31d8573 | 106 | void Display::drawBitmapIndexed(uint8_t x, uint8_t y, int w, int h, int src_x, int src_y, int srcWidth, int srcHeight, const uint8_t *pbmp, const uint16_t *palette) |
Architect | 0:6f26c31d8573 | 107 | { |
Architect | 0:6f26c31d8573 | 108 | clip(x, y, srcWidth, srcHeight); |
Architect | 0:6f26c31d8573 | 109 | beginBatchCommand(CMD_RAMWR); |
Architect | 0:6f26c31d8573 | 110 | const uint8_t *p = pbmp + src_x + (src_y * w); |
Architect | 0:6f26c31d8573 | 111 | for(int iy = 0; iy < srcHeight; ++iy) { |
Architect | 0:6f26c31d8573 | 112 | for(int ix = 0; ix < srcWidth; ++ix) { |
Architect | 0:6f26c31d8573 | 113 | writeBatchData(palette[*(p + ix)]); |
Architect | 0:6f26c31d8573 | 114 | } |
Architect | 0:6f26c31d8573 | 115 | p += w; |
Architect | 0:6f26c31d8573 | 116 | } |
Architect | 0:6f26c31d8573 | 117 | endBatchCommand(); |
Architect | 0:6f26c31d8573 | 118 | } |
Architect | 0:6f26c31d8573 | 119 | |
Architect | 0:6f26c31d8573 | 120 | void Display::eraseBitmapIndexed(uint8_t x, uint8_t y, const uint8_t *pbmp) |
Architect | 0:6f26c31d8573 | 121 | { |
Architect | 0:6f26c31d8573 | 122 | eraseBitmapIndexed(x, y, pbmp[0], pbmp[1], pbmp+2); |
Architect | 0:6f26c31d8573 | 123 | } |
Architect | 0:6f26c31d8573 | 124 | |
Architect | 0:6f26c31d8573 | 125 | void Display::eraseBitmapIndexed(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *pbmp) |
Architect | 0:6f26c31d8573 | 126 | { |
Architect | 0:6f26c31d8573 | 127 | clip(x, y, w, h); |
Architect | 0:6f26c31d8573 | 128 | int bytes = w * h / 8; |
Architect | 0:6f26c31d8573 | 129 | beginBatchCommand(CMD_RAMWR); |
Architect | 0:6f26c31d8573 | 130 | |
Architect | 0:6f26c31d8573 | 131 | while(bytes--) { |
Architect | 0:6f26c31d8573 | 132 | // writeBatchData(_pPalette[0]); |
Architect | 0:6f26c31d8573 | 133 | // writeBatchData(_pPalette[0]); |
Architect | 0:6f26c31d8573 | 134 | // writeBatchData(_pPalette[0]); |
Architect | 0:6f26c31d8573 | 135 | // writeBatchData(_pPalette[0]); |
Architect | 0:6f26c31d8573 | 136 | // writeBatchData(_pPalette[0]); |
Architect | 0:6f26c31d8573 | 137 | // writeBatchData(_pPalette[0]); |
Architect | 0:6f26c31d8573 | 138 | // writeBatchData(_pPalette[0]); |
Architect | 0:6f26c31d8573 | 139 | // writeBatchData(_pPalette[0]); |
Architect | 0:6f26c31d8573 | 140 | } |
Architect | 0:6f26c31d8573 | 141 | endBatchCommand(); |
Architect | 0:6f26c31d8573 | 142 | } |