Platform library for RETRO

Dependents:   RETRO_RickGame

Revision:
0:6f26c31d8573
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Retro.h	Sun Mar 01 05:29:45 2015 +0000
@@ -0,0 +1,87 @@
+/*
+ * (C) Copyright 2015 Valentin Ivanov. All rights reserved.
+ *
+ * This file is part of the RetroPlatform Library
+ *
+ * The RetroPlatform Library is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>
+ *
+ * This library is inspired by Gamebuino Library (http://gamebuino.com)
+ * from Aurélien Rodot. 
+ */
+#ifndef __RETRO_H__
+#define __RETRO_H__
+
+#include "mbed.h"
+#include "Sound.h"
+#include "Display.h"
+#include "Color565.h"
+
+#define LCDWIDTH    160
+#define LCDHEIGHT   128
+
+#define BTN_LEFT    0
+#define BTN_RIGHT   1
+#define BTN_DOWN    2
+#define BTN_UP      3
+#define BTN_ROBOT   4
+#define BTN_SHIP    5
+
+#define NUM_BTN     6
+
+class Retro
+{
+private:
+    
+    uint32_t frameStartUs, frameEndUs;
+    
+private:
+    static DigitalIn pin[NUM_BTN];
+    uint8_t _state[NUM_BTN];    
+        
+public:
+    uint32_t timePerFrame;
+    uint32_t frameDurationUs;
+
+    Sound   sound;
+    Display display;
+    
+    DigitalOut leftEye;
+    DigitalOut rightEye;
+    
+public:
+    Retro();
+    void initialize();
+    bool update();
+    
+    void setFrameRate(uint8_t fps);        
+    static bool collideCheck( int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2);
+    
+    void playOK();
+    void playCancel();
+    void playTick();
+    
+    void readButtons();
+    bool pressed(uint8_t button);
+    bool released(uint8_t button);
+    bool held(uint8_t button, uint8_t time);
+    bool repeat(uint8_t button, uint8_t period);
+    uint8_t timeHeld(uint8_t button);
+    
+};
+
+
+uint8_t max(uint8_t val1, uint8_t val2 );
+uint8_t min(uint8_t val1, uint8_t val2 );
+
+#endif  //__RETRO_H__
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