Platform library for RETRO
Display.h@0:6f26c31d8573, 2015-03-01 (annotated)
- Committer:
- Architect
- Date:
- Sun Mar 01 05:29:45 2015 +0000
- Revision:
- 0:6f26c31d8573
RetroPlatform Library for RETRO gaming system
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Architect | 0:6f26c31d8573 | 1 | /* |
Architect | 0:6f26c31d8573 | 2 | * (C) Copyright 2015 Valentin Ivanov. All rights reserved. |
Architect | 0:6f26c31d8573 | 3 | * |
Architect | 0:6f26c31d8573 | 4 | * This file is part of the RetroPlatform Library |
Architect | 0:6f26c31d8573 | 5 | * |
Architect | 0:6f26c31d8573 | 6 | * The RetroPlatform Library is free software: you can redistribute it and/or modify |
Architect | 0:6f26c31d8573 | 7 | * it under the terms of the GNU Lesser General Public License as published by |
Architect | 0:6f26c31d8573 | 8 | * the Free Software Foundation, either version 3 of the License, or |
Architect | 0:6f26c31d8573 | 9 | * (at your option) any later version. |
Architect | 0:6f26c31d8573 | 10 | * |
Architect | 0:6f26c31d8573 | 11 | * This program is distributed in the hope that it will be useful, |
Architect | 0:6f26c31d8573 | 12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
Architect | 0:6f26c31d8573 | 13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
Architect | 0:6f26c31d8573 | 14 | * GNU Lesser General Public License for more details. |
Architect | 0:6f26c31d8573 | 15 | * |
Architect | 0:6f26c31d8573 | 16 | * You should have received a copy of the GNU Lesser General Public License |
Architect | 0:6f26c31d8573 | 17 | * along with this program. If not, see <http://www.gnu.org/licenses/> |
Architect | 0:6f26c31d8573 | 18 | * |
Architect | 0:6f26c31d8573 | 19 | * This library is inspired by Gamebuino Library (http://gamebuino.com) |
Architect | 0:6f26c31d8573 | 20 | * from Aurélien Rodot. |
Architect | 0:6f26c31d8573 | 21 | */ |
Architect | 0:6f26c31d8573 | 22 | #ifndef DISPLAY_H |
Architect | 0:6f26c31d8573 | 23 | #define DISPLAY_H |
Architect | 0:6f26c31d8573 | 24 | |
Architect | 0:6f26c31d8573 | 25 | #include "LCD_ST7735.h" |
Architect | 0:6f26c31d8573 | 26 | |
Architect | 0:6f26c31d8573 | 27 | |
Architect | 0:6f26c31d8573 | 28 | class Display : public LCD_ST7735 |
Architect | 0:6f26c31d8573 | 29 | { |
Architect | 0:6f26c31d8573 | 30 | |
Architect | 0:6f26c31d8573 | 31 | public: |
Architect | 0:6f26c31d8573 | 32 | Display( |
Architect | 0:6f26c31d8573 | 33 | PinName backlightPin, |
Architect | 0:6f26c31d8573 | 34 | PinName resetPin, |
Architect | 0:6f26c31d8573 | 35 | PinName dsPin, |
Architect | 0:6f26c31d8573 | 36 | PinName mosiPin, |
Architect | 0:6f26c31d8573 | 37 | PinName misoPin, |
Architect | 0:6f26c31d8573 | 38 | PinName clkPin, |
Architect | 0:6f26c31d8573 | 39 | PinName csPin, |
Architect | 0:6f26c31d8573 | 40 | PanelColorFilter colorFilter = BGR |
Architect | 0:6f26c31d8573 | 41 | ); |
Architect | 0:6f26c31d8573 | 42 | |
Architect | 0:6f26c31d8573 | 43 | void drawBitmapIndexed(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *pbmp); |
Architect | 0:6f26c31d8573 | 44 | void drawBitmapIndexed(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *pbmp, const uint16_t *palette, bool mirrored = false); |
Architect | 0:6f26c31d8573 | 45 | //void drawBitmapTransparent(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *pbmp, const uint16_t *palette, uint8_t color, bool mirrored = false); |
Architect | 0:6f26c31d8573 | 46 | void drawBitmapIndexed(uint8_t x, uint8_t y, int w, int h, int src_x, int src_y, int srcWidth, int srcHeight, const uint8_t *pbmp, const uint16_t *palette); |
Architect | 0:6f26c31d8573 | 47 | |
Architect | 0:6f26c31d8573 | 48 | void drawBitmapIndexed(uint8_t x, uint8_t y, const uint8_t *pbmp); |
Architect | 0:6f26c31d8573 | 49 | void eraseBitmapIndexed(uint8_t x, uint8_t y, uint8_t w, uint8_t h, const uint8_t *pbmp); |
Architect | 0:6f26c31d8573 | 50 | void eraseBitmapIndexed(uint8_t x, uint8_t y, const uint8_t *pbmp); |
Architect | 0:6f26c31d8573 | 51 | }; |
Architect | 0:6f26c31d8573 | 52 | |
Architect | 0:6f26c31d8573 | 53 | |
Architect | 0:6f26c31d8573 | 54 | #endif //DISPLAY_H |