"Lost treasure of mBedungu" 100 level puzzle game for RETRO
Dependencies: LCD_ST7735 RetroPlatform mbed
Diff: main.cpp
- Revision:
- 1:dcea5500a32d
- Parent:
- 0:f5f961973d01
diff -r f5f961973d01 -r dcea5500a32d main.cpp --- a/main.cpp Sat Feb 21 06:19:29 2015 +0000 +++ b/main.cpp Sun Mar 01 05:32:06 2015 +0000 @@ -1,25 +1,42 @@ +/* + * (C) Copyright 2015 Valentin Ivanov. All rights reserved. + * + * This file is part of the "Lost treasure of mBedungu" game application for Retro + * + * The "Lost treasure of mBedungu" application is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/> + * + */ + #include "mbed.h" #include "Retro.h" #include "GameScreen.h" #include "Levels.h" #include "Sprites.h" +#include "Utils.h" #include "IntroScreen.h" -#include "HelpScreen.h" #include "MenuScreen.h" #include "LevelScreen.h" IntroScreen * pIntroScreen = NULL; -HelpScreen * pHelpScreen = NULL; MenuScreen * pMenuScreen = NULL; GameScreen * pGameScreen = NULL; LevelScreen * pLevelScreen = NULL; Retro retro; -bool gameover = false; - uint8_t * pRickFont = NULL; void unpackFont() @@ -44,7 +61,7 @@ } } -void drawChar(int x, int y, char c) +void drawChar(int x, int y, char c, const uint16_t *palette) { if( pRickFont == NULL ) return; @@ -52,7 +69,7 @@ int index = c-44; retro.display.drawBitmapIndexed(x,y,376,8,index*8,0,8,8,pRickFont, palette); } -void drawString(int x, int y, const char *pString) +void drawString(int x, int y, const char *pString, const uint16_t *palette) { int i = 0; char *p = (char*)pString; @@ -71,29 +88,20 @@ continue; } - drawChar(x + i*8, y, *p++); + drawChar(x + i*8, y, *p++, palette); i++; } } main() { + unpackFont(); - //retro.leftEye = true; - - //Seed the randomizer - AnalogIn ain(P0_15); - srand(ain.read_u16()); - retro.initialize(); - - //retro.display.setPalette(palette); - - int curLevel = 44; - + pGameScreen = new GameScreen(); - pGameScreen->unpackLevel(curLevel); + pGameScreen->resetLevel(); Screen currentScreen = Intro;