"Lost treasure of mBedungu" 100 level puzzle game for RETRO
Dependencies: LCD_ST7735 RetroPlatform mbed
Diff: Game/LevelScreen.cpp
- Revision:
- 1:dcea5500a32d
- Parent:
- 0:f5f961973d01
--- a/Game/LevelScreen.cpp Sat Feb 21 06:19:29 2015 +0000 +++ b/Game/LevelScreen.cpp Sun Mar 01 05:32:06 2015 +0000 @@ -1,21 +1,96 @@ +/* + * (C) Copyright 2015 Valentin Ivanov. All rights reserved. + * + * This file is part of the "Lost treasure of mBedungu" game application for Retro + * + * The "Lost treasure of mBedungu" application is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/> + * + */ + #include "mbed.h" #include "LevelScreen.h" +#include "GameScreen.h" #include "Retro.h" -//#include "font_OEM.h" +#include "Color565.h" #include "Sprites.h" + extern Retro retro; +extern GameScreen * pGameScreen; LevelScreen::LevelScreen() { _state = 0; } + + + Screen LevelScreen::Update() -{ - if( _state == 0 ) - ; - - +{ + int x = 68; + int y = 60; + + if( _state == 0 ) { + + retro.display.clearScreen(); + drawString(0,0,"@@@@SELECT@LEVEL@@@@", palette); + drawLevelNumber(x,y,GameLevel); + + _state = 1; + } + + if(retro.pressed(BTN_SHIP)) { + _state = 0; + pGameScreen->unpackLevel(GameLevel); + return Game; + } else if( retro.pressed(BTN_ROBOT)) { + _state = 0; + return Game; + } + + + if(retro.pressed(BTN_UP)) { + + GameLevel+=5; + if( GameLevel > 99 ) + GameLevel = 99; + + drawLevelNumber(x,y,GameLevel); + + } else if(retro.pressed(BTN_DOWN)) { + GameLevel-=5; + if( GameLevel < 0 ) + GameLevel = 0; + + drawLevelNumber(x,y,GameLevel); + + } else if(retro.pressed(BTN_LEFT)) { + GameLevel--; + if( GameLevel < 0 ) + GameLevel = 0; + + drawLevelNumber(x,y,GameLevel); + + } else if(retro.pressed(BTN_RIGHT)) { + GameLevel++; + if( GameLevel > 99 ) + GameLevel = 99; + + drawLevelNumber(x,y,GameLevel); + } + + return Level; } \ No newline at end of file