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Dependencies: N5110 mbed PowerControl
GameScreen Class Reference
GameScreen Class. More...
#include <GameScreen.h>
Public Member Functions | |
| GameScreen (PinName pwrPin, PinName scePin, PinName rstPin, PinName dcPin, PinName mosiPin, PinName sclkPin, PinName ledPin) | |
| Create GameScreen object connected to specific pins. | |
| void | Initialize () |
| Initialise Game Screen. | |
| void | printString (const char *str, int x, int y, bool invert=false) |
| Print String. | |
| void | drawBall () |
| Draw Ball. | |
| void | eraseBall () |
| Erases Ball. | |
| void | drawAllPlatforms () |
| Draws All Platforms. | |
| void | eraseAllPlatforms () |
| Erases All Platforms. | |
| void | shiftAllPlatforms (int n=1) |
| Shifts Platforms Up. | |
| Platform | nextClosestPlatform (int y) |
| Finds next closest platform. | |
| void | displayStartScreen () |
| Displays The Start Screen. | |
| void | displayInstructionScreen () |
| Displays Instruction Screen. | |
| void | displayCountdown () |
| Displays Countdown. | |
| void | displayEndScreen (int lvl, int *cursor, bool isRecord) |
| displays Game Over Screen | |
| void | displayRecordScreen (int *cursor, char ltr1, char ltr2, char ltr3) |
| Display Initial Entry Screen. | |
| void | displayHighScores (char *s_hs0, char *s_hs1, char *s_hs2, int *d_hs) |
| Display High Score Screen. | |
| void | displayInstructionScreen2 () |
| Display Second instruction Screen. | |
| void | displayPauseScreen (int *cursor, char isSound) |
| Display Pause Menu Screen. | |
| void | setBallPos (int x, int y) |
| Sets Ball Position. | |
| int | getPlatGapSize () |
| int | getMaxY () |
| int | getMaxX () |
| int | getPlatThickness () |
| int | getBallR () |
| int | getBallX () |
| int | getBallY () |
| void | createAllPlatforms () |
| Creates All Platforms. | |
| void | drawPlatform (int x, int y) |
| Draws Platform. | |
| void | erasePlatform (int y) |
| Draws Platform. | |
| void | freeAllPlatforms () |
| Free All Platforms. | |
Data Fields | |
| Ball | playerBall |
| player ball structure | |
| Platform * | allPlatforms [numPlatforms_] |
| array used to track each platform, and refresh when needed! | |
Static Public Attributes | |
| static const int | platGapSize_ = 8 |
| standard platform gap width in pixels | |
| static const int | platThickness_ = 2 |
| platform thickness in pixels | |
| static const int | platSpacing_ = 14 |
| subsequent platform spacing in pixels | |
| static const int | maxX_ = 48 |
| maximun horizontal pixel | |
| static const int | maxY_ = 84 |
| maximum vertical pixel | |
| static const int | ballRadius_ = 4 |
| size of player ball | |
| static const int | numPlatforms_ = 6 |
| total number of platforms | |
Detailed Description
GameScreen Class.
Nokia 5110 screen controller with specific functions for manageing game objects and screens.
Definition at line 42 of file GameScreen.h.
Constructor & Destructor Documentation
| GameScreen | ( | PinName | pwrPin, |
| PinName | scePin, | ||
| PinName | rstPin, | ||
| PinName | dcPin, | ||
| PinName | mosiPin, | ||
| PinName | sclkPin, | ||
| PinName | ledPin | ||
| ) | [explicit] |
Create GameScreen object connected to specific pins.
constructor inhereted from base class
- Parameters:
-
pwr Pin connected to Vcc on the LCD display (pin 1) sce Pin connected to chip enable (pin 3) rst Pin connected to reset (pin 4) dc Pin connected to data/command select (pin 5) mosi Pin connected to data input (MOSI) (pin 6) sclk Pin connected to serial clock (SCLK) (pin 7) led Pin connected to LED backlight (must be PWM) (pin 8)
Definition at line 58 of file GameScreen.h.
Member Function Documentation
| void createAllPlatforms | ( | ) |
Creates All Platforms.
Randomly selects location of gap in each platform and adds all to 'allPlatforms' array.
Definition at line 90 of file GameScreen.cpp.
| void displayCountdown | ( | ) |
Displays Countdown.
countdown from 5 to 1 displayed on screen.
Definition at line 240 of file GameScreen.cpp.
| void displayEndScreen | ( | int | lvl, |
| int * | cursor, | ||
| bool | isRecord | ||
| ) |
displays Game Over Screen
shows player level, and displays options. options can be highlighted according to cursor location array
- Parameters:
-
lvl - game level to be displayed. cursor - array of ints used to highlight options. isRecord - only display record option if player achieved a record
Definition at line 262 of file GameScreen.cpp.
| void displayHighScores | ( | char * | s_hs0, |
| char * | s_hs1, | ||
| char * | s_hs2, | ||
| int * | d_hs | ||
| ) |
Display High Score Screen.
- Parameters:
-
s_hs0 - initials of top player. s_hs1 - initials of second player. s_hs2 - initials of third player. d_hs - array of high score levels.
Definition at line 303 of file GameScreen.cpp.
| void displayInstructionScreen | ( | ) |
Displays Instruction Screen.
shows game instructions, navigation method and "back story"
Definition at line 210 of file GameScreen.cpp.
| void displayInstructionScreen2 | ( | ) |
Display Second instruction Screen.
Definition at line 225 of file GameScreen.cpp.
| void displayPauseScreen | ( | int * | cursor, |
| char | isSound | ||
| ) |
Display Pause Menu Screen.
- Parameters:
-
cursor - array of ints used to highlight selection isSound - toggle for "yes" or "no" text for sound
Definition at line 324 of file GameScreen.cpp.
| void displayRecordScreen | ( | int * | cursor, |
| char | ltr1, | ||
| char | ltr2, | ||
| char | ltr3 | ||
| ) |
Display Initial Entry Screen.
screen for user to enter initials.
- Parameters:
-
cursor - array of ints used to highlight letters ltr1 - first letter of initials ltr2 - second letter of initials ltr3 - third letter of initials
Definition at line 281 of file GameScreen.cpp.
| void displayStartScreen | ( | ) |
Displays The Start Screen.
first screen user sees, author name & title
Definition at line 195 of file GameScreen.cpp.
| void drawAllPlatforms | ( | ) |
Draws All Platforms.
Draws all platforms from array allPlatforms in object, requires refresh.
Definition at line 110 of file GameScreen.cpp.
| void drawBall | ( | ) |
Draw Ball.
Draws ball on screen from playerBall struct in object, requires refresh.
Definition at line 56 of file GameScreen.cpp.
| void drawPlatform | ( | int | x, |
| int | y | ||
| ) |
Draws Platform.
Draws a platform with thickness _platThickness at height y and gap x.
- Parameters:
-
x - location of gap on platform (right hand pixel) y - y position of platform
Definition at line 20 of file GameScreen.cpp.
| void eraseAllPlatforms | ( | ) |
Erases All Platforms.
Erases all platforms on screen from array allPlatforms in object, requires refresh.
Definition at line 117 of file GameScreen.cpp.
| void eraseBall | ( | ) |
Erases Ball.
Erases ball on screen from playerBall struct in object, requires refresh.
Definition at line 74 of file GameScreen.cpp.
| void erasePlatform | ( | int | y ) |
Draws Platform.
Erases a platform with thickness _platThickness at height y.
- Parameters:
-
y - y position of platform
Definition at line 38 of file GameScreen.cpp.
| void freeAllPlatforms | ( | ) |
Free All Platforms.
frees memory of each platform in 'allPlatforms' array and destroys the array.
Definition at line 103 of file GameScreen.cpp.
| int getBallR | ( | ) |
- Returns:
- ball radius
Definition at line 224 of file GameScreen.h.
| int getBallX | ( | ) |
- Returns:
- ball X coordinate
Definition at line 229 of file GameScreen.h.
| int getBallY | ( | ) |
- Returns:
- ball Y coordinate
Definition at line 234 of file GameScreen.h.
| int getMaxX | ( | ) |
- Returns:
- screen max X
Definition at line 214 of file GameScreen.h.
| int getMaxY | ( | ) |
- Returns:
- screen max Y
Definition at line 209 of file GameScreen.h.
| int getPlatGapSize | ( | ) |
- Returns:
- platform gap size
Definition at line 204 of file GameScreen.h.
| int getPlatThickness | ( | ) |
- Returns:
- platform thickness
Definition at line 219 of file GameScreen.h.
| void Initialize | ( | ) |
Initialise Game Screen.
Calls N5110::init() which powers up display and sets starting brightness initialises ball position and creates platform list.
Definition at line 6 of file GameScreen.cpp.
| Platform nextClosestPlatform | ( | int | y ) |
Finds next closest platform.
- Parameters:
-
y - vertical position on screen
- Returns:
- next closest platform to y.
Definition at line 137 of file GameScreen.cpp.
| void printString | ( | const char * | str, |
| int | x, | ||
| int | y, | ||
| bool | invert = false |
||
| ) |
Print String.
Overrides N5110::printString(*) to allow vertical orientation text. requires a refresh to display.
- Parameters:
-
str - string to be printed x - x coordinate of the string y - y coordinate of the string invert - color inversion toggle (default = false)
Definition at line 159 of file GameScreen.cpp.
| void setBallPos | ( | int | x, |
| int | y | ||
| ) |
Sets Ball Position.
- Parameters:
-
x - new x coordinate of ball (right side) y - new y coordinate of ball (top)
Definition at line 197 of file GameScreen.h.
| void shiftAllPlatforms | ( | int | n = 1 ) |
Shifts Platforms Up.
Alter array of platforms to shift each platform up n pisxels, requires refresh.
- Parameters:
-
n - number of pixels to shift platform.
Definition at line 124 of file GameScreen.cpp.
Field Documentation
array used to track each platform, and refresh when needed!
Definition at line 280 of file GameScreen.h.
const int ballRadius_ = 4 [static] |
size of player ball
Definition at line 277 of file GameScreen.h.
const int maxX_ = 48 [static] |
maximun horizontal pixel
Definition at line 275 of file GameScreen.h.
const int maxY_ = 84 [static] |
maximum vertical pixel
Definition at line 276 of file GameScreen.h.
const int numPlatforms_ = 6 [static] |
total number of platforms
Definition at line 278 of file GameScreen.h.
const int platGapSize_ = 8 [static] |
standard platform gap width in pixels
Definition at line 272 of file GameScreen.h.
const int platSpacing_ = 14 [static] |
subsequent platform spacing in pixels
Definition at line 274 of file GameScreen.h.
const int platThickness_ = 2 [static] |
platform thickness in pixels
Definition at line 273 of file GameScreen.h.
player ball structure
Definition at line 279 of file GameScreen.h.
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