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vectr.h
- Committer:
- AlexAllen
- Date:
- 2012-10-13
- Revision:
- 0:55dbdc9614f8
File content as of revision 0:55dbdc9614f8:
/* Copyright (c) 2011 Alex Allen, MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef VECTR
#include <iostream>
using namespace std;
class vectr
{
double x,y,z;
public:
vectr(); // initialises vector as all 0s
vectr(double num); // initialises vector as all num
vectr(double a, double b); // x = a, y = b, z = 0
vectr(double a, double b, double c); // x = a, y = b, z = c
void set(double a, double b, double c); // sets all values of the vector
void setx(double a); // sets the x component
void sety(double b); // sets the y component
void setz(double c); // sets the z component
double getx(); // gets the x component
double gety(); // gets the y component
double getz(); // gets the z component
double mag(); // returns magnitude of the vector
double mag2(); // returns magnitude squared of the vector
vectr unit(); // returns the unit vector
vectr operator+(vectr ob2); // output = this + ob2
vectr operator-(vectr ob2); // output = this - ob2
double operator*(vectr ob2); // output = dot product of this and ob2
vectr operator*(double num); // output = this * num
friend vectr operator*(double num, vectr ob); // output = num * ob
vectr operator%(vectr ob2); // output = cross product of this and ob2
vectr operator/(double num); // output = this / num
friend vectr operator/(double num, vectr ob); // output = num * 1/ob
// output = dot product of this and 1/ob
double operator/(vectr ob2);
vectr operator+=(vectr ob2);
vectr operator-=(vectr ob2);
vectr operator*=(double num);
vectr operator/=(double num);
// output in the form "(x, y, z)"
friend ostream &operator<<(ostream &stream, vectr ob);
};
#define VECTR 1
#endif