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vectr.cpp
- Committer:
- AlexAllen
- Date:
- 2012-10-13
- Revision:
- 0:55dbdc9614f8
File content as of revision 0:55dbdc9614f8:
/* Copyright (c) 2011 Alex Allen, MIT License
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of this software
* and associated documentation files (the "Software"), to deal in the Software without restriction,
* including without limitation the rights to use, copy, modify, merge, publish, distribute,
* sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all copies or
* substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING
* BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "vectr.h"
#include <cmath>
#include <iostream>
using namespace std;
vectr::vectr()
{
x=y=z=0;
}
vectr::vectr(double num)
{
x=y=z=num;
}
vectr::vectr(double a, double b)
{
x = a;
y = b;
z = 0;
}
vectr::vectr(double a, double b, double c)
{
x = a;
y = b;
z = c;
}
void vectr::set(double a, double b, double c)
{
x = a;
y = b;
z = c;
}
void vectr::setx(double a)
{
x = a;
}
void vectr::sety(double b)
{
y = b;
}
void vectr::setz(double c)
{
z = c;
}
double vectr::getx()
{
return x;
}
double vectr::gety()
{
return y;
}
double vectr::getz()
{
return z;
}
double vectr::mag()
{
return sqrt(x*x + y*y + z*z);
}
double vectr::mag2()
{
return x*x + y*y + z*z;
}
vectr vectr::unit()
{
double size = sqrt(x*x+y*y+z*z);
vectr temp;
temp.x = x/size;
temp.y = y/size;
temp.z = z/size;
return temp;
}
vectr vectr::operator+(vectr ob2)
{
vectr temp;
temp.x = x + ob2.x;
temp.y = y + ob2.y;
temp.z = z + ob2.z;
return temp;
}
vectr vectr::operator-(vectr ob2)
{
vectr temp;
temp.x = x - ob2.x;
temp.y = y - ob2.y;
temp.z = z - ob2.z;
return temp;
}
double vectr::operator*(vectr ob2)
{
return x*ob2.x + y*ob2.y + z*ob2.z;
}
vectr vectr::operator*(double num)
{
vectr temp;
temp.x = x * num;
temp.y = y * num;
temp.z = z * num;
return temp;
}
vectr operator*(double num, vectr ob)
{
vectr temp;
temp.x = ob.x * num;
temp.y = ob.y * num;
temp.z = ob.z * num;
return temp;
}
vectr vectr::operator%(vectr ob2)
{
vectr temp;
temp.x = y * ob2.z - z * ob2.y;
temp.y = z * ob2.x - x * ob2.z;
temp.z = x * ob2.y - y * ob2.x;
return temp;
}
vectr vectr::operator/(double num)
{
vectr temp;
temp.x = x / num;
temp.y = y / num;
temp.z = z / num;
return temp;
}
vectr operator/(double num, vectr ob)
{
vectr temp;
temp.x = num / ob.x;
temp.y = num / ob.y;
temp.z = num / ob.z;
return temp;
}
double vectr::operator/(vectr ob2)
{
ob2.x /= 1.0;
ob2.y /= 1.0;
ob2.z /= 1.0;
return x*ob2.x + y*ob2.y + z*ob2.z;
}
vectr vectr::operator+=(vectr ob2)
{
x += ob2.x;
y += ob2.y;
z += ob2.z;
return *this;
}
vectr vectr::operator-=(vectr ob2)
{
x -= ob2.x;
y -= ob2.y;
z -= ob2.z;
return *this;
}
vectr vectr::operator*=(double num)
{
x *= num;
y *= num;
z *= num;
return *this;
}
vectr vectr::operator/=(double num)
{
x /= num;
y /= num;
z /= num;
return *this;
}
ostream &operator<<(ostream &stream, vectr ob)
{
stream << "(" << ob.x << ", ";
stream << ob.y << ", ";
stream << ob.z << ")";
return stream;
}