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Diff: Character/Character.cpp
- Revision:
 - 12:c557b6c9b17a
 - Parent:
 - 10:71ced616a64f
 - Child:
 - 13:217c6102ffc0
 
diff -r e60b40963095 -r c557b6c9b17a Character/Character.cpp
--- a/Character/Character.cpp	Sun May 24 21:21:26 2020 +0000
+++ b/Character/Character.cpp	Mon May 25 17:22:06 2020 +0000
@@ -52,13 +52,11 @@
  sprite.render(lcd, _x, _y);
 }
 
-void Character::update(Direction d,float mag)
+void Character::update(Direction d)
 {
     _speed = 1; //scale of speed
-    
     //printf statements for speed
     //pcc.printf("speed = %d \n", _speed);
-    
     // update x and y value depending on direction of movement
     // Set direction and speed according to north south directions
     if (d == N) {
@@ -77,20 +75,10 @@
     //testing _x and _y
     //pcc.printf("x = %d \n", _x);
     //pcc.printf("y = %d \n", _y);
-    
-    // check the x and y position] to ensure that the paddle doesn't go off screen
-    if (_x < 1) {
-        _x = 1;
-    }
-    if (_y < 1) {
-        _y = 1;
-    }
-    if (_x > 79){
-        _x = 79;
-    }
-    if (_y > 43){
-        _y = 43;
-    }
+    if (_x < 1) { _x = 1; }// check the x and y position] to ensure that the paddle doesn't go off screen
+    if (_y < 1) { _y = 1; }
+    if (_x > 79){ _x = 79; }
+    if (_y > 43){ _y = 43; }
     }
 int Character::get_x()
 {