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Diff: Character/Character.cpp
- Revision:
- 2:c25ec0da7636
- Child:
- 3:fcc9cf213a61
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Character/Character.cpp	Sun May 17 12:34:15 2020 +0000
@@ -0,0 +1,112 @@
+#include "Character.h"
+#include <Bitmap.h>
+Serial pcc(USBTX, USBRX);
+// nothing doing in the constructor and destructor
+Character::Character()
+{
+
+}
+
+Character::~Character()
+{
+
+}
+
+void Character::init(int x,int y)
+{
+    _x = x;  // initial x
+    _y = y;  // initial y
+    _speed = 1;  // default speed
+    _level = 0;  // start score from zero
+}
+
+void Character::draw(N5110 &lcd)
+{ //sprite is facing left
+  static int sprite_data[] = {
+  0,1,1,1,1,
+  1,1,1,1,1,
+  1,1,1,1,1,
+  1,1,1,1,1,
+  0,1,1,1,1
+  };
+  //turning the sprite 
+     if (_dir == 0) {
+        for(int i = 0; i < 25; i++){
+            sprite_data[i] = 1;
+            }
+        sprite_data[0] = 0;
+        sprite_data[4] = 0;
+    } else if (_dir == 1) {
+         for(int i = 0; i < 25; i++){
+            sprite_data[i] = 1;
+            }
+        sprite_data[4] = 0;
+        sprite_data[24] = 0;
+    } else if (_dir == 2) {
+        for(int i = 0; i < 25; i++){
+            sprite_data[i] = 1;
+            }
+        sprite_data[20] = 0;
+        sprite_data[24] = 0;
+    } else if (_dir == 3) {
+        for(int i = 0; i < 25; i++){
+            sprite_data[i] = 1;
+            }
+        sprite_data[0] = 0;
+        sprite_data[20] = 0;
+    }
+ // Instantiate the Bitmap
+ Bitmap sprite(sprite_data, 5, 5);
+ 
+ // Rendered at X and Y
+ sprite.render(lcd, _x, _y);
+}
+
+void Character::update(Direction d,float mag)
+{
+    _speed = int(mag*2.0f); //scale of speed
+    
+    //printf statements with char to convert
+    pcc.printf("speed = %d \n", _speed);
+    
+    // update x and y value depending on direction of movement
+    // Set direction and speed according to north south directions
+    if (d == N) {
+        _y-=_speed;
+        _dir = 0;
+    } else if (d == S) {
+        _y+=_speed;
+        _dir = 2;
+    } else if (d == E) {
+        _x+=_speed;
+        _dir = 1;
+    } else if (d == W) {
+        _x-=_speed;
+        _dir = 3;
+    }
+    //testing _x and _y
+    pcc.printf("x = %d \n", _x);
+    pcc.printf("y = %d \n", _y);
+    
+    // check the x and y position] to ensure that the paddle doesn't go off screen
+    if (_x < 1) {
+        _x = 1;
+    }
+    if (_y < 1) {
+        _y = 1;
+    }
+    if (_x > 79){
+        _x = 79;
+    }
+    if (_y > 43){
+        _y = 43;
+    }
+    }
+void Character::level_up()
+{   //Mutator function for leveling up
+    _level++;
+}
+int Character::get_level()
+{   //Accessor function for level
+    return _level;
+}