Dependencies:   mbed

Revision:
14:2d7e41f46879
Parent:
10:71ced616a64f
Child:
15:3dbb3f4d7ae6
--- a/Enemy/Enemy.cpp	Tue May 26 12:49:15 2020 +0000
+++ b/Enemy/Enemy.cpp	Tue May 26 14:33:14 2020 +0000
@@ -1,24 +1,25 @@
 #include "Enemy.h"
 #include <Bitmap.h>
 Serial pce(USBTX, USBRX);
+//Constructor with seed, to spawn enemies at random places on edge of screen
 Enemy::Enemy(int seed)
 {
     srand(seed);
-    four = (rand()%4)+1;
-    //pce.printf("%d",four);
-    if(four == 1){
+    _four = (rand()%4)+1;
+    //pce.printf("%d",_four);
+    if(_four == 1){
         _x = 0;
         _y = rand()%48;
         }
-    else if(four == 2){
+    else if(_four == 2){
         _x = 84;
         _y = rand()%48;
         }
-    else if(four == 3){
+    else if(_four == 3){
         _y = 0;
         _x = rand()%84;
         }
-    else if(four == 4){
+    else if(_four == 4){
         _y = 48;
         _x = rand()%84;
         }
@@ -28,16 +29,12 @@
 {
 
 }
-
-void Enemy::init()
-{
-}
-
 void Enemy::draw(N5110 &lcd)
 {
     lcd.drawRect(_x,_y,3,3,FILL_TRANSPARENT);
 }
 
+//updates enemy with player x and y so it can walk towards the player
 void Enemy::update(int player_x, int player_y)
 {
     if(_x<player_x){
@@ -55,6 +52,7 @@
         }
 
 }
+//accessor functions
 int Enemy::get_x()
 {   
     return _x;
@@ -65,24 +63,44 @@
     return _y;
     
 }
-void Enemy::reset(int seed){
+//resets enemies each time it gets shot
+void Enemy::reset(int seed, N5110 &lcd){
+    DeathAnimation(lcd);
     srand(seed);
-    four = (rand()%4)+1;
-    //pce.printf("%d",four);
-    if(four == 1){
+    _four = (rand()%4)+1;
+    //pce.printf("%d", _four);
+    if(_four == 1){
         _x = 0;
         _y = rand()%48;
         }
-    else if(four == 2){
+    else if(_four == 2){
         _x = 84;
         _y = rand()%48;
         }
-    else if(four == 3){
+    else if(_four == 3){
         _y = 0;
         _x = rand()%84;
         }
-    else if(four == 4){
+    else if(_four == 4){
         _y = 48;
         _x = rand()%84;
         } 
 }
+//Eenmy Death Animation
+void Enemy::DeathAnimation(N5110 &lcd){
+    int sprite_data[] = {
+    1,0,1,0,1,
+    0,1,1,1,0,
+    1,1,0,1,1,
+    0,1,1,1,0,
+    1,0,1,0,1
+    };
+    
+    
+    Bitmap death(sprite_data, 5, 5);
+
+    //Render Bitmap at x & y
+    death.render(lcd, _x - 1, _y - 1);
+    lcd.refresh();
+    wait(0.01);
+    }