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Character/Character.cpp@17:c81c09625d92, 2020-05-26 (annotated)
- Committer:
- Albutt
- Date:
- Tue May 26 23:07:51 2020 +0000
- Revision:
- 17:c81c09625d92
- Parent:
- 14:2d7e41f46879
Testing Documentation
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| Albutt | 2:c25ec0da7636 | 1 | #include "Character.h" |
| Albutt | 2:c25ec0da7636 | 2 | #include <Bitmap.h> |
| Albutt | 17:c81c09625d92 | 3 | |
| Albutt | 2:c25ec0da7636 | 4 | Serial pcc(USBTX, USBRX); |
| Albutt | 13:217c6102ffc0 | 5 | // Contrcutor and Deconstructor are empty |
| Albutt | 2:c25ec0da7636 | 6 | Character::Character() |
| Albutt | 2:c25ec0da7636 | 7 | { |
| Albutt | 2:c25ec0da7636 | 8 | |
| Albutt | 2:c25ec0da7636 | 9 | } |
| Albutt | 2:c25ec0da7636 | 10 | |
| Albutt | 2:c25ec0da7636 | 11 | Character::~Character() |
| Albutt | 2:c25ec0da7636 | 12 | { |
| Albutt | 2:c25ec0da7636 | 13 | |
| Albutt | 2:c25ec0da7636 | 14 | } |
| Albutt | 13:217c6102ffc0 | 15 | //Initlializer that sets x and y coordinates |
| Albutt | 2:c25ec0da7636 | 16 | void Character::init(int x,int y) |
| Albutt | 2:c25ec0da7636 | 17 | { |
| Albutt | 2:c25ec0da7636 | 18 | _x = x; // initial x |
| Albutt | 2:c25ec0da7636 | 19 | _y = y; // initial y |
| Albutt | 2:c25ec0da7636 | 20 | _speed = 1; // default speed |
| Albutt | 2:c25ec0da7636 | 21 | } |
| Albutt | 13:217c6102ffc0 | 22 | //draws and renders sprite, accounting for direction |
| Albutt | 2:c25ec0da7636 | 23 | void Character::draw(N5110 &lcd) |
| Albutt | 2:c25ec0da7636 | 24 | { //sprite is facing left |
| Albutt | 2:c25ec0da7636 | 25 | static int sprite_data[] = { |
| Albutt | 2:c25ec0da7636 | 26 | 0,1,1,1,1, |
| Albutt | 2:c25ec0da7636 | 27 | 1,1,1,1,1, |
| Albutt | 2:c25ec0da7636 | 28 | 1,1,1,1,1, |
| Albutt | 2:c25ec0da7636 | 29 | 1,1,1,1,1, |
| Albutt | 2:c25ec0da7636 | 30 | 0,1,1,1,1 |
| Albutt | 2:c25ec0da7636 | 31 | }; |
| Albutt | 2:c25ec0da7636 | 32 | //turning the sprite |
| Albutt | 4:b16b6078a432 | 33 | for(int i = 0; i < 25; i++){ |
| Albutt | 2:c25ec0da7636 | 34 | sprite_data[i] = 1; |
| Albutt | 2:c25ec0da7636 | 35 | } |
| Albutt | 4:b16b6078a432 | 36 | if (_dir == 0) { |
| Albutt | 2:c25ec0da7636 | 37 | sprite_data[0] = 0; |
| Albutt | 2:c25ec0da7636 | 38 | sprite_data[4] = 0; |
| Albutt | 2:c25ec0da7636 | 39 | } else if (_dir == 1) { |
| Albutt | 2:c25ec0da7636 | 40 | sprite_data[4] = 0; |
| Albutt | 2:c25ec0da7636 | 41 | sprite_data[24] = 0; |
| Albutt | 2:c25ec0da7636 | 42 | } else if (_dir == 2) { |
| Albutt | 2:c25ec0da7636 | 43 | sprite_data[20] = 0; |
| Albutt | 2:c25ec0da7636 | 44 | sprite_data[24] = 0; |
| Albutt | 2:c25ec0da7636 | 45 | } else if (_dir == 3) { |
| Albutt | 2:c25ec0da7636 | 46 | sprite_data[0] = 0; |
| Albutt | 2:c25ec0da7636 | 47 | sprite_data[20] = 0; |
| Albutt | 2:c25ec0da7636 | 48 | } |
| Albutt | 13:217c6102ffc0 | 49 | //Intantiate Bitmap |
| Albutt | 2:c25ec0da7636 | 50 | Bitmap sprite(sprite_data, 5, 5); |
| Albutt | 2:c25ec0da7636 | 51 | |
| Albutt | 13:217c6102ffc0 | 52 | //Render Bitmap at x & y |
| Albutt | 2:c25ec0da7636 | 53 | sprite.render(lcd, _x, _y); |
| Albutt | 2:c25ec0da7636 | 54 | } |
| Albutt | 13:217c6102ffc0 | 55 | //Update direction and movement of Character |
| Albutt | 12:c557b6c9b17a | 56 | void Character::update(Direction d) |
| Albutt | 2:c25ec0da7636 | 57 | { |
| Albutt | 4:b16b6078a432 | 58 | _speed = 1; //scale of speed |
| Albutt | 3:fcc9cf213a61 | 59 | //pcc.printf("speed = %d \n", _speed); |
| Albutt | 2:c25ec0da7636 | 60 | // update x and y value depending on direction of movement |
| Albutt | 2:c25ec0da7636 | 61 | // Set direction and speed according to north south directions |
| Albutt | 2:c25ec0da7636 | 62 | if (d == N) { |
| Albutt | 2:c25ec0da7636 | 63 | _y-=_speed; |
| Albutt | 2:c25ec0da7636 | 64 | _dir = 0; |
| Albutt | 2:c25ec0da7636 | 65 | } else if (d == S) { |
| Albutt | 2:c25ec0da7636 | 66 | _y+=_speed; |
| Albutt | 2:c25ec0da7636 | 67 | _dir = 2; |
| Albutt | 2:c25ec0da7636 | 68 | } else if (d == E) { |
| Albutt | 2:c25ec0da7636 | 69 | _x+=_speed; |
| Albutt | 2:c25ec0da7636 | 70 | _dir = 1; |
| Albutt | 2:c25ec0da7636 | 71 | } else if (d == W) { |
| Albutt | 2:c25ec0da7636 | 72 | _x-=_speed; |
| Albutt | 2:c25ec0da7636 | 73 | _dir = 3; |
| Albutt | 2:c25ec0da7636 | 74 | } |
| Albutt | 2:c25ec0da7636 | 75 | //testing _x and _y |
| Albutt | 3:fcc9cf213a61 | 76 | //pcc.printf("x = %d \n", _x); |
| Albutt | 3:fcc9cf213a61 | 77 | //pcc.printf("y = %d \n", _y); |
| Albutt | 12:c557b6c9b17a | 78 | if (_x < 1) { _x = 1; }// check the x and y position] to ensure that the paddle doesn't go off screen |
| Albutt | 12:c557b6c9b17a | 79 | if (_y < 1) { _y = 1; } |
| Albutt | 12:c557b6c9b17a | 80 | if (_x > 79){ _x = 79; } |
| Albutt | 12:c557b6c9b17a | 81 | if (_y > 43){ _y = 43; } |
| Albutt | 2:c25ec0da7636 | 82 | } |
| Albutt | 14:2d7e41f46879 | 83 | //Accessor Functions |
| Albutt | 4:b16b6078a432 | 84 | int Character::get_x() |
| Albutt | 4:b16b6078a432 | 85 | { |
| Albutt | 4:b16b6078a432 | 86 | return _x; |
| Albutt | 4:b16b6078a432 | 87 | |
| Albutt | 4:b16b6078a432 | 88 | } |
| Albutt | 4:b16b6078a432 | 89 | int Character::get_y() |
| Albutt | 4:b16b6078a432 | 90 | { |
| Albutt | 4:b16b6078a432 | 91 | return _y; |
| Albutt | 4:b16b6078a432 | 92 | |
| Albutt | 4:b16b6078a432 | 93 | } |
| Albutt | 4:b16b6078a432 | 94 | int Character::get_direction(){ |
| Albutt | 4:b16b6078a432 | 95 | return _dir; |
| Albutt | 4:b16b6078a432 | 96 | } |
| Albutt | 13:217c6102ffc0 | 97 | //Resets Character to original position and direction |
| Albutt | 10:71ced616a64f | 98 | void Character::reset(){ |
| Albutt | 10:71ced616a64f | 99 | _x = 40; |
| Albutt | 10:71ced616a64f | 100 | _y = 22; |
| Albutt | 10:71ced616a64f | 101 | _dir = 0; |
| Albutt | 10:71ced616a64f | 102 | } |