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Diff: StartScreen/StartScreen.cpp
- Revision:
- 29:c6358c39a70e
- Parent:
- 28:d2c621d67e3b
- Child:
- 30:461231877c89
diff -r d2c621d67e3b -r c6358c39a70e StartScreen/StartScreen.cpp
--- a/StartScreen/StartScreen.cpp Fri Apr 12 16:43:16 2019 +0000
+++ b/StartScreen/StartScreen.cpp Sun Apr 14 10:24:59 2019 +0000
@@ -183,9 +183,7 @@
{
lcd.clear();
wait(1/cs);
- lcd.drawSprite(50,i,7,9,(int *)arrow);
- wait(1/cs);
- while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
+ while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
lcd.printString("SnakeVSBlock",5,0);
lcd.printString("Play",0,2);
lcd.printString("Settings",0,3);
@@ -204,7 +202,6 @@
lcd.clear();
}
pad.tone(1000.0,0.1);
-
if(i == 16)
{
menu_screen2(lcd, pad);
@@ -212,45 +209,43 @@
else if(i == 24)
{
settings.info(lcd, pad);
- wait(1/cs);
- while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed.
-
- Direction d = pad.get_direction();
- wait(1/cs);
- lcd.clear();
-
- if((d==E)&&(st==5)) {
- st=1;
- }
- else if((d==W)&&(st==1)) {
- st=5;
- }
- else if((d==E)&&(1<=st<=4)) {
- st=st+1;
- }
- else if((d==W)&&(2<=st<=5)) {
- st=st-1;
+ while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed.
+ Direction d = pad.get_direction();
+ wait(1/cs);
+ lcd.clear();
+
+ if((d==E)&&(st==5)) {
+ st=1;
+ }
+ else if((d==W)&&(st==1)) {
+ st=5;
+ }
+ else if((d==E)&&(1<=st<=4)) {
+ st=st+1;
+ }
+ else if((d==W)&&(2<=st<=5)) {
+ st=st-1;
+ }
+
+ lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
+ lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
+ if(st==1) {
+ cs = settings.controlSensitivity(lcd, pad);
+ }
+ if(st==2) {
+ settings.brigntness(lcd, pad);
+ }
+ if(st==3) {
+ settings.contrast(lcd, pad);
+ }
+ if(st==4) {
+ settings.volume(lcd, pad);
+ }
+ if(st==5) {
+ sc = settings.showCredits(lcd, pad);
+ }
+ lcd.refresh();
}
-
- lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite.
- lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite.
- if(st==1) {
- cs = settings.controlSensitivity(lcd, pad);
- }
- if(st==2) {
- settings.brigntness(lcd, pad);
- }
- if(st==3) {
- settings.contrast(lcd, pad);
- }
- if(st==4) {
- settings.volume(lcd, pad);
- }
- if(st==5) {
- sc = settings.showCredits(lcd, pad);
- }
- lcd.refresh();
- }
pad.tone(1000.0,0.1);
menu_screen1(lcd, pad);
}
@@ -265,14 +260,10 @@
{
lcd.clear();
wait(2/cs);
- while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
-
+ while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
+
Direction d = pad.get_direction();
- lcd.clear();
- lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
- lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
- lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
-
+ wait(1/cs);
if(((d==E)||(d==W))&&(lr==1)) {
lr=2;
}
@@ -280,7 +271,10 @@
else if(((d==E)||(d==W))&&(lr==2)) {
lr=1;
}
-
+ lcd.clear();
+ lcd.drawRect(27,18,30,20,FILL_TRANSPARENT);
+ lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite.
+ lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite.
if(lr==1) {
lcd.printString("Free Wave",14,1);
lcd.refresh();
@@ -289,8 +283,7 @@
lcd.printString("Bullet Shower",4,1);
lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite.
}
- wait(1/cs);
- if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
+ if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
pad.tone(1000.0,0.1);
menu_screen1(lcd, pad);
}
@@ -298,19 +291,16 @@
}
pad.tone(1000.0,0.1);
lcd.clear();
- wait(1/cs);
menu_screen3(lcd, pad);
}
void StartScreen::menu_screen3(N5110 &lcd, Gamepad &pad)
{
lcd.clear();
- wait(1/cs);
-
- while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
+ wait(2/cs);
+ while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed.
Direction d = pad.get_direction();
wait(1/cs);
-
if((d==E)&&(gs==4)) {
gs=1;
}
@@ -329,7 +319,7 @@
lcd.printString("Game Speed",10,1);
if(gs==1) {
lcd.printString("SNAIL",26,3);
- fps = 10;
+ fps = 12;
}
if(gs==2) {
lcd.printString("TURTLE",24,3);
@@ -337,15 +327,14 @@
}
if(gs==3) {
lcd.printString("RABBIT",24,3);
- fps = 25;
+ fps = 22;
}
if(gs==4) {
lcd.printString("CHEETHA",21,3);
- fps = 33;
+ fps = 27;
}
if (pad.check_event(Gamepad::BACK_PRESSED) == true) {
- wait(1/cs);
pad.tone(1000.0,0.1);
menu_screen2(lcd, pad);
}