Ahmed Adamjee
/
SnakeVSBlock
Snake vs Block Game to be run upon K64F.
Diff: StartScreen/StartScreen.cpp
- Revision:
- 29:c6358c39a70e
- Parent:
- 28:d2c621d67e3b
- Child:
- 30:461231877c89
--- a/StartScreen/StartScreen.cpp Fri Apr 12 16:43:16 2019 +0000 +++ b/StartScreen/StartScreen.cpp Sun Apr 14 10:24:59 2019 +0000 @@ -183,9 +183,7 @@ { lcd.clear(); wait(1/cs); - lcd.drawSprite(50,i,7,9,(int *)arrow); - wait(1/cs); - while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. + while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. lcd.printString("SnakeVSBlock",5,0); lcd.printString("Play",0,2); lcd.printString("Settings",0,3); @@ -204,7 +202,6 @@ lcd.clear(); } pad.tone(1000.0,0.1); - if(i == 16) { menu_screen2(lcd, pad); @@ -212,45 +209,43 @@ else if(i == 24) { settings.info(lcd, pad); - wait(1/cs); - while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed. - - Direction d = pad.get_direction(); - wait(1/cs); - lcd.clear(); - - if((d==E)&&(st==5)) { - st=1; - } - else if((d==W)&&(st==1)) { - st=5; - } - else if((d==E)&&(1<=st<=4)) { - st=st+1; - } - else if((d==W)&&(2<=st<=5)) { - st=st-1; + while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //if button pressed. + Direction d = pad.get_direction(); + wait(1/cs); + lcd.clear(); + + if((d==E)&&(st==5)) { + st=1; + } + else if((d==W)&&(st==1)) { + st=5; + } + else if((d==E)&&(1<=st<=4)) { + st=st+1; + } + else if((d==W)&&(2<=st<=5)) { + st=st-1; + } + + lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. + lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. + if(st==1) { + cs = settings.controlSensitivity(lcd, pad); + } + if(st==2) { + settings.brigntness(lcd, pad); + } + if(st==3) { + settings.contrast(lcd, pad); + } + if(st==4) { + settings.volume(lcd, pad); + } + if(st==5) { + sc = settings.showCredits(lcd, pad); + } + lcd.refresh(); } - - lcd.drawSprite(5,22,13,8,(int *)navL); //Function used to draw the sprite. - lcd.drawSprite(71,22,13,8,(int *)navR); //Function used to draw the sprite. - if(st==1) { - cs = settings.controlSensitivity(lcd, pad); - } - if(st==2) { - settings.brigntness(lcd, pad); - } - if(st==3) { - settings.contrast(lcd, pad); - } - if(st==4) { - settings.volume(lcd, pad); - } - if(st==5) { - sc = settings.showCredits(lcd, pad); - } - lcd.refresh(); - } pad.tone(1000.0,0.1); menu_screen1(lcd, pad); } @@ -265,14 +260,10 @@ { lcd.clear(); wait(2/cs); - while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. - + while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. + Direction d = pad.get_direction(); - lcd.clear(); - lcd.drawRect(27,18,30,20,FILL_TRANSPARENT); - lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. - lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. - + wait(1/cs); if(((d==E)||(d==W))&&(lr==1)) { lr=2; } @@ -280,7 +271,10 @@ else if(((d==E)||(d==W))&&(lr==2)) { lr=1; } - + lcd.clear(); + lcd.drawRect(27,18,30,20,FILL_TRANSPARENT); + lcd.drawSprite(10,22,13,8,(int *)navL); //Function used to draw the sprite. + lcd.drawSprite(65,22,13,8,(int *)navR); //Function used to draw the sprite. if(lr==1) { lcd.printString("Free Wave",14,1); lcd.refresh(); @@ -289,8 +283,7 @@ lcd.printString("Bullet Shower",4,1); lcd.drawSprite(29,19,13,5,(int *)bullet); //Function used to draw the sprite. } - wait(1/cs); - if (pad.check_event(Gamepad::BACK_PRESSED) == true) { + if (pad.check_event(Gamepad::BACK_PRESSED) == true) { pad.tone(1000.0,0.1); menu_screen1(lcd, pad); } @@ -298,19 +291,16 @@ } pad.tone(1000.0,0.1); lcd.clear(); - wait(1/cs); menu_screen3(lcd, pad); } void StartScreen::menu_screen3(N5110 &lcd, Gamepad &pad) { lcd.clear(); - wait(1/cs); - - while ((pad.check_event(Gamepad::JOY_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. + wait(2/cs); + while ((pad.check_event(Gamepad::A_PRESSED) == false)&&(pad.check_event(Gamepad::START_PRESSED) == false)) { //Change this to if button pressed. Direction d = pad.get_direction(); wait(1/cs); - if((d==E)&&(gs==4)) { gs=1; } @@ -329,7 +319,7 @@ lcd.printString("Game Speed",10,1); if(gs==1) { lcd.printString("SNAIL",26,3); - fps = 10; + fps = 12; } if(gs==2) { lcd.printString("TURTLE",24,3); @@ -337,15 +327,14 @@ } if(gs==3) { lcd.printString("RABBIT",24,3); - fps = 25; + fps = 22; } if(gs==4) { lcd.printString("CHEETHA",21,3); - fps = 33; + fps = 27; } if (pad.check_event(Gamepad::BACK_PRESSED) == true) { - wait(1/cs); pad.tone(1000.0,0.1); menu_screen2(lcd, pad); }