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SnakevsBlock/SnakevsBlock.cpp
- Committer:
- AhmedPlaymaker
- Date:
- 2019-04-09
- Revision:
- 20:1e6338403427
- Parent:
- 19:05cc9f801468
- Child:
- 21:e41126528cc6
File content as of revision 20:1e6338403427:
#include "SnakevsBlock.h"
SnakevsBlock::SnakevsBlock()
{
}
SnakevsBlock::~SnakevsBlock()
{
}
void SnakevsBlock::init()
{
//The snake length configuration and all the other initial information passing will be done here
length = 3;
level = 1;
foodbuff = 0;
send=0;
speed = 1;
blockgap = 500;
blockbuff = 0;
b0 = 1;
b1 = 1;
b2 = 1;
b3 = 1;
b4 = 1;
b5 = 1;
b6 = 1;
b7 = 1;
b8 = 1;
b9 = 1;
b10 = 1;
b11 = 1;
b12 = 1;
b13 = 1;
b14 = 1;
}
void SnakevsBlock::read_input(Gamepad &pad)
{
_d = pad.get_direction(); //Obtains Direction pushed towards on Joystick.
_mag = pad.get_mag(); //Obtains Magnitude of Joystick.
}
void SnakevsBlock::draw(N5110 &lcd, Gamepad &pad)
{
length = _s.draw(pad, lcd, length, level); //Draws the Snake. //Make these snake buffs relative to the snake drops which in turn relate to the game speed
if(foodbuff >=0) {
_f.draw(lcd); //Draws the first food.
if(foodbuff >=50) {
_ff.draw(lcd); //Draws the second food.
if(foodbuff >=80) {
_fff.draw(lcd); //Draws the third food.
}
}
foodbuff +=1;
}
if(foodbuff >=8) {
send = _b.draw(lcd, length, blocknum, srn, blockgap);
}
if(foodbuff == 8) {
blockbuff = 0;
}
//Code to print length on game screen.
char bufferscore[14];
sprintf(bufferscore,"%d",length);
lcd.printString(bufferscore,1,0);
if(pad.check_event(Gamepad::BACK_PRESSED)){ //Waits for Back button to be pressed.
NVIC_SystemReset(); //Software Reset.
}
}
void SnakevsBlock::update(Gamepad &pad) //Updates objects on screen.
{
CheckSnakeBlockCollision(pad); //Function checks for when the snake collides with any of the blocks.
CheckSnakeFoodCollision(pad); //Function checks for when the snake collides with it's food.
CheckSnakeBlockSidesCollision(pad, _d); //Function checks for when the snake collides with any of the blocks' sides.
_s.update(_d,_mag, length, speed, b0_to_b14);
_f.update();
_ff.update();
_fff.update();
_b.update(blocknum, srn, send);
blockbuff++;
if(blockbuff == blockgap) { //change this while changing the block drop gap
blockbuff = 0;
}
if(length >= 11) { //change this while changing the block drop gap
speed = 2;
}
else {
speed = 1;
}
if(length > 15) { //change this while changing the block drop gap
blockgap -= 20;
level += 1;
}
}
void SnakevsBlock::get_pos()
{
Vector2D snake_pos = _s.get_pos(length);
//printf("player pos = %f %f \n", player_pos.x, player_pos.y); //top left of player sprite
// 81.000000 0.000000 top right
// 0.000000 0.000000 is top left
// 81.000000 45.000000 bottom right
snakex = snake_pos.x;
snakey = snake_pos.y;
//printf("snakexy in GAME = %d %d \n", snakex, snakey);
}
void SnakevsBlock::CheckSnakeFoodCollision(Gamepad &pad)
{
//Obtains all required coordinates.
Vector2D f_pos = _f.get_pos();
Vector2D ff_pos = _ff.get_pos();
Vector2D fff_pos = _fff.get_pos();
Vector2D snake_pos = _s.get_pos(length);
//If statements check if the snake sprite has collided with any
//of the three food sprites, if so then the food location is reset and
//length of the snake is increased using the length variable.
if (
((snake_pos.y == f_pos.y) ||
(snake_pos.y == f_pos.y + 1) ||
(snake_pos.y == f_pos.y + 2) ||
(snake_pos.y + 1== f_pos.y) ||
(snake_pos.y + 1== f_pos.y + 1) ||
(snake_pos.y + 1== f_pos.y + 2) ||
(snake_pos.y + 2 == f_pos.y) ||
(snake_pos.y + 2 == f_pos.y + 1) ||
(snake_pos.y + 2 == f_pos.y + 2)) &&
((snake_pos.x == f_pos.x) ||
(snake_pos.x == f_pos.x + 1) ||
(snake_pos.x == f_pos.x + 2) ||
(snake_pos.x + 1 == f_pos.x) ||
(snake_pos.x + 1== f_pos.x + 1) ||
(snake_pos.x + 1 == f_pos.x + 2) ||
(snake_pos.x + 2 == f_pos.x) ||
(snake_pos.x + 2 == f_pos.x + 1) ||
(snake_pos.x + 2 == f_pos.x + 2))
) {
//printf("snake feast working \n");
//audio feedback
pad.tone(1000.0,0.1);
f_pos.x = rand() % 82;
f_pos.y = -2;
if(blockbuff<25) { //change this while changing the block drop gap
f_pos.y = -30;
}
length+=1;
}
if (
((snake_pos.y == ff_pos.y) ||
(snake_pos.y == ff_pos.y + 1) ||
(snake_pos.y == ff_pos.y + 2) ||
(snake_pos.y + 1== ff_pos.y) ||
(snake_pos.y + 1== ff_pos.y + 1) ||
(snake_pos.y + 1== ff_pos.y + 2) ||
(snake_pos.y + 2 == ff_pos.y) ||
(snake_pos.y + 2 == ff_pos.y + 1) ||
(snake_pos.y + 2 == ff_pos.y + 2)) &&
((snake_pos.x == ff_pos.x) ||
(snake_pos.x == ff_pos.x + 1) ||
(snake_pos.x == ff_pos.x + 2) ||
(snake_pos.x + 1 == ff_pos.x) ||
(snake_pos.x + 1== ff_pos.x + 1) ||
(snake_pos.x + 1 == ff_pos.x + 2) ||
(snake_pos.x + 2 == ff_pos.x) ||
(snake_pos.x + 2 == ff_pos.x + 1) ||
(snake_pos.x + 2 == ff_pos.x + 2))
) {
//printf("snake feast working \n");
// audio feedback
pad.tone(1000.0,0.1);
ff_pos.x = rand() % 82;
ff_pos.y = -2;
if(blockbuff<25) { //change this while changing the block drop gap
f_pos.y = -30;
}
length+=1;
}
if (
((snake_pos.y == fff_pos.y) ||
(snake_pos.y == fff_pos.y + 1) ||
(snake_pos.y == fff_pos.y + 2) ||
(snake_pos.y + 1== fff_pos.y) ||
(snake_pos.y + 1== fff_pos.y + 1) ||
(snake_pos.y + 1== fff_pos.y + 2) ||
(snake_pos.y + 2 == fff_pos.y) ||
(snake_pos.y + 2 == fff_pos.y + 1) ||
(snake_pos.y + 2 == fff_pos.y + 2)) &&
((snake_pos.x == fff_pos.x) ||
(snake_pos.x == fff_pos.x + 1) ||
(snake_pos.x == fff_pos.x + 2) ||
(snake_pos.x + 1 == fff_pos.x) ||
(snake_pos.x + 1== fff_pos.x + 1) ||
(snake_pos.x + 1 == fff_pos.x + 2) ||
(snake_pos.x + 2 == fff_pos.x) ||
(snake_pos.x + 2 == fff_pos.x + 1) ||
(snake_pos.x + 2 == fff_pos.x + 2))
) {
//printf("snake feast working \n");
// audio feedback
pad.tone(1000.0,0.1);
fff_pos.x = rand() % 82;
fff_pos.y = -2;
if(blockbuff<25) { //change this while changing the block drop gap
f_pos.y = -30;
}
length+=1;
}
_f.set_pos(f_pos);
_ff.set_pos(ff_pos);
_fff.set_pos(fff_pos);
}
void SnakevsBlock::CheckSnakeBlockCollision(Gamepad &pad)
{
//Obtains all required coordinates.
Vector2D b_pos = _b.get_pos();
int *b_number;
b_number = _b.get_number();
Vector2D snake_pos = _s.get_pos(length);
//If statements check if the snake sprite has collided with any
//of the blocks which are a maximum of 5, if so then the snake length reduces and the block number reduces
//the block has to move slower and come down after every 2/3 iterations(dependent on the snake size.(think about this)
if (
((snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10)) &&
((snake_pos.x + 1 == b_pos.x + 1) ||
(snake_pos.x + 1 == b_pos.x + 2) ||
(snake_pos.x + 1 == b_pos.x + 3) ||
(snake_pos.x + 1 == b_pos.x + 4) ||
(snake_pos.x + 1 == b_pos.x + 5) ||
(snake_pos.x + 1 == b_pos.x + 6) ||
(snake_pos.x + 1 == b_pos.x + 7) ||
(snake_pos.x + 1 == b_pos.x + 8) ||
(snake_pos.x + 1 == b_pos.x + 9) ||
(snake_pos.x + 1 == b_pos.x + 10) ||
(snake_pos.x + 1 == b_pos.x + 11) ||
(snake_pos.x + 1 == b_pos.x + 12) ||
(snake_pos.x + 1 == b_pos.x + 13) ||
(snake_pos.x + 1 == b_pos.x + 14) ||
(snake_pos.x + 1 == b_pos.x + 15) ||
(snake_pos.x + 1 == b_pos.x + 16) ||
(snake_pos.x + 1 == b_pos.x + 17) ||
(snake_pos.x + 1 == b_pos.x + 18))
) {
//printf("snake collision working \n");
//audio feedback
if(blocknum > 0) {
b_pos.y = 0;
}
srn = 0;
blocknum = b_number[srn];
send=1;
blocknum-=1;
if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1;
speed = 2;
length-=1;
pad.tone(1000.0,0.1);
wait(0.05);
}
else {
speed = 1;
}
}
if (
((snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10)) &&
((snake_pos.x + 1 == b_pos.x + 19) ||
(snake_pos.x + 1 == b_pos.x + 20) ||
(snake_pos.x + 1 == b_pos.x + 21) ||
(snake_pos.x + 1 == b_pos.x + 22) ||
(snake_pos.x + 1 == b_pos.x + 23) ||
(snake_pos.x + 1 == b_pos.x + 24) ||
(snake_pos.x + 1 == b_pos.x + 25) ||
(snake_pos.x + 1 == b_pos.x + 26) ||
(snake_pos.x + 1 == b_pos.x + 27) ||
(snake_pos.x + 1 == b_pos.x + 28) ||
(snake_pos.x + 1 == b_pos.x + 29) ||
(snake_pos.x + 1 == b_pos.x + 30) ||
(snake_pos.x + 1 == b_pos.x + 31) ||
(snake_pos.x + 1 == b_pos.x + 32) ||
(snake_pos.x + 1 == b_pos.x + 33) ||
(snake_pos.x + 1 == b_pos.x + 34))
) {
//printf("snake collision working \n");
//audio feedback
if(blocknum > 0) {
b_pos.y = 0;
}
srn = 1;
blocknum = b_number[srn];
send=1;
blocknum-=1;
if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1;
speed = 2;
length-=1;
pad.tone(1000.0,0.1);
wait(0.05);
}
else {
speed = 1;
}
}
if (
((snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10)) &&
((snake_pos.x + 1 == b_pos.x + 35) ||
(snake_pos.x + 1 == b_pos.x + 36) ||
(snake_pos.x + 1 == b_pos.x + 37) ||
(snake_pos.x + 1 == b_pos.x + 38) ||
(snake_pos.x + 1 == b_pos.x + 39) ||
(snake_pos.x + 1 == b_pos.x + 40) ||
(snake_pos.x + 1 == b_pos.x + 41) ||
(snake_pos.x + 1 == b_pos.x + 42) ||
(snake_pos.x + 1 == b_pos.x + 43) ||
(snake_pos.x + 1 == b_pos.x + 44) ||
(snake_pos.x + 1 == b_pos.x + 45) ||
(snake_pos.x + 1 == b_pos.x + 46) ||
(snake_pos.x + 1 == b_pos.x + 47) ||
(snake_pos.x + 1 == b_pos.x + 48) ||
(snake_pos.x + 1 == b_pos.x + 49) ||
(snake_pos.x + 1 == b_pos.x + 50))
) {
//printf("snake collision working \n");
//audio feedback
if(blocknum > 0) {
b_pos.y = 0;
}
srn = 2;
blocknum = b_number[srn];
send=1;
blocknum-=1;
if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1;
speed = 2;
length-=1;
pad.tone(1000.0,0.1);
wait(0.05);
}
else {
speed = 1;
}
}
if (
((snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10)) &&
((snake_pos.x + 1 == b_pos.x + 51) ||
(snake_pos.x + 1 == b_pos.x + 52) ||
(snake_pos.x + 1 == b_pos.x + 53) ||
(snake_pos.x + 1 == b_pos.x + 54) ||
(snake_pos.x + 1 == b_pos.x + 55) ||
(snake_pos.x + 1 == b_pos.x + 56) ||
(snake_pos.x + 1 == b_pos.x + 57) ||
(snake_pos.x + 1 == b_pos.x + 58) ||
(snake_pos.x + 1 == b_pos.x + 59) ||
(snake_pos.x + 1 == b_pos.x + 60) ||
(snake_pos.x + 1 == b_pos.x + 61) ||
(snake_pos.x + 1 == b_pos.x + 62) ||
(snake_pos.x + 1 == b_pos.x + 63) ||
(snake_pos.x + 1 == b_pos.x + 64) ||
(snake_pos.x + 1 == b_pos.x + 65) ||
(snake_pos.x + 1 == b_pos.x + 66))
) {
//printf("snake collision working \n");
//audio feedback
if(blocknum > 0) {
b_pos.y = 0;
}
srn = 3;
blocknum = b_number[srn];
send=1;
blocknum-=1;
if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1;
length-=1;
pad.tone(1000.0,0.1);
wait(0.05);
}
else {
speed = 1;
}
}
if (
((snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10) ||
(snake_pos.y == b_pos.y + 10)) &&
((snake_pos.x + 1 == b_pos.x + 67) ||
(snake_pos.x + 1 == b_pos.x + 68) ||
(snake_pos.x + 1 == b_pos.x + 69) ||
(snake_pos.x + 1 == b_pos.x + 70) ||
(snake_pos.x + 1 == b_pos.x + 71) ||
(snake_pos.x + 1 == b_pos.x + 72) ||
(snake_pos.x + 1 == b_pos.x + 73) ||
(snake_pos.x + 1 == b_pos.x + 74) ||
(snake_pos.x + 1 == b_pos.x + 75) ||
(snake_pos.x + 1 == b_pos.x + 76) ||
(snake_pos.x + 1 == b_pos.x + 77) ||
(snake_pos.x + 1 == b_pos.x + 78) ||
(snake_pos.x + 1 == b_pos.x + 79) ||
(snake_pos.x + 1 == b_pos.x + 80) ||
(snake_pos.x + 1 == b_pos.x + 81) ||
(snake_pos.x + 1 == b_pos.x + 82) ||
(snake_pos.x + 1 == b_pos.x + 83))
) {
//printf("snake collision working \n");
//audio feedback
if(blocknum > 0) {
b_pos.y = 0;
}
srn = 4;
blocknum = b_number[srn];
send=1;
blocknum-=1;
if(blocknum >= 0) { // to make sure that snake doesn't decrease in length if number on the block is less than 1;
speed = 2;
length-=1;
pad.tone(1000.0,0.1);
wait(0.05);
}
else {
speed = 1;
}
}
}
void SnakevsBlock::CheckSnakeBlockSidesCollision(Gamepad &pad, Direction d)
{
//Obtains all required coordinates.
Vector2D b_pos = _b.get_pos();
Vector2D snake_pos = _s.get_pos(length);
Vector2D snake_posb1 = _s.get_pos_before1(length);
Vector2D snake_posb2 = _s.get_pos_before2(length);
Vector2D snake_posb3 = _s.get_pos_before3(length);
Vector2D snake_posb4 = _s.get_pos_before4(length);
Vector2D snake_posb5 = _s.get_pos_before5(length);
Vector2D snake_posb6 = _s.get_pos_before6(length);
Vector2D snake_posb7 = _s.get_pos_before7(length);
Vector2D snake_posb8 = _s.get_pos_before8(length);
Vector2D snake_posb9 = _s.get_pos_before9(length);
Vector2D snake_posb10 = _s.get_pos_before10(length);
Vector2D snake_posb11 = _s.get_pos_before11(length);
Vector2D snake_posb12 = _s.get_pos_before12(length);
Vector2D snake_posb13 = _s.get_pos_before13(length);
Vector2D snake_posb14 = _s.get_pos_before14(length);
//If statements check if the snake sprite has collided with any
//of the blocks' sides and then stop the snake moving in x axis
//For West
if (
((((snake_pos.y == b_pos.y + 1) ||
(snake_pos.y == b_pos.y + 1) ||
(snake_pos.y == b_pos.y + 2) ||
(snake_pos.y == b_pos.y + 3) ||
(snake_pos.y == b_pos.y + 4) ||
(snake_pos.y == b_pos.y + 5) ||
(snake_pos.y == b_pos.y + 6) ||
(snake_pos.y == b_pos.y + 7) ||
(snake_pos.y == b_pos.y + 8) ||
(snake_pos.y == b_pos.y + 9) ||
(snake_pos.y == b_pos.y + 10) ||
(snake_pos.y + 1 == b_pos.y) ||
(snake_pos.y + 1 == b_pos.y + 1) ||
(snake_pos.y + 1 == b_pos.y + 2) ||
(snake_pos.y + 1 == b_pos.y + 3) ||
(snake_pos.y + 1 == b_pos.y + 4) ||
(snake_pos.y + 1 == b_pos.y + 5) ||
(snake_pos.y + 1 == b_pos.y + 6) ||
(snake_pos.y + 1 == b_pos.y + 7) ||
(snake_pos.y + 1 == b_pos.y + 8) ||
(snake_pos.y + 1 == b_pos.y + 9) ||
(snake_pos.y + 1 == b_pos.y + 10) ||
(snake_pos.y + 2 == b_pos.y) ||
(snake_pos.y + 2 == b_pos.y + 1) ||
(snake_pos.y + 2 == b_pos.y + 2) ||
(snake_pos.y + 2 == b_pos.y + 3) ||
(snake_pos.y + 2 == b_pos.y + 4) ||
(snake_pos.y + 2 == b_pos.y + 5) ||
(snake_pos.y + 2 == b_pos.y + 6) ||
(snake_pos.y + 2 == b_pos.y + 7) ||
(snake_pos.y + 2 == b_pos.y + 8) ||
(snake_pos.y + 2 == b_pos.y + 9) ||
(snake_pos.y + 2 == b_pos.y + 10)) &&
((snake_pos.x == b_pos.x + 4) || //W
(snake_pos.x == b_pos.x + 36) || //W
(snake_pos.x == b_pos.x + 68) || //W
(snake_pos.x + 1 == b_pos.x + 4) || //W
(snake_pos.x + 1 == b_pos.x + 36) || //W
(snake_pos.x + 1 == b_pos.x + 68) || //W
(snake_pos.x + 2 == b_pos.x + 4) || //W
(snake_pos.x + 2 == b_pos.x + 36) || //W
(snake_pos.x + 2 == b_pos.x + 68) || //W
(snake_pos.x == b_pos.x + 20) || //W
(snake_pos.x == b_pos.x + 52) || //W
(snake_pos.x == b_pos.x + 84) || //W
(snake_pos.x + 1 == b_pos.x + 20) || //W
(snake_pos.x + 1 == b_pos.x + 52) || //W
(snake_pos.x + 1 == b_pos.x + 84) || //W
(snake_pos.x + 2 == b_pos.x + 20) || //W
(snake_pos.x + 2 == b_pos.x + 52) || //W
(snake_pos.x + 2 == b_pos.x + 84)))&&(d != E)) //W
) {
//add some code that it doesn't move
if(length == 1) {
b0 = 0;
}
if(length == 2) {
b1 = 0;
}
if(length==3) {
b2 = 0;
}
if(length==4) {
b3 = 0;
}
if(length==5) {
b4 = 0;
}
if(length==6) {
b5 = 0;
}
if(length==7) {
b6 = 0;
}
if(length==8) {
b7 = 0;
}
if(length==9) {
b8 = 0;
}
if(length==10) {
b9 = 0;
}
if(length==11) {
b10 = 0;
}
if(length==12) {
b11 = 0;
}
if(length==13) {
b12 = 0;
}
if(length == 14) {
b13 = 0;
}
if(length==15) {
b14 = 0;
}
}
else if (
((((snake_posb1.y == b_pos.y) ||
(snake_posb1.y == b_pos.y + 1) ||
(snake_posb1.y == b_pos.y + 2) ||
(snake_posb1.y == b_pos.y + 3) ||
(snake_posb1.y == b_pos.y + 4) ||
(snake_posb1.y == b_pos.y + 5) ||
(snake_posb1.y == b_pos.y + 6) ||
(snake_posb1.y == b_pos.y + 7) ||
(snake_posb1.y == b_pos.y + 8) ||
(snake_posb1.y == b_pos.y + 9) ||
(snake_posb1.y == b_pos.y + 10) ||
(snake_posb1.y + 1 == b_pos.y) ||
(snake_posb1.y + 1 == b_pos.y + 1) ||
(snake_posb1.y + 1 == b_pos.y + 2) ||
(snake_posb1.y + 1 == b_pos.y + 3) ||
(snake_posb1.y + 1 == b_pos.y + 4) ||
(snake_posb1.y + 1 == b_pos.y + 5) ||
(snake_posb1.y + 1 == b_pos.y + 6) ||
(snake_posb1.y + 1 == b_pos.y + 7) ||
(snake_posb1.y + 1 == b_pos.y + 8) ||
(snake_posb1.y + 1 == b_pos.y + 9) ||
(snake_posb1.y + 1 == b_pos.y + 10) ||
(snake_posb1.y + 2 == b_pos.y) ||
(snake_posb1.y + 2 == b_pos.y + 1) ||
(snake_posb1.y + 2 == b_pos.y + 2) ||
(snake_posb1.y + 2 == b_pos.y + 3) ||
(snake_posb1.y + 2 == b_pos.y + 4) ||
(snake_posb1.y + 2 == b_pos.y + 5) ||
(snake_posb1.y + 2 == b_pos.y + 6) ||
(snake_posb1.y + 2 == b_pos.y + 7) ||
(snake_posb1.y + 2 == b_pos.y + 8) ||
(snake_posb1.y + 2 == b_pos.y + 9) ||
(snake_posb1.y + 2 == b_pos.y + 10)) &&
((snake_posb1.x == b_pos.x + 4) || //W
(snake_posb1.x == b_pos.x + 36) || //W
(snake_posb1.x == b_pos.x + 68) || //W
(snake_posb1.x + 1 == b_pos.x + 4) || //W
(snake_posb1.x + 1 == b_pos.x + 36) || //W
(snake_posb1.x + 1 == b_pos.x + 68) || //W
(snake_posb1.x + 2 == b_pos.x + 4) || //W
(snake_posb1.x + 2 == b_pos.x + 36) || //W
(snake_posb1.x + 2 == b_pos.x + 68) || //W
(snake_posb1.x == b_pos.x + 20) || //W
(snake_posb1.x == b_pos.x + 52) || //W
(snake_posb1.x == b_pos.x + 84) || //W
(snake_posb1.x + 1 == b_pos.x + 20) || //W
(snake_posb1.x + 1 == b_pos.x + 52) || //W
(snake_posb1.x + 1 == b_pos.x + 84) || //W
(snake_posb1.x + 2 == b_pos.x + 20) || //W
(snake_posb1.x + 2 == b_pos.x + 52) || //W
(snake_posb1.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)) //W
) {
//add some code that it doesn't move
if(length == 2) {
b0 = 0;
}
if(length == 3) {
b1 = 0;
}
if(length == 4) {
b2 = 0;
}
if(length == 5) {
b3 = 0;
}
if(length == 6) {
b4 = 0;
}
if(length == 7) {
b5 = 0;
}
if(length == 8) {
b6 = 0;
}
if(length == 9) {
b7 = 0;
}
if(length == 10) {
b8 = 0;
}
if(length == 11) {
b9 = 0;
}
if(length == 12) {
b10 = 0;
}
if(length == 13) {
b11 = 0;
}
if(length == 14) {
b12 = 0;
}
if(length == 15) {
b13 = 0;
}
}
else if (
((((snake_posb2.y == b_pos.y) ||
(snake_posb2.y == b_pos.y + 1) ||
(snake_posb2.y == b_pos.y + 2) ||
(snake_posb2.y == b_pos.y + 3) ||
(snake_posb2.y == b_pos.y + 4) ||
(snake_posb2.y == b_pos.y + 5) ||
(snake_posb2.y == b_pos.y + 6) ||
(snake_posb2.y == b_pos.y + 7) ||
(snake_posb2.y == b_pos.y + 8) ||
(snake_posb2.y == b_pos.y + 9) ||
(snake_posb2.y == b_pos.y + 10) ||
(snake_posb2.y + 1 == b_pos.y) ||
(snake_posb2.y + 1 == b_pos.y + 1) ||
(snake_posb2.y + 1 == b_pos.y + 2) ||
(snake_posb2.y + 1 == b_pos.y + 3) ||
(snake_posb2.y + 1 == b_pos.y + 4) ||
(snake_posb2.y + 1 == b_pos.y + 5) ||
(snake_posb2.y + 1 == b_pos.y + 6) ||
(snake_posb2.y + 1 == b_pos.y + 7) ||
(snake_posb2.y + 1 == b_pos.y + 8) ||
(snake_posb2.y + 1 == b_pos.y + 9) ||
(snake_posb2.y + 1 == b_pos.y + 10) ||
(snake_posb2.y + 2 == b_pos.y) ||
(snake_posb2.y + 2 == b_pos.y + 1) ||
(snake_posb2.y + 2 == b_pos.y + 2) ||
(snake_posb2.y + 2 == b_pos.y + 3) ||
(snake_posb2.y + 2 == b_pos.y + 4) ||
(snake_posb2.y + 2 == b_pos.y + 5) ||
(snake_posb2.y + 2 == b_pos.y + 6) ||
(snake_posb2.y + 2 == b_pos.y + 7) ||
(snake_posb2.y + 2 == b_pos.y + 8) ||
(snake_posb2.y + 2 == b_pos.y + 9) ||
(snake_posb2.y + 2 == b_pos.y + 10)) &&
((snake_posb2.x == b_pos.x + 4) || //W
(snake_posb2.x == b_pos.x + 36) || //W
(snake_posb2.x == b_pos.x + 68) || //W
(snake_posb2.x + 1 == b_pos.x + 4) || //W
(snake_posb2.x + 1 == b_pos.x + 36) || //W
(snake_posb2.x + 1 == b_pos.x + 68) || //W
(snake_posb2.x + 2 == b_pos.x + 4) || //W
(snake_posb2.x + 2 == b_pos.x + 36) || //W
(snake_posb2.x + 2 == b_pos.x + 68) || //W
(snake_posb2.x == b_pos.x + 20) || //W
(snake_posb2.x == b_pos.x + 52) || //W
(snake_posb2.x == b_pos.x + 84) || //W
(snake_posb2.x + 1 == b_pos.x + 20) || //W
(snake_posb2.x + 1 == b_pos.x + 52) || //W
(snake_posb2.x + 1 == b_pos.x + 84) || //W
(snake_posb2.x + 2 == b_pos.x + 20) || //W
(snake_posb2.x + 2 == b_pos.x + 52) || //W
(snake_posb2.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)) //W
) {
//add some code that it doesn't move
if(length == 3) {
b0 = 0;
}
if(length == 4) {
b1 = 0;
}
if(length == 5) {
b2 = 0;
}
if(length == 6) {
b3 = 0;
}
if(length == 7) {
b4 = 0;
}
if(length == 8) {
b5 = 0;
}
if(length == 9) {
b6 = 0;
}
if(length == 10) {
b7 = 0;
}
if(length == 11) {
b8 = 0;
}
if(length == 12) {
b9 = 0;
}
if(length == 13) {
b10 = 0;
}
if(length == 14) {
b11 = 0;
}
if(length == 15) {
b12 = 0;
}
}
else if (
((((snake_posb3.y == b_pos.y) ||
(snake_posb3.y == b_pos.y + 1) ||
(snake_posb3.y == b_pos.y + 2) ||
(snake_posb3.y == b_pos.y + 3) ||
(snake_posb3.y == b_pos.y + 4) ||
(snake_posb3.y == b_pos.y + 5) ||
(snake_posb3.y == b_pos.y + 6) ||
(snake_posb3.y == b_pos.y + 7) ||
(snake_posb3.y == b_pos.y + 8) ||
(snake_posb3.y == b_pos.y + 9) ||
(snake_posb3.y == b_pos.y + 10) ||
(snake_posb3.y + 1 == b_pos.y) ||
(snake_posb3.y + 1 == b_pos.y + 1) ||
(snake_posb3.y + 1 == b_pos.y + 2) ||
(snake_posb3.y + 1 == b_pos.y + 3) ||
(snake_posb3.y + 1 == b_pos.y + 4) ||
(snake_posb3.y + 1 == b_pos.y + 5) ||
(snake_posb3.y + 1 == b_pos.y + 6) ||
(snake_posb3.y + 1 == b_pos.y + 7) ||
(snake_posb3.y + 1 == b_pos.y + 8) ||
(snake_posb3.y + 1 == b_pos.y + 9) ||
(snake_posb3.y + 1 == b_pos.y + 10) ||
(snake_posb3.y + 2 == b_pos.y) ||
(snake_posb3.y + 2 == b_pos.y + 1) ||
(snake_posb3.y + 2 == b_pos.y + 2) ||
(snake_posb3.y + 2 == b_pos.y + 3) ||
(snake_posb3.y + 2 == b_pos.y + 4) ||
(snake_posb3.y + 2 == b_pos.y + 5) ||
(snake_posb3.y + 2 == b_pos.y + 6) ||
(snake_posb3.y + 2 == b_pos.y + 7) ||
(snake_posb3.y + 2 == b_pos.y + 8) ||
(snake_posb3.y + 2 == b_pos.y + 9) ||
(snake_posb3.y + 2 == b_pos.y + 10)) &&
((snake_posb3.x == b_pos.x + 4) || //W
(snake_posb3.x == b_pos.x + 36) || //W
(snake_posb3.x == b_pos.x + 68) || //W
(snake_posb3.x + 1 == b_pos.x + 4) || //W
(snake_posb3.x + 1 == b_pos.x + 36) || //W
(snake_posb3.x + 1 == b_pos.x + 68) || //W
(snake_posb3.x + 2 == b_pos.x + 4) || //W
(snake_posb3.x + 2 == b_pos.x + 36) || //W
(snake_posb3.x + 2 == b_pos.x + 68) || //W
(snake_posb3.x == b_pos.x + 20) || //W
(snake_posb3.x == b_pos.x + 52) || //W
(snake_posb3.x == b_pos.x + 84) || //W
(snake_posb3.x + 1 == b_pos.x + 20) || //W
(snake_posb3.x + 1 == b_pos.x + 52) || //W
(snake_posb3.x + 1 == b_pos.x + 84) || //W
(snake_posb3.x + 2 == b_pos.x + 20) || //W
(snake_posb3.x + 2 == b_pos.x + 52) || //W
(snake_posb3.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)) //W
) {
//add some code that it doesn't move
if(length == 4) {
b0 = 0;
}
if(length == 5) {
b1 = 0;
}
if(length == 6) {
b2 = 0;
}
if(length == 7) {
b3 = 0;
}
if(length == 8) {
b4 = 0;
}
if(length == 9) {
b5 = 0;
}
if(length == 10) {
b6 = 0;
}
if(length == 11) {
b7 = 0;
}
if(length == 12) {
b8 = 0;
}
if(length == 13) {
b9 = 0;
}
if(length == 14) {
b10 = 0;
}
if(length == 15) {
b11 = 0;
}
}
else if (
((((snake_posb4.y == b_pos.y) ||
(snake_posb4.y == b_pos.y + 1) ||
(snake_posb4.y == b_pos.y + 2) ||
(snake_posb4.y == b_pos.y + 3) ||
(snake_posb4.y == b_pos.y + 4) ||
(snake_posb4.y == b_pos.y + 5) ||
(snake_posb4.y == b_pos.y + 6) ||
(snake_posb4.y == b_pos.y + 7) ||
(snake_posb4.y == b_pos.y + 8) ||
(snake_posb4.y == b_pos.y + 9) ||
(snake_posb4.y == b_pos.y + 10) ||
(snake_posb4.y + 1 == b_pos.y) ||
(snake_posb4.y + 1 == b_pos.y + 1) ||
(snake_posb4.y + 1 == b_pos.y + 2) ||
(snake_posb4.y + 1 == b_pos.y + 3) ||
(snake_posb4.y + 1 == b_pos.y + 4) ||
(snake_posb4.y + 1 == b_pos.y + 5) ||
(snake_posb4.y + 1 == b_pos.y + 6) ||
(snake_posb4.y + 1 == b_pos.y + 7) ||
(snake_posb4.y + 1 == b_pos.y + 8) ||
(snake_posb4.y + 1 == b_pos.y + 9) ||
(snake_posb4.y + 1 == b_pos.y + 10) ||
(snake_posb4.y + 2 == b_pos.y) ||
(snake_posb4.y + 2 == b_pos.y + 1) ||
(snake_posb4.y + 2 == b_pos.y + 2) ||
(snake_posb4.y + 2 == b_pos.y + 3) ||
(snake_posb4.y + 2 == b_pos.y + 4) ||
(snake_posb4.y + 2 == b_pos.y + 5) ||
(snake_posb4.y + 2 == b_pos.y + 6) ||
(snake_posb4.y + 2 == b_pos.y + 7) ||
(snake_posb4.y + 2 == b_pos.y + 8) ||
(snake_posb4.y + 2 == b_pos.y + 9) ||
(snake_posb4.y + 2 == b_pos.y + 10)) &&
((snake_posb4.x == b_pos.x + 4) || //W
(snake_posb4.x == b_pos.x + 36) || //W
(snake_posb4.x == b_pos.x + 68) || //W
(snake_posb4.x + 1 == b_pos.x + 4) || //W
(snake_posb4.x + 1 == b_pos.x + 36) || //W
(snake_posb4.x + 1 == b_pos.x + 68) || //W
(snake_posb4.x + 2 == b_pos.x + 4) || //W
(snake_posb4.x + 2 == b_pos.x + 36) || //W
(snake_posb4.x + 2 == b_pos.x + 68) || //W
(snake_posb4.x == b_pos.x + 20) || //W
(snake_posb4.x == b_pos.x + 52) || //W
(snake_posb4.x == b_pos.x + 84) || //W
(snake_posb4.x + 1 == b_pos.x + 20) || //W
(snake_posb4.x + 1 == b_pos.x + 52) || //W
(snake_posb4.x + 1 == b_pos.x + 84) || //W
(snake_posb4.x + 2 == b_pos.x + 20) || //W
(snake_posb4.x + 2 == b_pos.x + 52) || //W
(snake_posb4.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)) //W
) {
//add some code that it doesn't move
if(length == 5) {
b0 = 0;
}
if(length == 6) {
b1 = 0;
}
if(length == 7) {
b2 = 0;
}
if(length == 8) {
b3 = 0;
}
if(length == 9) {
b4 = 0;
}
if(length == 10) {
b5 = 0;
}
if(length == 11) {
b6 = 0;
}
if(length == 12) {
b7 = 0;
}
if(length == 13) {
b8 = 0;
}
if(length == 14) {
b9 = 0;
}
if(length == 15) {
b10 = 0;
}
}
else if (
((((snake_posb5.y == b_pos.y) ||
(snake_posb5.y == b_pos.y + 1) ||
(snake_posb5.y == b_pos.y + 2) ||
(snake_posb5.y == b_pos.y + 3) ||
(snake_posb5.y == b_pos.y + 4) ||
(snake_posb5.y == b_pos.y + 5) ||
(snake_posb5.y == b_pos.y + 6) ||
(snake_posb5.y == b_pos.y + 7) ||
(snake_posb5.y == b_pos.y + 8) ||
(snake_posb5.y == b_pos.y + 9) ||
(snake_posb5.y == b_pos.y + 10) ||
(snake_posb5.y + 1 == b_pos.y) ||
(snake_posb5.y + 1 == b_pos.y + 1) ||
(snake_posb5.y + 1 == b_pos.y + 2) ||
(snake_posb5.y + 1 == b_pos.y + 3) ||
(snake_posb5.y + 1 == b_pos.y + 4) ||
(snake_posb5.y + 1 == b_pos.y + 5) ||
(snake_posb5.y + 1 == b_pos.y + 6) ||
(snake_posb5.y + 1 == b_pos.y + 7) ||
(snake_posb5.y + 1 == b_pos.y + 8) ||
(snake_posb5.y + 1 == b_pos.y + 9) ||
(snake_posb5.y + 1 == b_pos.y + 10) ||
(snake_posb5.y + 2 == b_pos.y) ||
(snake_posb5.y + 2 == b_pos.y + 1) ||
(snake_posb5.y + 2 == b_pos.y + 2) ||
(snake_posb5.y + 2 == b_pos.y + 3) ||
(snake_posb5.y + 2 == b_pos.y + 4) ||
(snake_posb5.y + 2 == b_pos.y + 5) ||
(snake_posb5.y + 2 == b_pos.y + 6) ||
(snake_posb5.y + 2 == b_pos.y + 7) ||
(snake_posb5.y + 2 == b_pos.y + 8) ||
(snake_posb5.y + 2 == b_pos.y + 9) ||
(snake_posb5.y + 2 == b_pos.y + 10)) &&
((snake_posb5.x == b_pos.x + 4) || //W
(snake_posb5.x == b_pos.x + 36) || //W
(snake_posb5.x == b_pos.x + 68) || //W
(snake_posb5.x + 1 == b_pos.x + 4) || //W
(snake_posb5.x + 1 == b_pos.x + 36) || //W
(snake_posb5.x + 1 == b_pos.x + 68) || //W
(snake_posb5.x + 2 == b_pos.x + 4) || //W
(snake_posb5.x + 2 == b_pos.x + 36) || //W
(snake_posb5.x + 2 == b_pos.x + 68) || //W
(snake_posb5.x == b_pos.x + 20) || //W
(snake_posb5.x == b_pos.x + 52) || //W
(snake_posb5.x == b_pos.x + 84) || //W
(snake_posb5.x + 1 == b_pos.x + 20) || //W
(snake_posb5.x + 1 == b_pos.x + 52) || //W
(snake_posb5.x + 1 == b_pos.x + 84) || //W
(snake_posb5.x + 2 == b_pos.x + 20) || //W
(snake_posb5.x + 2 == b_pos.x + 52) || //W
(snake_posb5.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)) //W
) {
//add some code that it doesn't move
if(length == 6) {
b0 = 0;
}
if(length == 7) {
b1 = 0;
}
if(length == 8) {
b2 = 0;
}
if(length == 9) {
b3 = 0;
}
if(length == 10) {
b4 = 0;
}
if(length == 11) {
b5 = 0;
}
if(length == 12) {
b6 = 0;
}
if(length == 13) {
b7 = 0;
}
if(length == 14) {
b8 = 0;
}
if(length == 15) {
b9 = 0;
}
}
else if (
((((snake_posb6.y == b_pos.y) ||
(snake_posb6.y == b_pos.y + 1) ||
(snake_posb6.y == b_pos.y + 2) ||
(snake_posb6.y == b_pos.y + 3) ||
(snake_posb6.y == b_pos.y + 4) ||
(snake_posb6.y == b_pos.y + 5) ||
(snake_posb6.y == b_pos.y + 6) ||
(snake_posb6.y == b_pos.y + 7) ||
(snake_posb6.y == b_pos.y + 8) ||
(snake_posb6.y == b_pos.y + 9) ||
(snake_posb6.y == b_pos.y + 10) ||
(snake_posb6.y + 1 == b_pos.y) ||
(snake_posb6.y + 1 == b_pos.y + 1) ||
(snake_posb6.y + 1 == b_pos.y + 2) ||
(snake_posb6.y + 1 == b_pos.y + 3) ||
(snake_posb6.y + 1 == b_pos.y + 4) ||
(snake_posb6.y + 1 == b_pos.y + 5) ||
(snake_posb6.y + 1 == b_pos.y + 6) ||
(snake_posb6.y + 1 == b_pos.y + 7) ||
(snake_posb6.y + 1 == b_pos.y + 8) ||
(snake_posb6.y + 1 == b_pos.y + 9) ||
(snake_posb6.y + 1 == b_pos.y + 10) ||
(snake_posb6.y + 2 == b_pos.y) ||
(snake_posb6.y + 2 == b_pos.y + 1) ||
(snake_posb6.y + 2 == b_pos.y + 2) ||
(snake_posb6.y + 2 == b_pos.y + 3) ||
(snake_posb6.y + 2 == b_pos.y + 4) ||
(snake_posb6.y + 2 == b_pos.y + 5) ||
(snake_posb6.y + 2 == b_pos.y + 6) ||
(snake_posb6.y + 2 == b_pos.y + 7) ||
(snake_posb6.y + 2 == b_pos.y + 8) ||
(snake_posb6.y + 2 == b_pos.y + 9) ||
(snake_posb6.y + 2 == b_pos.y + 10)) &&
((snake_posb6.x == b_pos.x + 4) || //W
(snake_posb6.x == b_pos.x + 36) || //W
(snake_posb6.x == b_pos.x + 68) || //W
(snake_posb6.x + 1 == b_pos.x + 4) || //W
(snake_posb6.x + 1 == b_pos.x + 36) || //W
(snake_posb6.x + 1 == b_pos.x + 68) || //W
(snake_posb6.x + 2 == b_pos.x + 4) || //W
(snake_posb6.x + 2 == b_pos.x + 36) || //W
(snake_posb6.x + 2 == b_pos.x + 68) || //W
(snake_posb6.x == b_pos.x + 20) || //W
(snake_posb6.x == b_pos.x + 52) || //W
(snake_posb6.x == b_pos.x + 84) || //W
(snake_posb6.x + 1 == b_pos.x + 20) || //W
(snake_posb6.x + 1 == b_pos.x + 52) || //W
(snake_posb6.x + 1 == b_pos.x + 84) || //W
(snake_posb6.x + 2 == b_pos.x + 20) || //W
(snake_posb6.x + 2 == b_pos.x + 52) || //W
(snake_posb6.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)) //W
) {
//add some code that it doesn't move
if(length == 7) {
b0 = 0;
}
if(length == 8) {
b1 = 0;
}
if(length == 9) {
b2 = 0;
}
if(length == 10) {
b3 = 0;
}
if(length == 11) {
b4 = 0;
}
if(length == 12) {
b5 = 0;
}
if(length == 13) {
b6 = 0;
}
if(length == 14) {
b7 = 0;
}
if(length == 15) {
b8 = 0;
}
}
else if (
((((snake_posb7.y == b_pos.y) ||
(snake_posb7.y == b_pos.y + 1) ||
(snake_posb7.y == b_pos.y + 2) ||
(snake_posb7.y == b_pos.y + 3) ||
(snake_posb7.y == b_pos.y + 4) ||
(snake_posb7.y == b_pos.y + 5) ||
(snake_posb7.y == b_pos.y + 6) ||
(snake_posb7.y == b_pos.y + 7) ||
(snake_posb7.y == b_pos.y + 8) ||
(snake_posb7.y == b_pos.y + 9) ||
(snake_posb7.y == b_pos.y + 10) ||
(snake_posb7.y + 1 == b_pos.y) ||
(snake_posb7.y + 1 == b_pos.y + 1) ||
(snake_posb7.y + 1 == b_pos.y + 2) ||
(snake_posb7.y + 1 == b_pos.y + 3) ||
(snake_posb7.y + 1 == b_pos.y + 4) ||
(snake_posb7.y + 1 == b_pos.y + 5) ||
(snake_posb7.y + 1 == b_pos.y + 6) ||
(snake_posb7.y + 1 == b_pos.y + 7) ||
(snake_posb7.y + 1 == b_pos.y + 8) ||
(snake_posb7.y + 1 == b_pos.y + 9) ||
(snake_posb7.y + 1 == b_pos.y + 10) ||
(snake_posb7.y + 2 == b_pos.y) ||
(snake_posb7.y + 2 == b_pos.y + 1) ||
(snake_posb7.y + 2 == b_pos.y + 2) ||
(snake_posb7.y + 2 == b_pos.y + 3) ||
(snake_posb7.y + 2 == b_pos.y + 4) ||
(snake_posb7.y + 2 == b_pos.y + 5) ||
(snake_posb7.y + 2 == b_pos.y + 6) ||
(snake_posb7.y + 2 == b_pos.y + 7) ||
(snake_posb7.y + 2 == b_pos.y + 8) ||
(snake_posb7.y + 2 == b_pos.y + 9) ||
(snake_posb7.y + 2 == b_pos.y + 10)) &&
((snake_posb7.x == b_pos.x + 4) || //W
(snake_posb7.x == b_pos.x + 36) || //W
(snake_posb7.x == b_pos.x + 68) || //W
(snake_posb7.x + 1 == b_pos.x + 4) || //W
(snake_posb7.x + 1 == b_pos.x + 36) || //W
(snake_posb7.x + 1 == b_pos.x + 68) || //W
(snake_posb7.x + 2 == b_pos.x + 4) || //W
(snake_posb7.x + 2 == b_pos.x + 36) || //W
(snake_posb7.x + 2 == b_pos.x + 68) || //W
(snake_posb7.x == b_pos.x + 20) || //W
(snake_posb7.x == b_pos.x + 52) || //W
(snake_posb7.x == b_pos.x + 84) || //W
(snake_posb7.x + 1 == b_pos.x + 20) || //W
(snake_posb7.x + 1 == b_pos.x + 52) || //W
(snake_posb7.x + 1 == b_pos.x + 84) || //W
(snake_posb7.x + 2 == b_pos.x + 20) || //W
(snake_posb7.x + 2 == b_pos.x + 52) || //W
(snake_posb7.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)) //W
) {
//add some code that it doesn't move
if(length == 8) {
b0 = 0;
}
if(length == 9) {
b1 = 0;
}
if(length == 10) {
b2 = 0;
}
if(length == 11) {
b3 = 0;
}
if(length == 12) {
b4 = 0;
}
if(length == 13) {
b5 = 0;
}
if(length == 14) {
b6 = 0;
}
if(length == 15) {
b7 = 0;
}
}
else if (
((((snake_posb8.y == b_pos.y) ||
(snake_posb8.y == b_pos.y + 1) ||
(snake_posb8.y == b_pos.y + 2) ||
(snake_posb8.y == b_pos.y + 3) ||
(snake_posb8.y == b_pos.y + 4) ||
(snake_posb8.y == b_pos.y + 5) ||
(snake_posb8.y == b_pos.y + 6) ||
(snake_posb8.y == b_pos.y + 7) ||
(snake_posb8.y == b_pos.y + 8) ||
(snake_posb8.y == b_pos.y + 9) ||
(snake_posb8.y == b_pos.y + 10) ||
(snake_posb8.y + 1 == b_pos.y) ||
(snake_posb8.y + 1 == b_pos.y + 1) ||
(snake_posb8.y + 1 == b_pos.y + 2) ||
(snake_posb8.y + 1 == b_pos.y + 3) ||
(snake_posb8.y + 1 == b_pos.y + 4) ||
(snake_posb8.y + 1 == b_pos.y + 5) ||
(snake_posb8.y + 1 == b_pos.y + 6) ||
(snake_posb8.y + 1 == b_pos.y + 7) ||
(snake_posb8.y + 1 == b_pos.y + 8) ||
(snake_posb8.y + 1 == b_pos.y + 9) ||
(snake_posb8.y + 1 == b_pos.y + 10) ||
(snake_posb8.y + 2 == b_pos.y) ||
(snake_posb8.y + 2 == b_pos.y + 1) ||
(snake_posb8.y + 2 == b_pos.y + 2) ||
(snake_posb8.y + 2 == b_pos.y + 3) ||
(snake_posb8.y + 2 == b_pos.y + 4) ||
(snake_posb8.y + 2 == b_pos.y + 5) ||
(snake_posb8.y + 2 == b_pos.y + 6) ||
(snake_posb8.y + 2 == b_pos.y + 7) ||
(snake_posb8.y + 2 == b_pos.y + 8) ||
(snake_posb8.y + 2 == b_pos.y + 9) ||
(snake_posb8.y + 2 == b_pos.y + 10)) &&
((snake_posb8.x == b_pos.x + 4) || //W
(snake_posb8.x == b_pos.x + 36) || //W
(snake_posb8.x == b_pos.x + 68) || //W
(snake_posb8.x + 1 == b_pos.x + 4) || //W
(snake_posb8.x + 1 == b_pos.x + 36) || //W
(snake_posb8.x + 1 == b_pos.x + 68) || //W
(snake_posb8.x + 2 == b_pos.x + 4) || //W
(snake_posb8.x + 2 == b_pos.x + 36) || //W
(snake_posb8.x + 2 == b_pos.x + 68) || //W
(snake_posb8.x == b_pos.x + 20) || //W
(snake_posb8.x == b_pos.x + 52) || //W
(snake_posb8.x == b_pos.x + 84) || //W
(snake_posb8.x + 1 == b_pos.x + 20) || //W
(snake_posb8.x + 1 == b_pos.x + 52) || //W
(snake_posb8.x + 1 == b_pos.x + 84) || //W
(snake_posb8.x + 2 == b_pos.x + 20) || //W
(snake_posb8.x + 2 == b_pos.x + 52) || //W
(snake_posb8.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)) //W
) {
//add some code that it doesn't move
if(length == 9) {
b0 = 0;
}
if(length == 10) {
b1 = 0;
}
if(length == 11) {
b2 = 0;
}
if(length == 12) {
b3 = 0;
}
if(length == 13) {
b4 = 0;
}
if(length == 14) {
b5 = 0;
}
if(length == 15) {
b6 = 0;
}
}
else if (
((((snake_posb9.y == b_pos.y) ||
(snake_posb9.y == b_pos.y + 1) ||
(snake_posb9.y == b_pos.y + 2) ||
(snake_posb9.y == b_pos.y + 3) ||
(snake_posb9.y == b_pos.y + 4) ||
(snake_posb9.y == b_pos.y + 5) ||
(snake_posb9.y == b_pos.y + 6) ||
(snake_posb9.y == b_pos.y + 7) ||
(snake_posb9.y == b_pos.y + 8) ||
(snake_posb9.y == b_pos.y + 9) ||
(snake_posb9.y == b_pos.y + 10) ||
(snake_posb9.y + 1 == b_pos.y) ||
(snake_posb9.y + 1 == b_pos.y + 1) ||
(snake_posb9.y + 1 == b_pos.y + 2) ||
(snake_posb9.y + 1 == b_pos.y + 3) ||
(snake_posb9.y + 1 == b_pos.y + 4) ||
(snake_posb9.y + 1 == b_pos.y + 5) ||
(snake_posb9.y + 1 == b_pos.y + 6) ||
(snake_posb9.y + 1 == b_pos.y + 7) ||
(snake_posb9.y + 1 == b_pos.y + 8) ||
(snake_posb9.y + 1 == b_pos.y + 9) ||
(snake_posb9.y + 1 == b_pos.y + 10) ||
(snake_posb9.y + 2 == b_pos.y) ||
(snake_posb9.y + 2 == b_pos.y + 1) ||
(snake_posb9.y + 2 == b_pos.y + 2) ||
(snake_posb9.y + 2 == b_pos.y + 3) ||
(snake_posb9.y + 2 == b_pos.y + 4) ||
(snake_posb9.y + 2 == b_pos.y + 5) ||
(snake_posb9.y + 2 == b_pos.y + 6) ||
(snake_posb9.y + 2 == b_pos.y + 7) ||
(snake_posb9.y + 2 == b_pos.y + 8) ||
(snake_posb9.y + 2 == b_pos.y + 9) ||
(snake_posb9.y + 2 == b_pos.y + 10)) &&
((snake_posb9.x == b_pos.x + 4) || //W
(snake_posb9.x == b_pos.x + 36) || //W
(snake_posb9.x == b_pos.x + 68) || //W
(snake_posb9.x + 1 == b_pos.x + 4) || //W
(snake_posb9.x + 1 == b_pos.x + 36) || //W
(snake_posb9.x + 1 == b_pos.x + 68) || //W
(snake_posb9.x + 2 == b_pos.x + 4) || //W
(snake_posb9.x + 2 == b_pos.x + 36) || //W
(snake_posb9.x + 2 == b_pos.x + 68) || //W
(snake_posb9.x == b_pos.x + 20) || //W
(snake_posb9.x == b_pos.x + 52) || //W
(snake_posb9.x == b_pos.x + 84) || //W
(snake_posb9.x + 1 == b_pos.x + 20) || //W
(snake_posb9.x + 1 == b_pos.x + 52) || //W
(snake_posb9.x + 1 == b_pos.x + 84) || //W
(snake_posb9.x + 2 == b_pos.x + 20) || //W
(snake_posb9.x + 2 == b_pos.x + 52) || //W
(snake_posb9.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)) //W
) {
//add some code that it doesn't move
if(length == 10) {
b0 = 0;
}
if(length == 11) {
b1 = 0;
}
if(length == 12) {
b2 = 0;
}
if(length == 13) {
b3 = 0;
}
if(length == 14) {
b4 = 0;
}
if(length == 15) {
b5 = 0;
}
}
else if (
((((snake_posb10.y == b_pos.y) ||
(snake_posb10.y == b_pos.y + 1) ||
(snake_posb10.y == b_pos.y + 2) ||
(snake_posb10.y == b_pos.y + 3) ||
(snake_posb10.y == b_pos.y + 4) ||
(snake_posb10.y == b_pos.y + 5) ||
(snake_posb10.y == b_pos.y + 6) ||
(snake_posb10.y == b_pos.y + 7) ||
(snake_posb10.y == b_pos.y + 8) ||
(snake_posb10.y == b_pos.y + 9) ||
(snake_posb10.y == b_pos.y + 10) ||
(snake_posb10.y + 1 == b_pos.y) ||
(snake_posb10.y + 1 == b_pos.y + 1) ||
(snake_posb10.y + 1 == b_pos.y + 2) ||
(snake_posb10.y + 1 == b_pos.y + 3) ||
(snake_posb10.y + 1 == b_pos.y + 4) ||
(snake_posb10.y + 1 == b_pos.y + 5) ||
(snake_posb10.y + 1 == b_pos.y + 6) ||
(snake_posb10.y + 1 == b_pos.y + 7) ||
(snake_posb10.y + 1 == b_pos.y + 8) ||
(snake_posb10.y + 1 == b_pos.y + 9) ||
(snake_posb10.y + 1 == b_pos.y + 10) ||
(snake_posb10.y + 2 == b_pos.y) ||
(snake_posb10.y + 2 == b_pos.y + 1) ||
(snake_posb10.y + 2 == b_pos.y + 2) ||
(snake_posb10.y + 2 == b_pos.y + 3) ||
(snake_posb10.y + 2 == b_pos.y + 4) ||
(snake_posb10.y + 2 == b_pos.y + 5) ||
(snake_posb10.y + 2 == b_pos.y + 6) ||
(snake_posb10.y + 2 == b_pos.y + 7) ||
(snake_posb10.y + 2 == b_pos.y + 8) ||
(snake_posb10.y + 2 == b_pos.y + 9) ||
(snake_posb10.y + 2 == b_pos.y + 10)) &&
((snake_posb10.x == b_pos.x + 4) || //W
(snake_posb10.x == b_pos.x + 36) || //W
(snake_posb10.x == b_pos.x + 68) || //W
(snake_posb10.x + 1 == b_pos.x + 4) || //W
(snake_posb10.x + 1 == b_pos.x + 36) || //W
(snake_posb10.x + 1 == b_pos.x + 68) || //W
(snake_posb10.x + 2 == b_pos.x + 4) || //W
(snake_posb10.x + 2 == b_pos.x + 36) || //W
(snake_posb10.x + 2 == b_pos.x + 68) || //W
(snake_posb10.x == b_pos.x + 20) || //W
(snake_posb10.x == b_pos.x + 52) || //W
(snake_posb10.x == b_pos.x + 84) || //W
(snake_posb10.x + 1 == b_pos.x + 20) || //W
(snake_posb10.x + 1 == b_pos.x + 52) || //W
(snake_posb10.x + 1 == b_pos.x + 84) || //W
(snake_posb10.x + 2 == b_pos.x + 20) || //W
(snake_posb10.x + 2 == b_pos.x + 52) || //W
(snake_posb10.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)) //W
) {
//add some code that it doesn't move
if(length == 11) {
b0 = 0;
}
if(length == 12) {
b1 = 0;
}
if(length == 13) {
b2 = 0;
}
if(length == 14) {
b3 = 0;
}
if(length == 15) {
b4 = 0;
}
}
else if (
((((snake_posb11.y == b_pos.y) ||
(snake_posb11.y == b_pos.y + 1) ||
(snake_posb11.y == b_pos.y + 2) ||
(snake_posb11.y == b_pos.y + 3) ||
(snake_posb11.y == b_pos.y + 4) ||
(snake_posb11.y == b_pos.y + 5) ||
(snake_posb11.y == b_pos.y + 6) ||
(snake_posb11.y == b_pos.y + 7) ||
(snake_posb11.y == b_pos.y + 8) ||
(snake_posb11.y == b_pos.y + 9) ||
(snake_posb11.y == b_pos.y + 10) ||
(snake_posb11.y + 1 == b_pos.y) ||
(snake_posb11.y + 1 == b_pos.y + 1) ||
(snake_posb11.y + 1 == b_pos.y + 2) ||
(snake_posb11.y + 1 == b_pos.y + 3) ||
(snake_posb11.y + 1 == b_pos.y + 4) ||
(snake_posb11.y + 1 == b_pos.y + 5) ||
(snake_posb11.y + 1 == b_pos.y + 6) ||
(snake_posb11.y + 1 == b_pos.y + 7) ||
(snake_posb11.y + 1 == b_pos.y + 8) ||
(snake_posb11.y + 1 == b_pos.y + 9) ||
(snake_posb11.y + 1 == b_pos.y + 10) ||
(snake_posb11.y + 2 == b_pos.y) ||
(snake_posb11.y + 2 == b_pos.y + 1) ||
(snake_posb11.y + 2 == b_pos.y + 2) ||
(snake_posb11.y + 2 == b_pos.y + 3) ||
(snake_posb11.y + 2 == b_pos.y + 4) ||
(snake_posb11.y + 2 == b_pos.y + 5) ||
(snake_posb11.y + 2 == b_pos.y + 6) ||
(snake_posb11.y + 2 == b_pos.y + 7) ||
(snake_posb11.y + 2 == b_pos.y + 8) ||
(snake_posb11.y + 2 == b_pos.y + 9) ||
(snake_posb11.y + 2 == b_pos.y + 10)) &&
((snake_posb11.x == b_pos.x + 4) || //W
(snake_posb11.x == b_pos.x + 36) || //W
(snake_posb11.x == b_pos.x + 68) || //W
(snake_posb11.x + 1 == b_pos.x + 4) || //W
(snake_posb11.x + 1 == b_pos.x + 36) || //W
(snake_posb11.x + 1 == b_pos.x + 68) || //W
(snake_posb11.x + 2 == b_pos.x + 4) || //W
(snake_posb11.x + 2 == b_pos.x + 36) || //W
(snake_posb11.x + 2 == b_pos.x + 68) || //W
(snake_posb11.x == b_pos.x + 20) || //W
(snake_posb11.x == b_pos.x + 52) || //W
(snake_posb11.x == b_pos.x + 84) || //W
(snake_posb11.x + 1 == b_pos.x + 20) || //W
(snake_posb11.x + 1 == b_pos.x + 52) || //W
(snake_posb11.x + 1 == b_pos.x + 84) || //W
(snake_posb11.x + 2 == b_pos.x + 20) || //W
(snake_posb11.x + 2 == b_pos.x + 52) || //W
(snake_posb11.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)) //W
) {
//add some code that it doesn't move
if(length == 12) {
b0 = 0;
}
if(length == 13) {
b1 = 0;
}
if(length == 14) {
b2 = 0;
}
if(length == 15) {
b3 = 0;
}
}
else if (
((((snake_posb12.y == b_pos.y) ||
(snake_posb12.y == b_pos.y + 1) ||
(snake_posb12.y == b_pos.y + 2) ||
(snake_posb12.y == b_pos.y + 3) ||
(snake_posb12.y == b_pos.y + 4) ||
(snake_posb12.y == b_pos.y + 5) ||
(snake_posb12.y == b_pos.y + 6) ||
(snake_posb12.y == b_pos.y + 7) ||
(snake_posb12.y == b_pos.y + 8) ||
(snake_posb12.y == b_pos.y + 9) ||
(snake_posb12.y == b_pos.y + 10) ||
(snake_posb12.y + 1 == b_pos.y) ||
(snake_posb12.y + 1 == b_pos.y + 1) ||
(snake_posb12.y + 1 == b_pos.y + 2) ||
(snake_posb12.y + 1 == b_pos.y + 3) ||
(snake_posb12.y + 1 == b_pos.y + 4) ||
(snake_posb12.y + 1 == b_pos.y + 5) ||
(snake_posb12.y + 1 == b_pos.y + 6) ||
(snake_posb12.y + 1 == b_pos.y + 7) ||
(snake_posb12.y + 1 == b_pos.y + 8) ||
(snake_posb12.y + 1 == b_pos.y + 9) ||
(snake_posb12.y + 1 == b_pos.y + 10) ||
(snake_posb12.y + 2 == b_pos.y) ||
(snake_posb12.y + 2 == b_pos.y + 1) ||
(snake_posb12.y + 2 == b_pos.y + 2) ||
(snake_posb12.y + 2 == b_pos.y + 3) ||
(snake_posb12.y + 2 == b_pos.y + 4) ||
(snake_posb12.y + 2 == b_pos.y + 5) ||
(snake_posb12.y + 2 == b_pos.y + 6) ||
(snake_posb12.y + 2 == b_pos.y + 7) ||
(snake_posb12.y + 2 == b_pos.y + 8) ||
(snake_posb12.y + 2 == b_pos.y + 9) ||
(snake_posb12.y + 2 == b_pos.y + 10)) &&
((snake_posb12.x == b_pos.x + 4) || //W
(snake_posb12.x == b_pos.x + 36) || //W
(snake_posb12.x == b_pos.x + 68) || //W
(snake_posb12.x + 1 == b_pos.x + 4) || //W
(snake_posb12.x + 1 == b_pos.x + 36) || //W
(snake_posb12.x + 1 == b_pos.x + 68) || //W
(snake_posb12.x + 2 == b_pos.x + 4) || //W
(snake_posb12.x + 2 == b_pos.x + 36) || //W
(snake_posb12.x + 2 == b_pos.x + 68) || //W
(snake_posb12.x == b_pos.x + 20) || //W
(snake_posb12.x == b_pos.x + 52) || //W
(snake_posb12.x == b_pos.x + 84) || //W
(snake_posb12.x + 1 == b_pos.x + 20) || //W
(snake_posb12.x + 1 == b_pos.x + 52) || //W
(snake_posb12.x + 1 == b_pos.x + 84) || //W
(snake_posb12.x + 2 == b_pos.x + 20) || //W
(snake_posb12.x + 2 == b_pos.x + 52) || //W
(snake_posb12.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)&&(length != 12)) //W
) {
//add some code that it doesn't move
if(length == 13) {
b0 = 0;
}
if(length == 14) {
b1 = 0;
}
if(length == 15) {
b2 = 0;
}
speed = speed/2;
}
else if (
((((snake_posb13.y == b_pos.y) ||
(snake_posb13.y == b_pos.y + 1) ||
(snake_posb13.y == b_pos.y + 2) ||
(snake_posb13.y == b_pos.y + 3) ||
(snake_posb13.y == b_pos.y + 4) ||
(snake_posb13.y == b_pos.y + 5) ||
(snake_posb13.y == b_pos.y + 6) ||
(snake_posb13.y == b_pos.y + 7) ||
(snake_posb13.y == b_pos.y + 8) ||
(snake_posb13.y == b_pos.y + 9) ||
(snake_posb13.y == b_pos.y + 10) ||
(snake_posb13.y + 1 == b_pos.y) ||
(snake_posb13.y + 1 == b_pos.y + 1) ||
(snake_posb13.y + 1 == b_pos.y + 2) ||
(snake_posb13.y + 1 == b_pos.y + 3) ||
(snake_posb13.y + 1 == b_pos.y + 4) ||
(snake_posb13.y + 1 == b_pos.y + 5) ||
(snake_posb13.y + 1 == b_pos.y + 6) ||
(snake_posb13.y + 1 == b_pos.y + 7) ||
(snake_posb13.y + 1 == b_pos.y + 8) ||
(snake_posb13.y + 1 == b_pos.y + 9) ||
(snake_posb13.y + 1 == b_pos.y + 10) ||
(snake_posb13.y + 2 == b_pos.y) ||
(snake_posb13.y + 2 == b_pos.y + 1) ||
(snake_posb13.y + 2 == b_pos.y + 2) ||
(snake_posb13.y + 2 == b_pos.y + 3) ||
(snake_posb13.y + 2 == b_pos.y + 4) ||
(snake_posb13.y + 2 == b_pos.y + 5) ||
(snake_posb13.y + 2 == b_pos.y + 6) ||
(snake_posb13.y + 2 == b_pos.y + 7) ||
(snake_posb13.y + 2 == b_pos.y + 8) ||
(snake_posb13.y + 2 == b_pos.y + 9) ||
(snake_posb13.y + 2 == b_pos.y + 10)) &&
((snake_posb13.x == b_pos.x + 4) || //W
(snake_posb13.x == b_pos.x + 36) || //W
(snake_posb13.x == b_pos.x + 68) || //W
(snake_posb13.x + 1 == b_pos.x + 4) || //W
(snake_posb13.x + 1 == b_pos.x + 36) || //W
(snake_posb13.x + 1 == b_pos.x + 68) || //W
(snake_posb13.x + 2 == b_pos.x + 4) || //W
(snake_posb13.x + 2 == b_pos.x + 36) || //W
(snake_posb13.x + 2 == b_pos.x + 68) || //W
(snake_posb13.x == b_pos.x + 20) || //W
(snake_posb13.x == b_pos.x + 52) || //W
(snake_posb13.x == b_pos.x + 84) || //W
(snake_posb13.x + 1 == b_pos.x + 20) || //W
(snake_posb13.x + 1 == b_pos.x + 52) || //W
(snake_posb13.x + 1 == b_pos.x + 84) || //W
(snake_posb13.x + 2 == b_pos.x + 20) || //W
(snake_posb13.x + 2 == b_pos.x + 52) || //W
(snake_posb13.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)&&(length != 12)&&(length != 13)) //W
) {
//add some code that it doesn't move
if(length == 14) {
b0 = 0;
}
if(length == 15) {
b1 = 0;
}
}
else if (
((((snake_posb14.y == b_pos.y) ||
(snake_posb14.y == b_pos.y + 1) ||
(snake_posb14.y == b_pos.y + 2) ||
(snake_posb14.y == b_pos.y + 3) ||
(snake_posb14.y == b_pos.y + 4) ||
(snake_posb14.y == b_pos.y + 5) ||
(snake_posb14.y == b_pos.y + 6) ||
(snake_posb14.y == b_pos.y + 7) ||
(snake_posb14.y == b_pos.y + 8) ||
(snake_posb14.y == b_pos.y + 9) ||
(snake_posb14.y == b_pos.y + 10) ||
(snake_posb14.y + 1 == b_pos.y) ||
(snake_posb14.y + 1 == b_pos.y + 1) ||
(snake_posb14.y + 1 == b_pos.y + 2) ||
(snake_posb14.y + 1 == b_pos.y + 3) ||
(snake_posb14.y + 1 == b_pos.y + 4) ||
(snake_posb14.y + 1 == b_pos.y + 5) ||
(snake_posb14.y + 1 == b_pos.y + 6) ||
(snake_posb14.y + 1 == b_pos.y + 7) ||
(snake_posb14.y + 1 == b_pos.y + 8) ||
(snake_posb14.y + 1 == b_pos.y + 9) ||
(snake_posb14.y + 1 == b_pos.y + 10) ||
(snake_posb14.y + 2 == b_pos.y) ||
(snake_posb14.y + 2 == b_pos.y + 1) ||
(snake_posb14.y + 2 == b_pos.y + 2) ||
(snake_posb14.y + 2 == b_pos.y + 3) ||
(snake_posb14.y + 2 == b_pos.y + 4) ||
(snake_posb14.y + 2 == b_pos.y + 5) ||
(snake_posb14.y + 2 == b_pos.y + 6) ||
(snake_posb14.y + 2 == b_pos.y + 7) ||
(snake_posb14.y + 2 == b_pos.y + 8) ||
(snake_posb14.y + 2 == b_pos.y + 9) ||
(snake_posb14.y + 2 == b_pos.y + 10)) &&
((snake_posb14.x == b_pos.x + 4) || //W
(snake_posb14.x == b_pos.x + 36) || //W
(snake_posb14.x == b_pos.x + 68) || //W
(snake_posb14.x + 1 == b_pos.x + 4) || //W
(snake_posb14.x + 1 == b_pos.x + 36) || //W
(snake_posb14.x + 1 == b_pos.x + 68) || //W
(snake_posb14.x + 2 == b_pos.x + 4) || //W
(snake_posb14.x + 2 == b_pos.x + 36) || //W
(snake_posb14.x + 2 == b_pos.x + 68) || //W
(snake_posb14.x == b_pos.x + 20) || //W
(snake_posb14.x == b_pos.x + 52) || //W
(snake_posb14.x == b_pos.x + 84) || //W
(snake_posb14.x + 1 == b_pos.x + 20) || //W
(snake_posb14.x + 1 == b_pos.x + 52) || //W
(snake_posb14.x + 1 == b_pos.x + 84) || //W
(snake_posb14.x + 2 == b_pos.x + 20) || //W
(snake_posb14.x + 2 == b_pos.x + 52) || //W
(snake_posb14.x + 2 == b_pos.x + 84)))&&(d != E)&&(length !=1)&&(length !=2)&&(length !=3)&&(length !=4)&&(length !=5)&&(length !=6)&&(length !=7)&&(length !=8)&&(length !=9)&&(length !=10)&&(length != 11)&&(length != 12)&&(length != 13)&&(length != 14)) //W
) {
//add some code that it doesn't move
if(length == 15) {
b0 = 0;
}
}
//for East
else if (
((((snake_pos.y == b_pos.y) ||
(snake_pos.y == b_pos.y + 1) ||
(snake_pos.y == b_pos.y + 2) ||
(snake_pos.y == b_pos.y + 3) ||
(snake_pos.y == b_pos.y + 4) ||
(snake_pos.y == b_pos.y + 5) ||
(snake_pos.y == b_pos.y + 6) ||
(snake_pos.y == b_pos.y + 7) ||
(snake_pos.y == b_pos.y + 8) ||
(snake_pos.y == b_pos.y + 9) ||
(snake_pos.y == b_pos.y + 10) ||
(snake_pos.y + 1 == b_pos.y) ||
(snake_pos.y + 1 == b_pos.y + 1) ||
(snake_pos.y + 1 == b_pos.y + 2) ||
(snake_pos.y + 1 == b_pos.y + 3) ||
(snake_pos.y + 1 == b_pos.y + 4) ||
(snake_pos.y + 1 == b_pos.y + 5) ||
(snake_pos.y + 1 == b_pos.y + 6) ||
(snake_pos.y + 1 == b_pos.y + 7) ||
(snake_pos.y + 1 == b_pos.y + 8) ||
(snake_pos.y + 1 == b_pos.y + 9) ||
(snake_pos.y + 1 == b_pos.y + 10) ||
(snake_pos.y + 2 == b_pos.y) ||
(snake_pos.y + 2 == b_pos.y + 1) ||
(snake_pos.y + 2 == b_pos.y + 2) ||
(snake_pos.y + 2 == b_pos.y + 3) ||
(snake_pos.y + 2 == b_pos.y + 4) ||
(snake_pos.y + 2 == b_pos.y + 5) ||
(snake_pos.y + 2 == b_pos.y + 6) ||
(snake_pos.y + 2 == b_pos.y + 7) ||
(snake_pos.y + 2 == b_pos.y + 8) ||
(snake_pos.y + 2 == b_pos.y + 9) ||
(snake_pos.y + 2 == b_pos.y + 10)) &&
((snake_pos.x == b_pos.x + 18) || //E
(snake_pos.x == b_pos.x + 50) || //E
(snake_pos.x == b_pos.x + 82) || //E
(snake_pos.x + 1 == b_pos.x + 18) || //E
(snake_pos.x + 1 == b_pos.x + 50) || //E
(snake_pos.x + 1 == b_pos.x + 82) || //E
(snake_pos.x + 2 == b_pos.x + 18) || //E
(snake_pos.x + 2 == b_pos.x + 50) || //E
(snake_pos.x + 2 == b_pos.x + 82) || //E
(snake_pos.x == b_pos.x + 2) || //E
(snake_pos.x == b_pos.x + 34) || //E
(snake_pos.x == b_pos.x + 66) || //E
(snake_pos.x + 1 == b_pos.x + 2) || //E
(snake_pos.x + 1 == b_pos.x + 34) || //E
(snake_pos.x + 1 == b_pos.x + 66) || //E
(snake_pos.x + 2 == b_pos.x + 2) || //E
(snake_pos.x + 2 == b_pos.x + 34) || //E
(snake_pos.x + 2 == b_pos.x + 66)))&&(d != W)) //E
) {
//add some code that it doesn't move through
speed = 0;
}
else if (
((((snake_posb1.y == b_pos.y) ||
(snake_posb1.y == b_pos.y + 1) ||
(snake_posb1.y == b_pos.y + 2) ||
(snake_posb1.y == b_pos.y + 3) ||
(snake_posb1.y == b_pos.y + 4) ||
(snake_posb1.y == b_pos.y + 5) ||
(snake_posb1.y == b_pos.y + 6) ||
(snake_posb1.y == b_pos.y + 7) ||
(snake_posb1.y == b_pos.y + 8) ||
(snake_posb1.y == b_pos.y + 9) ||
(snake_posb1.y == b_pos.y + 10) ||
(snake_posb1.y + 1 == b_pos.y) ||
(snake_posb1.y + 1 == b_pos.y + 1) ||
(snake_posb1.y + 1 == b_pos.y + 2) ||
(snake_posb1.y + 1 == b_pos.y + 3) ||
(snake_posb1.y + 1 == b_pos.y + 4) ||
(snake_posb1.y + 1 == b_pos.y + 5) ||
(snake_posb1.y + 1 == b_pos.y + 6) ||
(snake_posb1.y + 1 == b_pos.y + 7) ||
(snake_posb1.y + 1 == b_pos.y + 8) ||
(snake_posb1.y + 1 == b_pos.y + 9) ||
(snake_posb1.y + 1 == b_pos.y + 10) ||
(snake_posb1.y + 2 == b_pos.y) ||
(snake_posb1.y + 2 == b_pos.y + 1) ||
(snake_posb1.y + 2 == b_pos.y + 2) ||
(snake_posb1.y + 2 == b_pos.y + 3) ||
(snake_posb1.y + 2 == b_pos.y + 4) ||
(snake_posb1.y + 2 == b_pos.y + 5) ||
(snake_posb1.y + 2 == b_pos.y + 6) ||
(snake_posb1.y + 2 == b_pos.y + 7) ||
(snake_posb1.y + 2 == b_pos.y + 8) ||
(snake_posb1.y + 2 == b_pos.y + 9) ||
(snake_posb1.y + 2 == b_pos.y + 10)) &&
((snake_posb1.x == b_pos.x + 2) || //E
(snake_posb1.x == b_pos.x + 34) || //E
(snake_posb1.x == b_pos.x + 66) || //E
(snake_posb1.x + 1 == b_pos.x + 2) || //E
(snake_posb1.x + 1 == b_pos.x + 34) || //E
(snake_posb1.x + 1 == b_pos.x + 66) || //E
(snake_posb1.x + 2 == b_pos.x + 2) || //E
(snake_posb1.x + 2 == b_pos.x + 34) || //E
(snake_posb1.x + 2 == b_pos.x + 66) || //E
(snake_posb1.x == b_pos.x + 20) || //E
(snake_posb1.x == b_pos.x + 50) || //E
(snake_posb1.x == b_pos.x + 82) || //E
(snake_posb1.x + 1 == b_pos.x + 20) || //E
(snake_posb1.x + 1 == b_pos.x + 50) || //E
(snake_posb1.x + 1 == b_pos.x + 82) || //E
(snake_posb1.x + 2 == b_pos.x + 20) || //E
(snake_posb1.x + 2 == b_pos.x + 50) || //E
(snake_posb1.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb2.y == b_pos.y) ||
(snake_posb2.y == b_pos.y + 1) ||
(snake_posb2.y == b_pos.y + 2) ||
(snake_posb2.y == b_pos.y + 3) ||
(snake_posb2.y == b_pos.y + 4) ||
(snake_posb2.y == b_pos.y + 5) ||
(snake_posb2.y == b_pos.y + 6) ||
(snake_posb2.y == b_pos.y + 7) ||
(snake_posb2.y == b_pos.y + 8) ||
(snake_posb2.y == b_pos.y + 9) ||
(snake_posb2.y == b_pos.y + 10) ||
(snake_posb2.y + 1 == b_pos.y) ||
(snake_posb2.y + 1 == b_pos.y + 1) ||
(snake_posb2.y + 1 == b_pos.y + 2) ||
(snake_posb2.y + 1 == b_pos.y + 3) ||
(snake_posb2.y + 1 == b_pos.y + 4) ||
(snake_posb2.y + 1 == b_pos.y + 5) ||
(snake_posb2.y + 1 == b_pos.y + 6) ||
(snake_posb2.y + 1 == b_pos.y + 7) ||
(snake_posb2.y + 1 == b_pos.y + 8) ||
(snake_posb2.y + 1 == b_pos.y + 9) ||
(snake_posb2.y + 1 == b_pos.y + 10) ||
(snake_posb2.y + 2 == b_pos.y) ||
(snake_posb2.y + 2 == b_pos.y + 1) ||
(snake_posb2.y + 2 == b_pos.y + 2) ||
(snake_posb2.y + 2 == b_pos.y + 3) ||
(snake_posb2.y + 2 == b_pos.y + 4) ||
(snake_posb2.y + 2 == b_pos.y + 5) ||
(snake_posb2.y + 2 == b_pos.y + 6) ||
(snake_posb2.y + 2 == b_pos.y + 7) ||
(snake_posb2.y + 2 == b_pos.y + 8) ||
(snake_posb2.y + 2 == b_pos.y + 9) ||
(snake_posb2.y + 2 == b_pos.y + 10)) &&
((snake_posb2.x == b_pos.x + 2) || //E
(snake_posb2.x == b_pos.x + 34) || //E
(snake_posb2.x == b_pos.x + 66) || //E
(snake_posb2.x + 1 == b_pos.x + 2) || //E
(snake_posb2.x + 1 == b_pos.x + 34) || //E
(snake_posb2.x + 1 == b_pos.x + 66) || //E
(snake_posb2.x + 2 == b_pos.x + 2) || //E
(snake_posb2.x + 2 == b_pos.x + 34) || //E
(snake_posb2.x + 2 == b_pos.x + 66) || //E
(snake_posb2.x == b_pos.x + 20) || //E
(snake_posb2.x == b_pos.x + 50) || //E
(snake_posb2.x == b_pos.x + 82) || //E
(snake_posb2.x + 1 == b_pos.x + 20) || //E
(snake_posb2.x + 1 == b_pos.x + 50) || //E
(snake_posb2.x + 1 == b_pos.x + 82) || //E
(snake_posb2.x + 2 == b_pos.x + 20) || //E
(snake_posb2.x + 2 == b_pos.x + 50) || //E
(snake_posb2.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb3.y == b_pos.y) ||
(snake_posb3.y == b_pos.y + 1) ||
(snake_posb3.y == b_pos.y + 2) ||
(snake_posb3.y == b_pos.y + 3) ||
(snake_posb3.y == b_pos.y + 4) ||
(snake_posb3.y == b_pos.y + 5) ||
(snake_posb3.y == b_pos.y + 6) ||
(snake_posb3.y == b_pos.y + 7) ||
(snake_posb3.y == b_pos.y + 8) ||
(snake_posb3.y == b_pos.y + 9) ||
(snake_posb3.y == b_pos.y + 10) ||
(snake_posb3.y + 1 == b_pos.y) ||
(snake_posb3.y + 1 == b_pos.y + 1) ||
(snake_posb3.y + 1 == b_pos.y + 2) ||
(snake_posb3.y + 1 == b_pos.y + 3) ||
(snake_posb3.y + 1 == b_pos.y + 4) ||
(snake_posb3.y + 1 == b_pos.y + 5) ||
(snake_posb3.y + 1 == b_pos.y + 6) ||
(snake_posb3.y + 1 == b_pos.y + 7) ||
(snake_posb3.y + 1 == b_pos.y + 8) ||
(snake_posb3.y + 1 == b_pos.y + 9) ||
(snake_posb3.y + 1 == b_pos.y + 10) ||
(snake_posb3.y + 2 == b_pos.y) ||
(snake_posb3.y + 2 == b_pos.y + 1) ||
(snake_posb3.y + 2 == b_pos.y + 2) ||
(snake_posb3.y + 2 == b_pos.y + 3) ||
(snake_posb3.y + 2 == b_pos.y + 4) ||
(snake_posb3.y + 2 == b_pos.y + 5) ||
(snake_posb3.y + 2 == b_pos.y + 6) ||
(snake_posb3.y + 2 == b_pos.y + 7) ||
(snake_posb3.y + 2 == b_pos.y + 8) ||
(snake_posb3.y + 2 == b_pos.y + 9) ||
(snake_posb3.y + 2 == b_pos.y + 10)) &&
((snake_posb3.x == b_pos.x + 2) || //E
(snake_posb3.x == b_pos.x + 34) || //E
(snake_posb3.x == b_pos.x + 66) || //E
(snake_posb3.x + 1 == b_pos.x + 2) || //E
(snake_posb3.x + 1 == b_pos.x + 34) || //E
(snake_posb3.x + 1 == b_pos.x + 66) || //E
(snake_posb3.x + 2 == b_pos.x + 2) || //E
(snake_posb3.x + 2 == b_pos.x + 34) || //E
(snake_posb3.x + 2 == b_pos.x + 66) || //E
(snake_posb3.x == b_pos.x + 20) || //E
(snake_posb3.x == b_pos.x + 50) || //E
(snake_posb3.x == b_pos.x + 82) || //E
(snake_posb3.x + 1 == b_pos.x + 20) || //E
(snake_posb3.x + 1 == b_pos.x + 50) || //E
(snake_posb3.x + 1 == b_pos.x + 82) || //E
(snake_posb3.x + 2 == b_pos.x + 20) || //E
(snake_posb3.x + 2 == b_pos.x + 50) || //E
(snake_posb3.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb4.y == b_pos.y) ||
(snake_posb4.y == b_pos.y + 1) ||
(snake_posb4.y == b_pos.y + 2) ||
(snake_posb4.y == b_pos.y + 3) ||
(snake_posb4.y == b_pos.y + 4) ||
(snake_posb4.y == b_pos.y + 5) ||
(snake_posb4.y == b_pos.y + 6) ||
(snake_posb4.y == b_pos.y + 7) ||
(snake_posb4.y == b_pos.y + 8) ||
(snake_posb4.y == b_pos.y + 9) ||
(snake_posb4.y == b_pos.y + 10) ||
(snake_posb4.y + 1 == b_pos.y) ||
(snake_posb4.y + 1 == b_pos.y + 1) ||
(snake_posb4.y + 1 == b_pos.y + 2) ||
(snake_posb4.y + 1 == b_pos.y + 3) ||
(snake_posb4.y + 1 == b_pos.y + 4) ||
(snake_posb4.y + 1 == b_pos.y + 5) ||
(snake_posb4.y + 1 == b_pos.y + 6) ||
(snake_posb4.y + 1 == b_pos.y + 7) ||
(snake_posb4.y + 1 == b_pos.y + 8) ||
(snake_posb4.y + 1 == b_pos.y + 9) ||
(snake_posb4.y + 1 == b_pos.y + 10) ||
(snake_posb4.y + 2 == b_pos.y) ||
(snake_posb4.y + 2 == b_pos.y + 1) ||
(snake_posb4.y + 2 == b_pos.y + 2) ||
(snake_posb4.y + 2 == b_pos.y + 3) ||
(snake_posb4.y + 2 == b_pos.y + 4) ||
(snake_posb4.y + 2 == b_pos.y + 5) ||
(snake_posb4.y + 2 == b_pos.y + 6) ||
(snake_posb4.y + 2 == b_pos.y + 7) ||
(snake_posb4.y + 2 == b_pos.y + 8) ||
(snake_posb4.y + 2 == b_pos.y + 9) ||
(snake_posb4.y + 2 == b_pos.y + 10)) &&
((snake_posb4.x == b_pos.x + 2) || //E
(snake_posb4.x == b_pos.x + 34) || //E
(snake_posb4.x == b_pos.x + 66) || //E
(snake_posb4.x + 1 == b_pos.x + 2) || //E
(snake_posb4.x + 1 == b_pos.x + 34) || //E
(snake_posb4.x + 1 == b_pos.x + 66) || //E
(snake_posb4.x + 2 == b_pos.x + 2) || //E
(snake_posb4.x + 2 == b_pos.x + 34) || //E
(snake_posb4.x + 2 == b_pos.x + 66) || //E
(snake_posb4.x == b_pos.x + 20) || //E
(snake_posb4.x == b_pos.x + 50) || //E
(snake_posb4.x == b_pos.x + 82) || //E
(snake_posb4.x + 1 == b_pos.x + 20) || //E
(snake_posb4.x + 1 == b_pos.x + 50) || //E
(snake_posb4.x + 1 == b_pos.x + 82) || //E
(snake_posb4.x + 2 == b_pos.x + 20) || //E
(snake_posb4.x + 2 == b_pos.x + 50) || //E
(snake_posb4.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb5.y == b_pos.y) ||
(snake_posb5.y == b_pos.y + 1) ||
(snake_posb5.y == b_pos.y + 2) ||
(snake_posb5.y == b_pos.y + 3) ||
(snake_posb5.y == b_pos.y + 4) ||
(snake_posb5.y == b_pos.y + 5) ||
(snake_posb5.y == b_pos.y + 6) ||
(snake_posb5.y == b_pos.y + 7) ||
(snake_posb5.y == b_pos.y + 8) ||
(snake_posb5.y == b_pos.y + 9) ||
(snake_posb5.y == b_pos.y + 10) ||
(snake_posb5.y + 1 == b_pos.y) ||
(snake_posb5.y + 1 == b_pos.y + 1) ||
(snake_posb5.y + 1 == b_pos.y + 2) ||
(snake_posb5.y + 1 == b_pos.y + 3) ||
(snake_posb5.y + 1 == b_pos.y + 4) ||
(snake_posb5.y + 1 == b_pos.y + 5) ||
(snake_posb5.y + 1 == b_pos.y + 6) ||
(snake_posb5.y + 1 == b_pos.y + 7) ||
(snake_posb5.y + 1 == b_pos.y + 8) ||
(snake_posb5.y + 1 == b_pos.y + 9) ||
(snake_posb5.y + 1 == b_pos.y + 10) ||
(snake_posb5.y + 2 == b_pos.y) ||
(snake_posb5.y + 2 == b_pos.y + 1) ||
(snake_posb5.y + 2 == b_pos.y + 2) ||
(snake_posb5.y + 2 == b_pos.y + 3) ||
(snake_posb5.y + 2 == b_pos.y + 4) ||
(snake_posb5.y + 2 == b_pos.y + 5) ||
(snake_posb5.y + 2 == b_pos.y + 6) ||
(snake_posb5.y + 2 == b_pos.y + 7) ||
(snake_posb5.y + 2 == b_pos.y + 8) ||
(snake_posb5.y + 2 == b_pos.y + 9) ||
(snake_posb5.y + 2 == b_pos.y + 10)) &&
((snake_posb5.x == b_pos.x + 2) || //E
(snake_posb5.x == b_pos.x + 34) || //E
(snake_posb5.x == b_pos.x + 66) || //E
(snake_posb5.x + 1 == b_pos.x + 2) || //E
(snake_posb5.x + 1 == b_pos.x + 34) || //E
(snake_posb5.x + 1 == b_pos.x + 66) || //E
(snake_posb5.x + 2 == b_pos.x + 2) || //E
(snake_posb5.x + 2 == b_pos.x + 34) || //E
(snake_posb5.x + 2 == b_pos.x + 66) || //E
(snake_posb5.x == b_pos.x + 20) || //E
(snake_posb5.x == b_pos.x + 50) || //E
(snake_posb5.x == b_pos.x + 82) || //E
(snake_posb5.x + 1 == b_pos.x + 20) || //E
(snake_posb5.x + 1 == b_pos.x + 50) || //E
(snake_posb5.x + 1 == b_pos.x + 82) || //E
(snake_posb5.x + 2 == b_pos.x + 20) || //E
(snake_posb5.x + 2 == b_pos.x + 50) || //E
(snake_posb5.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb6.y == b_pos.y) ||
(snake_posb6.y == b_pos.y + 1) ||
(snake_posb6.y == b_pos.y + 2) ||
(snake_posb6.y == b_pos.y + 3) ||
(snake_posb6.y == b_pos.y + 4) ||
(snake_posb6.y == b_pos.y + 5) ||
(snake_posb6.y == b_pos.y + 6) ||
(snake_posb6.y == b_pos.y + 7) ||
(snake_posb6.y == b_pos.y + 8) ||
(snake_posb6.y == b_pos.y + 9) ||
(snake_posb6.y == b_pos.y + 10) ||
(snake_posb6.y + 1 == b_pos.y) ||
(snake_posb6.y + 1 == b_pos.y + 1) ||
(snake_posb6.y + 1 == b_pos.y + 2) ||
(snake_posb6.y + 1 == b_pos.y + 3) ||
(snake_posb6.y + 1 == b_pos.y + 4) ||
(snake_posb6.y + 1 == b_pos.y + 5) ||
(snake_posb6.y + 1 == b_pos.y + 6) ||
(snake_posb6.y + 1 == b_pos.y + 7) ||
(snake_posb6.y + 1 == b_pos.y + 8) ||
(snake_posb6.y + 1 == b_pos.y + 9) ||
(snake_posb6.y + 1 == b_pos.y + 10) ||
(snake_posb6.y + 2 == b_pos.y) ||
(snake_posb6.y + 2 == b_pos.y + 1) ||
(snake_posb6.y + 2 == b_pos.y + 2) ||
(snake_posb6.y + 2 == b_pos.y + 3) ||
(snake_posb6.y + 2 == b_pos.y + 4) ||
(snake_posb6.y + 2 == b_pos.y + 5) ||
(snake_posb6.y + 2 == b_pos.y + 6) ||
(snake_posb6.y + 2 == b_pos.y + 7) ||
(snake_posb6.y + 2 == b_pos.y + 8) ||
(snake_posb6.y + 2 == b_pos.y + 9) ||
(snake_posb6.y + 2 == b_pos.y + 10)) &&
((snake_posb6.x == b_pos.x + 2) || //E
(snake_posb6.x == b_pos.x + 34) || //E
(snake_posb6.x == b_pos.x + 66) || //E
(snake_posb6.x + 1 == b_pos.x + 2) || //E
(snake_posb6.x + 1 == b_pos.x + 34) || //E
(snake_posb6.x + 1 == b_pos.x + 66) || //E
(snake_posb6.x + 2 == b_pos.x + 2) || //E
(snake_posb6.x + 2 == b_pos.x + 34) || //E
(snake_posb6.x + 2 == b_pos.x + 66) || //E
(snake_posb6.x == b_pos.x + 20) || //E
(snake_posb6.x == b_pos.x + 50) || //E
(snake_posb6.x == b_pos.x + 82) || //E
(snake_posb6.x + 1 == b_pos.x + 20) || //E
(snake_posb6.x + 1 == b_pos.x + 50) || //E
(snake_posb6.x + 1 == b_pos.x + 82) || //E
(snake_posb6.x + 2 == b_pos.x + 20) || //E
(snake_posb6.x + 2 == b_pos.x + 50) || //E
(snake_posb6.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb7.y == b_pos.y) ||
(snake_posb7.y == b_pos.y + 1) ||
(snake_posb7.y == b_pos.y + 2) ||
(snake_posb7.y == b_pos.y + 3) ||
(snake_posb7.y == b_pos.y + 4) ||
(snake_posb7.y == b_pos.y + 5) ||
(snake_posb7.y == b_pos.y + 6) ||
(snake_posb7.y == b_pos.y + 7) ||
(snake_posb7.y == b_pos.y + 8) ||
(snake_posb7.y == b_pos.y + 9) ||
(snake_posb7.y == b_pos.y + 10) ||
(snake_posb7.y + 1 == b_pos.y) ||
(snake_posb7.y + 1 == b_pos.y + 1) ||
(snake_posb7.y + 1 == b_pos.y + 2) ||
(snake_posb7.y + 1 == b_pos.y + 3) ||
(snake_posb7.y + 1 == b_pos.y + 4) ||
(snake_posb7.y + 1 == b_pos.y + 5) ||
(snake_posb7.y + 1 == b_pos.y + 6) ||
(snake_posb7.y + 1 == b_pos.y + 7) ||
(snake_posb7.y + 1 == b_pos.y + 8) ||
(snake_posb7.y + 1 == b_pos.y + 9) ||
(snake_posb7.y + 1 == b_pos.y + 10) ||
(snake_posb7.y + 2 == b_pos.y) ||
(snake_posb7.y + 2 == b_pos.y + 1) ||
(snake_posb7.y + 2 == b_pos.y + 2) ||
(snake_posb7.y + 2 == b_pos.y + 3) ||
(snake_posb7.y + 2 == b_pos.y + 4) ||
(snake_posb7.y + 2 == b_pos.y + 5) ||
(snake_posb7.y + 2 == b_pos.y + 6) ||
(snake_posb7.y + 2 == b_pos.y + 7) ||
(snake_posb7.y + 2 == b_pos.y + 8) ||
(snake_posb7.y + 2 == b_pos.y + 9) ||
(snake_posb7.y + 2 == b_pos.y + 10)) &&
((snake_posb7.x == b_pos.x + 2) || //E
(snake_posb7.x == b_pos.x + 34) || //E
(snake_posb7.x == b_pos.x + 66) || //E
(snake_posb7.x + 1 == b_pos.x + 2) || //E
(snake_posb7.x + 1 == b_pos.x + 34) || //E
(snake_posb7.x + 1 == b_pos.x + 66) || //E
(snake_posb7.x + 2 == b_pos.x + 2) || //E
(snake_posb7.x + 2 == b_pos.x + 34) || //E
(snake_posb7.x + 2 == b_pos.x + 66) || //E
(snake_posb7.x == b_pos.x + 20) || //E
(snake_posb7.x == b_pos.x + 50) || //E
(snake_posb7.x == b_pos.x + 82) || //E
(snake_posb7.x + 1 == b_pos.x + 20) || //E
(snake_posb7.x + 1 == b_pos.x + 50) || //E
(snake_posb7.x + 1 == b_pos.x + 82) || //E
(snake_posb7.x + 2 == b_pos.x + 20) || //E
(snake_posb7.x + 2 == b_pos.x + 50) || //E
(snake_posb7.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb8.y == b_pos.y) ||
(snake_posb8.y == b_pos.y + 1) ||
(snake_posb8.y == b_pos.y + 2) ||
(snake_posb8.y == b_pos.y + 3) ||
(snake_posb8.y == b_pos.y + 4) ||
(snake_posb8.y == b_pos.y + 5) ||
(snake_posb8.y == b_pos.y + 6) ||
(snake_posb8.y == b_pos.y + 7) ||
(snake_posb8.y == b_pos.y + 8) ||
(snake_posb8.y == b_pos.y + 9) ||
(snake_posb8.y == b_pos.y + 10) ||
(snake_posb8.y + 1 == b_pos.y) ||
(snake_posb8.y + 1 == b_pos.y + 1) ||
(snake_posb8.y + 1 == b_pos.y + 2) ||
(snake_posb8.y + 1 == b_pos.y + 3) ||
(snake_posb8.y + 1 == b_pos.y + 4) ||
(snake_posb8.y + 1 == b_pos.y + 5) ||
(snake_posb8.y + 1 == b_pos.y + 6) ||
(snake_posb8.y + 1 == b_pos.y + 7) ||
(snake_posb8.y + 1 == b_pos.y + 8) ||
(snake_posb8.y + 1 == b_pos.y + 9) ||
(snake_posb8.y + 1 == b_pos.y + 10) ||
(snake_posb8.y + 2 == b_pos.y) ||
(snake_posb8.y + 2 == b_pos.y + 1) ||
(snake_posb8.y + 2 == b_pos.y + 2) ||
(snake_posb8.y + 2 == b_pos.y + 3) ||
(snake_posb8.y + 2 == b_pos.y + 4) ||
(snake_posb8.y + 2 == b_pos.y + 5) ||
(snake_posb8.y + 2 == b_pos.y + 6) ||
(snake_posb8.y + 2 == b_pos.y + 7) ||
(snake_posb8.y + 2 == b_pos.y + 8) ||
(snake_posb8.y + 2 == b_pos.y + 9) ||
(snake_posb8.y + 2 == b_pos.y + 10)) &&
((snake_posb8.x == b_pos.x + 2) || //E
(snake_posb8.x == b_pos.x + 34) || //E
(snake_posb8.x == b_pos.x + 66) || //E
(snake_posb8.x + 1 == b_pos.x + 2) || //E
(snake_posb8.x + 1 == b_pos.x + 34) || //E
(snake_posb8.x + 1 == b_pos.x + 66) || //E
(snake_posb8.x + 2 == b_pos.x + 2) || //E
(snake_posb8.x + 2 == b_pos.x + 34) || //E
(snake_posb8.x + 2 == b_pos.x + 66) || //E
(snake_posb8.x == b_pos.x + 20) || //E
(snake_posb8.x == b_pos.x + 50) || //E
(snake_posb8.x == b_pos.x + 82) || //E
(snake_posb8.x + 1 == b_pos.x + 20) || //E
(snake_posb8.x + 1 == b_pos.x + 50) || //E
(snake_posb8.x + 1 == b_pos.x + 82) || //E
(snake_posb8.x + 2 == b_pos.x + 20) || //E
(snake_posb8.x + 2 == b_pos.x + 50) || //E
(snake_posb8.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb9.y == b_pos.y) ||
(snake_posb9.y == b_pos.y + 1) ||
(snake_posb9.y == b_pos.y + 2) ||
(snake_posb9.y == b_pos.y + 3) ||
(snake_posb9.y == b_pos.y + 4) ||
(snake_posb9.y == b_pos.y + 5) ||
(snake_posb9.y == b_pos.y + 6) ||
(snake_posb9.y == b_pos.y + 7) ||
(snake_posb9.y == b_pos.y + 8) ||
(snake_posb9.y == b_pos.y + 9) ||
(snake_posb9.y == b_pos.y + 10) ||
(snake_posb9.y + 1 == b_pos.y) ||
(snake_posb9.y + 1 == b_pos.y + 1) ||
(snake_posb9.y + 1 == b_pos.y + 2) ||
(snake_posb9.y + 1 == b_pos.y + 3) ||
(snake_posb9.y + 1 == b_pos.y + 4) ||
(snake_posb9.y + 1 == b_pos.y + 5) ||
(snake_posb9.y + 1 == b_pos.y + 6) ||
(snake_posb9.y + 1 == b_pos.y + 7) ||
(snake_posb9.y + 1 == b_pos.y + 8) ||
(snake_posb9.y + 1 == b_pos.y + 9) ||
(snake_posb9.y + 1 == b_pos.y + 10) ||
(snake_posb9.y + 2 == b_pos.y) ||
(snake_posb9.y + 2 == b_pos.y + 1) ||
(snake_posb9.y + 2 == b_pos.y + 2) ||
(snake_posb9.y + 2 == b_pos.y + 3) ||
(snake_posb9.y + 2 == b_pos.y + 4) ||
(snake_posb9.y + 2 == b_pos.y + 5) ||
(snake_posb9.y + 2 == b_pos.y + 6) ||
(snake_posb9.y + 2 == b_pos.y + 7) ||
(snake_posb9.y + 2 == b_pos.y + 8) ||
(snake_posb9.y + 2 == b_pos.y + 9) ||
(snake_posb9.y + 2 == b_pos.y + 10)) &&
((snake_posb9.x == b_pos.x + 2) || //E
(snake_posb9.x == b_pos.x + 34) || //E
(snake_posb9.x == b_pos.x + 66) || //E
(snake_posb9.x + 1 == b_pos.x + 2) || //E
(snake_posb9.x + 1 == b_pos.x + 34) || //E
(snake_posb9.x + 1 == b_pos.x + 66) || //E
(snake_posb9.x + 2 == b_pos.x + 2) || //E
(snake_posb9.x + 2 == b_pos.x + 34) || //E
(snake_posb9.x + 2 == b_pos.x + 66) || //E
(snake_posb9.x == b_pos.x + 20) || //E
(snake_posb9.x == b_pos.x + 50) || //E
(snake_posb9.x == b_pos.x + 82) || //E
(snake_posb9.x + 1 == b_pos.x + 20) || //E
(snake_posb9.x + 1 == b_pos.x + 50) || //E
(snake_posb9.x + 1 == b_pos.x + 82) || //E
(snake_posb9.x + 2 == b_pos.x + 20) || //E
(snake_posb9.x + 2 == b_pos.x + 50) || //E
(snake_posb9.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb10.y == b_pos.y) ||
(snake_posb10.y == b_pos.y + 1) ||
(snake_posb10.y == b_pos.y + 2) ||
(snake_posb10.y == b_pos.y + 3) ||
(snake_posb10.y == b_pos.y + 4) ||
(snake_posb10.y == b_pos.y + 5) ||
(snake_posb10.y == b_pos.y + 6) ||
(snake_posb10.y == b_pos.y + 7) ||
(snake_posb10.y == b_pos.y + 8) ||
(snake_posb10.y == b_pos.y + 9) ||
(snake_posb10.y == b_pos.y + 10) ||
(snake_posb10.y + 1 == b_pos.y) ||
(snake_posb10.y + 1 == b_pos.y + 1) ||
(snake_posb10.y + 1 == b_pos.y + 2) ||
(snake_posb10.y + 1 == b_pos.y + 3) ||
(snake_posb10.y + 1 == b_pos.y + 4) ||
(snake_posb10.y + 1 == b_pos.y + 5) ||
(snake_posb10.y + 1 == b_pos.y + 6) ||
(snake_posb10.y + 1 == b_pos.y + 7) ||
(snake_posb10.y + 1 == b_pos.y + 8) ||
(snake_posb10.y + 1 == b_pos.y + 9) ||
(snake_posb10.y + 1 == b_pos.y + 10) ||
(snake_posb10.y + 2 == b_pos.y) ||
(snake_posb10.y + 2 == b_pos.y + 1) ||
(snake_posb10.y + 2 == b_pos.y + 2) ||
(snake_posb10.y + 2 == b_pos.y + 3) ||
(snake_posb10.y + 2 == b_pos.y + 4) ||
(snake_posb10.y + 2 == b_pos.y + 5) ||
(snake_posb10.y + 2 == b_pos.y + 6) ||
(snake_posb10.y + 2 == b_pos.y + 7) ||
(snake_posb10.y + 2 == b_pos.y + 8) ||
(snake_posb10.y + 2 == b_pos.y + 9) ||
(snake_posb10.y + 2 == b_pos.y + 10)) &&
((snake_posb10.x == b_pos.x + 2) || //E
(snake_posb10.x == b_pos.x + 34) || //E
(snake_posb10.x == b_pos.x + 66) || //E
(snake_posb10.x + 1 == b_pos.x + 2) || //E
(snake_posb10.x + 1 == b_pos.x + 34) || //E
(snake_posb10.x + 1 == b_pos.x + 66) || //E
(snake_posb10.x + 2 == b_pos.x + 2) || //E
(snake_posb10.x + 2 == b_pos.x + 34) || //E
(snake_posb10.x + 2 == b_pos.x + 66) || //E
(snake_posb10.x == b_pos.x + 20) || //E
(snake_posb10.x == b_pos.x + 50) || //E
(snake_posb10.x == b_pos.x + 82) || //E
(snake_posb10.x + 1 == b_pos.x + 20) || //E
(snake_posb10.x + 1 == b_pos.x + 50) || //E
(snake_posb10.x + 1 == b_pos.x + 82) || //E
(snake_posb10.x + 2 == b_pos.x + 20) || //E
(snake_posb10.x + 2 == b_pos.x + 50) || //E
(snake_posb10.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb11.y == b_pos.y) ||
(snake_posb11.y == b_pos.y + 1) ||
(snake_posb11.y == b_pos.y + 2) ||
(snake_posb11.y == b_pos.y + 3) ||
(snake_posb11.y == b_pos.y + 4) ||
(snake_posb11.y == b_pos.y + 5) ||
(snake_posb11.y == b_pos.y + 6) ||
(snake_posb11.y == b_pos.y + 7) ||
(snake_posb11.y == b_pos.y + 8) ||
(snake_posb11.y == b_pos.y + 9) ||
(snake_posb11.y == b_pos.y + 10) ||
(snake_posb11.y + 1 == b_pos.y) ||
(snake_posb11.y + 1 == b_pos.y + 1) ||
(snake_posb11.y + 1 == b_pos.y + 2) ||
(snake_posb11.y + 1 == b_pos.y + 3) ||
(snake_posb11.y + 1 == b_pos.y + 4) ||
(snake_posb11.y + 1 == b_pos.y + 5) ||
(snake_posb11.y + 1 == b_pos.y + 6) ||
(snake_posb11.y + 1 == b_pos.y + 7) ||
(snake_posb11.y + 1 == b_pos.y + 8) ||
(snake_posb11.y + 1 == b_pos.y + 9) ||
(snake_posb11.y + 1 == b_pos.y + 10) ||
(snake_posb11.y + 2 == b_pos.y) ||
(snake_posb11.y + 2 == b_pos.y + 1) ||
(snake_posb11.y + 2 == b_pos.y + 2) ||
(snake_posb11.y + 2 == b_pos.y + 3) ||
(snake_posb11.y + 2 == b_pos.y + 4) ||
(snake_posb11.y + 2 == b_pos.y + 5) ||
(snake_posb11.y + 2 == b_pos.y + 6) ||
(snake_posb11.y + 2 == b_pos.y + 7) ||
(snake_posb11.y + 2 == b_pos.y + 8) ||
(snake_posb11.y + 2 == b_pos.y + 9) ||
(snake_posb11.y + 2 == b_pos.y + 10)) &&
((snake_posb11.x == b_pos.x + 2) || //E
(snake_posb11.x == b_pos.x + 34) || //E
(snake_posb11.x == b_pos.x + 66) || //E
(snake_posb11.x + 1 == b_pos.x + 2) || //E
(snake_posb11.x + 1 == b_pos.x + 34) || //E
(snake_posb11.x + 1 == b_pos.x + 66) || //E
(snake_posb11.x + 2 == b_pos.x + 2) || //E
(snake_posb11.x + 2 == b_pos.x + 34) || //E
(snake_posb11.x + 2 == b_pos.x + 66) || //E
(snake_posb11.x == b_pos.x + 20) || //E
(snake_posb11.x == b_pos.x + 50) || //E
(snake_posb11.x == b_pos.x + 82) || //E
(snake_posb11.x + 1 == b_pos.x + 20) || //E
(snake_posb11.x + 1 == b_pos.x + 50) || //E
(snake_posb11.x + 1 == b_pos.x + 82) || //E
(snake_posb11.x + 2 == b_pos.x + 20) || //E
(snake_posb11.x + 2 == b_pos.x + 50) || //E
(snake_posb11.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb12.y == b_pos.y) ||
(snake_posb12.y == b_pos.y + 1) ||
(snake_posb12.y == b_pos.y + 2) ||
(snake_posb12.y == b_pos.y + 3) ||
(snake_posb12.y == b_pos.y + 4) ||
(snake_posb12.y == b_pos.y + 5) ||
(snake_posb12.y == b_pos.y + 6) ||
(snake_posb12.y == b_pos.y + 7) ||
(snake_posb12.y == b_pos.y + 8) ||
(snake_posb12.y == b_pos.y + 9) ||
(snake_posb12.y == b_pos.y + 10) ||
(snake_posb12.y + 1 == b_pos.y) ||
(snake_posb12.y + 1 == b_pos.y + 1) ||
(snake_posb12.y + 1 == b_pos.y + 2) ||
(snake_posb12.y + 1 == b_pos.y + 3) ||
(snake_posb12.y + 1 == b_pos.y + 4) ||
(snake_posb12.y + 1 == b_pos.y + 5) ||
(snake_posb12.y + 1 == b_pos.y + 6) ||
(snake_posb12.y + 1 == b_pos.y + 7) ||
(snake_posb12.y + 1 == b_pos.y + 8) ||
(snake_posb12.y + 1 == b_pos.y + 9) ||
(snake_posb12.y + 1 == b_pos.y + 10) ||
(snake_posb12.y + 2 == b_pos.y) ||
(snake_posb12.y + 2 == b_pos.y + 1) ||
(snake_posb12.y + 2 == b_pos.y + 2) ||
(snake_posb12.y + 2 == b_pos.y + 3) ||
(snake_posb12.y + 2 == b_pos.y + 4) ||
(snake_posb12.y + 2 == b_pos.y + 5) ||
(snake_posb12.y + 2 == b_pos.y + 6) ||
(snake_posb12.y + 2 == b_pos.y + 7) ||
(snake_posb12.y + 2 == b_pos.y + 8) ||
(snake_posb12.y + 2 == b_pos.y + 9) ||
(snake_posb12.y + 2 == b_pos.y + 10)) &&
((snake_posb12.x == b_pos.x + 2) || //E
(snake_posb12.x == b_pos.x + 34) || //E
(snake_posb12.x == b_pos.x + 66) || //E
(snake_posb12.x + 1 == b_pos.x + 2) || //E
(snake_posb12.x + 1 == b_pos.x + 34) || //E
(snake_posb12.x + 1 == b_pos.x + 66) || //E
(snake_posb12.x + 2 == b_pos.x + 2) || //E
(snake_posb12.x + 2 == b_pos.x + 34) || //E
(snake_posb12.x + 2 == b_pos.x + 66) || //E
(snake_posb12.x == b_pos.x + 20) || //E
(snake_posb12.x == b_pos.x + 50) || //E
(snake_posb12.x == b_pos.x + 82) || //E
(snake_posb12.x + 1 == b_pos.x + 20) || //E
(snake_posb12.x + 1 == b_pos.x + 50) || //E
(snake_posb12.x + 1 == b_pos.x + 82) || //E
(snake_posb12.x + 2 == b_pos.x + 20) || //E
(snake_posb12.x + 2 == b_pos.x + 50) || //E
(snake_posb12.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb13.y == b_pos.y) ||
(snake_posb13.y == b_pos.y + 1) ||
(snake_posb13.y == b_pos.y + 2) ||
(snake_posb13.y == b_pos.y + 3) ||
(snake_posb13.y == b_pos.y + 4) ||
(snake_posb13.y == b_pos.y + 5) ||
(snake_posb13.y == b_pos.y + 6) ||
(snake_posb13.y == b_pos.y + 7) ||
(snake_posb13.y == b_pos.y + 8) ||
(snake_posb13.y == b_pos.y + 9) ||
(snake_posb13.y == b_pos.y + 10) ||
(snake_posb13.y + 1 == b_pos.y) ||
(snake_posb13.y + 1 == b_pos.y + 1) ||
(snake_posb13.y + 1 == b_pos.y + 2) ||
(snake_posb13.y + 1 == b_pos.y + 3) ||
(snake_posb13.y + 1 == b_pos.y + 4) ||
(snake_posb13.y + 1 == b_pos.y + 5) ||
(snake_posb13.y + 1 == b_pos.y + 6) ||
(snake_posb13.y + 1 == b_pos.y + 7) ||
(snake_posb13.y + 1 == b_pos.y + 8) ||
(snake_posb13.y + 1 == b_pos.y + 9) ||
(snake_posb13.y + 1 == b_pos.y + 10) ||
(snake_posb13.y + 2 == b_pos.y) ||
(snake_posb13.y + 2 == b_pos.y + 1) ||
(snake_posb13.y + 2 == b_pos.y + 2) ||
(snake_posb13.y + 2 == b_pos.y + 3) ||
(snake_posb13.y + 2 == b_pos.y + 4) ||
(snake_posb13.y + 2 == b_pos.y + 5) ||
(snake_posb13.y + 2 == b_pos.y + 6) ||
(snake_posb13.y + 2 == b_pos.y + 7) ||
(snake_posb13.y + 2 == b_pos.y + 8) ||
(snake_posb13.y + 2 == b_pos.y + 9) ||
(snake_posb13.y + 2 == b_pos.y + 10)) &&
((snake_posb13.x == b_pos.x + 2) || //E
(snake_posb13.x == b_pos.x + 34) || //E
(snake_posb13.x == b_pos.x + 66) || //E
(snake_posb13.x + 1 == b_pos.x + 2) || //E
(snake_posb13.x + 1 == b_pos.x + 34) || //E
(snake_posb13.x + 1 == b_pos.x + 66) || //E
(snake_posb13.x + 2 == b_pos.x + 2) || //E
(snake_posb13.x + 2 == b_pos.x + 34) || //E
(snake_posb13.x + 2 == b_pos.x + 66) || //E
(snake_posb13.x == b_pos.x + 20) || //E
(snake_posb13.x == b_pos.x + 50) || //E
(snake_posb13.x == b_pos.x + 82) || //E
(snake_posb13.x + 1 == b_pos.x + 20) || //E
(snake_posb13.x + 1 == b_pos.x + 50) || //E
(snake_posb13.x + 1 == b_pos.x + 82) || //E
(snake_posb13.x + 2 == b_pos.x + 20) || //E
(snake_posb13.x + 2 == b_pos.x + 50) || //E
(snake_posb13.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else if (
((((snake_posb14.y == b_pos.y) ||
(snake_posb14.y == b_pos.y + 1) ||
(snake_posb14.y == b_pos.y + 2) ||
(snake_posb14.y == b_pos.y + 3) ||
(snake_posb14.y == b_pos.y + 4) ||
(snake_posb14.y == b_pos.y + 5) ||
(snake_posb14.y == b_pos.y + 6) ||
(snake_posb14.y == b_pos.y + 7) ||
(snake_posb14.y == b_pos.y + 8) ||
(snake_posb14.y == b_pos.y + 9) ||
(snake_posb14.y == b_pos.y + 10) ||
(snake_posb14.y + 1 == b_pos.y) ||
(snake_posb14.y + 1 == b_pos.y + 1) ||
(snake_posb14.y + 1 == b_pos.y + 2) ||
(snake_posb14.y + 1 == b_pos.y + 3) ||
(snake_posb14.y + 1 == b_pos.y + 4) ||
(snake_posb14.y + 1 == b_pos.y + 5) ||
(snake_posb14.y + 1 == b_pos.y + 6) ||
(snake_posb14.y + 1 == b_pos.y + 7) ||
(snake_posb14.y + 1 == b_pos.y + 8) ||
(snake_posb14.y + 1 == b_pos.y + 9) ||
(snake_posb14.y + 1 == b_pos.y + 10) ||
(snake_posb14.y + 2 == b_pos.y) ||
(snake_posb14.y + 2 == b_pos.y + 1) ||
(snake_posb14.y + 2 == b_pos.y + 2) ||
(snake_posb14.y + 2 == b_pos.y + 3) ||
(snake_posb14.y + 2 == b_pos.y + 4) ||
(snake_posb14.y + 2 == b_pos.y + 5) ||
(snake_posb14.y + 2 == b_pos.y + 6) ||
(snake_posb14.y + 2 == b_pos.y + 7) ||
(snake_posb14.y + 2 == b_pos.y + 8) ||
(snake_posb14.y + 2 == b_pos.y + 9) ||
(snake_posb14.y + 2 == b_pos.y + 10)) &&
((snake_posb14.x == b_pos.x + 2) || //E
(snake_posb14.x == b_pos.x + 34) || //E
(snake_posb14.x == b_pos.x + 66) || //E
(snake_posb14.x + 1 == b_pos.x + 2) || //E
(snake_posb14.x + 1 == b_pos.x + 34) || //E
(snake_posb14.x + 1 == b_pos.x + 66) || //E
(snake_posb14.x + 2 == b_pos.x + 2) || //E
(snake_posb14.x + 2 == b_pos.x + 34) || //E
(snake_posb14.x + 2 == b_pos.x + 66) || //E
(snake_posb14.x == b_pos.x + 20) || //E
(snake_posb14.x == b_pos.x + 50) || //E
(snake_posb14.x == b_pos.x + 82) || //E
(snake_posb14.x + 1 == b_pos.x + 20) || //E
(snake_posb14.x + 1 == b_pos.x + 50) || //E
(snake_posb14.x + 1 == b_pos.x + 82) || //E
(snake_posb14.x + 2 == b_pos.x + 20) || //E
(snake_posb14.x + 2 == b_pos.x + 50) || //E
(snake_posb14.x + 2 == b_pos.x + 82)))&&(d != W)) //E
) {
//add some code that it doesn't move
speed = 0;
}
else {
speed = 1;
b0 = 1;
b1 = 1;
b2 = 1;
b3 = 1;
b4 = 1;
b5 = 1;
b6 = 1;
b7 = 1;
b8 = 1;
b9 = 1;
b10 = 1;
b11 = 1;
b12 = 1;
b13 = 1;
b14 = 1;
}
//_s.set_pos(s_pos);
b0_to_b14[0] = b0;
b0_to_b14[1] = b1;
b0_to_b14[2] = b2;
b0_to_b14[3] = b3;
b0_to_b14[4] = b4;
b0_to_b14[5] = b5;
b0_to_b14[6] = b6;
b0_to_b14[7] = b7;
b0_to_b14[8] = b8;
b0_to_b14[9] = b9;
b0_to_b14[10] = b10;
b0_to_b14[11] = b11;
b0_to_b14[12] = b12;
b0_to_b14[13] = b13;
b0_to_b14[14] = b14;
}
//&&((snake_pos.x <= snake_posb1.x)&&(snake_posb1.x <= snake_posb2.x)&&(snake_posb2.x <= snake_posb3.x)&&(snake_posb3.x <= snake_posb4.x)&&(snake_posb4.x <= snake_posb5.x)&&(snake_posb5.x <= snake_posb6.x)&&(snake_posb6.x <= snake_posb7.x)&&(snake_posb7.x <= snake_posb8.x)&&(snake_posb8.x <= snake_posb9.x)&&(snake_posb9.x <= snake_posb10.x)&&(snake_posb10.x <= snake_posb11.x)&&(snake_posb11.x <= snake_posb12.x)&&(snake_posb12.x <= snake_posb13.x)&&(snake_posb13.x <= snake_posb14.x)&&(snake_posb14.x <= snake_posb15.x))
//&&((snake_pos.x >= snake_posb1.x)&&(snake_posb1.x >= snake_posb2.x)&&(snake_posb2.x >= snake_posb3.x)&&(snake_posb3.x >= snake_posb4.x)&&(snake_posb4.x >= snake_posb5.x)&&(snake_posb5.x >= snake_posb6.x)&&(snake_posb6.x > snake_posb7.x)&&(snake_posb7.x >= snake_posb8.x)&&(snake_posb8.x >= snake_posb9.x)&&(snake_posb9.x >= snake_posb10.x)&&(snake_posb10.x >= snake_posb11.x)&&(snake_posb11.x >= snake_posb12.x)&&(snake_posb12.x >= snake_posb13.x)&&(snake_posb13.x >= snake_posb14.x)&&(snake_posb14.x >= snake_posb15.x))