Snake vs Block Game to be run upon K64F.

Dependencies:   mbed

Revision:
44:cd10d07ea1e5
Child:
46:dc7dccae9f9e
diff -r 233f93860d08 -r cd10d07ea1e5 WinLoose/WinLoose.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/WinLoose/WinLoose.h	Thu Apr 25 21:43:07 2019 +0000
@@ -0,0 +1,33 @@
+#ifndef WINLOOSE_H
+#define WINLOOSE_H
+
+#include "mbed.h"
+#include "N5110.h"
+#include "Gamepad.h"
+
+class WinLoose
+{
+    public:
+    
+    WinLoose();
+    ~WinLoose();
+    
+    /** Level Complete
+    *
+    *   This function prepares the game for the next level and initialises WinLoose and obtains required class addresses to use in other functions.
+    */
+    void LevelComplete(N5110 &lcd, Gamepad &pad, Vector2D * food_pos, int level, int blockgap);
+    
+    /** Game Over
+    *
+    *   This function does the required tasks to implement a loosing screen.
+    */
+    void GameOver(N5110 &lcd, Gamepad &pad);
+
+    private:
+    char bufferlevel[14];  //this helps me print the level on screen.
+    
+    
+
+};
+#endif
\ No newline at end of file